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Yuri's Revenge Redux v0.05b

Feb 18th, 2022
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  1. ; =============================== YR REDUX 0.05b ===============================
  2.  
  3. [General]
  4. BuildSpeed=1.0 ;0.7 ; general build speed [time (in minutes) to produce a 1000 credit cost item]
  5.  
  6. AmerParaDropInf=E1,GGI ;E1
  7. AmerParaDropNum=6,4 ;8
  8.  
  9. [CombatDamage]
  10. OpenToppedDamageMultiplier=1.0 ;1.2
  11. IronCurtainDuration=495 ;750
  12.  
  13. [AP]
  14. Verses=50%,25%,20%, 75%,100%,100%, 65%,50%,50%, 60%,0%
  15.             ;25%,25%,15%,75%,100%,100%,65%,45%,60%,60%,100%
  16.  
  17. [SA] ; general small arms warhead
  18. Verses=100%,80%,80%, 50%,25%,25%, 70%,30%,20%, 100%,100%
  19.             ;100%,80%,80%,50%,25%,25%,75%,50%,25%,100%,100%
  20.  
  21.  
  22. ; Allied -------------------------------------------------------------------------------------------
  23.  
  24. [GACNST]
  25. Power=50 ;ov not set
  26.  
  27. [GAPOWR]
  28. TechLevel=1
  29. Cost=600 ;800
  30.  
  31. [GAPILE]
  32. Prerequisite=GACNST
  33. TechLevel=2
  34.  
  35. [GAREFN]
  36. Prerequisite=GACNST,GAPOWR
  37. TechLevel=3
  38. Cost=1750 ;2000
  39. Soylent=275 ;300
  40.  
  41. [CMIN]
  42. Cost=1000 ;1400
  43. Soylent=500 ;1400
  44. BuildTimeMultiplier=1.4 ;($1400 rate)
  45.  
  46. [GATECH]
  47. Strength=1000 ;500
  48.  
  49. [GAOREP]
  50. Cost=1750 ;2500
  51. Soylent=875 ;1250
  52. Power=-100 ;200
  53. Prerequisite=GACNST,GAREFN,GAWEAP
  54. TechLevel=4
  55.  
  56. [GAPILL]
  57. Strength=300 ;400
  58. [Vulcan2]
  59. Damage=65 ;50
  60.  
  61. [ATESLA]
  62. Strength=500 ;600
  63.  
  64. [NASAM]
  65. Strength=500 ;900
  66. Cost=800 ;1000
  67. Soylent=400 ;ov not set
  68.  
  69. [SAMWH]
  70. Verses=170%,100%,100%,100%,100%,100%,0%,0%,0%,0%,100%
  71.             ;100%,100%,100%,100%,100%,100%,0%,0%,0%,100%,100%
  72. [Medusa]
  73. ROF=30 ;15 ;Decreased rate of firing for the Aegis Cruiser by 100% to make it less over powering to Soviet and Yuri Air.
  74.  
  75. [ADOG]
  76. Cost=150 ;200
  77. Soylent=75 ;100
  78. Strength=60 ;75 ;100
  79. ImmuneToPsionics=no ;yes
  80. [YADOG]
  81. Cost=150 ;200
  82. Soylent=75 ;100
  83. Strength=60 ;75 ;100
  84. ImmuneToPsionics=no ;yes
  85.  
  86. [E1]
  87. Cost=150 ;200
  88. Soylent=75 ;100
  89. [Para]
  90. Damage=20 ;25
  91. [CRM60]
  92. ROF=25 ;20 ;15
  93.  
  94. [GGI]
  95. Speed=4 ;3
  96. VeteranAbilities=SELF_HEAL,FASTER
  97. EliteAbilities=SCATTER, SENSORS
  98.  
  99. [MP5]
  100. Damage=125
  101. ROF=35 ;10
  102. Range=6
  103. Burst=1
  104. Warhead=HollowPoint4
  105. [MP5E]
  106. Damage=125
  107. ROF=30 ;10
  108. Range=6
  109. Burst=1
  110. Warhead=HollowPoint4
  111. [CRMP5]
  112. ROF=30
  113. [HollowPoint4]
  114. Verses=100%,100%,60%, 1%,1%,1%, 0%,0%,0%, 100%,0%
  115.             ;100%,100%,100%, 0%,0%,0%, 0%,0%,0%, 100%,100%
  116. [HollowPoint3] ;ifv
  117. Verses=100%,100%,100%,1%,1%,1%,1%,1%,1%,100%,0%
  118.             ;100%,100%,100%,2%,2%,2%,2%,2%,2%,100%,100%
  119.  
  120. [NeutronRifle]
  121. Damage=4 ;6 ;8
  122. Range=8 ;5
  123. [NeutronRifleE]
  124. Damage=8 ;16
  125. Range=8 ;5
  126. [CRNeutronRifle]
  127. Damage=4 ;6 ;10
  128. ROF=200 ;120
  129. Range=10 ;6
  130.  
  131. [GAROBO]
  132. PowersUnit=Dummy ;ROBO
  133. TechLevel=-1 ;10
  134.  
  135. [ROBO]
  136. Cost=700 ;600
  137. Soylent=350 ;600
  138. Speed=8 ;10
  139. Prerequisite=GAWEAP,RADAR ;GAWEAP,GAROBO
  140. PoweredUnit=no ;yes
  141. BuildTimeMultiplier=1.3 ;1.3 (at $805 value rate.)
  142. [MTNK]
  143. TechLevel=-1
  144.  
  145. [FV]
  146. OpportunityFire=yes ;no
  147. Crusher=yes ;no
  148. Speed=8 ;10
  149. BuildTimeMultiplier=1.3 ;ov not set
  150. [HoverMissileE]
  151. Burst=2 ;4
  152. Damage=50 ;80
  153. [HE]
  154. Verses=100%,100%,75%, 100%,50%,50%, 75%,40%,20%, 80%,100%
  155.             ;100%,100%,100%, 70%,70%,35%, 75%,40%,20%, 80%,100%
  156.  
  157. [MGTK]
  158. BuildTimeMultiplier=1.3 ;ov not set
  159.  
  160. [BFRT]
  161. Strength=800 ;600
  162. OmniCrusher=no ;yes
  163.  
  164. [ORCA]
  165. Cost=1000 ;1200
  166. [Maverick]
  167. Damage=100 ;150
  168. [MaverickE]
  169. Damage=200
  170.  
  171. [BEAG]
  172. Cost=1500 ;1200
  173. Strength=250 ;200
  174. [Maverick2]
  175. Damage=175 ;200
  176. [Maverick2E]
  177. Damage=350 ;400
  178.  
  179. [ORCAAP]
  180. CellSpread=0 ;.4
  181. Verses=125%,125%,125%,150%,100%,150%,200%,100%,100%,100%,100%
  182.             ;100%,100%,100%,100%,100%,100%,100%,100%,75%,100%,100%
  183.            
  184.  
  185. ; Soviets ------------------------------------------------------------------------------
  186.  
  187. [NACNST]
  188. Power=50 ;ov not set
  189.  
  190. [NAPOWR]
  191. TechLevel=1
  192.  
  193. [NAHAND]
  194. Prerequisite=NACNST
  195. TechLevel=2
  196.  
  197. [NAREFN]
  198. Prerequisite=NACNST,NAPOWR
  199. TechLevel=3
  200. Cost=1750 ;2000
  201. Soylent=375 ;300
  202.  
  203. [HARV]
  204. Cost=1000 ;1400
  205. Soylent=500 ;1400
  206. BuildTimeMultiplier=1.4 ;($1400 rate)
  207.  
  208. [NATECH]
  209. Strength=1000 ;500
  210.  
  211. [NAINDP]
  212. Cost=1750 ;2500
  213. Soylent=875 ;1250
  214. Power=-100 ;200
  215. Prerequisite=NACNST,NAREFN,NAWEAP
  216. TechLevel=4
  217.  
  218. [NABNKR]
  219. Prerequisite=NACNST,NAHAND
  220. Strength=400 ;600
  221.  
  222. [NALASR]
  223. Strength=300 ;400
  224. [VulcanTower]
  225. Damage=65 ;50
  226.  
  227. [TESLA]
  228. Strength=500 ;600
  229. ; Reduced rate of fire of Tesla Coil by 20 to make it less effective vs large number of targets, like in the case of infantry mixed with tanks.
  230. [CoilBolt]
  231. ROF=100
  232. ; Increased the Tesla Coil range by 2 when it's charged by Tesla Troopers, reduced rate of fire by 20.
  233. [OPCoilBolt]
  234. Range=10
  235. ROF=100
  236.  
  237. [NAFLAK]
  238. Strength=500 ;900
  239. Cost=800 ;1000
  240. Soylent=400 ;ov not set
  241.  
  242. [DOG]
  243. Cost=150 ;200
  244. Soylent=75 ;100
  245. Strength=60 ;75 ;100
  246. ImmuneToPsionics=no ;yes
  247. [YDOG]
  248. Cost=150 ;200
  249. Soylent=75 ;100
  250. Strength=60 ;75 ;100
  251. ImmuneToPsionics=no ;yes
  252.  
  253. [E2]
  254. Cost=75 ;100
  255. Soylent=37 ;50
  256.  
  257. [SHK]
  258. Cost=400 ;500
  259. Soylent=200; 250
  260. [ElectricBolt]
  261. Range=4 ;3
  262.  
  263. [FlakGuyGun]
  264. Range=6 ;5
  265. [FlakGuyGunE]
  266. Range=6 ;5
  267. [FlakGuyAAGunE]
  268. Damage=25 ;8
  269.  
  270. [DRON]
  271. Cost=600 ;500
  272. Soylent=1 ;500 ;Fixes grinding terror drone infested units giving a cash bonus.
  273. Speed=8 ;10
  274.  
  275. [HTNK]
  276. BuildTimeMultiplier=1.00 ;1.3
  277. VeteranAbilities=SELF_HEAL,FASTER
  278. EliteAbilities=STRONGER,SENSORS
  279. [120mmE]
  280. ROF=50 ;65
  281. Burst=1 ;2
  282. [RHINAPE]
  283. Verses=150%,75%,75%, 100%,100%,100%, 100%,100%,100%, 60%,0%
  284.             ;100%,100%,100%,100%,100%,100%,65%,45%,60%,60%,100%
  285.      ;AP  ;50%,25%,25%, 75%,100%,100%, 50%,50%,50%, 60%,0%
  286.  
  287. [HTK]
  288. Cost=600 ;500
  289. Soylent=600 ;500
  290. [FlakTrackAAGun]
  291. Damage=30 ;25 ;35
  292. [FlakTrackAAGunE]
  293. Damage=15 ;20
  294. Range=10 ;8 ;fixed range error on elite weapon
  295. [FlakTrackGun]
  296. Range=6 ;5
  297. [FlakTrackGunE]
  298. Range=6 ;5
  299.  
  300. [SCHP]
  301. Cost=1200 ;1100
  302. BuildTimeMultiplier=0.84 ;ov not set
  303. Prerequisite=NAWEAP,NARADR ;NAWEAP,TECH
  304. JumpjetNoWobbles=yes ;ov not set
  305. [160mm]
  306. Range=10 ;12
  307. MinimumRange=1 ;ov  not set
  308. [SCHOPWH]
  309. Verses=175%,70%,40%, 112%,25%,25%, 60%,50%,50%, 150%,0%
  310.             ;100%,80%,60%,80%,50%,50%,100%,100%,60%,100%,100%
  311. AnimList=VTEXPLOD
  312. [160mmE]
  313. Burst=1 ;2
  314. Damage=180 ;90
  315. Range=12 ;12
  316. MinimumRange=1 ;ov  not set
  317. Warhead=SCHOPWHE ;SCHOPWH
  318. [SCHOPWHE] ; Added for new animation.
  319. CellSpread=1
  320. PercentAtMax=.25
  321. Wall=yes
  322. Wood=yes
  323. Verses=175%,70%,40%, 112%,25%,25%, 60%,50%,50%, 150%,0%
  324. Conventional=yes
  325. Rocker=yes
  326. InfDeath=2
  327. AnimList=KTSTLEXP
  328. Deform=15%
  329. DeformThreshhold=120
  330. Tiberium=yes
  331. Bright=yes
  332. ProneDamage=50%
  333.  
  334. [APOC]
  335. Cost=1500 ;1750
  336. Soylent=1500 ;1750
  337. OpportunityFire=yes ;no
  338. OmniCrushResistant=yes
  339. Speed=5 ;4
  340. Strength=700 ;800
  341. SelfHealing=no ;yes
  342. Soylent=875 ;1750
  343. [120mmx]
  344. Damage=90 ;100
  345. [ApocAP]
  346. Verses=50%,25%,20%, 75%,100%,100%, 65%,50%,50%, 60%,0%
  347.             ;25%,25%,25%,75%,100%,100%,100%,100%,70%,60%,100%
  348. [120mmxE]
  349. Burst=2
  350. [ApocAPE]
  351. Verses=150%,75%,75%, 100%,100%,100%, 100%,100%,100%, 60%,0%
  352.             ;100%,100%,100%,75%,100%,100%,100%,100%,70%,60%,100%
  353.  
  354. ;===  COUNTRY SPECIFIC CHANGES  ========================================================
  355.  
  356. ;===  GREAT BRITAIN  ========================================================
  357.  
  358. ; The British Sniper can now disguise itself as Terrain Objects.
  359. ; The British Sniper can no longer be crushed by normal tanks.
  360. ; The British Sniper can now garrison structures.
  361. [SNIPE]
  362. Crushable=no ;yes
  363. Occupier=yes ;no
  364. EliteOccupyWeapon=AWPE ;Has to be set as otherwise the unit defaults to Primary Weapon.
  365.  
  366. ; Restored the original Sniper IFV weapon that was bugged.
  367. [FV]
  368. Weapon6=CRAWP2
  369. EliteWeapon6=CRAWP2
  370.  
  371. ; Sniper IFV will now be able to 1 shot Terror Drones.
  372. ; Sniper IFV will now be able to 1 shot Brutes.
  373. ; Increased Sniper IFV firing delay from 60 frames to 150 frames.
  374. [CRAWP2]
  375. Damage=250 ;125
  376. ROF=150 ;60
  377. Range=14
  378. Projectile=InvisibleLow
  379. Speed=100
  380. Report=SniperAttack
  381. Warhead=HollowPoint3
  382. RevealOnFire=no
  383.  
  384.  
  385. ;===  FRANCE  ========================================================
  386.  
  387. ; Reduced the health of the Grand Cannon from 900 to 600, same as a Prism Tower.
  388. [GTGCAN]
  389. Strength=600 ;900
  390.  
  391. ; Reduced Grand Cannon weapon range from 15 to 12.
  392. ; Increased minimum firing range restriction from 3 to 4.
  393. [GrandCannonWeapon]
  394. Range=12 ;15
  395. MinimumRange=4 ;3
  396.  
  397.  
  398. ;===  GERMANY  ========================================================
  399.  
  400. ; Increased price of the Allied Tank Destroyer from 900 to 1000.
  401. ; Increased movement speed of the Allied Tank Destroyer from 5 to 6.
  402. ; Increased health of the Allied Tank Destroyer from 400 to 500.
  403. ; Increased the build time of the Tank Destroyer by 25%.
  404. [TNKD]
  405. Cost=1000 ;900
  406. Speed=6 ;5
  407. Strength=500 ;400
  408. BuildTimeMultiplier=1.25
  409.  
  410. ; Increased attack range of the Allied Tank Destroyer from 5 to 6.
  411. ; Increased the speed of the Tank Destroyer's weapon projectile from 60 to 100.
  412. ; Reduced the shots fired by the Elite Tank Destroyer from 2 to 1.
  413. ; Increased the rate of fire of the Elite Tank Destroyer from every 60f to 50f.
  414. [SABOT]
  415. Range=6 ;5
  416. Speed=100 ;60
  417. [SABOTE]
  418. Speed=100 ;60
  419. Burst=1 ;2
  420. ROF=50 ;60
  421.  
  422. ; The tank destroyer warhead now deals damage to other armor types more similar to the Rhino Tank.
  423. ; Increased Tank Destroyer damage vs infantry none armor by 13%.
  424. ; Increased Tank Destroyer damage vs infantry flak armor by 8%.
  425. ; Increased Tank Destroyer damage vs infantry plate armor by 8%.
  426. ; Increased Tank Destroyer damage vs vehicle medium armor by 20%. ;(60%, v1.57)
  427. ; Reduced Tank Destroyer Damage vs vehicle heavy armor by 40%. ;(26%, v1.57)
  428. ; Increased Tank Destroyer damage vs structure wood armor by 23%.
  429. ; Increased Tank Destroyer damage vs structure steel armor by 23%.
  430. ; Increased Tank Destroyer damage vs structure concrete armor by 18%.
  431. [UltraAP]
  432. Verses=15%,10%,10%,100%,60%,60%,25%,25%,20%,100%,0%
  433.             ;2%,2%,2%,100%,40%,100%,2%,2%,2%,2%,100%
  434.  
  435.  
  436. ;===  CUBA  ========================================================
  437.  
  438. ; Increased Cuban Terrorist health from 75 to 125.
  439. ; The Cuban Terrorist automatically defaults to guard mode and attacks enemy units.
  440. ; The Cuban Terrorist can no longer be crushed by tanks.
  441. ; The Cuban Terrorist can now disguise itself as other infantry.
  442. ; Terrorists can now take shelter in garrisonable structures.
  443. [TERROR]
  444. Strength=125 ;75
  445. CanPassiveAquire=yes ;no
  446. DefaultToGuardArea=yes ;not set
  447. Crushable=no ;yes
  448. CanDisguise=yes ;not set
  449. PermaDisguise=yes ;not set
  450. Occupier=yes ;no
  451. OccupyWeapon=GarrisonHideOnly ;Can only take shelter in garrisons and not attack from inside.
  452. EliteOccupyWeapon=GarrisonHideOnly ;Can only take shelter in garrisons and not attack from inside.
  453.  
  454. ; Increased Terrorist's explosion damage vs light vehicle armor by 40%.
  455. ; Increased Terrorist's explosion damage vs medium vehicle armor by 50%.
  456. ; Increased Terrorist's explosion damage vs heavy vehicle armor by 40%.
  457. ; Reduced Terrorist's explosion  damage vs wood structure armour by 40%.
  458. [TerrorBombWH]
  459. Verses=150%,100%,100%, 130%,100%,90%, 60%,150%,30%, 100%,0%
  460.             ;150%,100%,100%,90%,50%,50%,100%,150%,30%,100%,100%
  461.  
  462.  
  463. ;===  RUSSIA  ========================================================
  464.  
  465. ; Tesla Tank is now able to shoot while moving.
  466. [TTNK]
  467. OpportunityFire=yes ;no
  468. Soylent=600 ;1200
  469.  
  470. ; Increased Tesla Tank's firing range from 4 to 7.
  471. ; Tesla Tank's weapon now deals splash damage to two other targets.
  472. ; Reduced Tesla Tank weapon damage from 135 to 50.
  473. ; Reduced Tesla Tank rate of fire by 15 frames, 75f to 90f delay.
  474. [TankBolt]
  475. Damage=50 ;135
  476. Range=7 ;4
  477. ROF=90 ;75
  478. Projectile=Electricbounce ;InvisibleHigh
  479.  
  480. ; Increased Elite Tesla Tank's firing range from 6 to 8.
  481. ; Reduced Elite Tesla Tank weapon damage from 150 to 70.
  482. ; Reduced Elite Tesla Tank rate of fire by 30 frames, 60f to 90f delay.
  483. [TankBoltE]
  484. Damage=70 ;150
  485. Range=7 ;6
  486. ROF=90 ;60
  487.  
  488. ; Reduced Tesla Tank and Tesla Coil's damage to all infantry by 20%.
  489. ; Fixed a possible cause for Tesla Coils and V3s causing reconnection errors.
  490. [Electric]
  491. Verses=80%,80%,80%, 85%,100%,100%, 50%,50%,50%, 200%,0%
  492.             ;100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
  493.  
  494.  
  495. ;===  LYBIA  ========================================================
  496.  
  497. ; Reduced the price of the Demolition Truck from 1500 to 1200.
  498. ; All vehicles grinding refund reduced to 50% of cost.
  499. ; Increased Demolition Truck health from 150 to 200.
  500. [DTRUCK]
  501. Cost=1200 ;1500
  502. Soylent=600 ;1500
  503. Strength=200 ;150
  504.  
  505. ; Increased Demolition Truck damge vs medium vehicle armor by 50%.
  506. ; Increased Demolition Truck damge vs heavy vehicle armor by 15%.
  507. ; Decreased Demolition Truck damge vs light structure armor by 50%.
  508. ; Fixed a potential cause for reconnection errors with Demoltion Trucks.
  509. [DemobombWH]
  510. Verses=100%,100%,100%,100%,100%,65%,30%,150%,10%,100%,0%
  511.             ;100%,100%,100%,100%,50%,50%,80%,150%,10%,100%,100%
  512.  
  513. ; Increased the radiation released by the Demolition Truck from 100 to 500.
  514. [Demobomb]
  515. RadLevel=500 ;100
  516.  
  517.  
  518. ;===  IRAQ  ========================================================
  519.  
  520. ; The Iraqi Desolator no longer self-heals by default.
  521. ; The Iraqi Desolator can now be garrisoned in structures.
  522. [DESO]
  523. SelfHealing=no ;yes
  524. Occupier=yes ;no
  525. EliteOccupyWeapon=RadBeamWeaponE ;Has to be set as otherwise the unit defaults to Primary Weapon.
  526.  
  527. ; Increased the Desolator Radiation Beam weapon damage from 125 to 200.
  528. [RadBeamWeapon]
  529. Damage=200 ;125
  530.  
  531. ; Reduced the Elite Desolator Radiation Beam weapon range from 8 to 6.
  532. [RadBeamWeaponE]
  533. Range=6 ;8
  534.  
  535. [CRRadBeamWeapon]
  536. Damage=300 ;175
  537.  
  538. ; Increased Desolator Radiation Beam weapon damage to light vehicle armour from 20% to 50%.
  539. ; Increased Desolator Radiation Beam weapon damage to heavy vehicle armour from 10% to 12%.
  540. [RadBeamWarhead]
  541. Verses=100%,100%,100%,50%,15%,12%,0%,0%,0%,100%,0%
  542.             ;100%,100%,100%,20%,15%,10%,0%,0%,0%,100%,100%
  543.  
  544.  ; Reduced radiation damage to all infantry and light vehicles.
  545.  ; Increased Radiation damage to heavy vehicles by 2%.
  546.  ; Radiation no longer affects spawned missile types, such as Drednought, Boomer and V3 missiles.
  547. [RadSite]
  548. Verses=23%,22%,20%, 23%,0%,12%, 0%,0%,0%, 0%,0%
  549.             ;100%,100%,100%,50%,10%,10%,0%,0%,0%,100%,100%
  550.  
  551. ; =============================== END OF MOD ===============================
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