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- Hero concepts
- Infernus, the Fire Lord
- [STR] 22 + 3.3
- AGI 16 + 2.4
- INT 19 + 2.5
- DMG - 52
- Armor - 2
- HP Regen - 4
- Movement Speed -280
- Attack Speed - 90
- Lava Pool (Cooldown 20/18/16/14)
- Mana cost 110/130/150/175
- Pierce’s spell immunity: No
- Dispellable: No
- Damage type: Magic
- Creates a pool of raging lava that deals damage over time, slows enemies and decreases their armor. DPS and effects ramp up the longer the opponent stays in the pool.
- If 4 seconds are sustained in the pool, the opponent is silenced.
- Max DPS 25/40/65/80
- Max slow: 15%/30%/45%/65%
- Max armor decrease: 3/7/10/14
- Duration of pool: 7
- Magma Attacks (Cooldown 1)
- Mana cost 30
- Pierce’s spell immunity: No
- Dispellable: Any
- Damage type: Magic
- Adds volatile magma to Infernus’ base attack that deals bonus magic damage based on Infernus’ strength and reduces magic resistance with each attack. Debuff stacks and the duration is refreshed with each attack.
- Bonus Damage Strength Multiplier: 40%
- Magic Resistance removal: 4%/6%/8%/10%
- Debuff Duration: 5
- Flame Siphon (Cooldown 30/38/36/33)
- Mana cost: 100/120/140/160
- Pierces spell immunity: No
- Dispellable: Strong Dispels Only
- Damage type: Magic
- Siphons life energy from enemy heroes in an area. Once the siphon returns, it temporarily
- increases Infernus’ HP regeneration based on the amount of heroes that were affected. Affected enemy heroes get burned based on their current HP.
- HP Regen per hero hit: 4/6/8/10
- HP Regen per illusions hit: 1/2/3/4
- Base duration of HP Regen: 5
- Added duration per hero hit: 1.5
- Added duration per illusion hit: 0.5
- DPS based on current HP: 5%/10%/15%/20%
- Base duration of burn: 8
- Added duration per hero hit: 1
- Inferno (Cooldown 120/100/80)
- Mana cost: 150/200/250
- Pierces spell immunity: No
- Dispellable: No
- Damage type: Magic
- Infernus’ crown burns with extreme energy, melting nearby enemy units for massive damage and decreasing their status resistance and their max HP. Infernus takes 50% of the damage and is also affected by the debuffs. While active, Infernus takes 25% more magic damage.
- Damage per second: 100
- Status resistance removal: 25%/50%/75%
- Max HP removal per second: 5%
- Debuff duration: 8
- Burn duration: 4.5/5.5/6.5
- Radius: 800
- Upgradeable by Aghanim’s Scepter
- Decreases Cooldown (100/80/60)
- Casts current level Inferno upon Infernus’ death, which lingers for 4 seconds around the death point. Death Inferno Radius is increased to 1000
- Talent Tree
- Level 25-
- Inferno Pierces Spell Immunity/Lava Pool mutes after 4 seconds
- Level 20-
- Magma Attacks bounce twice/+7 Flame Siphon HP regen
- Level 15-
- +Magma Attacks no Cooldown/+3 seconds Lava Pool duration
- Level 10-
- +4 mana regen/+30 attack speed
- General build idea
- Max Magma Attacks first for easier CS in lane and harass. Should learn at level 2
- Get Flame Siphon first and then max it second for survivability in lane and harass. Will help with getting bounties.
- Lava Pool should be maxed last, maybe 1 level of it at level 8 because it is an area of effect zoning ability with not much potential in lane.
- Learning Inferno can be delayed as you can die from it very easily in the early levels, but learning it at level 6 will also enable potential for killing a lot.
- Phase Boots for chasing down enemies with Magma Attacks and staying on top of enemies with Inferno
- Power Treads for sustainability
- Arcane Boots if playing support
- Early game items:
- Soul Ring, 2-3 bracers, Hand of Midas, Veil of Discord
- Core items:
- Black King Bar, Radiance, Shiva’s Guard
- Situational items:
- Blink Dagger, Dragon Lance, Yasha/Manta Style Orchid Malevolence, Rod of Atos, Aghanim’s Scepter, Mask of Madness
- Extension:
- Ethereal Blade, Heart of Tarrasque, Bloodthorn, Scythe of Vyse, Octarine Core, Eye of Skadi, Hurricane Pike, Satanic
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