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- #option
- options:
- Title: &6&l[&bBeee&6&l]
- #SK reload
- on load:
- broadcast "{@Title} &6スクリプトのリロードが完了しました"
- #TAB
- on join:
- loop all players:
- set tab header to "&6&l-Beee-" and footer to "&eOnline players &7: &e%amount of all players%&7/&e15" for loop-player
- on quit:
- loop all players:
- wait 0.5 ticks
- set tab header to "&6&l-Beee-" and footer to "&eOnline players &7: &e%amount of all players%&7/&e15" for loop-player
- #Join&Quitメッセージ表示
- on join:
- set join message to "&7[&a+&7] &7%player%"
- on quit:
- set quit message to "&7[&c-&7] &7%player%"
- on first join:
- set join message to "&7[&a+&7] &7%player% &e-&6New&e-"
- set {coin.%player%} to 100
- set {rank.%arg 1%} to Member
- #command log
- on command:
- sender is player
- loop all players:
- loop-player have permission "admin"
- message "&7[&bCommandLog&7] &b%player%&7 /%full command%" to loop-player
- #item name and lore
- command /itemname [<text>]:
- permission: admin
- trigger:
- set the name of held item to colored arg
- send "{@Title} &6変更が完了しました"
- command /itemlore [<number>] [<text>]:
- permission: admin
- trigger:
- set line arg 1 of lore of held item to colored "%arg 2%"
- send "{@Title} &6変更が完了しました"
- #serverSpawn
- command /setserverspawn:
- permission: admin
- trigger:
- set {server.spawn} to location of player
- send "{@Title} &6サーバースポーンを変更しました"
- on join:
- wait 2 ticks
- teleport the player to {server.spawn}
- set {Game.%player%} to "Lobby"
- on command:
- if full command is "pl":
- player do not have permission "admin"
- send "{@Title} &6あなたはこのコマンド使う権限を持っていません"
- cancel event
- if full command is "plugins":
- player do not have permission "admin"
- send "{@Title} &6あなたはこのコマンド使う権限を持っていません"
- cancel event
- if full command is "help":
- player do not have permission "admin"
- send "{@Title} &6あなたはこのコマンド使う権限を持っていません"
- cancel event
- #score
- every 1 second:
- loop all players:
- set the text of id "%loop-player%10" to "&e"
- set the text of id "%loop-player%9" to "&e&lPlayer &8&l> &e&l%amount of all players%&7/&e&l15"
- set the text of id "%loop-player%8" to "&f"
- set the text of id "%loop-player%7" to "&e&lGame &8&l> &6&l%{game.%loop-player%}%"
- set the text of id "%loop-player%6" to "&1"
- set the text of id "%loop-player%5" to "&e&lKLCoin &8&l> &6%{coin.%loop-player%}%"
- set the text of id "%loop-player%4" to "&b"
- set the text of id "%loop-player%3" to "&e&lInfo &8&l> &6%{Information1}%"
- set the text of id "%loop-player%2" to "&c"
- #score 設定
- command /applyboard:
- permission: admin
- trigger:
- create a new stylish scoreboard named "%player%"
- set title of stylish scoreboard "%player%" to "&7&l《&6&l-Beee-&7&l》"
- create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
- create a new id based score "%player%9" with text "&e&lPlayer &8&l> &e&l%amount of all players%&7/&e&l15" slot 9 for stylish scoreboard "%player%"
- create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
- create a new id based score "%player%7" with text "&e&lGame &8&l> &6&l%{game.%player%}%" slot 7 for stylish scoreboard "%player%"
- create a new id based score "%player%6" with text "&1" slot 6 for stylish scoreboard "%player%"
- create a new id based score "%player%5" with text "&e&lKLCoin &8&l> &6%{coin.%player%}%" slot 5 for stylish scoreboard "%player%"
- create a new id based score "%player%4" with text "&b" slot 4 for stylish scoreboard "%player%"
- create a new id based score "%player%3" with text "&e&lInfo &8&l> &6%{Information1}%" slot 3 for stylish scoreboard "%player%"
- create a new id based score "%player%2" with text "&c" slot 2 for stylish scoreboard "%player%"
- set stylish scoreboard of player to "%player%"
- command /updatescores:
- permission: admin
- trigger:
- set the text of id "%player%10" to "&e"
- set the text of id "%player%9" to "&e&lPlayer &8&l> &e&l%amount of all players%&7/&e&l15"
- set the text of id "%player%8" to "&f"
- set the text of id "%player%7" to "&e&lGame &8&l> &6&l%{game.%player%}%"
- set the text of id "%player%6" to "&1"
- set the text of id "%player%5" to "&e&lKLCoin &8&l> &6%{coin.%player%}%"
- set the text of id "%player%4" to "&b"
- set the text of id "%player%3" to "&e&lInfo &8&l> &6%{Information1}%"
- set the text of id "%player%2" to "&c"
- command /removeboard:
- permission: admin
- trigger:
- reset stylish scoreboard of player
- delete stylish scoreboard named "%player%"
- #sidebar on join
- on join:
- wait 0.2 seconds
- create a new stylish scoreboard named "%player%"
- set title of stylish scoreboard "%player%" to "&7&l《&6&l-Beee-&7&l》"
- create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
- create a new id based score "%player%9" with text "&e&lPlayer &8&l> &e&l%amount of all players%&7/&e&l15" slot 9 for stylish scoreboard "%player%"
- create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
- create a new id based score "%player%7" with text "&e&lGame &8&l> &6&l%{game.%player%}%" slot 7 for stylish scoreboard "%player%"
- create a new id based score "%player%6" with text "&1" slot 6 for stylish scoreboard "%player%"
- create a new id based score "%player%5" with text "&e&lKLCoin &8&l> &6%{coin.%player%}%" slot 5 for stylish scoreboard "%player%"
- create a new id based score "%player%4" with text "&b" slot 4 for stylish scoreboard "%player%"
- create a new id based score "%player%3" with text "&e&lInfo &8&l> &6%{Information1}%" slot 3 for stylish scoreboard "%player%"
- create a new id based score "%player%2" with text "&c" slot 2 for stylish scoreboard "%player%"
- set stylish scoreboard of player to "%player%"
- on respawn:
- wait 2 ticks
- create a new stylish scoreboard named "%player%"
- set title of stylish scoreboard "%player%" to "&7&l《&6&l-Beee-&7&l》"
- create a new id based score "%player%10" with text "&e" slot 10 for stylish scoreboard "%player%"
- create a new id based score "%player%9" with text "&e&lPlayer &8&l> &e&l%amount of all players%&7/&e&l15" slot 9 for stylish scoreboard "%player%"
- create a new id based score "%player%8" with text "&f" slot 8 for stylish scoreboard "%player%"
- create a new id based score "%player%7" with text "&e&lGame &8&l> &6&l%{game.%player%}%" slot 7 for stylish scoreboard "%player%"
- create a new id based score "%player%6" with text "&1" slot 6 for stylish scoreboard "%player%"
- create a new id based score "%player%5" with text "&e&lKLCoin &8&l> &6%{coin.%player%}%" slot 5 for stylish scoreboard "%player%"
- create a new id based score "%player%4" with text "&b" slot 4 for stylish scoreboard "%player%"
- create a new id based score "%player%3" with text "&e&lInfo &8&l> &6%{Information1}%" slot 3 for stylish scoreboard "%player%"
- create a new id based score "%player%2" with text "&c" slot 2 for stylish scoreboard "%player%"
- set stylish scoreboard of player to "%player%"
- command /setstatus [<text>] [<text>] [<text>] :
- permission: admin
- trigger:
- if arg 2 is "coin":
- set {coin.%arg 1%} to arg 3
- send "{@Title} &6%arg 1% の %arg 2% を %arg 3% に設定しました"
- stop
- if arg 2 is "game":
- set {game.%arg 1%} to arg 3
- send "{@Title} &6%arg 1% の %arg 2% を %arg 3% に設定しました"
- stop
- else:
- send "&4Skript error"
- stop
- #Info
- command /Information [<text>]:
- permission: admin
- trigger:
- set {Information1} to arg 1
- send "{@Title} &6Information を %arg 1% に設定しました"
- stop
- #rank
- command /setrank [<text>] [<text>]:
- permission: admin
- trigger:
- set {rank.%arg 1%} to arg 2
- send "{@Title} &6%arg 1% のランクを %arg 1% に設定しました"
- stop
- on chat:
- cancel event
- if player do not have permission "admin":
- broadcast "&6&l[&a%{rank.%player%}%&6&l] &f%player% &a: &f%message%"
- stop
- else:
- broadcast "&6&l[&cAdmin&6&l] &f%player% &a: &f%message%"
- stop
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