Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- getgenv().Loop = true -- if you want it to loop destroy the map or just do it once
- if getgenv().Loop then
- while task.wait(1) do
- if getgenv().Loop == false then break end
- local Map = workspace.Maps.Map:FindFirstChild("MapModel")
- if Map then
- for i,v in pairs(Map:GetChildren()) do
- if v:IsA("Folder") then
- for ind,var in pairs(v:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.Head, var, 0)
- firetouchinterest(game.Players.LocalPlayer.Character.Head, var, 1)
- end
- end
- end
- end
- end
- else
- for i,v in pairs(workspace.Maps.Map.MapModel:GetChildren()) do
- if v:IsA("Folder") then
- for ind,var in pairs(v:GetChildren()) do
- firetouchinterest(game.Players.LocalPlayer.Character.Head, var, 0)
- firetouchinterest(game.Players.LocalPlayer.Character.Head, var, 1)
- end
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement