bejiitas_wrath

gamedata\config\text\rus\ui_st_mm.xml

May 12th, 2021
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  1. <?xml version="1.0" encoding="windows-1251" ?>
  2. <string_table>
  3.     <!-- ГЛАВНОЕ МЕНЮ -->
  4.     <!-- Первый экран (игра не загружена) -->
  5.     <string id="ui_mm_newgame">
  6.         <text>New Game</text>
  7.     </string>
  8.     <string id="ui_mm_load_game">
  9.         <text>Load Game</text>
  10.     </string>
  11.     <string id="ui_mm_last_save">
  12.         <text>Last Save</text>
  13.     </string>
  14.     <string id="ui_mm_options_n">
  15.         <text>Options</text>
  16.     </string>
  17.     <string id="ui_mm_credits">
  18.         <text>Credits</text>
  19.     </string>
  20.     <string id="ui_mm_quit2windows">
  21.         <text>Quit to Windows</text>
  22.     </string>
  23.     <string id="ui_st_want_to_leave_game_q">
  24.         <text>Do you wish to leave the game?</text>
  25.     </string>
  26.     <!-- Первый экран (игра загружена, недостающие строки) -->
  27.     <string id="ui_mm_return_game">
  28.         <text>Return to game</text>
  29.     </string>
  30.     <string id="ui_mm_quit_game">
  31.         <text>Quit Game</text>
  32.     </string>
  33.     <!-- Первый экран (после смерти, недостающие строки) -->
  34.     <string id="st_game_over_press_jump">
  35.         <text>Press ($$ACTION_JUMP$$) to return to main menu</text>
  36.     </string>
  37.     <!-- Окно выбора сложности -->
  38.     <string id="ui_mm_novice">
  39.         <text>Novice</text>
  40.     </string>
  41.     <string id="ui_mm_stalker">
  42.         <text>Stalker</text>
  43.     </string>
  44.     <string id="ui_mm_veteran">
  45.         <text>Veteran</text>
  46.     </string>
  47.     <string id="ui_mm_master">
  48.         <text>Master</text>
  49.     </string>
  50.     <string id="ui_mm_back">
  51.         <text>Back</text>
  52.     </string>
  53.     <string id="gd_novice">
  54.         <text>Novice</text>
  55.     </string>
  56.     <string id="gd_stalker">
  57.         <text>Stalker</text>
  58.     </string>
  59.     <string id="gd_veteran">
  60.         <text>Veteran</text>
  61.     </string>
  62.     <string id="gd_master">
  63.         <text>Master</text>
  64.     </string>
  65.     <!-- Окно загрузки -->
  66.     <string id="ui_mm_load">
  67.         <text>Load</text>
  68.     </string>
  69.     <!-- загрузка разное -->
  70.     <string id="ui_st_load_game_confirm">
  71.         <text>Loading a new game will result in the loss of unsaved data. Would you like to continue?</text>
  72.     </string>
  73.     <string id="ui_st_invalid_saved_game">
  74.         <text>The version of the saved game does not match or the saved game is corrupted.</text>
  75.     </string>  
  76.     <string id="ui_mm_delete_existing_file_q">
  77.         <text>Do you really want to delete the file?</text>
  78.     </string>
  79.     <string id="ui_load_press_any_key_to_start">
  80.         <text>Press any key to skip to the game</text>
  81.     </string>
  82.     <!-- Окно сохранения -->
  83.     <string id="ui_mm_save_game">
  84.         <text>Save game</text>
  85.     </string>
  86.     <string id="ui_mm_save">
  87.         <text>Save</text>
  88.     </string>
  89.     <string id="ui_st_file_exist_owerwrite_q">
  90.         <text>This save game exists? Overwrite it?</text>
  91.     </string>
  92.     <string id="ui_st_file_name_is_empty">
  93.         <text>File name is empty</text>
  94.     </string>
  95.     <!-- Запрос на прерывание игры -->
  96.     <string id="ui_mm_quit_game_message">
  97.         <text>Quit game?</text>
  98.     </string>
  99.     <!-- Запрос на выход в Windows -->
  100.     <string id="ui_mm_quit_windows_message">
  101.         <text>Leave the Zone?</text>
  102.     </string>
  103.     <!-- Общие -->
  104.     <string id="ui_mm_cancel">
  105.         <text>Cancel</text>
  106.     </string>
  107.     <string id="ui_mm_apply">
  108.         <text>Apply</text>
  109.     </string>
  110.     <string id="ui_mm_delete">
  111.         <text>Delete</text>
  112.     </string>
  113.     <!-- Окно настроек -->
  114.     <string id="ui_mm_options">
  115.         <text>Options</text>
  116.     </string>
  117.     <!-- Экран "Видео" -->
  118.     <string id="ui_mm_video">
  119.         <text>Video</text>
  120.     </string>
  121.     <!-- Пресеты -->
  122.     <string id="Minimum">
  123.         <text>Minimum</text>
  124.     </string>
  125.     <string id="Low">
  126.         <text>Low</text>
  127.     </string>
  128.     <string id="Default">
  129.         <text>Default</text>
  130.     </string>
  131.     <string id="High">
  132.         <text>High</text>
  133.     </string>
  134.     <string id="Extreme">
  135.         <text>Extreme</text>
  136.     </string>
  137.     <!-- базовые настройки видео -->
  138.     <string id="ui_mm_quality_presets">
  139.         <text>Quality settings</text>
  140.     </string>
  141.     <string id="ui_mm_resolution">
  142.         <text>Resolution</text>
  143.     </string>
  144.     <string id="ui_mm_gamma">
  145.         <text>Gамма</text>
  146.     </string>
  147.     <string id="ui_mm_contrast">
  148.         <text>Contrast</text>
  149.     </string>
  150.     <string id="ui_mm_brightness">
  151.         <text>Brightness</text>
  152.     </string>
  153.     <string id="ui_mm_fullscreen">
  154.         <text>Fullscreen</text>
  155.     </string>
  156.     <string id="ui_mm_advanced">
  157.         <text>Advanced</text>
  158.     </string>
  159.     <!-- Окно расширенных настроек видео -->
  160.     <string id="qt_off">
  161.         <text>Off.</text>
  162.     </string>
  163.     <string id="qt_low">
  164.         <text>Low</text>
  165.     </string>
  166.     <string id="qt_medium">
  167.         <text>Medium</text>
  168.     </string>
  169.     <string id="qt_high">
  170.         <text>High</text>
  171.     </string>
  172.     <string id="qt_extreme">
  173.         <text>Extreme</text>
  174.     </string>
  175.     <string id="ui_mm_need_restart">
  176.         <text>The changes will only take effect after you reload the game</text>
  177.     </string>
  178.     <string id="hint_name_text">
  179.         <text>Description of settings</text>
  180.     </string>
  181.     <string id="hint_caption_text">
  182.         <text>Click the 'Advanced' button to change the settings added by the mod</text>
  183.     </string>  
  184.     <string id="hint_caption_adv_text">
  185.         <text>Hover your mouse over an option and see its description here. This way you can understand the meaning of unfamiliar settings, as well as new settings added by the mod.</text>
  186.     </string>  
  187.     <string id="ui_mm_simply">
  188.         <text>Basic</text>
  189.     </string>
  190.     <string id="ui_mm_vis_distance">
  191.         <text>Visibility range</text>
  192.     </string>
  193.     <string id="ui_mm_r2_ao">
  194.         <text>Ambient Occlusion (Ambient shading)</text>
  195.     </string>      
  196.     <string id="ui_mm_r2_ao_intensity">
  197.         <text>Intensity AO</text>
  198.     </string>  
  199.     <string id="ui_mm_r2_ssao_mode">
  200.         <text>Global Illumination Mode</text>
  201.     </string>  
  202.     <string id="ssdo">
  203.         <text>SSDO</text>
  204.     </string>
  205.     <string id="hbao">
  206.         <text>HBAO</text>
  207.     </string>  
  208.     <string id="ui_mm_r2_steep_parallax">
  209.         <text>Improved surface relief</text>
  210.     </string>  
  211.     <string id="ui_mm_r2_dynamic_dof">
  212.         <text>The effect of focusing the eyes</text>
  213.     </string>
  214.     <string id="ui_mm_r2_reload_dof">
  215.         <text>Depth of scene effect when reloading</text>
  216.     </string>
  217.     <string id="ui_mm_r2_zoom_dof">
  218.         <text>Scene depth effect when aiming</text>
  219.     </string>  
  220.     <string id="ui_mm_r2_dof_quality">
  221.         <text>Quality of the Eye-Focus Effect</text>
  222.     </string>
  223.     <string id="ui_mm_geometry_lod">
  224.         <text>Object detailing</text>
  225.     </string>
  226.     <string id="ui_mm_detail_density">
  227.         <text>Grass density</text>
  228.     </string>
  229.     <string id="ui_mm_detail_distance">
  230.         <text>Grass rendering range</text>
  231.     </string>  
  232.     <string id="ui_mm_r2_soft_water">
  233.         <text>Soft water edges</text>
  234.     </string>  
  235.     <string id="ui_mm_texture_quality">
  236.         <text>Quality textures</text>
  237.     </string>
  238.     <string id="ui_mm_anisotropic">
  239.         <text>Texture Filtering</text>
  240.     </string>
  241.     <string id="ui_mm_r2_aa_mode">
  242.         <text>Smoothing mode (R2)</text>
  243.     </string>  
  244.     <string id="fxaa">
  245.         <text>FXAA</text>
  246.     </string>
  247.     <string id="smaa">
  248.         <text>SMAA</text>
  249.     </string>  
  250.     <string id="ui_mm_r2_sun">
  251.         <text>Shade from the sun</text>
  252.     </string>
  253.     <string id="ui_mm_r2_sun_details">
  254.         <text>Shadow from the grass</text>
  255.     </string>
  256.     <string id="ui_mm_r2_detail_bump">
  257.         <text>Detailed Bump</text>
  258.     </string>      
  259.     <string id="ui_mm_r2_sunshafts">
  260.         <text>Dimensional beams</text>
  261.     </string>  
  262.     <string id="ui_mm_r2_sunshafts_mode">
  263.         <text>Type of volumetric beams</text>
  264.     </string>
  265.     <string id="volumetric">
  266.         <text>S.T.A.L.K.E.R. Clear Sky</text>
  267.     </string>
  268.     <string id="screen_space">
  269.         <text>Crysis</text>
  270.     </string>
  271.     <string id="ui_mm_light_distance">
  272.         <text>Illumination range</text>
  273.     </string>
  274.     <string id="ui_mm_npc_torch">
  275.         <text>The light of the NPC flashlights</text>
  276.     </string>
  277.     <string id="ui_mm_sun_quality">
  278.         <text>Shadow Quality</text>
  279.     </string>
  280.     <string id="ui_mm_vsync">
  281.         <text>Vertical Synchronization</text>
  282.     </string>
  283.     <string id="ui_mm_60_hz">
  284.         <text>Frequency 60 Hz</text>
  285.     </string>
  286.     <string id="ui_mm_r2_sun_near">
  287.         <text>Shadow rendering range</text>
  288.     </string>
  289.     <string id="ui_mm_r2_tf_mipbias">
  290.         <text>Distinct textures at a distance</text>
  291.     </string>
  292.     <string id="ui_mm_r2_gloss_factor">
  293.         <text>Glossy surfaces</text>
  294.     </string>
  295.     <string id="ui_mm_r2_true_sun_shadows">
  296.         <text>Sun Shadows</text>
  297.     </string>  
  298.     <string id="ui_mm_r2_soft_shadows">
  299.         <text>Soft shadow edges</text>
  300.     </string>
  301.     <string id="ui_mm_r2_lights_shadow_fade">
  302.         <text>Soft shadows of the lamps</text>
  303.     </string>  
  304.     <string id="ui_mm_r2_tonemap">
  305.         <text>Tone display HDR</text>
  306.     </string>
  307.     <string id="ui_mm_r2_tonemap_middlegray">
  308.         <text>Intensity HDR</text>
  309.     </string>
  310.     <string id="ui_mm_r2_sun_lumscale_amb">
  311.         <text>Background illumination</text>
  312.     </string>
  313.     <string id="ui_mm_r2_sun_lumscale_hemi">
  314.         <text>Hemi illumination</text>
  315.     </string>
  316.     <string id="ui_mm_cam_inert">
  317.         <text>Camera inertia</text>
  318.     </string>
  319.     <string id="ui_mm_r2_lens_flare">
  320.         <text>Lens Flare</text>
  321.     </string>
  322.     <string id="ui_mm_r2_lens_dirt">
  323.         <text>Lens Dirt</text>
  324.     </string>
  325.     <string id="ui_mm_r2_rain_drops">
  326.         <text>Rain drops on mask</text>
  327.     </string>  
  328.     <string id="ui_mm_r2_puddles">
  329.         <text>Puddles</text>
  330.     </string>
  331.     <string id="ui_mm_r2_wet_surfaces">
  332.         <text>Wet Surfaces</text>
  333.     </string>
  334.     <string id="ui_mm_r2_volumetric_lights">
  335.         <text>Dimensional light</text>
  336.     </string>      
  337.     <string id="ui_mm_r2_reflections">
  338.         <text>Reflections</text>
  339.     </string>
  340.     <string id="ui_mm_r2_reflections_mode">
  341.         <text>Reflection mode</text>
  342.     </string>
  343.     <string id="water">
  344.         <text>on the water</text>
  345.     </string>
  346.     <string id="ground">
  347.         <text>on the tarmac</text>
  348.     </string>
  349.     <string id="both">
  350.         <text>On water and asphalt</text>
  351.     </string>
  352.     <string id="ui_mm_r2_image_sharpening">
  353.         <text>Image Sharpness</text>
  354.     </string>
  355.     <string id="ui_mm_r2_volumetric_fog">
  356.         <text>Volumetric Fog</text>
  357.     </string>
  358.     <!-- неактивные настройки видео -->
  359.     <string id="ui_mm_r2_ssao_base">
  360.         <text>Screen Space Ambient Occlusion</text>
  361.     </string>  
  362.     <string id="ui_mm_r2_soft_particles">
  363.         <text>Soft Particles</text>
  364.     </string>  
  365.     <string id="ui_mm_r__bloodmarks">
  366.         <text>Bloodmarks</text>
  367.     </string>  
  368.     <string id="ui_mm_r2_details_opt">
  369.         <text>Grass optimization</text>
  370.     </string>
  371.     <string id="ui_mm_r2_gbuffer_opt">
  372.         <text>Shader Optimization</text>
  373.     </string>
  374.     <string id="ui_mm_supersample_check">
  375.         <text>Smoothing by the game engine</text>
  376.     </string>  
  377.     <string id="ui_mm_supersample">
  378.         <text>Smoothing quality (R1)</text>
  379.     </string>
  380.     <string id="ui_mm_switch_torch">
  381.         <text>Using flashlights AI</text>
  382.     </string>
  383.     <string id="ui_mm_r2_sun_near_border">
  384.         <text>Angle of shadow drawing</text>
  385.     </string>
  386.         <string id="ui_mm_r2_sun_lumscale">
  387.         <text>The brightness of the sun's light</text>
  388.     </string>
  389.     <string id="ui_mm_r2_aa">
  390.         <text>Smoothing</text>
  391.     </string>  
  392.     <string id="ui_mm_r2_gi">
  393.         <text>Global illumination (experimental)</text>
  394.     </string>
  395.     <string id="ui_mm_particles_distance">
  396.         <text>Particle range</text>
  397.     </string>
  398.     <string id="ui_mm_r2_sun_shafts">
  399.         <text>Sun Shafts</text>
  400.     </string>
  401.     <string id="ui_mm_r2_ssao">
  402.         <text>Quality of global illumination</text>
  403.     </string>      
  404.     <string id="ui_mm_r2_float32">
  405.         <text>Cooke-Torrens Lighting</text>
  406.     </string>
  407.     <string id="ui_mm_r2_dof">
  408.         <text>Dynamic depth of field of view</text>
  409.     </string>  
  410.     <!-- Окно "Звук" -->
  411.     <string id="ui_mm_sound">
  412.         <text>Sound</text>
  413.     </string>
  414.     <string id="ui_mm_music_volume">
  415.         <text>Music Volume</text>
  416.     </string>
  417.     <string id="ui_mm_master_volume">
  418.         <text>Master Volume</text>
  419.     </string>
  420.     <string id="ui_mm_eax">
  421.         <text>EAX</text>
  422.     </string>
  423.     <string id="ui_mm_music_tracks">
  424.         <text>Music Tracks</text>
  425.     </string>
  426.     <!-- неактивные настройки звука -->
  427.     <string id="ui_mm_sound_quality">
  428.         <text>Sound quality</text>
  429.     </string>
  430.     <!-- Окно "Игра" -->
  431.     <string id="ui_mm_gameplay">
  432.         <text>Gameplay</text>
  433.     </string>
  434.     <string id="ui_mm_difficulty">
  435.         <text>Difficulty</text>
  436.     </string>
  437.     <string id="ui_mm_show_crosshair">
  438.         <text>Show Crosshair</text>
  439.     </string>
  440.     <string id="ui_mm_dyn_crosshair">
  441.         <text>Dynamic Crosshair</text>
  442.     </string>
  443.     <string id="ui_mm_show_weapon">
  444.         <text>Show Weapon</text>
  445.     </string>
  446.     <string id="ui_mm_crosshair_distance">
  447.         <text>Crosshair distance</text>
  448.     </string>
  449.     <string id="ui_mm_tips">
  450.         <text>Recognition of NPC</text>
  451.     </string>
  452.     <!-- Окно "Управление" -->
  453.     <string id="ui_mm_controls">
  454.         <text>Controls</text>
  455.     </string>
  456.     <string id="ui_mm_mouse_sense">
  457.         <text>Mouse sensitivity</text>
  458.     </string>
  459.     <string id="ui_mm_invert_mouse">
  460.         <text>Invert Mouse</text>
  461.     </string>
  462.     <string id="ui_mm_keyboard_setup">
  463.         <text>Keyboard Setup</text>
  464.     </string>
  465.     <string id="ui_mm_action">
  466.         <text>Action</text>
  467.     </string>
  468.     <string id="ui_mm_key">
  469.         <text>Key</text>
  470.     </string>
  471.     <string id="ui_mm_default">
  472.         <text>By default</text>
  473.     </string>
  474.     <string id="ui_mm_ammo_on_belt">
  475.         <text>Ammo on Belt</text>
  476.     </string>
  477.     <string id="ui_mm_r__smap_size">
  478.         <text>Shadow map resolution</text>
  479.     </string>
  480.     <string id="ui_mm_rs_mt_texload">
  481.         <text>Multi-threaded test download</text>
  482.     </string>
  483.     <string id="ui_mm_r2_actor_shadow">
  484.         <text>Shadow of the protagonist</text>
  485.     </string>
  486.     <string id="ui_mm_r2_glows_use">
  487.         <text>Glow-lamp effect</text>
  488.     </string>
  489.     <string id="ui_mm_r2_sun_limit">
  490.         <text>Distance of action of the sun</text>
  491.     </string>
  492.     <string id="ui_mm_r_fps_lock">
  493.         <text>Lock FPS</text>
  494.     </string>
  495.     <string id="nofpslock">
  496.         <text>No restrictions</text>
  497.     </string>
  498.     <string id="fpslock60">
  499.         <text>60 fps lock</text>
  500.     </string>
  501.     <string id="fpslock120">
  502.         <text>120 fps lock</text>
  503.     </string>
  504.     <string id="fpslock144">
  505.         <text>144 fps lock</text>
  506.     </string>
  507.     <string id="fpslock240">
  508.         <text>240 fps lock</text>
  509.     </string>
  510.     <string id="ui_mm_g_3d_scopes">
  511.         <text>3D scopes</text>
  512.     </string>
  513.  
  514.     <string id="hint_string1">
  515.         <text>Description of settings</text>
  516.     </string>
  517.     <string id="hint_string2">
  518.         <text>Click the 'Advanced' button to change the settings added by the mod.</text>
  519.     </string>
  520.     <string id="hint_string3">
  521.         <text>Hover your mouse over an option and see its description here. This way you can understand the meaning of unfamiliar settings, as well as new settings added by the mod.</text>
  522.     </string>
  523.  
  524.  
  525.     <string id="video_settings_name_1">
  526.     <text>Camera inertia - cam_inert</text>
  527.     </string>
  528.     <string id="video_settings_name_2">
  529.         <text>Visibility range - rs_vis_distance</text>
  530.     </string>
  531.     <string id="video_settings_name_3">
  532.         <text>Object detailing - r__geometry_lod</text>
  533.     </string>
  534.     <string id="video_settings_name_4">
  535.         <text>Grass density - r__detail_density</text>
  536.     </string>
  537.     <string id="video_settings_name_5">
  538.         <text>Grass rendering range - r__detail_radius</text>
  539.     </string>
  540.     <string id="video_settings_name_6">
  541.         <text>Optimizing grass rendering - r2_details_opt</text>
  542.     </string>
  543.     <string id="video_settings_name_7">
  544.         <text>Quality textures - texture_lod</text>
  545.     </string>
  546.     <string id="video_settings_name_8">
  547.         <text>Texture Filtering - r__tf_aniso</text>
  548.     </string>
  549.     <string id="video_settings_name_9">
  550.         <text>Bullet marks on bodies - r__bloodmarks</text>
  551.     </string>
  552.     <string id="video_settings_name_10">
  553.         <text>Smoothing quality on static lighting - r__supersample</text>
  554.     </string>
  555.     <string id="video_settings_name_11">
  556.         <text>Shade from the sun - r2_sun</text>
  557.     </string>
  558.     <string id="video_settings_name_12">
  559.         <text>Sun details - r2_sun_details</text>
  560.     </string>
  561.     <string id="video_settings_name_13">
  562.         <text>Illumination range - r2_slight_fade</text>
  563.     </string>
  564.     <string id="video_settings_name_14">
  565.         <text>Flashlight NPC - ai_use_torch_dynamic_lights</text>
  566.     </string>
  567.     <string id="video_settings_name_15">
  568.         <text>Shadow quality - r2_ls_squality</text>
  569.     </string>
  570.     <string id="video_settings_name_16">
  571.         <text>Vertical Synchronization - rs_v_sync</text>
  572.     </string>
  573.     <string id="video_settings_name_17">
  574.         <text>Refresh 60 HZ - rs_refresh_60hz</text>
  575.     </string>
  576.     <string id="video_settings_name_18">
  577.         <text>Smoothing on dynamic lighting - r2_aa</text>
  578.     </string>
  579.     <string id="video_settings_name_19">
  580.         <text>The type of antialiasing on dynamic lighting - r2_aa_mode</text>
  581.     </string>
  582.     <string id="video_settings_name_20">
  583.         <text>Distinct textures at a distance - r2_tf_mipbias</text>
  584.     </string>
  585.     <string id="video_settings_name_21">
  586.         <text>Glossy surfaces - r2_gloss_factor</text>
  587.     </string>
  588.     <string id="video_settings_name_22">
  589.         <text>High quality rendering range of shadows - r2_sun_near</text>
  590.     </string>
  591.     <string id="video_settings_name_23">
  592.         <text>Angle of shadow drawing - r2_sun_near_border</text>
  593.     </string>
  594.     <string id="video_settings_name_24">
  595.         <text>The right shadows from the sun - r2_true_sun_shadows</text>
  596.     </string>
  597.     <string id="video_settings_name_25">
  598.         <text>Tone display HDR - r2_tonemap</text>
  599.     </string>
  600.     <string id="video_settings_name_26">
  601.         <text>Intensity HDR - r2_tonemap_middlegray</text>
  602.     </string>
  603.     <string id="video_settings_name_27">
  604.         <text>The brightness of the sun's light - r2_sun_lumscale</text>
  605.     </string>
  606.     <string id="video_settings_name_28">
  607.         <text>Background illumination - r2_sun_lumscale_amb</text>
  608.     </string>
  609.     <string id="video_settings_name_29">
  610.         <text>Sun Shafts - r2_sunshafts</text>
  611.     </string>
  612.     <string id="video_settings_name_30">
  613.         <text>Type of volumetric beams - r2_sunshafts_mode</text>
  614.     </string>
  615.     <string id="video_settings_name_31">
  616.         <text>Soft water edges - r2_soft_water</text>
  617.     </string>
  618.     <string id="video_settings_name_32">
  619.         <text>Soft particles - r2_soft_particles</text>
  620.     </string>
  621.     <string id="video_settings_name_33">
  622.         <text>Soft shadow edges - r2_soft_shadows</text>
  623.     </string>
  624.     <string id="video_settings_name_34">
  625.         <text>Soft shadows of the lamps - r2_lights_shadow_fade</text>
  626.     </string>
  627.     <string id="video_settings_name_35">
  628.         <text>Pre-calculated global illumination - r2_ao</text>
  629.     </string>
  630.     <string id="video_settings_name_36">
  631.         <text>Intensity of pre-calculated global illumination - r2_ao_intensity</text>
  632.     </string>
  633.     <string id="video_settings_name_37">
  634.         <text>Global illumination - r2_ssao</text>
  635.     </string>
  636.     <string id="video_settings_name_38">
  637.         <text>Global illumination mode - r2_ssao_mode</text>
  638.     </string>
  639.     <string id="video_settings_name_39">
  640.         <text>Improved surface relief - r2_steep_parallax</text>
  641.     </string>
  642.     <string id="video_settings_name_40">
  643.         <text>The effect of focusing the eyes - r2_dof</text>
  644.     </string>
  645.     <string id="video_settings_name_41">
  646.         <text>Depth of scene effect when reloading - r2_dof_reload</text>
  647.     </string>
  648.     <string id="video_settings_name_42">
  649.         <text>Scene depth effect when aiming - r2_dof_zoom</text>
  650.     </string>
  651.     <string id="video_settings_name_43">
  652.         <text>Quality of the Eye-Focus Effect - r2_dof_quality</text>
  653.     </string>
  654.     <string id="video_settings_name_44">
  655.         <text>Detail bump - r2_detail_bump</text>
  656.     </string>
  657.     <string id="video_settings_name_45">
  658.         <text>Lens flare - r2_lens_flare</text>
  659.     </string>
  660.     <string id="video_settings_name_46">
  661.         <text>Dirt on the lens - r2_lens_dirt</text>
  662.     </string>
  663.     <string id="video_settings_name_47">
  664.         <text>Rin drops - r2_rain_drops</text>
  665.     </string>
  666.     <string id="video_settings_name_48">
  667.         <text>Puddles of water - r2_puddles</text>
  668.     </string>
  669.     <string id="video_settings_name_49">
  670.         <text>Wet surfaces - r2_wet_surfaces</text>
  671.     </string>
  672.     <string id="video_settings_name_50">
  673.         <text>Volumetric lights - r2_volumetric_lights</text>
  674.     </string>
  675.     <string id="video_settings_name_51">
  676.         <text>Reflections - r2_reflections</text>
  677.     </string>
  678.     <string id="video_settings_name_52">
  679.         <text>Reflection mode - r2_reflections_mode</text>
  680.     </string>
  681.     <string id="video_settings_name_53">
  682.         <text>Shader Optimization - r2_gbuffer_opt</text>
  683.     </string>
  684.     <string id="video_settings_name_54">
  685.         <text>Image sharpening - r2_image_sharpening</text>
  686.     </string>
  687.     <string id="video_settings_name_55">
  688.         <text>Volumetric Fog - r2_volumetric_fog</text>
  689.     </string>
  690.     <string id="video_settings_name_56">
  691.         <text>Shadow of the protagonist - r__actor_shadow</text>
  692.     </string>
  693.     <string id="video_settings_name_57">
  694.         <text>Glow-lamp effect - r_glows_use</text>
  695.     </string>
  696.     <string id="video_settings_name_58">
  697.         <text>Distance of action of the sun - r2_sun_limit</text>
  698.     </string>
  699.     <string id="video_settings_name_59">
  700.         <text>Shadow map resolution - r__smap_size</text>
  701.     </string>
  702.     <string id="video_settings_name_60">
  703.         <text>Multithreaded texture loading - rs_mt_texload</text>
  704.     </string>
  705.     <string id="video_settings_name_61">
  706.         <text>Framerate limitation - r_fps_lock</text>
  707.     </string>
  708.     <string id="video_settings_name_63">
  709.         <text>Hemi Lumscale - r2_sun_lumscale_hemi</text>
  710.     </string>
  711.  
  712.     <string id="video_settings_desc_1">
  713.         <text>This setting controls the degree of inertia of the player's viewpoint. The higher it is, the more the viewpoint will swing when walking and running, when hitting, as well as the more noticeable will be the effect of aim retraction when the main character is exhausted after a long run. WARNING: this setting is an "amateur" one, and if you don't know exactly what you're doing, leave it at the default value.</text>
  714.     </string>
  715.     <string id="video_settings_desc_2">
  716.         <text>This setting adjusts the value by which the visibility distance limit set in the current weather profile is multiplied. The range of this value is from 0.4 (minimum slider) to 1.5 (maximum slider). For example, in the weather profile the range of visibility is set to 150 meters. At the minimum of the slider you will see at 60 meters, at the maximum you will see at 225 meters. WARNING: A high viewing range can severely degrade the performance of older PCs.</text>
  717.     </string>
  718.     <string id="video_settings_desc_3">
  719.         <text>This setting adjusts the detail of the drawing and lighting of models of people, monsters, and weapons in the game. The further away the slider is, the smoother and more detailed they will be.</text>
  720.     </string>
  721.     <string id="video_settings_desc_4">
  722.         <text>This setting controls how tightly the grass clumps are drawn in the game. The further the slider is, the closer to each other the grass elements will be drawn and the denser they will be. WARNING: Too dense grass leads to strong brakes, if you want to adjust this parameter, do it little by little, each time checking what you got.</text>
  723.     </string>
  724.     <string id="video_settings_desc_5">
  725.         <text>This setting adjusts the maximum distance at which the grass is drawn. The farther the slider, the farther the edge of the grass will be. The slider allows you to adjust the distance in the range from 48 (standard range) to 240 meters. ATTENTION: The algorithm of grass rendering by the game is such that the load on the video card increases exponentially when the grass radius increases. More or less acceptable values lie in the range of 150-200 meters (the middle of the slider).</text>
  726.     </string>
  727.     <string id="video_settings_desc_6">
  728.         <text>This setting allows you to enable an optimized mode of rendering the grass by 'thinning' it at greater distances. Allows to win some fps at large values of the rendering distance and grass density. Requires game restart.</text>
  729.     </string>
  730.     <string id="video_settings_desc_7">
  731.         <text>This setting controls how detailed the textures are in the game. The further the slider is, the more distinct the textures are and the more they require video memory. Lowering this setting makes the textures blurry, but consumes less memory accordingly.</text>
  732.     </string>
  733.     <string id="video_settings_desc_8">
  734.         <text>This setting controls the degree of anisotropic texture filtering. The minimum value of the slider corresponds to one-fold filtering, while the maximum value corresponds to sixteen-fold filtering. The higher it is, the clearer the textures will look as the distance to them increases.</text>
  735.     </string>
  736.     <string id="video_settings_desc_9">
  737.         <text>This setting includes bullet impact marks on bodies.</text>
  738.     </string>
  739.     <string id="video_settings_desc_10">
  740.         <text>This setting adjusts the quality of the game engine's full-screen antialiasing effect on static lighting.</text>
  741.     </string>
  742.     <string id="video_settings_desc_11">
  743.         <text>This setting enables objects to cast shadows from sunlight. On weak PCs, disabling this setting can give a serious speed boost.</text>
  744.     </string>
  745.     <string id="video_settings_desc_12">
  746.         <text>This setting enables the grass to cast shadows from sunlight and other dynamic lighting sources. This setting now works - we fixed it. WARNING: this setting is a huge performance degradation. Don't use it if the radius of grass rendering is too big or the grass density is too dense!</text>
  747.     </string>
  748.     <string id="video_settings_desc_13">
  749.         <text>This setting controls how accurately the lighting fills in as the distance to them increases. The higher it is, the more detailed the shadows from dynamic light sources at a distance will appear.</text>
  750.     </string>
  751.     <string id="video_settings_desc_14">
  752.         <text>This setting allows the game to treat light from NPC flashlights as dynamic light sources, i.e. to form an illuminated spot, cast shadows on objects from such light, etc. On weak PCs, disabling this setting can give a serious speed boost at night, in camps with a large number of NPCs.</text>
  753.     </string>
  754.     <string id="video_settings_desc_15">
  755.         <text>This setting controls the quality of shadows in the game. The higher it is, the smoother the edges of the shadows will be.</text>
  756.     </string>
  757.     <string id="video_settings_desc_16">
  758.         <text>This setting allows you to enable vertical synchronization, i.e. synchronization of the frame rate with the refresh rate of the monitor. When enabled, the effect of slight horizontal displacement of parts of the screen during sharp mouse movements will disappear, but performance may decrease slightly.</text>
  759.     </string>
  760.     <string id="video_settings_desc_17">
  761.         <text>This setting forces the game to always use the 60 Hertz video mode. This setting is useful for owners of monitors where the game does not detect the screen refresh rate correctly at startup.</text>
  762.     </string>
  763.     <string id="video_settings_desc_18">
  764.         <text>This setting enables shader antialiasing on dynamic lighting.</text>
  765.     </string>
  766.     <string id="video_settings_desc_19">
  767.         <text>This setting switches the type of antialiasing on dynamic lighting. Two types of antialiasing are available - FXAA (Fast Approximate AntiAliasing) и SMAA (Subpixel Morphological AntiAliasing).</text>
  768.     </string>
  769.     <string id="video_settings_desc_20">
  770.         <text>This setting adjusts the detail of the mip levels of textures at a distance. The normal value of this slider is medium, decreasing it will make textures at a distance less clear, increasing it will make textures clearer, but increasing it too much can lead to moiré and unpleasant flickering dots on distant objects.</text>
  771.     </string>
  772.     <string id="video_settings_desc_21">
  773.         <text>This setting adjusts the degree of light reflection on shiny and matte surfaces such as metal, leather, wood, etc. WARNING: This is an "amateurish" setting, and if you don't know exactly what you're doing, leave it at the default setting. The further the slider is, the stronger the reflection effect is, but don't overdo it - at higher values, the surfaces start to look like they are covered in plastic.</text>
  774.     </string>
  775.     <string id="video_settings_desc_22">
  776.         <text>This setting controls the distance to which dynamic shadows are drawn at full quality. Above this distance, they begin to smudge and the quality of their rendering decreases, as the shadow calculation switches to simplified mode. The slider adjusts the value in the range from 1 to 60 meters. You should adjust it together with the shadow resolution (in the configurator). The more you set the slider, the more you should set the resolution of the shadow map for good quality.</text>
  777.     </string>
  778.     <string id="video_settings_desc_23">
  779.         <text>This setting adjusts the viewing angle at which shadows are normally drawn. If this angle is insufficient, extra triangular shadows will always be visible at the edges of the screen.</text>
  780.     </string>
  781.     <string id="video_settings_desc_24">
  782.         <text>This setting involves calculating shadows from the real position of the sun. WARNING: The shadows look correct, however, due to the peculiarities of the calculation, in the morning and evening hours there is a noticeable reduction in FPS.</text>
  783.     </string>
  784.     <string id="video_settings_desc_25">
  785.         <text>This setting enables HDR Tone mapping. It enhances the image by accentuating details that would otherwise be lacking in contrast, such as small elements and edges, without making the image too bright.</text>
  786.     </string>
  787.     <string id="video_settings_desc_26">
  788.         <text>This setting adjusts the intensity of the HDR Tone mapping effect. WARNING: This is an "amateurish" setting, and if you don't know exactly what you're doing, leave it at its default value. Adjust it in small increments, because at excessive values of this setting, the image becomes surrealistic, and the illuminated areas are overlit. Setting it too high will give you an HDR effect reminiscent of Fallout 3.</text>
  789.     </string>
  790.     <string id="video_settings_desc_27">
  791.         <text>This setting adjusts the intensity of the sunlight. The higher it is, the brighter the sunlit areas will be and the deeper the shadows will be.</text>
  792.     </string>
  793.     <string id="video_settings_desc_28">
  794.         <text>This setting adjusts the intensity of the diffuse light independent of the sun. The higher it is, the brighter all the shaded areas in the game will be, and the paler the shadows from the sun will look. WARNING: This is an "amateur" setting, and if you don't know exactly what you're doing, leave it at the default value. Increase it if in general the game seems too dark to you and you can not achieve the desired effect with the brightness/contrast sliders. It is not recommended to increase it too much - the image will lose its volume and look flatter.</text>
  795.     </string>
  796.     <string id="video_settings_desc_29">
  797.         <text>This setting adjusts the rendering of volumetric (more often sunlight) rays on airborne dust.</text>
  798.     </string>
  799.     <string id="video_settings_desc_30">
  800.         <text>This setting switches the type of volumetric beams. You can choose the variant from Crysis or the variant from STALKER: Clear Skies. WARNING: Volumetric beams from Clear Skies can significantly decrease performance.</text>
  801.     </string>
  802.     <string id="video_settings_desc_31">
  803.         <text>This setting enables the effect of softening the edge of water surfaces. When it is turned on, the water at the edge of water bodies will smoothly gain transparency up to complete invisibility, which eliminates the effect of a sharp and highly visible boundary between the water and the land. WARNING: Changes of this setting will be applied only after restarting the game.</text>
  804.     </string>
  805.     <string id="video_settings_desc_32">
  806.         <text>This setting turns on the soft particle effect. Turning it on will greatly improve the appearance of such effects as fire, smoke, explosions, sparks, etc. It is recommended to always keep this setting on.</text>
  807.     </string>
  808.     <string id="video_settings_desc_33">
  809.         <text>This setting adjusts the softening effect of shadow edges in the game, with it the shadows look more realistic.</text>
  810.     </string>
  811.     <string id="video_settings_desc_34">
  812.         <text>This setting adjusts the effect of softening the shadows from the lamps with the distance from the lamp. The shadows look more realistic.</text>
  813.     </string>
  814.     <string id="video_settings_desc_35">
  815.         <text>This setting enables pre-calculated global lighting in the game. It uses pre-calculated hemi-litmaps to bring the picture closer to photorealism. Enabling this setting will make the insides of the rooms noticeably darker. The setting has no effect on performance, because the effect is calculated in advance, but keep in mind that the effects of pre-calculated global lighting and dynamic - r2_ssao, are mutually superimposed. Accordingly, if you want to use both effects, it makes sense to reduce the strength of the effect of both, so as not to get too dark picture. Or, if performance is important to you, use only pre-calculated lighting, and disable dynamic global illumination.</text>
  816.     </string>
  817.     <string id="video_settings_desc_36">
  818.         <text>This setting adjusts the intensity of the pre-calculated global lighting in the game. Higher values give a more realistic picture, but darken the scene.</text>
  819.     </string>
  820.     <string id="video_settings_desc_37">
  821.         <text>This setting enables global illumination mode in the game. This effect, when enabled, calculates areas additionally shaded by model geometry, making lighting more similar to lighting in the real world, with half-shadows and shadows appearing on models from gear, clothing, machine parts, and other small parts of the geometry.</text>
  822.     </string>
  823.     <string id="video_settings_desc_38">
  824.         <text>This setting controls how the global illumination effect works in the game.</text>
  825.     </string>
  826.     <string id="video_settings_desc_39">
  827.         <text>This setting adjusts the effect of improved surface relief using the Steep parallax mapping algorithm. This algorithm uses ray tracing in the space of the elevation map to calculate relief, which gives a more realistic and qualitative effect. WARNING: changes of this setting are applied only after restarting the game.</text>
  828.     </string>
  829.     <string id="video_settings_desc_40">
  830.         <text>This setting enables the depth-of-sight component of the real-time eye-focus effect. Some people find it annoying, so we left it off.</text>
  831.     </string>
  832.     <string id="video_settings_desc_41">
  833.         <text>This setting includes a depth-of-sight effect component - focusing the eyes on the weapon while reloading.</text>
  834.     </string>
  835.     <string id="video_settings_desc_42">
  836.         <text>This setting includes a depth-of-vision component - blurring the edges of the screen when aiming.</text>
  837.     </string>
  838.     <string id="video_settings_desc_43">
  839.         <text>This setting adjusts the quality of the depth of field effect.</text>
  840.     </string>
  841.     <string id="video_settings_desc_44">
  842.         <text>This setting enables detailed bumping - displaying fine details and roughness on objects. It requires restarting the game. WARNING: This setting doesn't work correctly on some levels and can look weird, and if you don't know exactly what you're doing, don't turn it off.</text>
  843.     </string>
  844.     <string id="video_settings_desc_45">
  845.         <text>Turning on the flares from the bulbs.</text>
  846.     </string>
  847.     <string id="video_settings_desc_46">
  848.         <text>The setting involves simulating 'dirt' on the lens of the camera.</text>
  849.     </string>
  850.     <string id="video_settings_desc_47">
  851.         <text>This setting enables droplets to appear on the glass of helmets and gas masks when it rains.</text>
  852.     </string>
  853.     <string id="video_settings_desc_48">
  854.         <text>The setting includes dynamic puddles that appear when it rains.</text>
  855.     </string>
  856.     <string id="video_settings_desc_49">
  857.         <text>The setting includes wetting surfaces when it rains. Requires restarting the game.</text>
  858.     </string>
  859.     <string id="video_settings_desc_50">
  860.         <text>The setting turns on the ambient light for some lamps.</text>
  861.     </string>
  862.     <string id="video_settings_desc_51">
  863.         <text>The setting includes reflections on water and wet surfaces (when wet is on).</text>
  864.     </string>
  865.     <string id="video_settings_desc_52">
  866.         <text>Reflection Mode. The following options are available: on water, on asphalt, on water, and on asphalt. WARNING: Reflections (especially on asphalt) can significantly reduce performance.</text>
  867.     </string>
  868.     <string id="video_settings_desc_53">
  869.         <text>The setting enables shader optimization mode. Allows you to raise FPS on graphics cards with a narrow bus or low memory bandwidth. Requires restarting the game.</text>
  870.     </string>
  871.     <string id="video_settings_desc_54">
  872.         <text>This setting allows you to adjust the sharpness of the image. WARNING: This is an "amateurish" setting and MUST be OFF. Turn it ON ON ONLY if you are a granular picture lover. At high settings, it gives a noticeable halo around objects.</text>
  873.     </string>
  874.     <string id="video_settings_desc_55">
  875.         <text>The setting includes volumetric fog technology. It is used to simulate murky water, low-lying haze, and similar effects.</text>
  876.     </string>  
  877.     <string id="video_settings_desc_57">
  878.         <text>INCOMPATIBLE WITH BROKEN BULBS!</text>
  879.     </string>
  880.     <string id="video_settings_desc_58">
  881.         <text>Adjusts the distance of the sun. With this setting you can win some FPS in sunny weather. You can reduce it by half, for example. The picture will not particularly change, but the FPS will be higher.</text>
  882.     </string>
  883.     <string id="video_settings_desc_59">
  884.         <text>It is recommended to set to maximum in order to be able to set a normal r2_sun_near of 25-30 or more meters, rather than 12, as in the original, so that the shadows do not turn into squares next to the GG. With the standard value of shadow maps 2048x2048 and r2_sun_near at 30 meters, the shadows are very blurry.</text>
  885.     </string>
  886.     <string id="video_settings_desc_60">
  887.         <text>Activates simultaneous loading of textures in multiple threads. Can slightly reduce the time to load a save if you have an SSD.</text>
  888.     </string>
  889.     <string id="video_settings_desc_61">
  890.         <text>Activates artificial frame limit to reduce the load on the graphics card</text>
  891.     </string>
  892.     <string id="video_settings_desc_63">
  893.         <text>This setting adjusts the intensity of the hemi light. The higher it is, the brighter it will be. WARNING: this is an "amateurish" setting, and if you don't know exactly what you're doing, leave it at the default value. Increase it if you find the game too dark in general and you can't achieve the desired effect with the brightness/contrast sliders.</text>
  894.     </string>
  895.    
  896.     <string id="ui_mm_renderer">
  897.         <text>Render type</text>
  898.     </string>
  899.     <string id="ui_mm_msaa">
  900.         <text>Smoothing level</text>
  901.     </string>
  902.     <string id="ui_mm_r2_sun_quality">
  903.         <text>The quality of the sun</text>
  904.     </string>
  905.     <string id="ui_mm_dof_zoom_far">
  906.         <text>Depth of field in the distance</text>
  907.     </string>
  908.     <string id="ui_mm_dof_zoom_near">
  909.         <text>Depth of approach sharpness at close range</text>
  910.     </string>
  911.     <string id="ui_mm_r3_dynamic_wet_surfaces">
  912.         <text>Dynamic wet surfaces</text>
  913.     </string>
  914.     <string id="ui_mm_r4_enable_tessellation">
  915.         <text>Tessellation</text>
  916.     </string>
  917. </string_table>
  918.  
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