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aminusia

30B

Dec 19th, 2014
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  1. bug stage 30.B
  2.  
  3. NullReferenceException: Object reference not set to an instance of an object
  4. CharacterProjectile.InitProjectile (UnityEngine.GameObject from, Vector3 target, Int32 ownerNumber, Int32 ailment, Boolean area, Boolean s) (at Assets/Data Scripts/Gameplay/CharacterProjectile.cs:65)
  5. CharacterGlobal.EndEventAnimation () (at Assets/Data Scripts/Gameplay/CharacterGlobal.cs:1083)
  6. CharacterGlobal.Event (Spine.AnimationState state, Int32 trackIndex, Spine.Event e) (at Assets/Data Scripts/Gameplay/CharacterGlobal.cs:870)
  7. Spine.AnimationState.Apply (Spine.Skeleton skeleton) (at Assets/Data Assets/Others Assets/spine-csharp/src/AnimationState.cs:129)
  8. SkeletonAnimation.Update (Single deltaTime) (at Assets/Data Assets/Others Assets/spine-unity/Assets/spine-unity/SkeletonAnimation.cs:87)
  9. SkeletonAnimation.Update () (at Assets/Data Assets/Others Assets/spine-unity/Assets/spine-unity/SkeletonAnimation.cs:78)
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