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  1. // Vilayer LTD
  2. // http://www.vilayer.com
  3. // NOTE: This is the default configuration file for NON MODDED servers.
  4. //
  5. //
  6. // Counter-Strike Global Offensive Configuration File
  7.  
  8.  
  9. /////////////////////////////////////////////////////////////////////////////////
  10. // Public information
  11.  
  12. hostname "5v5 HvH | Vilayer.com" //Hostname for the server, will show up in server browsers.
  13. log on //This is set to turn on logging!
  14. sv_lan "0" //This should always be set, so you know it's not on
  15. sv_region "255" //The region of the world to report this server in.
  16. sv_tags "Vilayer.com" //Server tags. Used to provide extra information to clients when they're browsing for servers
  17.  
  18.  
  19. /////////////////////////////////////////////////////////////////////////////////
  20. // Passwords
  21.  
  22. rcon_password "6ts77" //Remote console password.
  23. sv_password "5v5" //Only set this if you intend to have a private server!
  24.  
  25.  
  26. /////////////////////////////////////////////////////////////////////////////////
  27. // The Bot Convars
  28.  
  29. bot_difficulty 1 //Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
  30. bot_chatter "off" //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal
  31. bot_join_after_player 1 //If nonzero, bots wait until a player joins before entering the game.
  32. bot_quota 10 //Determines the total number of bots in the game.
  33. bot_quota_mode "fill" //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match
  34.  
  35.  
  36. /////////////////////////////////////////////////////////////////////////////////
  37. // Server Convars
  38.  
  39. sv_pausable "0" //Is the server pausable.
  40. sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
  41. sv_allow_votes "1" //Allow voting?
  42. sv_allow_wait_command "1" //Allow or disallow the wait command on clients connected to this server.
  43. sv_alltalk "0" //Players can hear all other players' voice communication, no team restrictions
  44. sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
  45. sv_cheats "0" //Allow cheats on server
  46. sv_deadtalk "1" //Dead players can speak (voice, text) to the living
  47. sv_downloadurl"0" //Location from which clients can download missing files
  48. sv_forcepreload "0" //Force server side preloading
  49. sv_friction "4" //World friction."
  50. sv_full_alltalk "0" //Any player (including Spectator team) can speak to any other player
  51. sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
  52.  
  53.  
  54. /////////////////////////////////////////////////////////////////////////////////
  55. // Server Logging
  56.  
  57. sv_log_onefile "0" //Log server information to only one file.
  58. sv_logbans "0" //Log server bans in the server logs.
  59. sv_logecho "1" //Echo log information to the console.
  60. sv_logfile "1" //Log server information in the log file.
  61. sv_logflush "0" //Flush the log file to disk on each write (slow).
  62. sv_logsdir "0" //Folder in the game directory where server logs will be stored.
  63.  
  64.  
  65. /////////////////////////////////////////////////////////////////////////////////
  66. // Server Rates
  67.  
  68. sv_maxcmdrate "128" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  69. sv_maxrate "0" //Max bandwidth rate allowed on server, 0 == unlimited
  70. sv_mincmdrate 128 //This sets the minimum value for cl_cmdrate. 0 == unlimited.
  71. sv_minrate 80000 //Min bandwidth rate allowed on server, 0 == unlimited
  72. sv_minupdaterate 128
  73. sm_cvar sv_maxcmdrate 128
  74. sm_cvar sv_maxupdaterate 128
  75.  
  76. /////////////////////////////////////////////////////////////////////////////////
  77. // Server Downloads
  78.  
  79. sv_downloadurl "http://gsne-chi600-gt.vilayer.com/fastdownload/ReynaldoD/64429/csgo" //Location from which clients can download missing files
  80. sv_allowdownload "1"
  81. sv_allowupload "1"
  82.  
  83.  
  84. /////////////////////////////////////////////////////////////////////////////////
  85. // Pure Options
  86.  
  87. //sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
  88. //sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
  89.  
  90. /////////////////////////////////////////////////////////////////////////////////
  91. // Round Convars
  92.  
  93. mp_match_end_restart "0" //Restart the map at the end of round limit
  94. mp_afterroundmoney "0" //Amount of money awared to every player after each round
  95. mp_playercashawards "1" //Players can earn money by performing in-game actions
  96. mp_teamcashawards "1" //Teams can earn money by performing in-game actions
  97. mp_maxrounds "30" //Maximum amount of rounds per map
  98. mp_timelimit "0" //How many minutes for the whole map
  99. mp_roundtime "2" //How many minutes each round takes.
  100. mp_freezetime"5" //how many seconds to keep players frozen when the round starts
  101. mp_buytime "45" //How many seconds after round start players can buy items for.
  102. mp_forcecamera "1" //Set to 1 for team only spectating.
  103. mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  104. mp_death_drop_defuser "1" //Drop defuser on player death
  105. mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  106. mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
  107.  
  108.  
  109. /////////////////////////////////////////////////////////////////////////////////
  110. // Friendly Fire
  111.  
  112. mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
  113. //ff_damage_reduction_grenade "0" //How much to reduce damage done to teammates by a thrown grenade.
  114. //ff_damage_reduction_bullets "0" //How much to reduce damage done to teammates when shot.
  115. //ff_damage_reduction_other "0" //How much to reduce damage done to teammates by things other than bullets and grenades.
  116.  
  117.  
  118. /////////////////////////////////////////////////////////////////////////////////
  119. // Game Convars
  120.  
  121. mp_autokick "1" //Kick idle/team-killing players
  122. mp_autoteambalance "1" //Auto balaces teams
  123. mp_buytime "45" //How many seconds after round start players can buy items for.
  124. mp_c4timer "45" //how long from when the C4 is armed until it blows
  125. mp_do_warmup_period "1" //Whether or not to do a warmup period at the start of a match.
  126. mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
  127. mp_halftime_duration "15" //Number of seconds that halftime lasts
  128. mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
  129. mp_limitteams "2" //Max # of players 1 team can have over another (0 disables check)
  130. mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
  131. mp_maxrounds "30" //Max amount of rounds per map
  132. mp_playercashawards "1" //Players can earn money by performing in-game actions
  133. mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  134. mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
  135. mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
  136. mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
  137. mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
  138. mp_roundtime "3" //How many minutes each round takes.
  139. mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
  140. mp_warmuptime "25" //If true, there will be a warmup period/round at the start of each match to allow to connect.
  141. mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
  142.  
  143.  
  144. /////////////////////////////////////////////////////////////////////////////////
  145. // Cash Convars
  146.  
  147. mp_startmoney "800" //Amount of money each player gets when they reset.
  148. mp_maxmoney "16000" //Maximum amount of money allowed in a player's account.
  149. cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
  150. cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
  151. cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
  152. cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
  153. cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
  154. cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
  155. cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
  156. cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
  157. cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
  158. cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
  159. cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
  160. cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
  161. cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
  162. cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
  163. cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
  164. cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
  165. cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
  166. cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
  167. cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
  168. cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
  169. cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
  170.  
  171.  
  172. /////////////////////////////////////////////////////////////////////////////////
  173. // Voting Options
  174.  
  175. sv_vote_allow_spectators "0" //Allow spectators to vote?
  176. sv_vote_command_delay "2" //How long after a vote passes until the action happens
  177. sv_vote_creation_time "120" //How often someone can individually call a vote.
  178. sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
  179. sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
  180. sv_vote_timer_duration "15" //How long to allow voting on an issue
  181.  
  182.  
  183. /////////////////////////////////////////////////////////////////////////////////
  184. // TV Options
  185.  
  186. //tv_nochat "0" //Don't receive chat messages from other SourceTV spectators
  187. //tv_port "check" //Host SourceTV port
  188.  
  189. /////////////////////////////////////////////////////////////////////////////////
  190. // Game Tracker Requirements (If You Change The Below Your Server Will Not Show In GameTracker)
  191.  
  192. host_name_store 1
  193. host_info_show 1
  194. host_players_show 2
  195.  
  196. /////////////////////////////////////////////////////////////////////////////////
  197. // The following commands manage kicks and bans
  198.  
  199. writeid
  200. writeip
  201. exec banned_user.cfg
  202. exec banned_ip.cfg
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