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YoniArousement

Infight Kids FX's (ISM's/Grooves)

May 17th, 2023
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  1. ---------------------------------------------------------------
  2. ISM/Groove/FX
  3. ---------------------------------------------------------------
  4. X-FX (Yellow, Up) Super Street Fighter II Turbo 0
  5. N-FX (Red, Left) Vampire Savior 10
  6. V-FX (Blue, Right) Street Fighter Alpha 3 V-ISM 20
  7. S-FX (Green, Down) No specific fighting game 30
  8.  
  9. Hold Start to select the following FX's:
  10.  
  11. P-FX (Pink, Down) Street Fighter III 40
  12. F-FX (Purple, Right) Street Fighter IV 50
  13. G-FX (Orange, Left) Garou: Mark of the Wolves 60
  14. M-FX (Aqua, Up) TMNT: Tournament Fighters 70
  15.  
  16. var(33) Custom Combo active
  17. var(49) FX Selected
  18. ---------------------------------------------------------------
  19.  
  20. X-FX
  21. -Damage Boost
  22. -Restricted to a specific super
  23. -1 Meter only
  24. -Can't Dash
  25. -Can't air block
  26. -No Trip Guard (can't block out of landing state)
  27. -Universal J.MP juggles
  28. -CPS-1 Chains (LK, LK+MP/HP, alternating between
  29. standing/crouching i.e. C.LK to S.HP)
  30.  
  31. N-FX
  32. -Can chain multiple normals, but not multiple ones of the same
  33. chain into special moves unlike IK1 characters (and by
  34. extension, Vampire/Darkstalkers 1 characters). Works like
  35. Hunter Chains.
  36. -Most Supers are performed with half circle + 2 punches or
  37. kicks.
  38. -Can ES/EX moves
  39. -Some characters have access to their Command Throw only under
  40. N-FX.
  41. -Supers have no Super Pause
  42.  
  43. V-FX
  44. -Can't use super moves (except Atelier Morphs)
  45. -Custom Combos (2 buttons of the same strength)
  46. -Can't Dash
  47. -Normals knock down airborne opponents out of their attacks.
  48.  
  49. S-FX
  50. -Some characters run instead of just dashing.
  51. -Guard Cancel (1 meter), most of them have 13 invincibility
  52. frames.
  53. -Fall Recovery
  54. -Some characters can combo into their command throws.
  55. ---------------------------------------------------------------
  56.  
  57. FX's added in Hyper Infight Kids:
  58.  
  59. P-FX
  60. -Parry
  61. -Universal Overhead (MP+MK)
  62. -Can't air block
  63. -Can ES/EX Moves
  64. -Cancel Special Moves into Super Moves
  65. -Most normal throws are performed with LP+LK.
  66.  
  67. F-FX
  68. -Focus Attack (MP+MK)
  69. -Focus Attack Dash Cancel
  70. -Can't air block
  71. -Can ES/EX Moves
  72. -Cancel Special Moves into Super Moves
  73. -Most normal throws are performed with LP+LK.
  74.  
  75. G-FX
  76. -Just Defend (similar to Street Fighter III parrying)
  77. Gain a tiny bit of HP.
  78. -Feints: Partial attack animations that can be done by:
  79. Forward+LP+MP
  80. Down+LP+MP
  81. -Fall Recovery
  82. -Variable jump heights
  83.  
  84. M-FX
  85. -Restricted to a specific super, which is performed with MP+MK
  86. -1 Meter only
  87. -Can't front dash (back dashes can still be used)
  88. -Can't air block
  89. -Supers have no Super Pause
  90. ---------------------------------------------------------------
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