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iiJosephCats205

Anime Donkey Shit

Sep 18th, 2018
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  1. local player = game.Players.LocalPlayer
  2. local mouse = player:GetMouse()
  3.  
  4. mouse.KeyDown:Connect(function(key)
  5. if key == "g" then
  6. local Sound6 = Instance.new("Sound",workspace)
  7. Sound6.SoundId = "rbxassetid://881545277"
  8. Sound6.Volume = 10
  9. Sound6:Play()
  10. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "song name = rick astley hentai or something", "White")
  11. wait(5)
  12. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "Oh oh oh", "White")
  13. wait(2)
  14. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "I want a hentai girl for me to make me happy", "White")
  15. wait(4)
  16. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "I want her so I can stop using my hand", "White")
  17. wait(4)
  18. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "Every single day, while watching anime", "White")
  19. wait(2.5)
  20. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "I'd pull her from my screen, just like in my dreams", "White")
  21. wait(3)
  22. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "I want to feel her touch OH mainly on my crotch AH AH", "White")
  23. wait(3.5)
  24. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "I want my own hentai girl", "White")
  25. wait(4)
  26. game:GetService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, "And she would sing:", "White")
  27. wait(2.7)
  28. Sound6.Ended:Connect(function()
  29. game.Players.LocalPlayer.Character.Humanoid.Health = 0
  30. end)
  31. print("animated by p00tp0t, converted and fixed by 123jl123")
  32. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  33. warn("refit function (anti-death) and music added by adam222334II")
  34. ArtificialHB = Instance.new("BindableEvent", script)
  35. ArtificialHB.Name = "Heartbeat"
  36. script:WaitForChild("Heartbeat")
  37.  
  38. Player = game:GetService("Players").LocalPlayer
  39. PlayerGui = Player.PlayerGui
  40. Cam = workspace.CurrentCamera
  41. Backpack = Player.Backpack
  42. Character = Player.Character
  43. Humanoid = Character.Humanoid
  44. Mouse = Player:GetMouse()
  45. RootPart = Character["HumanoidRootPart"]
  46. Torso = Character["Torso"]
  47. Head = Character["Head"]
  48. RightArm = Character["Right Arm"]
  49. LeftArm = Character["Left Arm"]
  50. RightLeg = Character["Right Leg"]
  51. LeftLeg = Character["Left Leg"]
  52. RootJoint = RootPart["RootJoint"]
  53. Neck = Torso["Neck"]
  54. RightShoulder = Torso["Right Shoulder"]
  55. LeftShoulder = Torso["Left Shoulder"]
  56. RightHip = Torso["Right Hip"]
  57. LeftHip = Torso["Left Hip"]
  58.  
  59. Character = Player.Character
  60. Humanoid = Character.Humanoid
  61.  
  62. local BODY = {}
  63. for _, c in pairs(Character:GetDescendants()) do
  64. if c:IsA("BasePart") and c.Name ~= "Handle" then
  65. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  66. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  67. end
  68. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  69. elseif c:IsA("JointInstance") then
  70. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  71. end
  72. end
  73.  
  74.  
  75.  
  76. Player = game:GetService("Players").LocalPlayer
  77. PlayerGui = Player.PlayerGui
  78. Cam = workspace.CurrentCamera
  79. Backpack = Player.Backpack
  80. Character = Player.Character
  81. Humanoid = Character.Humanoid
  82. Mouse = Player:GetMouse()
  83. RootPart = Character["HumanoidRootPart"]
  84. Torso = Character["Torso"]
  85. Head = Character["Head"]
  86. RightArm = Character["Right Arm"]
  87. LeftArm = Character["Left Arm"]
  88. RightLeg = Character["Right Leg"]
  89. LeftLeg = Character["Left Leg"]
  90. RootJoint = RootPart["RootJoint"]
  91. Neck = Torso["Neck"]
  92. RightShoulder = Torso["Right Shoulder"]
  93. LeftShoulder = Torso["Left Shoulder"]
  94. RightHip = Torso["Right Hip"]
  95. LeftHip = Torso["Left Hip"]
  96. local sick = Instance.new("Sound",Torso)
  97.  
  98. IT = Instance.new
  99. CF = CFrame.new
  100. VT = Vector3.new
  101. RAD = math.rad
  102. C3 = Color3.new
  103. UD2 = UDim2.new
  104. BRICKC = BrickColor.new
  105. ANGLES = CFrame.Angles
  106. EULER = CFrame.fromEulerAnglesXYZ
  107. COS = math.cos
  108. ACOS = math.acos
  109. SIN = math.sin
  110. ASIN = math.asin
  111. ABS = math.abs
  112. MRANDOM = math.random
  113. FLOOR = math.floor
  114.  
  115. local Speed = 0.1
  116. AnimationSpeed=.8
  117. SmoothTime=2
  118.  
  119. function swait(num)
  120. if num==0 or num==nil then
  121. --if Stagger.Value==false or Stun.Value<=100 then
  122. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  123. script.Heartbeat.Event:wait()
  124. --end
  125. else
  126. for i=0,num do
  127. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  128. script.Heartbeat.Event:wait()
  129. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  130. break
  131. end]]
  132. end
  133. end
  134. end
  135. script:WaitForChild("Heartbeat")
  136.  
  137. frame = 1/60
  138. tf = 0
  139. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  140. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  141. lastframe = tick()
  142. script.Heartbeat:Fire() --ayy lmao
  143.  
  144. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  145. tf = tf + s
  146. if tf >= frame then
  147. if allowframeloss then
  148. script.Heartbeat:Fire()
  149. lastframe=tick()
  150. else
  151. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  152. for i=1, math.floor(tf/frame) do
  153. script.Heartbeat:Fire()
  154. end
  155. lastframe=tick()
  156. end
  157. if tossremainder then
  158. tf = 0
  159. else
  160. tf = tf - frame * math.floor(tf/frame)
  161. end
  162. end
  163. end)
  164.  
  165. Anim = {
  166. Properties = {
  167. Looping = true,
  168. Priority = Enum.AnimationPriority.Core
  169. },
  170. Keyframes = {
  171. [0] = {
  172. ["HumanoidRootPart"] = {
  173. ["Torso"] = {
  174. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  175. ["Left Leg"] = {
  176. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  177. },
  178. ["Right Leg"] = {
  179. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  180. },
  181. ["Left Arm"] = {
  182. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  183. },
  184. ["Right Arm"] = {
  185. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  186. },
  187. ["Head"] = {
  188. },
  189. },
  190. },
  191. },
  192. [0.1] = {
  193. ["HumanoidRootPart"] = {
  194. ["Torso"] = {
  195. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  196. ["Left Leg"] = {
  197. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  198. },
  199. ["Right Leg"] = {
  200. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  201. },
  202. ["Left Arm"] = {
  203. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  204. },
  205. ["Right Arm"] = {
  206. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  207. },
  208. },
  209. },
  210. },
  211. [0.2] = {
  212. ["HumanoidRootPart"] = {
  213. ["Torso"] = {
  214. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  215. ["Left Leg"] = {
  216. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  217. },
  218. ["Right Leg"] = {
  219. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  220. },
  221. ["Left Arm"] = {
  222. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  223. },
  224. ["Right Arm"] = {
  225. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  226. },
  227. },
  228. },
  229. },
  230. [0.3] = {
  231. ["HumanoidRootPart"] = {
  232. ["Torso"] = {
  233. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  234. ["Left Leg"] = {
  235. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  236. },
  237. ["Right Leg"] = {
  238. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  239. },
  240. ["Left Arm"] = {
  241. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  242. },
  243. ["Right Arm"] = {
  244. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  245. },
  246. },
  247. },
  248. },
  249. [0.4] = {
  250. ["HumanoidRootPart"] = {
  251. ["Torso"] = {
  252. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  253. ["Left Leg"] = {
  254. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  255. },
  256. ["Right Leg"] = {
  257. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  258. },
  259. ["Left Arm"] = {
  260. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  261. },
  262. ["Right Arm"] = {
  263. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  264. },
  265. },
  266. },
  267. },
  268. [0.5] = {
  269. ["HumanoidRootPart"] = {
  270. ["Torso"] = {
  271. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  272. ["Left Leg"] = {
  273. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  274. },
  275. ["Right Leg"] = {
  276. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  277. },
  278. ["Left Arm"] = {
  279. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  280. },
  281. ["Right Arm"] = {
  282. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  283. },
  284. },
  285. },
  286. },
  287. [0.6] = {
  288. ["HumanoidRootPart"] = {
  289. ["Torso"] = {
  290. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  291. ["Left Leg"] = {
  292. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  293. },
  294. ["Right Leg"] = {
  295. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  296. },
  297. ["Left Arm"] = {
  298. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  299. },
  300. ["Right Arm"] = {
  301. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  302. },
  303. },
  304. },
  305. },
  306. [0.7] = {
  307. ["HumanoidRootPart"] = {
  308. ["Torso"] = {
  309. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  310. ["Left Leg"] = {
  311. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  312. },
  313. ["Right Leg"] = {
  314. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  315. },
  316. ["Left Arm"] = {
  317. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  318. },
  319. ["Right Arm"] = {
  320. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  321. },
  322. },
  323. },
  324. },
  325. [0.8] = {
  326. ["HumanoidRootPart"] = {
  327. ["Torso"] = {
  328. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  329. ["Left Leg"] = {
  330. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  331. },
  332. ["Left Arm"] = {
  333. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  334. },
  335. ["Right Arm"] = {
  336. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  337. },
  338. },
  339. },
  340. },
  341. [0.9] = {
  342. ["HumanoidRootPart"] = {
  343. ["Torso"] = {
  344. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  345. ["Left Leg"] = {
  346. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  347. },
  348. ["Right Leg"] = {
  349. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  350. },
  351. ["Left Arm"] = {
  352. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  353. },
  354. ["Right Arm"] = {
  355. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  356. },
  357. },
  358. },
  359. },
  360. [1] = {
  361. ["HumanoidRootPart"] = {
  362. ["Torso"] = {
  363. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  364. ["Left Leg"] = {
  365. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  366. },
  367. ["Right Leg"] = {
  368. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  369. },
  370. ["Left Arm"] = {
  371. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  372. },
  373. ["Right Arm"] = {
  374. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  375. },
  376. },
  377. },
  378. },
  379. [1.1] = {
  380. ["HumanoidRootPart"] = {
  381. ["Torso"] = {
  382. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  383. ["Left Leg"] = {
  384. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  385. },
  386. ["Right Leg"] = {
  387. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  388. },
  389. ["Left Arm"] = {
  390. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  391. },
  392. ["Right Arm"] = {
  393. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  394. },
  395. },
  396. },
  397. },
  398. [1.15] = {
  399. ["Torso"] = {
  400. ["Right Arm"] = {
  401. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  402. },
  403. },
  404. },
  405. [1.2] = {
  406. ["HumanoidRootPart"] = {
  407. ["Torso"] = {
  408. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  409. ["Left Leg"] = {
  410. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  411. },
  412. ["Right Leg"] = {
  413. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  414. },
  415. ["Left Arm"] = {
  416. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  417. },
  418. ["Right Arm"] = {
  419. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  420. },
  421. },
  422. },
  423. },
  424. [1.3] = {
  425. ["HumanoidRootPart"] = {
  426. ["Torso"] = {
  427. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  428. ["Left Leg"] = {
  429. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  430. },
  431. ["Right Leg"] = {
  432. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  433. },
  434. ["Left Arm"] = {
  435. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  436. },
  437. ["Right Arm"] = {
  438. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  439. },
  440. },
  441. },
  442. },
  443. [1.35] = {
  444. ["Torso"] = {
  445. ["Left Leg"] = {
  446. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  447. },
  448. ["Left Arm"] = {
  449. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  450. },
  451. ["Right Arm"] = {
  452. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  453. },
  454. },
  455. },
  456. [1.4] = {
  457. ["HumanoidRootPart"] = {
  458. ["Torso"] = {
  459. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  460. ["Left Leg"] = {
  461. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  462. },
  463. ["Right Leg"] = {
  464. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  465. },
  466. ["Left Arm"] = {
  467. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  468. },
  469. ["Right Arm"] = {
  470. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  471. },
  472. },
  473. },
  474. },
  475. [1.45] = {
  476. ["Torso"] = {
  477. ["Left Arm"] = {
  478. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  479. },
  480. },
  481. },
  482. [1.5] = {
  483. ["HumanoidRootPart"] = {
  484. ["Torso"] = {
  485. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  486. ["Left Leg"] = {
  487. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  488. },
  489. ["Right Leg"] = {
  490. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  491. },
  492. ["Left Arm"] = {
  493. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  494. },
  495. ["Right Arm"] = {
  496. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  497. },
  498. },
  499. },
  500. },
  501. [1.6] = {
  502. ["HumanoidRootPart"] = {
  503. ["Torso"] = {
  504. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  505. ["Left Leg"] = {
  506. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  507. },
  508. ["Right Leg"] = {
  509. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  510. },
  511. ["Left Arm"] = {
  512. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  513. },
  514. ["Right Arm"] = {
  515. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  516. },
  517. },
  518. },
  519. },
  520. [1.7] = {
  521. ["HumanoidRootPart"] = {
  522. ["Torso"] = {
  523. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  524. ["Left Leg"] = {
  525. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  526. },
  527. ["Right Leg"] = {
  528. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  529. },
  530. ["Left Arm"] = {
  531. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  532. },
  533. ["Right Arm"] = {
  534. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  535. },
  536. },
  537. },
  538. },
  539. [1.8] = {
  540. ["HumanoidRootPart"] = {
  541. ["Torso"] = {
  542. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  543. ["Left Leg"] = {
  544. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  545. },
  546. ["Right Leg"] = {
  547. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  548. },
  549. ["Left Arm"] = {
  550. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  551. },
  552. ["Right Arm"] = {
  553. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  554. },
  555. },
  556. },
  557. },
  558. [1.9] = {
  559. ["HumanoidRootPart"] = {
  560. ["Torso"] = {
  561. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  562. ["Left Leg"] = {
  563. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  564. },
  565. ["Right Leg"] = {
  566. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  567. },
  568. ["Left Arm"] = {
  569. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  570. },
  571. ["Right Arm"] = {
  572. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  573. },
  574. },
  575. },
  576. },
  577. [2] = {
  578. ["HumanoidRootPart"] = {
  579. ["Torso"] = {
  580. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  581. ["Left Leg"] = {
  582. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  583. },
  584. ["Right Leg"] = {
  585. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  586. },
  587. ["Left Arm"] = {
  588. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  589. },
  590. ["Right Arm"] = {
  591. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  592. },
  593. },
  594. },
  595. },
  596. [2.1] = {
  597. ["HumanoidRootPart"] = {
  598. ["Torso"] = {
  599. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  600. ["Left Leg"] = {
  601. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  602. },
  603. ["Right Leg"] = {
  604. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  605. },
  606. ["Left Arm"] = {
  607. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  608. },
  609. ["Right Arm"] = {
  610. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  611. },
  612. },
  613. },
  614. },
  615. [2.2] = {
  616. ["HumanoidRootPart"] = {
  617. ["Torso"] = {
  618. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  619. ["Left Leg"] = {
  620. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  621. },
  622. ["Right Leg"] = {
  623. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  624. },
  625. ["Left Arm"] = {
  626. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  627. },
  628. ["Right Arm"] = {
  629. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  630. },
  631. },
  632. },
  633. },
  634. [2.3] = {
  635. ["HumanoidRootPart"] = {
  636. ["Torso"] = {
  637. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  638. ["Left Leg"] = {
  639. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  640. },
  641. ["Right Leg"] = {
  642. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  643. },
  644. ["Left Arm"] = {
  645. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  646. },
  647. ["Right Arm"] = {
  648. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  649. },
  650. },
  651. },
  652. },
  653. [2.4] = {
  654. ["HumanoidRootPart"] = {
  655. ["Torso"] = {
  656. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  657. ["Left Leg"] = {
  658. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  659. },
  660. ["Right Leg"] = {
  661. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  662. },
  663. ["Left Arm"] = {
  664. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  665. },
  666. ["Right Arm"] = {
  667. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  668. },
  669. },
  670. },
  671. },
  672. [2.5] = {
  673. ["HumanoidRootPart"] = {
  674. ["Torso"] = {
  675. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  676. ["Left Leg"] = {
  677. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  678. },
  679. ["Right Leg"] = {
  680. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  681. },
  682. ["Left Arm"] = {
  683. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  684. },
  685. ["Right Arm"] = {
  686. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  687. },
  688. },
  689. },
  690. },
  691. [2.6] = {
  692. ["HumanoidRootPart"] = {
  693. ["Torso"] = {
  694. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  695. ["Left Leg"] = {
  696. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  697. },
  698. ["Right Leg"] = {
  699. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  700. },
  701. ["Left Arm"] = {
  702. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  703. },
  704. ["Right Arm"] = {
  705. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  706. },
  707. },
  708. },
  709. },
  710. [2.7] = {
  711. ["HumanoidRootPart"] = {
  712. ["Torso"] = {
  713. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  714. ["Left Leg"] = {
  715. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  716. },
  717. ["Right Leg"] = {
  718. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  719. },
  720. ["Left Arm"] = {
  721. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  722. },
  723. ["Right Arm"] = {
  724. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  725. },
  726. },
  727. },
  728. },
  729. [2.8] = {
  730. ["HumanoidRootPart"] = {
  731. ["Torso"] = {
  732. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  733. ["Left Leg"] = {
  734. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  735. },
  736. ["Right Leg"] = {
  737. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  738. },
  739. ["Left Arm"] = {
  740. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  741. },
  742. ["Right Arm"] = {
  743. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  744. },
  745. },
  746. },
  747. },
  748. [2.9] = {
  749. ["HumanoidRootPart"] = {
  750. ["Torso"] = {
  751. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  752. ["Left Leg"] = {
  753. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  754. },
  755. ["Right Leg"] = {
  756. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  757. },
  758. ["Left Arm"] = {
  759. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  760. },
  761. ["Right Arm"] = {
  762. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  763. },
  764. },
  765. },
  766. },
  767. [3] = {
  768. ["HumanoidRootPart"] = {
  769. ["Torso"] = {
  770. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  771. ["Left Leg"] = {
  772. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  773. },
  774. ["Right Leg"] = {
  775. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  776. },
  777. ["Left Arm"] = {
  778. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  779. },
  780. ["Right Arm"] = {
  781. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  782. },
  783. },
  784. },
  785. },
  786. [3.1] = {
  787. ["HumanoidRootPart"] = {
  788. ["Torso"] = {
  789. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  790. ["Left Leg"] = {
  791. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  792. },
  793. ["Right Leg"] = {
  794. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  795. },
  796. ["Left Arm"] = {
  797. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  798. },
  799. ["Right Arm"] = {
  800. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  801. },
  802. },
  803. },
  804. },
  805. [3.2] = {
  806. ["HumanoidRootPart"] = {
  807. ["Torso"] = {
  808. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  809. ["Left Leg"] = {
  810. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  811. },
  812. ["Right Leg"] = {
  813. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  814. },
  815. ["Left Arm"] = {
  816. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  817. },
  818. ["Right Arm"] = {
  819. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  820. },
  821. },
  822. },
  823. },
  824. [3.3] = {
  825. ["HumanoidRootPart"] = {
  826. ["Torso"] = {
  827. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  828. ["Left Leg"] = {
  829. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  830. },
  831. ["Right Leg"] = {
  832. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  833. },
  834. ["Left Arm"] = {
  835. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  836. },
  837. ["Right Arm"] = {
  838. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  839. },
  840. ["Head"] = {
  841. },
  842. },
  843. },
  844. },
  845. [3.35] = {
  846. ["Torso"] = {
  847. ["Left Arm"] = {
  848. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  849. },
  850. ["Right Arm"] = {
  851. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  852. },
  853. },
  854. },
  855. [3.4] = {
  856. ["HumanoidRootPart"] = {
  857. ["Torso"] = {
  858. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  859. ["Left Leg"] = {
  860. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  861. },
  862. ["Right Leg"] = {
  863. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  864. },
  865. ["Left Arm"] = {
  866. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  867. },
  868. ["Right Arm"] = {
  869. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  870. },
  871. },
  872. },
  873. },
  874. [3.5] = {
  875. ["HumanoidRootPart"] = {
  876. ["Torso"] = {
  877. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  878. ["Left Leg"] = {
  879. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  880. },
  881. ["Right Leg"] = {
  882. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  883. },
  884. ["Left Arm"] = {
  885. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  886. },
  887. ["Right Arm"] = {
  888. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  889. },
  890. },
  891. },
  892. },
  893. [3.6] = {
  894. ["HumanoidRootPart"] = {
  895. ["Torso"] = {
  896. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  897. ["Left Leg"] = {
  898. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  899. },
  900. ["Right Leg"] = {
  901. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  902. },
  903. ["Left Arm"] = {
  904. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  905. },
  906. ["Right Arm"] = {
  907. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  908. },
  909. },
  910. },
  911. },
  912. [3.7] = {
  913. ["HumanoidRootPart"] = {
  914. ["Torso"] = {
  915. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  916. ["Left Leg"] = {
  917. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  918. },
  919. ["Right Leg"] = {
  920. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  921. },
  922. ["Left Arm"] = {
  923. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  924. },
  925. ["Right Arm"] = {
  926. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  927. },
  928. },
  929. },
  930. },
  931. [3.8] = {
  932. ["HumanoidRootPart"] = {
  933. ["Torso"] = {
  934. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  935. ["Left Leg"] = {
  936. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  937. },
  938. ["Right Leg"] = {
  939. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  940. },
  941. ["Left Arm"] = {
  942. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  943. },
  944. ["Right Arm"] = {
  945. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  946. },
  947. },
  948. },
  949. },
  950. [3.9] = {
  951. ["HumanoidRootPart"] = {
  952. ["Torso"] = {
  953. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  954. ["Left Leg"] = {
  955. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  956. },
  957. ["Right Leg"] = {
  958. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  959. },
  960. ["Left Arm"] = {
  961. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  962. },
  963. ["Right Arm"] = {
  964. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  965. },
  966. },
  967. },
  968. },
  969. [4] = {
  970. ["HumanoidRootPart"] = {
  971. ["Torso"] = {
  972. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  973. ["Left Leg"] = {
  974. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  975. },
  976. ["Right Leg"] = {
  977. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  978. },
  979. ["Left Arm"] = {
  980. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  981. },
  982. ["Right Arm"] = {
  983. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  984. },
  985. },
  986. },
  987. },
  988. [4.1] = {
  989. ["HumanoidRootPart"] = {
  990. ["Torso"] = {
  991. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  992. ["Left Leg"] = {
  993. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  994. },
  995. ["Right Leg"] = {
  996. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  997. },
  998. ["Left Arm"] = {
  999. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1000. },
  1001. ["Right Arm"] = {
  1002. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1003. },
  1004. },
  1005. },
  1006. },
  1007. [4.2] = {
  1008. ["HumanoidRootPart"] = {
  1009. ["Torso"] = {
  1010. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1011. ["Left Leg"] = {
  1012. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1013. },
  1014. ["Right Leg"] = {
  1015. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1016. },
  1017. ["Left Arm"] = {
  1018. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1019. },
  1020. ["Right Arm"] = {
  1021. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1022. },
  1023. },
  1024. },
  1025. },
  1026. [4.3] = {
  1027. ["HumanoidRootPart"] = {
  1028. ["Torso"] = {
  1029. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1030. ["Left Leg"] = {
  1031. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1032. },
  1033. ["Right Leg"] = {
  1034. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1035. },
  1036. ["Left Arm"] = {
  1037. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1038. },
  1039. ["Right Arm"] = {
  1040. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1041. },
  1042. },
  1043. },
  1044. },
  1045. [4.4] = {
  1046. ["HumanoidRootPart"] = {
  1047. ["Torso"] = {
  1048. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1049. ["Left Leg"] = {
  1050. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1051. },
  1052. ["Right Leg"] = {
  1053. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1054. },
  1055. ["Left Arm"] = {
  1056. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1057. },
  1058. ["Right Arm"] = {
  1059. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1060. },
  1061. },
  1062. },
  1063. },
  1064. [4.5] = {
  1065. ["HumanoidRootPart"] = {
  1066. ["Torso"] = {
  1067. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1068. ["Left Leg"] = {
  1069. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1070. },
  1071. ["Right Leg"] = {
  1072. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1073. },
  1074. ["Left Arm"] = {
  1075. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1076. },
  1077. ["Right Arm"] = {
  1078. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1079. },
  1080. },
  1081. },
  1082. },
  1083. [4.6] = {
  1084. ["HumanoidRootPart"] = {
  1085. ["Torso"] = {
  1086. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1087. ["Left Leg"] = {
  1088. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1089. },
  1090. ["Right Leg"] = {
  1091. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1092. },
  1093. ["Left Arm"] = {
  1094. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1095. },
  1096. ["Right Arm"] = {
  1097. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1098. },
  1099. },
  1100. },
  1101. },
  1102. [4.7] = {
  1103. ["HumanoidRootPart"] = {
  1104. ["Torso"] = {
  1105. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1106. ["Left Leg"] = {
  1107. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1108. },
  1109. ["Right Leg"] = {
  1110. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1111. },
  1112. ["Left Arm"] = {
  1113. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1114. },
  1115. ["Right Arm"] = {
  1116. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1117. },
  1118. },
  1119. },
  1120. },
  1121. [4.8] = {
  1122. ["HumanoidRootPart"] = {
  1123. ["Torso"] = {
  1124. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1125. ["Left Leg"] = {
  1126. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1127. },
  1128. ["Right Leg"] = {
  1129. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1130. },
  1131. ["Left Arm"] = {
  1132. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1133. },
  1134. ["Right Arm"] = {
  1135. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1136. },
  1137. },
  1138. },
  1139. },
  1140. [4.9] = {
  1141. ["HumanoidRootPart"] = {
  1142. ["Torso"] = {
  1143. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1144. ["Left Leg"] = {
  1145. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1146. },
  1147. ["Right Leg"] = {
  1148. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1149. },
  1150. ["Left Arm"] = {
  1151. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1152. },
  1153. ["Right Arm"] = {
  1154. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1155. },
  1156. },
  1157. },
  1158. },
  1159. [5] = {
  1160. ["HumanoidRootPart"] = {
  1161. ["Torso"] = {
  1162. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1163. ["Left Leg"] = {
  1164. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1165. },
  1166. ["Right Leg"] = {
  1167. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1168. },
  1169. ["Left Arm"] = {
  1170. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1171. },
  1172. ["Right Arm"] = {
  1173. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1174. },
  1175. },
  1176. },
  1177. },
  1178. [5.1] = {
  1179. ["HumanoidRootPart"] = {
  1180. ["Torso"] = {
  1181. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1182. ["Left Leg"] = {
  1183. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1184. },
  1185. ["Right Leg"] = {
  1186. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1187. },
  1188. ["Left Arm"] = {
  1189. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1190. },
  1191. ["Right Arm"] = {
  1192. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1193. },
  1194. },
  1195. },
  1196. },
  1197. [5.2] = {
  1198. ["HumanoidRootPart"] = {
  1199. ["Torso"] = {
  1200. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1201. ["Left Leg"] = {
  1202. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1203. },
  1204. ["Right Leg"] = {
  1205. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1206. },
  1207. ["Left Arm"] = {
  1208. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1209. },
  1210. ["Right Arm"] = {
  1211. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1212. },
  1213. },
  1214. },
  1215. },
  1216. [5.3] = {
  1217. ["HumanoidRootPart"] = {
  1218. ["Torso"] = {
  1219. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1220. ["Left Leg"] = {
  1221. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1222. },
  1223. ["Right Leg"] = {
  1224. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1225. },
  1226. ["Left Arm"] = {
  1227. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1228. },
  1229. ["Right Arm"] = {
  1230. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1231. },
  1232. },
  1233. },
  1234. },
  1235. [5.4] = {
  1236. ["HumanoidRootPart"] = {
  1237. ["Torso"] = {
  1238. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1239. ["Left Leg"] = {
  1240. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1241. },
  1242. ["Right Leg"] = {
  1243. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1244. },
  1245. ["Left Arm"] = {
  1246. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1247. },
  1248. ["Right Arm"] = {
  1249. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1250. },
  1251. },
  1252. },
  1253. },
  1254. [5.5] = {
  1255. ["HumanoidRootPart"] = {
  1256. ["Torso"] = {
  1257. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1258. ["Left Leg"] = {
  1259. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1260. },
  1261. ["Right Leg"] = {
  1262. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1263. },
  1264. ["Left Arm"] = {
  1265. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1266. },
  1267. ["Right Arm"] = {
  1268. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1269. },
  1270. },
  1271. },
  1272. },
  1273. [5.6] = {
  1274. ["HumanoidRootPart"] = {
  1275. ["Torso"] = {
  1276. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1277. ["Left Leg"] = {
  1278. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1279. },
  1280. ["Right Leg"] = {
  1281. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1282. },
  1283. ["Left Arm"] = {
  1284. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1285. },
  1286. ["Right Arm"] = {
  1287. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1288. },
  1289. },
  1290. },
  1291. },
  1292. [5.7] = {
  1293. ["HumanoidRootPart"] = {
  1294. ["Torso"] = {
  1295. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1296. ["Left Leg"] = {
  1297. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1298. },
  1299. ["Right Leg"] = {
  1300. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1301. },
  1302. ["Left Arm"] = {
  1303. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1304. },
  1305. ["Right Arm"] = {
  1306. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1307. },
  1308. },
  1309. },
  1310. },
  1311. [5.8] = {
  1312. ["HumanoidRootPart"] = {
  1313. ["Torso"] = {
  1314. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1315. ["Left Leg"] = {
  1316. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1317. },
  1318. ["Right Leg"] = {
  1319. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1320. },
  1321. ["Left Arm"] = {
  1322. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1323. },
  1324. ["Right Arm"] = {
  1325. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1326. },
  1327. },
  1328. },
  1329. },
  1330. [5.9] = {
  1331. ["HumanoidRootPart"] = {
  1332. ["Torso"] = {
  1333. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1334. ["Left Leg"] = {
  1335. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1336. },
  1337. ["Right Leg"] = {
  1338. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1339. },
  1340. ["Left Arm"] = {
  1341. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1342. },
  1343. ["Right Arm"] = {
  1344. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1345. },
  1346. },
  1347. },
  1348. },
  1349. [6] = {
  1350. ["HumanoidRootPart"] = {
  1351. ["Torso"] = {
  1352. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1353. ["Left Leg"] = {
  1354. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1355. },
  1356. ["Right Leg"] = {
  1357. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1358. },
  1359. ["Left Arm"] = {
  1360. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1361. },
  1362. ["Right Arm"] = {
  1363. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1364. },
  1365. },
  1366. },
  1367. },
  1368. [6.1] = {
  1369. ["HumanoidRootPart"] = {
  1370. ["Torso"] = {
  1371. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1372. ["Left Leg"] = {
  1373. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1374. },
  1375. ["Right Leg"] = {
  1376. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1377. },
  1378. ["Left Arm"] = {
  1379. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1380. },
  1381. ["Right Arm"] = {
  1382. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1383. },
  1384. },
  1385. },
  1386. },
  1387. [6.2] = {
  1388. ["HumanoidRootPart"] = {
  1389. ["Torso"] = {
  1390. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1391. ["Left Leg"] = {
  1392. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1393. },
  1394. ["Right Leg"] = {
  1395. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1396. },
  1397. ["Left Arm"] = {
  1398. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1399. },
  1400. ["Right Arm"] = {
  1401. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1402. },
  1403. },
  1404. },
  1405. },
  1406. [6.3] = {
  1407. ["HumanoidRootPart"] = {
  1408. ["Torso"] = {
  1409. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1410. ["Left Leg"] = {
  1411. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1412. },
  1413. ["Right Leg"] = {
  1414. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1415. },
  1416. ["Left Arm"] = {
  1417. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1418. },
  1419. ["Right Arm"] = {
  1420. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1421. },
  1422. },
  1423. },
  1424. },
  1425. [6.4] = {
  1426. ["HumanoidRootPart"] = {
  1427. ["Torso"] = {
  1428. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1429. ["Left Leg"] = {
  1430. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1431. },
  1432. ["Right Leg"] = {
  1433. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1434. },
  1435. ["Left Arm"] = {
  1436. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1437. },
  1438. ["Right Arm"] = {
  1439. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1440. },
  1441. },
  1442. },
  1443. },
  1444. [6.5] = {
  1445. ["HumanoidRootPart"] = {
  1446. ["Torso"] = {
  1447. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1448. ["Left Leg"] = {
  1449. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1450. },
  1451. ["Right Leg"] = {
  1452. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1453. },
  1454. ["Left Arm"] = {
  1455. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1456. },
  1457. ["Right Arm"] = {
  1458. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1459. },
  1460. },
  1461. },
  1462. },
  1463. }
  1464. }
  1465.  
  1466. local number=0
  1467.  
  1468. LastTimeSetTotal=0
  1469. local savec0 = {}
  1470.  
  1471.  
  1472. GetAnimCF = function(limb,Time)
  1473.  
  1474. local GA = nil
  1475. coroutine.resume(coroutine.create(function()
  1476.  
  1477. if limb == "Torso" then
  1478. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1479. else
  1480. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1481.  
  1482. end
  1483. end))
  1484. return GA
  1485. end
  1486.  
  1487.  
  1488.  
  1489. local model = nil
  1490. if owner ~= nil then
  1491. model = owner.Character
  1492. else
  1493. model = game:GetService("Players").localPlayer.Character
  1494. end
  1495. function GatherAllInstances(Parent)
  1496. local Instances = {}
  1497. local function GatherInstances(Parent)
  1498. for i, v in pairs(Parent:GetChildren()) do
  1499. GatherInstances(v)
  1500. table.insert(Instances, v)
  1501. end
  1502. end
  1503. GatherInstances(Parent)
  1504. return Instances
  1505. end
  1506.  
  1507.  
  1508.  
  1509.  
  1510. for i, v in pairs(GatherAllInstances(model)) do
  1511. if v:IsA("BasePart") then
  1512. for i, v2 in pairs(GatherAllInstances(model)) do
  1513. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1514.  
  1515. local saveCF = v2.C0
  1516. table.insert(savec0,{v2.Name,saveCF})
  1517.  
  1518. end
  1519. end
  1520. end end
  1521.  
  1522.  
  1523.  
  1524.  
  1525. RunAnim = function(Time)
  1526.  
  1527.  
  1528.  
  1529.  
  1530.  
  1531.  
  1532. local speed = Time-LastTimeSetTotal
  1533.  
  1534. speed = speed*AnimationSpeed
  1535. LastTimeSetTotal = Time
  1536.  
  1537.  
  1538.  
  1539. local doing = true
  1540.  
  1541. coroutine.resume(coroutine.create(function()
  1542. for i, v in pairs(GatherAllInstances(model)) do
  1543. if v:IsA("BasePart") then
  1544. for i, v2 in pairs(GatherAllInstances(model)) do
  1545. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1546.  
  1547. --print(v.Name)
  1548. local GotAnim = GetAnimCF(v.Name,Time)
  1549. --print(GotAnim)
  1550. local saveCF = nil
  1551. for i,v3 in pairs(savec0) do
  1552. if v2.name == v3[1] then
  1553. saveCF = v3[2]
  1554. end
  1555. end
  1556.  
  1557. --print(saveCF)
  1558.  
  1559. if GotAnim ~= nil and saveCF ~= nil then
  1560.  
  1561.  
  1562. coroutine.resume(coroutine.create(function()
  1563. while doing == true do
  1564. swait()
  1565. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1566. end
  1567.  
  1568. end))
  1569. --v2.C0 = saveCF*GotAnim
  1570.  
  1571.  
  1572. end
  1573.  
  1574. end
  1575.  
  1576. end
  1577. end end
  1578.  
  1579.  
  1580. end))
  1581. wait(speed)
  1582. doing = false
  1583. end
  1584. while true do
  1585. RunAnim(0)
  1586. RunAnim(0.1)
  1587. RunAnim(0.2)
  1588. RunAnim(0.3)
  1589. RunAnim(0.4)
  1590. RunAnim(0.5)
  1591. RunAnim(0.6)
  1592. RunAnim(0.7)
  1593. RunAnim(0.8)
  1594. RunAnim(0.9)
  1595. RunAnim(1)
  1596. -----------
  1597. RunAnim(1.1)
  1598. RunAnim(1.15)
  1599. RunAnim(1.2)
  1600. RunAnim(1.3)
  1601. RunAnim(1.35)
  1602. RunAnim(1.4)
  1603. RunAnim(1.45)
  1604. RunAnim(1.5)
  1605. RunAnim(1.6)
  1606. RunAnim(1.7)
  1607. RunAnim(1.8)
  1608. RunAnim(1.9)
  1609. RunAnim(2)
  1610. -----------
  1611.  
  1612. RunAnim(2.1)
  1613. RunAnim(2.2)
  1614. RunAnim(2.3)
  1615. RunAnim(2.4)
  1616. RunAnim(2.5)
  1617. RunAnim(2.6)
  1618. RunAnim(2.7)
  1619. RunAnim(2.8)
  1620. RunAnim(2.9)
  1621. RunAnim(3)
  1622. -----------
  1623.  
  1624. RunAnim(3.1)
  1625. RunAnim(3.2)
  1626. RunAnim(3.3)
  1627. RunAnim(3.35)
  1628. RunAnim(3.4)
  1629. RunAnim(3.5)
  1630. RunAnim(3.6)
  1631. RunAnim(3.7)
  1632. RunAnim(3.8)
  1633. RunAnim(3.9)
  1634. RunAnim(4)
  1635. -----------
  1636.  
  1637. RunAnim(4.1)
  1638. RunAnim(4.2)
  1639. RunAnim(4.3)
  1640. RunAnim(4.4)
  1641. RunAnim(4.5)
  1642. RunAnim(4.6)
  1643. RunAnim(4.7)
  1644. RunAnim(4.8)
  1645. RunAnim(4.9)
  1646. RunAnim(5)
  1647. -----------
  1648.  
  1649. RunAnim(5.1)
  1650. RunAnim(5.2)
  1651. RunAnim(5.3)
  1652. RunAnim(5.4)
  1653. RunAnim(5.5)
  1654. RunAnim(5.6)
  1655. RunAnim(5.7)
  1656. RunAnim(5.8)
  1657. RunAnim(5.9)
  1658. RunAnim(6)
  1659. -----------
  1660.  
  1661. RunAnim(6.1)
  1662. RunAnim(6.2)
  1663. RunAnim(6.3)
  1664. RunAnim(6.4)
  1665. RunAnim(6.5)
  1666. LastTimeSetTotal = .01
  1667. sick.Looped = true
  1668. sick.Pitch = 1
  1669. sick.Volume = 10
  1670. sick:Resume()
  1671. sick.Parent = Torso
  1672. end
  1673. print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
  1674. elseif key == "h" then
  1675. --how tf did u find dis aaaaa
  1676. --Anyways, enjoy this laptop I made.
  1677. --But also prepare for alot of anime hell kthx.
  1678.  
  1679. function sandbox(var,func)
  1680. local env = getfenv(func)
  1681. local newenv = setmetatable({},{
  1682. __index = function(self,k)
  1683. if k=="script" then
  1684. return var
  1685. else
  1686. return env[k]
  1687. end
  1688. end,
  1689. })
  1690. setfenv(func,newenv)
  1691. return func
  1692. end
  1693. cors = {}
  1694. mas = Instance.new("Model",game:GetService("Lighting"))
  1695. Model0 = Instance.new("Model")
  1696. Part1 = Instance.new("Part")
  1697. SurfaceGui2 = Instance.new("SurfaceGui")
  1698. TextLabel3 = Instance.new("TextLabel")
  1699. Decal4 = Instance.new("Decal")
  1700. Script5 = Instance.new("Script")
  1701. Sound6 = Instance.new("Sound")
  1702. Part7 = Instance.new("Part")
  1703. Decal8 = Instance.new("Decal")
  1704. cce = Instance.new("ColorCorrectionEffect",game.Lighting)
  1705. Model0.Name = "Anime"
  1706. Model0.Parent = mas
  1707. Part1.Name = "bosh"
  1708. Part1.Parent = Model0
  1709. Part1.BrickColor = BrickColor.new("Black")
  1710. Part1.Rotation = Vector3.new(-180, 0, -180)
  1711. Part1.Anchored = true
  1712. Part1.Size = Vector3.new(125.81002, 85.8600006, 2)
  1713. Part1.CFrame = CFrame.new(-8.22500515, 42.9300766, -33.4600029, -1.00000441, 0, -7.83801079e-06, 0, 1, 0, 7.83801079e-06, 0, -1.00000441)
  1714. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1715. Part1.Position = Vector3.new(-8.22500515, 42.9300766, -33.4600029)
  1716. Part1.Orientation = Vector3.new(0, -180, 0)
  1717. Part1.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1718. SurfaceGui2.Parent = Part1
  1719. TextLabel3.Parent = SurfaceGui2
  1720. TextLabel3.Transparency = 0
  1721. TextLabel3.Size = UDim2.new(0, 800, 0, 600)
  1722. TextLabel3.Text = "..."
  1723. TextLabel3.Active = true
  1724. TextLabel3.BackgroundColor3 = Color3.new(1, 1, 1)
  1725. TextLabel3.BackgroundTransparency = 0
  1726. TextLabel3.BorderColor3 = Color3.new(1, 1, 1)
  1727. TextLabel3.BorderSizePixel = 2
  1728. TextLabel3.Font = Enum.Font.SourceSans
  1729. TextLabel3.FontSize = Enum.FontSize.Size96
  1730. TextLabel3.TextColor3 = Color3.new(0, 0, 0)
  1731. TextLabel3.TextScaled = true
  1732. TextLabel3.TextStrokeColor3 = Color3.new(1, 1, 1)
  1733. TextLabel3.TextWrapped = true
  1734. Decal4.Parent = Part1
  1735. Script5.Parent = Part1
  1736. table.insert(cors,sandbox(Script5,function()
  1737. game.Workspace.Anime.Sound:Play()
  1738. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "song name = rick astley hentai or something"
  1739. wait(5)
  1740. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "Oh oh oh"
  1741. wait(2)
  1742. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want a hentai girl for me to make me happy"
  1743. wait(4)
  1744. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want her so I can stop using my hand"
  1745. wait(4)
  1746. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "Every single day, while watching anime"
  1747. wait(2.5)
  1748. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I'd pull her from my screen, just like in my dreams"
  1749. wait(3)
  1750. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want to feel her touch OH mainly on my crotch AH AH"
  1751. wait(3.5)
  1752. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "I want my own hentai girl"
  1753. wait(4)
  1754. game.Workspace.Anime.bosh.SurfaceGui.TextLabel.Text = "And she would sing:"
  1755. wait(2.7)
  1756. game.Workspace.Anime.bosh.SurfaceGui:Destroy()
  1757.  
  1758. while true do
  1759. cce.Contrast = -2
  1760. wait(0.005)
  1761. cce.Contrast = 0
  1762. wait(0.005)
  1763. end
  1764.  
  1765. end))
  1766. Sound6.Parent = Model0
  1767. Sound6.SoundId = "rbxassetid://881545277"
  1768. Sound6.Volume = 10
  1769. Part7.Parent = Model0
  1770. Part7.BrickColor = BrickColor.new("Black")
  1771. Part7.Rotation = Vector3.new(-180, 0, 180)
  1772. Part7.Anchored = true
  1773. Part7.Size = Vector3.new(125.819984, 1, 95.8000031)
  1774. Part7.CFrame = CFrame.new(-8.2001152, 0.50002408, 15.4189072, -1.00000048, -2.17944465e-11, 2.33799219e-05, 2.0634161e-11, 1, 1.80308643e-06, -2.33799219e-05, 1.8030853e-06, -1.00000048)
  1775. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1776. Part7.TopSurface = Enum.SurfaceType.Smooth
  1777. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1778. Part7.Position = Vector3.new(-8.2001152, 0.50002408, 15.4189072)
  1779. Part7.Orientation = Vector3.new(0, 180, 0)
  1780. Part7.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1781. Decal8.Parent = Part7
  1782. Decal8.Texture = "http://www.roblox.com/asset/?id=193925140"
  1783. Decal8.Face = Enum.NormalId.Top
  1784. for i,v in pairs(mas:GetChildren()) do
  1785. v.Parent = workspace
  1786. pcall(function() v:MakeJoints() end)
  1787. end
  1788. mas:Destroy()
  1789. for i,v in pairs(cors) do
  1790. spawn(function()
  1791. pcall(v)
  1792. end)
  1793. end
  1794. end
  1795. end)
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