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- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- Part2 = Instance.new("Part")
- Part3 = Instance.new("Part")
- Part4 = Instance.new("Part")
- ParticleEmitter5 = Instance.new("ParticleEmitter")
- ParticleEmitter6 = Instance.new("ParticleEmitter")
- Part7 = Instance.new("Part")
- WedgePart8 = Instance.new("WedgePart")
- Part9 = Instance.new("Part")
- Decal10 = Instance.new("Decal")
- Decal11 = Instance.new("Decal")
- Decal12 = Instance.new("Decal")
- Decal13 = Instance.new("Decal")
- Decal14 = Instance.new("Decal")
- Part15 = Instance.new("Part")
- WedgePart16 = Instance.new("WedgePart")
- Part17 = Instance.new("Part")
- Decal18 = Instance.new("Decal")
- Decal19 = Instance.new("Decal")
- Decal20 = Instance.new("Decal")
- Decal21 = Instance.new("Decal")
- Part22 = Instance.new("Part")
- Decal23 = Instance.new("Decal")
- Decal24 = Instance.new("Decal")
- Decal25 = Instance.new("Decal")
- Decal26 = Instance.new("Decal")
- Decal27 = Instance.new("Decal")
- Part28 = Instance.new("Part")
- Script29 = Instance.new("Script")
- Model30 = Instance.new("Model")
- Part31 = Instance.new("Part")
- ParticleEmitter32 = Instance.new("ParticleEmitter")
- Part33 = Instance.new("Part")
- ParticleEmitter34 = Instance.new("ParticleEmitter")
- Part35 = Instance.new("Part")
- ParticleEmitter36 = Instance.new("ParticleEmitter")
- Decal37 = Instance.new("Decal")
- WedgePart38 = Instance.new("WedgePart")
- WedgePart39 = Instance.new("WedgePart")
- WedgePart40 = Instance.new("WedgePart")
- WedgePart41 = Instance.new("WedgePart")
- WedgePart42 = Instance.new("WedgePart")
- Decal43 = Instance.new("Decal")
- Script44 = Instance.new("Script")
- WedgePart45 = Instance.new("WedgePart")
- Decal46 = Instance.new("Decal")
- Decal47 = Instance.new("Decal")
- Model0.Name = "NukeModel"
- Model0.Parent = mas
- Model0.PrimaryPart = Part28
- Part1.Parent = Model0
- Part1.CFrame = CFrame.new(-34.2957001, 16.6349602, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part1.Orientation = Vector3.new(0, 180, -90)
- Part1.Position = Vector3.new(-34.2957001, 16.6349602, 22.1686401)
- Part1.Rotation = Vector3.new(-180, 0, 90)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Size = Vector3.new(1.44999909, 3.5, 3.5)
- Part1.Anchored = true
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.brickColor = BrickColor.new("Institutional white")
- Part1.Shape = Enum.PartType.Cylinder
- Part2.Parent = Model0
- Part2.CFrame = CFrame.new(-34.2957001, 16.8849678, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part2.Orientation = Vector3.new(0, 180, -90)
- Part2.Position = Vector3.new(-34.2957001, 16.8849678, 22.1686401)
- Part2.Rotation = Vector3.new(-180, 0, 90)
- Part2.Color = Color3.new(1, 0, 0)
- Part2.Size = Vector3.new(1.94999981, 3, 3)
- Part2.Anchored = true
- Part2.BottomSurface = Enum.SurfaceType.Smooth
- Part2.BrickColor = BrickColor.new("Really red")
- Part2.TopSurface = Enum.SurfaceType.Smooth
- Part2.brickColor = BrickColor.new("Really red")
- Part2.Shape = Enum.PartType.Cylinder
- Part3.Parent = Model0
- Part3.CFrame = CFrame.new(-34.2957001, 17.2349396, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part3.Orientation = Vector3.new(0, 180, -90)
- Part3.Position = Vector3.new(-34.2957001, 17.2349396, 22.1686401)
- Part3.Rotation = Vector3.new(-180, 0, 90)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Size = Vector3.new(2.64999938, 2, 2)
- Part3.Anchored = true
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.brickColor = BrickColor.new("Really black")
- Part3.Shape = Enum.PartType.Cylinder
- Part4.Name = "Engine"
- Part4.Parent = Model0
- Part4.CFrame = CFrame.new(-34.2957001, 0.560008049, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part4.Orientation = Vector3.new(0, 180, -90)
- Part4.Position = Vector3.new(-34.2957001, 0.560008049, 22.1686401)
- Part4.Rotation = Vector3.new(-180, 0, 90)
- Part4.Color = Color3.new(0.105882, 0.164706, 0.207843)
- Part4.Size = Vector3.new(1.10000002, 3, 3)
- Part4.Anchored = true
- Part4.BottomSurface = Enum.SurfaceType.Smooth
- Part4.BrickColor = BrickColor.new("Black")
- Part4.TopSurface = Enum.SurfaceType.Smooth
- Part4.brickColor = BrickColor.new("Black")
- Part4.Shape = Enum.PartType.Cylinder
- ParticleEmitter5.Name = "FireEffect"
- ParticleEmitter5.Parent = Part4
- ParticleEmitter5.Speed = NumberRange.new(50, 50)
- ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(0, 0.615686, 1),Color3.new(0.0221654, 0.643535, 0.928389),Color3.new(0.305882, 1, 0.0117647),Color3.new(0.0125731, 0.36894, 1),Color3.new(0.0130282, 0.360008, 1),Color3.new(0.0313726, 0, 1))
- ParticleEmitter5.LightEmission = 1
- ParticleEmitter5.Texture = "rbxasset://textures/particles/fire_main.dds"
- ParticleEmitter5.Size = NumberSequence.new(0,4.039999961853,0)
- ParticleEmitter5.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter5.Lifetime = NumberRange.new(0.5, 0.5)
- ParticleEmitter5.LockedToPart = true
- ParticleEmitter5.Rate = 123456
- ParticleEmitter5.SpreadAngle = Vector2.new(30, 30)
- ParticleEmitter5.VelocitySpread = 30
- ParticleEmitter6.Name = "SmokeEffect"
- ParticleEmitter6.Parent = Part4
- ParticleEmitter6.Speed = NumberRange.new(100, 100)
- ParticleEmitter6.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.0666667, 1, 0.533333),Color3.new(0.0666667, 1, 0.533333))
- ParticleEmitter6.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter6.Transparency = NumberSequence.new(0.5,0.5,1)
- ParticleEmitter6.Size = NumberSequence.new(0.81967234611511,10)
- ParticleEmitter6.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
- ParticleEmitter6.Rate = 123456
- ParticleEmitter6.RotSpeed = NumberRange.new(-180, 180)
- ParticleEmitter6.SpreadAngle = Vector2.new(10, 10)
- ParticleEmitter6.VelocitySpread = 10
- Part7.Parent = Model0
- Part7.CFrame = CFrame.new(-34.2957001, 7.83498907, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part7.Orientation = Vector3.new(0, 180, -90)
- Part7.Position = Vector3.new(-34.2957001, 7.83498907, 22.1686401)
- Part7.Rotation = Vector3.new(-180, 0, 90)
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Size = Vector3.new(1.44999909, 3.5, 3.5)
- Part7.Anchored = true
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.brickColor = BrickColor.new("Really black")
- Part7.Shape = Enum.PartType.Cylinder
- WedgePart8.Parent = Model0
- WedgePart8.CFrame = CFrame.new(-34.2957153, 2.93500805, 18.3436356, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- WedgePart8.Position = Vector3.new(-34.2957153, 2.93500805, 18.3436356)
- WedgePart8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart8.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart8.Anchored = true
- WedgePart8.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart8.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart8.brickColor = BrickColor.new("Dark stone grey")
- Part9.Parent = Model0
- Part9.CFrame = CFrame.new(-34.2957001, 2.81000805, 22.1686401, 0, -1, -0, -1, 0, -0, 0, 0, -1)
- Part9.Orientation = Vector3.new(0, -180, -90)
- Part9.Position = Vector3.new(-34.2957001, 2.81000805, 22.1686401)
- Part9.Rotation = Vector3.new(180, 0, 90)
- Part9.Color = Color3.new(0, 1, 0)
- Part9.Size = Vector3.new(4.70000172, 4, 4)
- Part9.Anchored = true
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.BrickColor = BrickColor.new("Lime green")
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.brickColor = BrickColor.new("Lime green")
- Part9.Shape = Enum.PartType.Cylinder
- Decal10.Parent = Part9
- Decal10.Texture = "http://www.roblox.com/asset/?id=106325780"
- Decal11.Parent = Part9
- Decal11.Texture = "http://www.roblox.com/asset/?id=106325780"
- Decal11.Face = Enum.NormalId.Bottom
- Decal12.Parent = Part9
- Decal12.Texture = "http://www.roblox.com/asset/?id=106325780"
- Decal12.Face = Enum.NormalId.Top
- Decal13.Parent = Part9
- Decal13.Texture = "http://www.roblox.com/asset/?id=106325780"
- Decal13.Face = Enum.NormalId.Left
- Decal14.Parent = Part9
- Decal14.Texture = "http://www.roblox.com/asset/?id=106325780"
- Decal14.Face = Enum.NormalId.Back
- Part15.Parent = Model0
- Part15.CFrame = CFrame.new(-34.2957001, 5.73499012, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part15.Orientation = Vector3.new(0, 180, -90)
- Part15.Position = Vector3.new(-34.2957001, 5.73499012, 22.1686401)
- Part15.Rotation = Vector3.new(-180, 0, 90)
- Part15.Color = Color3.new(1, 0.666667, 0)
- Part15.Size = Vector3.new(1.44999909, 3.5, 3.5)
- Part15.Anchored = true
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.BrickColor = BrickColor.new("Deep orange")
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.brickColor = BrickColor.new("Deep orange")
- Part15.Shape = Enum.PartType.Cylinder
- WedgePart16.Parent = Model0
- WedgePart16.CFrame = CFrame.new(-34.2957001, 2.93500805, 25.9936371, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- WedgePart16.Orientation = Vector3.new(0, 180, 0)
- WedgePart16.Position = Vector3.new(-34.2957001, 2.93500805, 25.9936371)
- WedgePart16.Rotation = Vector3.new(-180, 0, -180)
- WedgePart16.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart16.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart16.Anchored = true
- WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart16.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart16.brickColor = BrickColor.new("Dark stone grey")
- Part17.Parent = Model0
- Part17.CFrame = CFrame.new(-34.2957001, 6.40999317, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part17.Orientation = Vector3.new(0, 180, -90)
- Part17.Position = Vector3.new(-34.2957001, 6.40999317, 22.1686401)
- Part17.Rotation = Vector3.new(-180, 0, 90)
- Part17.Color = Color3.new(1, 0.666667, 0)
- Part17.Size = Vector3.new(1.70000124, 4, 4)
- Part17.Anchored = true
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.BrickColor = BrickColor.new("Deep orange")
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.brickColor = BrickColor.new("Deep orange")
- Part17.Shape = Enum.PartType.Cylinder
- Decal18.Parent = Part17
- Decal18.Texture = "http://www.roblox.com/asset/?id=347575912"
- Decal18.Face = Enum.NormalId.Bottom
- Decal19.Parent = Part17
- Decal19.Texture = "http://www.roblox.com/asset/?id=347575912"
- Decal20.Parent = Part17
- Decal20.Texture = "http://www.roblox.com/asset/?id=347575912"
- Decal20.Face = Enum.NormalId.Back
- Decal21.Parent = Part17
- Decal21.Texture = "http://www.roblox.com/asset/?id=347575912"
- Decal21.Face = Enum.NormalId.Top
- Part22.Parent = Model0
- Part22.CFrame = CFrame.new(-34.2957001, 12.2099867, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part22.Orientation = Vector3.new(0, 180, -90)
- Part22.Position = Vector3.new(-34.2957001, 12.2099867, 22.1686401)
- Part22.Rotation = Vector3.new(-180, 0, 90)
- Part22.Color = Color3.new(1, 0.690196, 0)
- Part22.Size = Vector3.new(9.20000267, 4, 4)
- Part22.Anchored = true
- Part22.BottomSurface = Enum.SurfaceType.Smooth
- Part22.BrickColor = BrickColor.new("Deep orange")
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.brickColor = BrickColor.new("Deep orange")
- Part22.Shape = Enum.PartType.Cylinder
- Decal23.Parent = Part22
- Decal23.Texture = "http://www.roblox.com/asset/?id=14301975"
- Decal24.Parent = Part22
- Decal24.Texture = "http://www.roblox.com/asset/?id=155159506"
- Decal24.Face = Enum.NormalId.Bottom
- Decal25.Parent = Part22
- Decal25.Texture = "http://www.roblox.com/asset/?id=235239470"
- Decal25.Face = Enum.NormalId.Back
- Decal26.Parent = Part22
- Decal26.Texture = "http://www.roblox.com/asset/?id=33953490"
- Decal26.Face = Enum.NormalId.Top
- Decal27.Parent = Part22
- Decal27.Texture = "http://www.roblox.com/asset/?id=33953490"
- Decal27.Face = Enum.NormalId.Bottom
- Part28.Name = "Tip"
- Part28.Parent = Model0
- Part28.CFrame = CFrame.new(-34.2957001, 17.7599525, 22.1686401, 0, -1, 0, -1, 0, 0, 0, 0, -1)
- Part28.Orientation = Vector3.new(0, 180, -90)
- Part28.Position = Vector3.new(-34.2957001, 17.7599525, 22.1686401)
- Part28.Rotation = Vector3.new(-180, 0, 90)
- Part28.Color = Color3.new(1, 0, 0)
- Part28.Size = Vector3.new(3.69999933, 1, 1)
- Part28.Anchored = true
- Part28.BottomSurface = Enum.SurfaceType.Smooth
- Part28.BrickColor = BrickColor.new("Really red")
- Part28.Material = Enum.Material.Neon
- Part28.TopSurface = Enum.SurfaceType.Smooth
- Part28.brickColor = BrickColor.new("Really red")
- Part28.Shape = Enum.PartType.Cylinder
- Script29.Parent = Part28
- table.insert(cors,sandbox(Script29,function()
- Active = false
- function NukeUp()
- local Radius = Region3.new(script.Parent.Position-Vector3.new(300,300,300),script.Parent.Position+Vector3.new(300,300,300))
- workspace.Terrain:FillBall(script.Parent.Position,600,Enum.Material.Air)
- local Parts = workspace:FindPartsInRegion3(Radius,script.Parent,9999999999)
- for z = 1, #Parts do
- Instance.new("Explosion",workspace).Position = Parts[z].Position
- local Random = math.random(1,5)
- if Random == 5 then
- Instance.new("Fire",Parts[z])
- Instance.new("Smoke",Parts[z]).Color = Color3.fromRGB(75,75,75)
- else
- local Dir = (Parts[z].Position-script.Parent.Position).unit
- local Pos = script.Parent.Position + Dir
- local LookAt = CFrame.new(Pos,Pos+Dir)
- Parts[z].Anchored = false
- Parts[z].Velocity = LookAt.lookVector*3000
- end
- end
- script.Parent.Anchored = true
- script.Parent.Transparency = 1
- script.Parent.CanCollide = false
- for x = 20, 360, 20 do
- local b = script.Parent.NuclearEffects.Blast:Clone()
- b.CFrame = CFrame.new(script.Parent.Position)*CFrame.fromEulerAnglesXYZ(0,math.rad(x),0)*CFrame.new(0,0,-300)
- b.ParticleEmitter.Enabled = true
- b.Parent = script.Parent
- end
- wait(1)
- for x = 20, 360, 20 do
- for c = 100, 150, 50 do
- local s = script.Parent.NuclearEffects.Smoke:Clone()
- s.CFrame = CFrame.new(script.Parent.Position)*CFrame.fromEulerAnglesXYZ(0,math.rad(x),0)*CFrame.new(0,0,-c)
- s.ParticleEmitter.Enabled = true
- s.Parent = script.Parent
- end
- end
- wait(5)
- local g = script.Parent:GetChildren()
- for c = 1, #g do
- if g[c].Name == "Blast" then
- g[c].ParticleEmitter.Enabled = false
- game:GetService("Debris"):AddItem(g[c],2)
- end
- end
- for c = 100, 600, 50 do
- local s = script.Parent.NuclearEffects.Smoke:Clone()
- s.CFrame = CFrame.new(script.Parent.Position)*CFrame.new(0,c,0)
- s.ParticleEmitter.Enabled = true
- s.Parent = script.Parent
- wait(0.25)
- end
- for x = 20, 360, 20 do
- for c = 100, 150, 50 do
- local s = script.Parent.NuclearEffects.Smoke:Clone()
- s.CFrame = CFrame.new(script.Parent.Position)*CFrame.fromEulerAnglesXYZ(0,math.rad(x),0)*CFrame.new(0,500,-c)
- s.ParticleEmitter.Enabled = true
- s.Parent = script.Parent
- end
- end
- wait(5)
- for x = 20, 360, 20 do
- for c = 100, 150, 50 do
- local s = script.Parent.NuclearEffects.Radioactive:Clone()
- s.CFrame = CFrame.new(script.Parent.Position)*CFrame.fromEulerAnglesXYZ(0,math.rad(x),0)*CFrame.new(0,0,-c)
- s.ParticleEmitter.Enabled = true
- s.Parent = script.Parent
- end
- end
- for v = 1, 1000 do
- wait(0.001)
- local rain = Instance.new("Part",workspace)
- rain.Material = Enum.Material.Granite
- rain.BrickColor = BrickColor.new("Really black")
- rain.Size = Vector3.new(1,3,1)
- rain.CFrame = CFrame.new(script.Parent.Position)*CFrame.new(0,600,0)*CFrame.new(math.random(-300,300),0,math.random(-300,300))
- rain.Touched:connect(function(h)
- h:BreakJoints()
- rain:Destroy()
- end)
- end
- wait(10)
- local g = script.Parent:GetChildren()
- for c = 1, #g do
- if g[c].Name == "Smoke" then
- g[c].ParticleEmitter.Enabled = false
- game:GetService("Debris"):AddItem(g[c],2)
- end
- end
- end
- script.Parent.Touched:connect(function()
- if Active == false then
- Active = true
- NukeUp()
- end
- end)
- end))
- Model30.Name = "NuclearEffects"
- Model30.Parent = Part28
- Part31.Name = "Radioactive"
- Part31.Parent = Model30
- Part31.CFrame = CFrame.new(-37.2957039, 8.95998573, 22.1686401, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part31.Position = Vector3.new(-37.2957039, 8.95998573, 22.1686401)
- Part31.Transparency = 1
- Part31.Size = Vector3.new(1, 1, 1)
- Part31.Anchored = true
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Shape = Enum.PartType.Ball
- ParticleEmitter32.Parent = Part31
- ParticleEmitter32.Speed = NumberRange.new(0, 0)
- ParticleEmitter32.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter32.Color = ColorSequence.new(Color3.new(0.196078, 0.235294, 0.196078),Color3.new(0.196078, 0.235294, 0.196078))
- ParticleEmitter32.Enabled = false
- ParticleEmitter32.LightInfluence = 1
- ParticleEmitter32.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter32.Transparency = NumberSequence.new(0.94999998807907,0.94999998807907)
- ParticleEmitter32.Size = NumberSequence.new(250,250)
- ParticleEmitter32.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter32.RotSpeed = NumberRange.new(-180, 180)
- Part33.Name = "Smoke"
- Part33.Parent = Model30
- Part33.CFrame = CFrame.new(-37.2957039, 8.95998573, 22.1686401, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part33.Position = Vector3.new(-37.2957039, 8.95998573, 22.1686401)
- Part33.Transparency = 1
- Part33.Size = Vector3.new(1, 1, 1)
- Part33.Anchored = true
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Shape = Enum.PartType.Ball
- ParticleEmitter34.Parent = Part33
- ParticleEmitter34.Speed = NumberRange.new(0, 0)
- ParticleEmitter34.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter34.Color = ColorSequence.new(Color3.new(0.196078, 0.196078, 0.196078),Color3.new(0.196078, 0.196078, 0.196078))
- ParticleEmitter34.Enabled = false
- ParticleEmitter34.LightInfluence = 1
- ParticleEmitter34.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter34.Size = NumberSequence.new(150,150)
- ParticleEmitter34.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter34.RotSpeed = NumberRange.new(-180, 180)
- Part35.Name = "Blast"
- Part35.Parent = Model30
- Part35.CFrame = CFrame.new(-31.6457062, 8.95998573, 22.1686401, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part35.Position = Vector3.new(-31.6457062, 8.95998573, 22.1686401)
- Part35.Transparency = 1
- Part35.Size = Vector3.new(1, 1, 1)
- Part35.Anchored = true
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Shape = Enum.PartType.Ball
- ParticleEmitter36.Parent = Part35
- ParticleEmitter36.Speed = NumberRange.new(0, 0)
- ParticleEmitter36.Rotation = NumberRange.new(-180, 180)
- ParticleEmitter36.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.701961, 0.215686),Color3.new(1, 0.8, 0))
- ParticleEmitter36.Enabled = false
- ParticleEmitter36.LightEmission = 1
- ParticleEmitter36.Texture = "rbxasset://textures/particles/smoke_main.dds"
- ParticleEmitter36.Size = NumberSequence.new(100,100)
- ParticleEmitter36.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter36.RotSpeed = NumberRange.new(-180, 180)
- Decal37.Parent = Part28
- Decal37.Texture = "http://www.roblox.com/asset/?id=719123705"
- Decal37.Face = Enum.NormalId.Left
- WedgePart38.Parent = Model0
- WedgePart38.CFrame = CFrame.new(-30.4707031, 2.93500805, 22.1686401, 9.23857442e-07, 0, -1, 0, 1, 0, 1, 0, 9.23857442e-07)
- WedgePart38.Orientation = Vector3.new(0, -90, 0)
- WedgePart38.Position = Vector3.new(-30.4707031, 2.93500805, 22.1686401)
- WedgePart38.Rotation = Vector3.new(0, -90, 0)
- WedgePart38.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart38.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart38.Anchored = true
- WedgePart38.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart38.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart38.brickColor = BrickColor.new("Dark stone grey")
- WedgePart39.Parent = Model0
- WedgePart39.CFrame = CFrame.new(-31.5910301, 2.93500805, 19.4639587, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)
- WedgePart39.Orientation = Vector3.new(0, -45, 0)
- WedgePart39.Position = Vector3.new(-31.5910301, 2.93500805, 19.4639587)
- WedgePart39.Rotation = Vector3.new(0, -45, 0)
- WedgePart39.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart39.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart39.Anchored = true
- WedgePart39.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart39.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart39.brickColor = BrickColor.new("Dark stone grey")
- WedgePart40.Parent = Model0
- WedgePart40.CFrame = CFrame.new(-37.0003777, 2.93500805, 24.8733215, -0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, -0.707106829)
- WedgePart40.Orientation = Vector3.new(0, 135, 0)
- WedgePart40.Position = Vector3.new(-37.0003777, 2.93500805, 24.8733215)
- WedgePart40.Rotation = Vector3.new(-180, 45, -180)
- WedgePart40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart40.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart40.Anchored = true
- WedgePart40.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart40.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart40.brickColor = BrickColor.new("Dark stone grey")
- WedgePart41.Parent = Model0
- WedgePart41.CFrame = CFrame.new(-31.5910187, 2.93500805, 24.8733215, -0.707105815, 0, -0.707107842, 0, 1, 0, 0.707107842, 0, -0.707105815)
- WedgePart41.Orientation = Vector3.new(0, -135, 0)
- WedgePart41.Position = Vector3.new(-31.5910187, 2.93500805, 24.8733215)
- WedgePart41.Rotation = Vector3.new(-180, -45, -180)
- WedgePart41.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart41.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart41.Anchored = true
- WedgePart41.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart41.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart41.brickColor = BrickColor.new("Dark stone grey")
- WedgePart42.Parent = Model0
- WedgePart42.CFrame = CFrame.new(-37.0003853, 2.93500805, 19.4639587, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)
- WedgePart42.Orientation = Vector3.new(0, 45, 0)
- WedgePart42.Position = Vector3.new(-37.0003853, 2.93500805, 19.4639587)
- WedgePart42.Rotation = Vector3.new(0, 45, 0)
- WedgePart42.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart42.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart42.Anchored = true
- WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart42.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart42.brickColor = BrickColor.new("Dark stone grey")
- Decal43.Parent = WedgePart42
- Decal43.Texture = "http://www.roblox.com/asset/?id=250683571"
- Decal43.Face = Enum.NormalId.Left
- Script44.Parent = Model0
- table.insert(cors,sandbox(Script44,function()
- for z = 1, 300 do
- script.Parent:SetPrimaryPartCFrame(script.Parent.Tip.CFrame*CFrame.new(-1,0,0))
- wait(0.001)
- end
- for x = 10, 180, 10 do
- script.Parent:SetPrimaryPartCFrame(script.Parent.Tip.CFrame*CFrame.fromEulerAnglesXYZ(0,0,math.rad(10)))
- wait(0.001)
- end
- for z = 1, 300 do
- script.Parent:SetPrimaryPartCFrame(script.Parent.Tip.CFrame*CFrame.new(-1,0,0))
- wait(0.001)
- end
- script.Parent.Tip.Anchored = false
- end))
- WedgePart45.Parent = Model0
- WedgePart45.CFrame = CFrame.new(-38.1207008, 2.93500805, 22.1686401, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- WedgePart45.Orientation = Vector3.new(0, 90, 0)
- WedgePart45.Position = Vector3.new(-38.1207008, 2.93500805, 22.1686401)
- WedgePart45.Rotation = Vector3.new(0, 90, 0)
- WedgePart45.Color = Color3.new(0.388235, 0.372549, 0.384314)
- WedgePart45.Size = Vector3.new(1, 3.85000014, 3.84999895)
- WedgePart45.Anchored = true
- WedgePart45.BottomSurface = Enum.SurfaceType.Smooth
- WedgePart45.BrickColor = BrickColor.new("Dark stone grey")
- WedgePart45.brickColor = BrickColor.new("Dark stone grey")
- Decal46.Parent = WedgePart45
- Decal46.Texture = "http://www.roblox.com/asset/?id=250683571"
- Decal46.Face = Enum.NormalId.Right
- Decal47.Parent = WedgePart45
- Decal47.Texture = "http://www.roblox.com/asset/?id=250683571"
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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