Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
- onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- PIE: New page: PIE session: FirstPersonExampleMap (22 Jun 2016 09:11:42)
- LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
- LogPlayLevel: PIE: StaticDuplicateObject took: (0.027440s)
- LogAIModule: Creating AISystem for world FirstPersonExampleMap
- LogPlayLevel: PIE: World Init took: (0.000779s)
- LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.028493s)
- LogInit: XAudio2 using 'Speakers (Conexant HD Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogWorld: Game class is 'FirstPersonGameMode_C'
- LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2016.06.22-09.11.42
- LogWorld: Bringing up level for play took: 0.005520
- PIE: Info Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0.538
- LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
- nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
- ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
- xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
- LogPlayLevel: Launcher Device ID: Android_ETC1@4df17d1421dd6f7f
- LogPlayLevel: PlayLevel: No blueprints needed recompiling
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c24_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_da8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_8d8_0///####STATCAT_Advanced####
- LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
- LogSavePackage: Save=211.15ms
- LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap'
- LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
- LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
- LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
- LogChunkManifestGenerator: Chunk: 0, Started with 492 packages, Final after dependency resolve: 492
- LogChunkManifestGenerator:Display: Saving asset registry.
- LogChunkManifestGenerator:Display: Generated asset registry num assets 367, size is 195.75kb
- LogChunkManifestGenerator:Display: Done saving asset registry.
- LogCook:Display: Cook by the book total time in tick 0.323228s total time 3.223211
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_e6c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
- LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000025
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_19ec_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
- LogPlayLevel: Running AutomationTool...
- LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/bentown/Documents/Unreal Projects/Painting2/Painting2.uproject BuildCookRun -project=C:/Users/bentown/Documents/Unreal Projects/Painting2/Painting2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Ed
- itor-Cmd.exe -utf8output -platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1 -build -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=Android_ETC1@4df17d1421dd6f7f -addcmdline=-SessionId=A8D3FB08482D
- 09727D840C83709F56A4 -SessionOwner='bentown' -SessionName='Launch On Device' -run
- LogPlayLevel: Automation.Process: Setting up command environment.
- LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
- LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject
- LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.251087
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_11a4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
- LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -Project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" "C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -remoteini="C:\Users\bentown\Documents\Unreal Projec
- ts\Painting2" -noxge -generatemanifest -NoHotReloadFromIDE
- LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
- LogPlayLevel: CommandUtils.Run: Run: Took 3.21696s to run UnrealBuildTool.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -Project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" "C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -remoteini="C:\Users\bentown\Documents\Unreal Projec
- ts\Painting2" -noxge -NoHotReloadFromIDE -ignorejunk
- LogPlayLevel: UnrealBuildTool: Creating makefile for Painting2 (changes to target files)
- LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
- LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-19'
- LogPlayLevel: UnrealBuildTool: Target is up to date
- LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- LogPlayLevel: UnrealBuildTool: Receipt Filename: C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2.target
- LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
- LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ====22/06/2016 09:12:15====PREPARING TO MAKE APK=================================================================
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to shim file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\AlarmReceiver.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\DownloaderActivity.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\OBBDownloaderService.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2
- LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-21'
- LogPlayLevel: UnrealBuildTool: APL Init: armeabi-v7a
- LogPlayLevel: UnrealBuildTool: GearVR init
- LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
- LogPlayLevel: UnrealBuildTool: GoogleVRHMD init
- LogPlayLevel: UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date)
- LogPlayLevel: CommandUtils.Run: Run: Took 13.9817124s to run UnrealBuildTool.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -prepfordeploy -project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -NoHotReloadFromIDE -ignorejunk
- LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
- LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
- LogPlayLevel: UnrealBuildTool: Receipt Filename: C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2.target
- LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
- LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ====22/06/2016 09:12:17====PREPARING TO MAKE APK=================================================================
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to shim file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\AlarmReceiver.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\DownloaderActivity.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\OBBDownloaderService.java ====
- LogPlayLevel: UnrealBuildTool:
- LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2
- LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-21'
- LogPlayLevel: UnrealBuildTool: APL Init: armeabi-v7a
- LogPlayLevel: UnrealBuildTool: GearVR init
- LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
- LogPlayLevel: UnrealBuildTool: GoogleVRHMD init
- LogPlayLevel: UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date)
- LogPlayLevel: CommandUtils.Run: Run: Took 2.8892322s to run UnrealBuildTool.exe, ExitCode=0
- LogPlayLevel: Project.Build: ********** BUILD COMMAND COMPLETED **********
- LogPlayLevel: Completed Launch On Stage: Build Task, Time: 19.500918
- LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
- LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1f3c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
- LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
- LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
- LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell "echo $EXTERNAL_STORAGE"
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0432279s to run adb.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f pull /storage/emulated/legacy/UE4Game/Painting2/Manifest_UFSFiles_Android.txt "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_UFSFiles_Android.txt_Android_ETC1@4df17d1421dd6f7f"
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0613233s to run adb.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f pull /storage/emulated/legacy/UE4Game/Painting2/Manifest_NonUFSFiles_Android.txt "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles_Android.txt_Android_ETC1@4df17d1421dd6f7f"
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0241272s to run adb.exe, ExitCode=0
- LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
- LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
- LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
- LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell getprop ro.product.cpu.abi
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0492597s to run adb.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell dumpsys SurfaceFlinger
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0975141s to run adb.exe, ExitCode=0
- LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
- LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
- LogPlayLevel: AndroidPluginLanguage..ctor:
- LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
- LogPlayLevel: AndroidPluginLanguage..ctor:
- LogPlayLevel: APL: Engine\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
- LogPlayLevel: UEDeployAndroid.MakeApk:
- LogPlayLevel: ====22/06/2016 09:12:20====PREPARING TO MAKE APK=================================================================
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Writing to shim file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Shim data file up to date so not writing. ====
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\AlarmReceiver.java ====
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\DownloaderActivity.java ====
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\OBBDownloaderService.java ====
- LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
- LogPlayLevel: ==== Template target file up to date so not writing. ====
- LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2
- LogPlayLevel: Building Java with SDK API level 'android-21'
- LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a
- LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init
- LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
- LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GoogleVRHMD init
- LogPlayLevel: UEDeployAndroid.MakeApk: Output .apk file(s) are up to date (dependencies and build settings are up to date)
- LogPlayLevel: AndroidPlatform.GetAaptPath: Using this aapt: C:/NVPACK/android-sdk-windows\build-tools\23.0.2\aapt.exe
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell "echo $EXTERNAL_STORAGE"
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0331749s to run adb.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell pm list packages com.YourCompany.Painting2
- LogPlayLevel: CommandUtils.Run: Run: Took 1.6929252s to run adb.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell cat /storage/emulated/legacy/UE4Game/Painting2/APKFileStamp.txt
- LogPlayLevel: CommandUtils.Run: Run: Took 0.030159s to run adb.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell am force-stop com.YourCompany.Painting2
- LogPlayLevel: CommandUtils.Run: Run: Took 0.9600615s to run adb.exe, ExitCode=0
- LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\UE4CommandLine.txt" "/storage/emulated/legacy/UE4Game/Painting2/UE4CommandLine.txt"
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Engine\GlobalShaderCache-GLSL_ES2.bin" "/storage/emulated/legacy/UE4Game/Painting2/Engine/GlobalShaderCache-GLSL_ES2.bin"
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Painting2\AssetRegistry.bin" "/storage/emulated/legacy/UE4Game/Painting2/Painting2/AssetRegistry.bin"
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Painting2\Content\FirstPersonBP\Maps\FirstPersonExampleMap.umap" "/storage/emulated/legacy/UE4Game/Painting2/Painting2/Content/FirstPersonBP/Maps/FirstPersonEx
- ampleMap.umap"
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles_Android.txt" "/storage/emulated/legacy/UE4Game/Painting2/Manifest_NonUFSFiles_Android.txt"
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_UFSFiles_Android.txt" "/storage/emulated/legacy/UE4Game/Painting2/Manifest_UFSFiles_Android.txt"
- LogPlayLevel: adb: 18 KB/s (207 bytes in 0.011s)
- LogPlayLevel: adb: 20 KB/s (106 bytes in 0.005s)
- LogPlayLevel: adb: 1526 KB/s (95837 bytes in 0.061s)
- LogPlayLevel: adb: 1890 KB/s (200446 bytes in 0.103s)
- LogPlayLevel: adb: 2837 KB/s (1045848 bytes in 0.359s)
- LogPlayLevel: adb: 4945 KB/s (106966652 bytes in 21.120s)
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell rm /storage/emulated/legacy/obb/com.YourCompany.Painting2/main.1.com.YourCompany.Painting2.obb
- LogPlayLevel: adb: rm failed for /storage/emulated/legacy/obb/com.YourCompany.Painting2/main.1.com.YourCompany.Painting2.obb, No such file or directory
- LogPlayLevel: adb:
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0331749s to run adb.exe, ExitCode=0
- LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
- LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED **********
- LogPlayLevel: Project.RunInternal: Starting Client....
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell getprop ro.product.cpu.abi
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0291537s to run adb.exe, ExitCode=0
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell dumpsys SurfaceFlinger
- LogPlayLevel: CommandUtils.Run: Run: Took 0.0321696s to run adb.exe, ExitCode=0
- LogPlayLevel: Apk='C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries/Android\Painting2-armv7-es2.apk', ClientApp='C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Painting2\Binaries\Android\Painting2', ExeName='C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2'
- LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 24.501131
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1edc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
- LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell am start -n com.YourCompany.Painting2/com.epicgames.ue4.SplashActivity
- LogPlayLevel: adb: Starting: Intent { cmp=com.YourCompany.Painting2/com.epicgames.ue4.SplashActivity }
- LogPlayLevel: adb:
- LogPlayLevel: CommandUtils.Run: Run: Took 1.3591656s to run adb.exe, ExitCode=0
- LogPlayLevel: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED **********
- LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL
- LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=0 (Success)
- LogPlayLevel: Completed Launch On Stage: Run Task, Time: 1.000044
- LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1eec_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
- LogPlayLevel: Domain_ProcessExit
- LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000009
- LogPlayLevel: Launch On Completed. Time: 50.742675
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement