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  1. LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPers
  2. onExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  3. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  4. PIE: New page: PIE session: FirstPersonExampleMap (22 Jun 2016 09:11:42)
  5. LogPlayLevel: Creating play world package: /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap
  6. LogPlayLevel: PIE: StaticDuplicateObject took: (0.027440s)
  7. LogAIModule: Creating AISystem for world FirstPersonExampleMap
  8. LogPlayLevel: PIE: World Init took: (0.000779s)
  9. LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.028493s)
  10. LogInit: XAudio2 using 'Speakers (Conexant HD Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  11. LogInit: FAudioDevice initialized.
  12. LogWorld: Game class is 'FirstPersonGameMode_C'
  13. LogWorld: Bringing World /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 0) at 2016.06.22-09.11.42
  14. LogWorld: Bringing up level for play took: 0.005520
  15. PIE: Info Play in editor start time for /Game/FirstPersonBP/Maps/UEDPIE_0_FirstPersonExampleMap -0.538
  16. LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerso
  17. nExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  18. LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPerson
  19. ExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  20. LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonE
  21. xampleMap_C' with ClassGeneratedBy '/Game/FirstPersonBP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
  22. LogPlayLevel: Launcher Device ID: Android_ETC1@4df17d1421dd6f7f
  23. LogPlayLevel: PlayLevel: No blueprints needed recompiling
  24. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1c24_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
  25. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_da8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_8d8_0///####STATCAT_Advanced####
  26. LogCook:Display: Cooking /Game/FirstPersonBP/Maps/FirstPersonExampleMap -> C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
  27. LogSavePackage: Save=211.15ms
  28. LogSavePackage: Async saving from memory to 'C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap'
  29. LogSavePackage:Display: Finished SavePackage C:/Users/bentown/Documents/Unreal Projects/Painting2/Saved/Cooked/Android_ETC1/Painting2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap
  30. LogBlueprintCodeGen: GenerateStubs - all unconverted bp: 0, generated wrapers: 0
  31. LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0
  32. LogChunkManifestGenerator: Chunk: 0, Started with 492 packages, Final after dependency resolve: 492
  33. LogChunkManifestGenerator:Display: Saving asset registry.
  34. LogChunkManifestGenerator:Display: Generated asset registry num assets 367, size is 195.75kb
  35. LogChunkManifestGenerator:Display: Done saving asset registry.
  36. LogCook:Display: Cook by the book total time in tick 0.323228s total time 3.223211
  37. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_e6c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
  38. LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 0.000025
  39. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_19ec_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
  40. LogPlayLevel: Running AutomationTool...
  41. LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/bentown/Documents/Unreal Projects/Painting2/Painting2.uproject BuildCookRun -project=C:/Users/bentown/Documents/Unreal Projects/Painting2/Painting2.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Ed
  42. itor-Cmd.exe -utf8output -platform=Android_ETC1 -targetplatform=Android -cookflavor=ETC1 -build -map=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/FirstPersonBP/Maps/FirstPersonExampleMap -Messaging -device=Android_ETC1@4df17d1421dd6f7f -addcmdline=-SessionId=A8D3FB08482D
  43. 09727D840C83709F56A4 -SessionOwner='bentown' -SessionName='Launch On Device' -run
  44. LogPlayLevel: Automation.Process: Setting up command environment.
  45. LogPlayLevel: WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  46. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject
  47. LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
  48. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2.251087
  49. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_11a4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
  50. LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -Project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" "C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -remoteini="C:\Users\bentown\Documents\Unreal Projec
  51. ts\Painting2" -noxge -generatemanifest -NoHotReloadFromIDE
  52. LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  53. LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
  54. LogPlayLevel: CommandUtils.Run: Run: Took 3.21696s to run UnrealBuildTool.exe, ExitCode=0
  55. LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -Project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" "C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -remoteini="C:\Users\bentown\Documents\Unreal Projec
  56. ts\Painting2" -noxge -NoHotReloadFromIDE -ignorejunk
  57. LogPlayLevel: UnrealBuildTool: Creating makefile for Painting2 (changes to target files)
  58. LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  59. LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
  60. LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-19'
  61. LogPlayLevel: UnrealBuildTool: Target is up to date
  62. LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  63. LogPlayLevel: UnrealBuildTool: Receipt Filename: C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2.target
  64. LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
  65. LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
  66. LogPlayLevel: UnrealBuildTool:
  67. LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
  68. LogPlayLevel: UnrealBuildTool:
  69. LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
  70. LogPlayLevel: UnrealBuildTool:
  71. LogPlayLevel: UnrealBuildTool: ====22/06/2016 09:12:15====PREPARING TO MAKE APK=================================================================
  72. LogPlayLevel: UnrealBuildTool:
  73. LogPlayLevel: UnrealBuildTool: ==== Writing to shim file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
  74. LogPlayLevel: UnrealBuildTool:
  75. LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
  76. LogPlayLevel: UnrealBuildTool:
  77. LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\AlarmReceiver.java ====
  78. LogPlayLevel: UnrealBuildTool:
  79. LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
  80. LogPlayLevel: UnrealBuildTool:
  81. LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\DownloaderActivity.java ====
  82. LogPlayLevel: UnrealBuildTool:
  83. LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
  84. LogPlayLevel: UnrealBuildTool:
  85. LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\OBBDownloaderService.java ====
  86. LogPlayLevel: UnrealBuildTool:
  87. LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
  88. LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2
  89. LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-21'
  90. LogPlayLevel: UnrealBuildTool: APL Init: armeabi-v7a
  91. LogPlayLevel: UnrealBuildTool: GearVR init
  92. LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
  93. LogPlayLevel: UnrealBuildTool: GoogleVRHMD init
  94. LogPlayLevel: UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date)
  95. LogPlayLevel: CommandUtils.Run: Run: Took 13.9817124s to run UnrealBuildTool.exe, ExitCode=0
  96. LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Painting2 Android Development -prepfordeploy -project="C:\Users\bentown\Documents\Unreal Projects\Painting2\Painting2.uproject" -NoHotReloadFromIDE -ignorejunk
  97. LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
  98. LogPlayLevel: UnrealBuildTool: building WITHOUT VULKAN define
  99. LogPlayLevel: UnrealBuildTool: Receipt Filename: C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2.target
  100. LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
  101. LogPlayLevel: UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
  102. LogPlayLevel: UnrealBuildTool:
  103. LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
  104. LogPlayLevel: UnrealBuildTool:
  105. LogPlayLevel: UnrealBuildTool: APL: ..\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
  106. LogPlayLevel: UnrealBuildTool:
  107. LogPlayLevel: UnrealBuildTool: ====22/06/2016 09:12:17====PREPARING TO MAKE APK=================================================================
  108. LogPlayLevel: UnrealBuildTool:
  109. LogPlayLevel: UnrealBuildTool: ==== Writing to shim file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
  110. LogPlayLevel: UnrealBuildTool:
  111. LogPlayLevel: UnrealBuildTool: ==== Shim data file up to date so not writing. ====
  112. LogPlayLevel: UnrealBuildTool:
  113. LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\AlarmReceiver.java ====
  114. LogPlayLevel: UnrealBuildTool:
  115. LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
  116. LogPlayLevel: UnrealBuildTool:
  117. LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\DownloaderActivity.java ====
  118. LogPlayLevel: UnrealBuildTool:
  119. LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
  120. LogPlayLevel: UnrealBuildTool:
  121. LogPlayLevel: UnrealBuildTool: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\OBBDownloaderService.java ====
  122. LogPlayLevel: UnrealBuildTool:
  123. LogPlayLevel: UnrealBuildTool: ==== Template target file up to date so not writing. ====
  124. LogPlayLevel: UnrealBuildTool: Cleaning up files based on template dir C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2
  125. LogPlayLevel: UnrealBuildTool: Building Java with SDK API level 'android-21'
  126. LogPlayLevel: UnrealBuildTool: APL Init: armeabi-v7a
  127. LogPlayLevel: UnrealBuildTool: GearVR init
  128. LogPlayLevel: UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
  129. LogPlayLevel: UnrealBuildTool: GoogleVRHMD init
  130. LogPlayLevel: UnrealBuildTool: Output .apk file(s) are up to date (dependencies and build settings are up to date)
  131. LogPlayLevel: CommandUtils.Run: Run: Took 2.8892322s to run UnrealBuildTool.exe, ExitCode=0
  132. LogPlayLevel: Project.Build: ********** BUILD COMMAND COMPLETED **********
  133. LogPlayLevel: Completed Launch On Stage: Build Task, Time: 19.500918
  134. LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
  135. LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
  136. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1f3c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
  137. LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest...
  138. LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
  139. LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
  140. LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
  141. LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1
  142. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell "echo $EXTERNAL_STORAGE"
  143. LogPlayLevel: CommandUtils.Run: Run: Took 0.0432279s to run adb.exe, ExitCode=0
  144. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f pull /storage/emulated/legacy/UE4Game/Painting2/Manifest_UFSFiles_Android.txt "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_UFSFiles_Android.txt_Android_ETC1@4df17d1421dd6f7f"
  145. LogPlayLevel: CommandUtils.Run: Run: Took 0.0613233s to run adb.exe, ExitCode=0
  146. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f pull /storage/emulated/legacy/UE4Game/Painting2/Manifest_NonUFSFiles_Android.txt "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles_Android.txt_Android_ETC1@4df17d1421dd6f7f"
  147. LogPlayLevel: CommandUtils.Run: Run: Took 0.0241272s to run adb.exe, ExitCode=0
  148. LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
  149. LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED **********
  150. LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
  151. LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
  152. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell getprop ro.product.cpu.abi
  153. LogPlayLevel: CommandUtils.Run: Run: Took 0.0492597s to run adb.exe, ExitCode=0
  154. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell dumpsys SurfaceFlinger
  155. LogPlayLevel: CommandUtils.Run: Run: Took 0.0975141s to run adb.exe, ExitCode=0
  156. LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
  157. LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
  158. LogPlayLevel: AndroidPluginLanguage..ctor:
  159. LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
  160. LogPlayLevel: AndroidPluginLanguage..ctor:
  161. LogPlayLevel: APL: Engine\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
  162. LogPlayLevel: UEDeployAndroid.MakeApk:
  163. LogPlayLevel: ====22/06/2016 09:12:20====PREPARING TO MAKE APK=================================================================
  164. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  165. LogPlayLevel: ==== Writing to shim file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
  166. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  167. LogPlayLevel: ==== Shim data file up to date so not writing. ====
  168. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  169. LogPlayLevel: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\AlarmReceiver.java ====
  170. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  171. LogPlayLevel: ==== Template target file up to date so not writing. ====
  172. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  173. LogPlayLevel: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\DownloaderActivity.java ====
  174. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  175. LogPlayLevel: ==== Template target file up to date so not writing. ====
  176. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  177. LogPlayLevel: ==== Writing to template target file C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2\OBBDownloaderService.java ====
  178. LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles:
  179. LogPlayLevel: ==== Template target file up to date so not writing. ====
  180. LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\bentown\Documents\Unreal Projects\Painting2\Build\Android\src\com\YourCompany\Painting2
  181. LogPlayLevel: Building Java with SDK API level 'android-21'
  182. LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a
  183. LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init
  184. LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK
  185. LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GoogleVRHMD init
  186. LogPlayLevel: UEDeployAndroid.MakeApk: Output .apk file(s) are up to date (dependencies and build settings are up to date)
  187. LogPlayLevel: AndroidPlatform.GetAaptPath: Using this aapt: C:/NVPACK/android-sdk-windows\build-tools\23.0.2\aapt.exe
  188. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell "echo $EXTERNAL_STORAGE"
  189. LogPlayLevel: CommandUtils.Run: Run: Took 0.0331749s to run adb.exe, ExitCode=0
  190. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell pm list packages com.YourCompany.Painting2
  191. LogPlayLevel: CommandUtils.Run: Run: Took 1.6929252s to run adb.exe, ExitCode=0
  192. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell cat /storage/emulated/legacy/UE4Game/Painting2/APKFileStamp.txt
  193. LogPlayLevel: CommandUtils.Run: Run: Took 0.030159s to run adb.exe, ExitCode=0
  194. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell am force-stop com.YourCompany.Painting2
  195. LogPlayLevel: CommandUtils.Run: Run: Took 0.9600615s to run adb.exe, ExitCode=0
  196. LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt
  197. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\UE4CommandLine.txt" "/storage/emulated/legacy/UE4Game/Painting2/UE4CommandLine.txt"
  198. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Engine\GlobalShaderCache-GLSL_ES2.bin" "/storage/emulated/legacy/UE4Game/Painting2/Engine/GlobalShaderCache-GLSL_ES2.bin"
  199. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Painting2\AssetRegistry.bin" "/storage/emulated/legacy/UE4Game/Painting2/Painting2/AssetRegistry.bin"
  200. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Painting2\Content\FirstPersonBP\Maps\FirstPersonExampleMap.umap" "/storage/emulated/legacy/UE4Game/Painting2/Painting2/Content/FirstPersonBP/Maps/FirstPersonEx
  201. ampleMap.umap"
  202. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_NonUFSFiles_Android.txt" "/storage/emulated/legacy/UE4Game/Painting2/Manifest_NonUFSFiles_Android.txt"
  203. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f push "C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Manifest_UFSFiles_Android.txt" "/storage/emulated/legacy/UE4Game/Painting2/Manifest_UFSFiles_Android.txt"
  204. LogPlayLevel: adb: 18 KB/s (207 bytes in 0.011s)
  205. LogPlayLevel: adb: 20 KB/s (106 bytes in 0.005s)
  206. LogPlayLevel: adb: 1526 KB/s (95837 bytes in 0.061s)
  207. LogPlayLevel: adb: 1890 KB/s (200446 bytes in 0.103s)
  208. LogPlayLevel: adb: 2837 KB/s (1045848 bytes in 0.359s)
  209. LogPlayLevel: adb: 4945 KB/s (106966652 bytes in 21.120s)
  210. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell rm /storage/emulated/legacy/obb/com.YourCompany.Painting2/main.1.com.YourCompany.Painting2.obb
  211. LogPlayLevel: adb: rm failed for /storage/emulated/legacy/obb/com.YourCompany.Painting2/main.1.com.YourCompany.Painting2.obb, No such file or directory
  212. LogPlayLevel: adb:
  213. LogPlayLevel: CommandUtils.Run: Run: Took 0.0331749s to run adb.exe, ExitCode=0
  214. LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
  215. LogPlayLevel: Project.Run: ********** RUN COMMAND STARTED **********
  216. LogPlayLevel: Project.RunInternal: Starting Client....
  217. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell getprop ro.product.cpu.abi
  218. LogPlayLevel: CommandUtils.Run: Run: Took 0.0291537s to run adb.exe, ExitCode=0
  219. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell dumpsys SurfaceFlinger
  220. LogPlayLevel: CommandUtils.Run: Run: Took 0.0321696s to run adb.exe, ExitCode=0
  221. LogPlayLevel: Apk='C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries/Android\Painting2-armv7-es2.apk', ClientApp='C:\Users\bentown\Documents\Unreal Projects\Painting2\Saved\StagedBuilds\Android_ETC1\Painting2\Binaries\Android\Painting2', ExeName='C:\Users\bentown\Documents\Unreal Projects\Painting2\Binaries\Android\Painting2'
  222. LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 24.501131
  223. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1edc_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
  224. LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 4df17d1421dd6f7f shell am start -n com.YourCompany.Painting2/com.epicgames.ue4.SplashActivity
  225. LogPlayLevel: adb: Starting: Intent { cmp=com.YourCompany.Painting2/com.epicgames.ue4.SplashActivity }
  226. LogPlayLevel: adb:
  227. LogPlayLevel: CommandUtils.Run: Run: Took 1.3591656s to run adb.exe, ExitCode=0
  228. LogPlayLevel: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED **********
  229. LogPlayLevel: Automation.Execute: BUILD SUCCESSFUL
  230. LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=0 (Success)
  231. LogPlayLevel: Completed Launch On Stage: Run Task, Time: 1.000044
  232. LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1eec_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_b8c_0///####STATCAT_Advanced####
  233. LogPlayLevel: Domain_ProcessExit
  234. LogPlayLevel: Completed Launch On Stage: Post Launch Task, Time: 0.000009
  235. LogPlayLevel: Launch On Completed. Time: 50.742675
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