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- Java Version: 10600 (1.6.0_22)
- Loading lib files in /home/greg/Dropbox/Public/GM Stuff/enigma-dev/lgm16b4.jar
- 01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
- 05_score.lgl 06_extra.lgl 07_draw.lgl
- Auto-update disabled: SvnKit missing, corrupted, or unusable. Please download to plugins/shared/svnkit.jar in order to enable auto-update.
- Initializing Enigma:
- Linking up to IDE
- Read key `defines` as `cpp -dM -x c++ -E $blank`
- Parsed `cpp` `-dM -x c++ -E blank.txt`: redirect=yes
- TRUE
- *********** EXECUTE
- `/usr/bin/cpp`
- `-dM`
- `-x`
- `c++`
- `-E`
- `blank.txt`
- Call succeeded
- Read key `searchdirs` as `gcc -E -x c++ -v $blank`
- Parsed `gcc` `-E -x c++ -v blank.txt`: redirect=yes
- TRUE
- *********** EXECUTE
- `/usr/bin/gcc`
- `-E`
- `-x`
- `c++`
- `-v`
- `blank.txt`
- Call succeeded
- Searching for directories between "#include <...> search starts here:" and "End of search list."
- Toolchain returned 7 search directories:
- => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/../../../../include/c++/4.6.0/"
- => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/../../../../include/c++/4.6.0/x86_64-unknown-linux-gnu/"
- => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/../../../../include/c++/4.6.0/backward/"
- => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/include/"
- => "/usr/local/include/"
- => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/include-fixed/"
- => "/usr/include/"
- 967050095_-640679631
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- sample-lots-of-radios: 0
- sample-edit: DEADBEEF
- sample-checkbox: on
- sample-combobox: 0
- inherit-strings-from: 0
- inherit-escapes-from: 0
- inherit-increment-from: 0
- target-compiler: gcc
- target-windowing: xlib
- target-graphics: OpenGL
- target-audio: OpenAL
- target-collision: BBox
- target-widget: None
- target-networking: None
- Parsing settings...
- Opened ENIGMAsystem/SHELL/Graphics_Systems/OpenGL/Config/xlib.ey
- Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
- Opened ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- Setting up IDE editables...
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- sample-lots-of-radios: 0
- sample-edit: DEADBEEF
- sample-checkbox: on
- sample-combobox: 0
- inherit-strings-from: 0
- inherit-escapes-from: 0
- inherit-increment-from: 0
- target-compiler: gcc
- target-windowing: xlib
- target-graphics: OpenGL
- target-audio: OpenAL
- target-collision: BBox
- target-widget: None
- target-networking: None
- Creating swap.
- Initializing global scope.
- Undefining _GLIBCXX_EXPORT_TEMPLATE
- Dumping whiteSpace definitions...Opening ENIGMA for parse...
- Ignoring error in specialization expression at position 19: Expected operator at this point
- Ignoring error in specialization expression at position 19: Expected operator at this point
- Added something?
- Cheese: Unabled to add background.
- Ignoring error in specialization expression at position 23: Expected operator at this point
- Successfully parsed ENIGMA's engine (167.772ms)
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Initializing EDL Parser...
- Grabbing locals...
- Finding parent...found >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- time taken to load file: 476 ms
- time taken to load file: 500 ms
- 1786504839_-640679631
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- sample-lots-of-radios: 0
- sample-edit: DEADBEEF
- sample-checkbox: on
- sample-combobox: 0
- inherit-strings-from: 0
- inherit-escapes-from: 0
- inherit-increment-from: 0
- target-compiler: gcc
- target-windowing: xlib
- target-graphics: OpenGL
- target-audio: OpenAL
- target-collision: BBox
- target-widget: None
- target-networking: None
- Determining build target...
- Starting platform inspection
- - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
- Done.
- Parsing settings...
- Opened ENIGMAsystem/SHELL/Graphics_Systems/OpenGL/Config/xlib.ey
- Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
- Opened ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- TOINT: 0
- Setting up IDE editables...
- %e-yaml
- ---
- treat-literals-as: 0
- inherit-equivalence-from: 0
- sample-lots-of-radios: 0
- sample-edit: DEADBEEF
- sample-checkbox: on
- sample-combobox: 0
- inherit-strings-from: 0
- inherit-escapes-from: 0
- inherit-increment-from: 0
- target-compiler: gcc
- target-windowing: xlib
- target-graphics: OpenGL
- target-audio: OpenAL
- target-collision: BBox
- target-widget: None
- target-networking: None
- Creating swap.
- Initializing global scope.
- Undefining _GLIBCXX_EXPORT_TEMPLATE
- Dumping whiteSpace definitions...Opening ENIGMA for parse...
- Ignoring error in specialization expression at position 19: Expected operator at this point
- Ignoring error in specialization expression at position 19: Expected operator at this point
- Ignoring error in specialization expression at position 23: Expected operator at this point
- Successfully parsed ENIGMA's engine (162.847ms)
- ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
- Initializing EDL Parser...
- Grabbing locals...
- Finding parent...found >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- Determining build target...
- Starting platform inspection
- - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
- - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
- Done.
- poof.
- poof.
- Initializing dialog boxes
- Initialized.
- Building for mode (0)
- Cleaning up from previous executions
- Finding parent...found >> Checking ancestor object_collisions
- >> Checking ancestor object_transform
- >> Checking ancestor object_graphics
- >> Checking ancestor object_planar
- >> Checking ancestor object_basic
- Location in memory of structure: 0x116e730
- File version: 701
- Incorrect version. File is too old for this compiler. Continuing anyway, because this number is always wrong.COPYING SOME F*CKING RESOURCES:
- Copying sprite names [37]
- Copying sound names [2]
- Copying background names [4]
- Copying path names [kidding, these are totally not implemented :P] [0]
- Copying script names [1]
- Copying font names [1]
- Copying timeline names [kidding, these are totally not implemented :P] [2]
- Copying object names [6]
- Copying room names [2]
- SYNTAX CHECKING AND PRIMARY PARSING:
- 1 Scripts:
- Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_set_font'
- Calls script `draw_set_color'
- Ignoring `c_white' because it's a global.
- Adding `x1' because that's just what I do.
- Adding `y1' because that's just what I do.
- Ignoring `text' because it's on the ignore stack for level 0 since position 14.
- Ignoring `length' because it's on the ignore stack for level 0 since position 9.
- Calls script `string_length'
- Ignoring `text' because it's on the ignore stack for level 0 since position 14.
- Calls script `draw_text'
- Ignoring `x1' because it's already a local.
- Ignoring `length' because it's on the ignore stack for level 0 since position 9.
- Ignoring `y1' because it's already a local.
- Ignoring `text' because it's on the ignore stack for level 0 since position 14.
- done>Parsed `contra_text': 2 locals, 0 globals
- Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `self' because it's a global.
- Calls script `draw_set_font'
- Calls script `draw_set_color'
- Ignoring `c_white' because it's a global.
- Ignoring `x1' because it's already a local.
- Ignoring `y1' because it's already a local.
- Ignoring `text' because it's on the ignore stack for level 1 since position 25.
- Ignoring `length' because it's on the ignore stack for level 1 since position 20.
- Calls script `string_length'
- Ignoring `text' because it's on the ignore stack for level 1 since position 25.
- Calls script `draw_text'
- Ignoring `x1' because it's already a local.
- Ignoring `length' because it's on the ignore stack for level 1 since position 20.
- Ignoring `y1' because it's already a local.
- Ignoring `text' because it's on the ignore stack for level 1 since position 25.
- done>"Linking" scripts
- `Linking' 1 scripts in 0 passes...
- Completing script "Link"
- Linking `contra_text':
- draw_set_color::draw_set_font::draw_text::string_length::
- Done.
- 6 Objects:
- obj_player_3D: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_player_3D::create...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- Adding `floor_coord' because that's just what I do.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Adding `starty' because that's just what I do.
- Ignoring `y' because it's a shared local.
- done>Done.
- Event[2]: Parsing 1 sub-events:
- Check `obj_player_3D::alarm_0...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `keyboard_check'
- Ignoring `vk_up' because it's a global.
- Adding `zapped' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Ignoring `starty' because it's already a local.
- Ignoring `alarm' because it's a global.
- done>Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_player_3D::step...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Adding `leftside' because that's just what I do.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `y' because it's a shared local.
- Ignoring `floor_coord' because it's already a local.
- Adding `rightside' because that's just what I do.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `y' because it's a shared local.
- Ignoring `floor_coord' because it's already a local.
- Ignoring `vspeed' because it's a shared local.
- Calls script `min'
- Ignoring `vspeed' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `starty' because it's already a local.
- Adding `jumping' because that's just what I do.
- Ignoring `gravity' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `starty' because it's already a local.
- Ignoring `gravity' because it's a shared local.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `starty' because it's already a local.
- Ignoring `jumping' because it's already a local.
- Calls script `keyboard_check_pressed'
- Calls script `ord'
- Ignoring `jumping' because it's already a local.
- Ignoring `zapped' because it's already a local.
- Calls script `keyboard_check'
- Ignoring `vk_down' because it's a global.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `jumping' because it's already a local.
- Ignoring `jumping' because it's already a local.
- Calls script `keyboard_check'
- Ignoring `vk_down' because it's a global.
- Ignoring `x' because it's a shared local.
- Calls script `max'
- Calls script `min'
- Ignoring `y' because it's a shared local.
- Calls script `max'
- Calls script `min'
- Calls script `keyboard_check'
- Ignoring `vk_up' because it's a global.
- Ignoring `y' because it's on the ignore stack for level 1 since position 566.
- Ignoring `floor_coord' because it's on the ignore stack for level 1 since position 598.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `y' because it's on the ignore stack for level 1 since position 566.
- Ignoring `floor_coord' because it's on the ignore stack for level 1 since position 598.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `y' because it's on the ignore stack for level 1 since position 566.
- Ignoring `starty' because it's already a local.
- Adding `i' because that's just what I do.
- Ignoring `i' because it's already a local.
- Ignoring `background_visible' because it's a global.
- Ignoring `i' because it's already a local.
- Ignoring `background_visible' because it's a global.
- Ignoring `i' because it's already a local.
- Calls script `room_restart'
- Ignoring `vspeed' because it's a shared local.
- Ignoring `y' because it's on the ignore stack for level 1 since position 566.
- Ignoring `starty' because it's already a local.
- Ignoring `zapped' because it's already a local.
- Calls script `keyboard_check'
- Ignoring `vk_right' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_left' because it's a global.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_shoot_idle_3D' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_right' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_up' because it's a global.
- Adding `shooting' because that's just what I do.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_shoot_run_R_3D' because it's a global.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_run_R' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_left' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_up' because it's a global.
- Ignoring `shooting' because it's already a local.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_shoot_run_L_3D' because it's a global.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_run_L' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_shoot_idle_3D' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `y' because it's on the ignore stack for level 1 since position 566.
- Ignoring `starty' because it's already a local.
- Calls script `instance_exists'
- Ignoring `obj_electricity' because it's a global.
- Ignoring `jumping' because it's already a local.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_electrified_3D' because it's a global.
- Ignoring `vspeed' because it's a shared local.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `zapped' because it's already a local.
- Ignoring `alarm' because it's a global.
- Ignoring `zapped' because it's already a local.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_run_3D' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_down' because it's a global.
- Ignoring `jumping' because it's already a local.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_shoot_down_3D' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Calls script `max'
- Calls script `min'
- Ignoring `y' because it's a shared local.
- Calls script `max'
- Calls script `min'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_jump' because it's a global.
- Calls script `keyboard_check'
- Ignoring `vk_right' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Calls script `keyboard_check'
- Ignoring `vk_left' because it's a global.
- Ignoring `hspeed' because it's a shared local.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_shoot_idle_3D' because it's a global.
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `spr_greg_shoot_down_3D' because it's a global.
- Ignoring `shooting' because it's already a local.
- Ignoring `image_speed' because it's a shared local.
- Ignoring `image_speed' because it's a shared local.
- Adding `center' because that's just what I do.
- Ignoring `room_width' because it's a global.
- Adding `size2' because that's just what I do.
- Adding `size1' because that's just what I do.
- Adding `Y' because that's just what I do.
- Ignoring `y' because it's a shared local.
- Adding `a0' because that's just what I do.
- Ignoring `center' because it's already a local.
- Ignoring `size1' because it's already a local.
- Adding `a1' because that's just what I do.
- Ignoring `center' because it's already a local.
- Ignoring `size1' because it's already a local.
- Adding `b0' because that's just what I do.
- Ignoring `center' because it's already a local.
- Ignoring `size2' because it's already a local.
- Adding `b1' because that's just what I do.
- Ignoring `center' because it's already a local.
- Ignoring `size2' because it's already a local.
- Adding `p1' because that's just what I do.
- Ignoring `x' because it's a shared local.
- Adding `p2' because that's just what I do.
- Ignoring `p1' because it's already a local.
- Ignoring `a0' because it's already a local.
- Ignoring `a1' because it's already a local.
- Ignoring `a0' because it's already a local.
- Ignoring `b1' because it's already a local.
- Ignoring `b0' because it's already a local.
- Ignoring `b0' because it's already a local.
- Calls script `keyboard_check_pressed'
- Calls script `ord'
- Ignoring `zapped' because it's already a local.
- Ignoring `shooting' because it's already a local.
- Adding `ammo' because that's just what I do.
- Calls script `instance_create'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `obj_bullet_3D' because it's a global.
- Ignoring `ammo' because it's already a local.
- Calls script `point_direction'
- Ignoring `p2' because it's already a local.
- Ignoring `Y' because it's already a local.
- Ignoring `p1' because it's already a local.
- Ignoring `obj_player_3D' because it's a global.
- Ignoring `ammo' because it's already a local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `image_number' because it's a shared local.
- Ignoring `shooting' because it's already a local.
- Ignoring `shooting' because it's already a local.
- Ignoring `image_index' because it's a shared local.
- Ignoring `room_caption' because it's a global.
- Calls script `toString'
- Ignoring `shooting' because it's already a local.
- done>Done.
- obj_bullet_3D: 12 events:
- Event[3]: Parsing 1 sub-events:
- Check `obj_bullet_3D::step...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `y' because it's a shared local.
- Calls script `instance_destroy'
- done>Done.
- obj_select: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_select::create...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `visible' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- done>Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_select::step...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `keyboard_check'
- Ignoring `vk_enter' because it's a global.
- Calls script `room_goto_next'
- Ignoring `obj_background' because it's a global.
- Ignoring `visible' because it's a shared local.
- done>Done.
- obj_char_image: 12 events:
- obj_background: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_background::create...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `move_towards_point'
- Ignoring `y' because it's a shared local.
- Calls script `font_add_sprite'
- Ignoring `spr_font' because it's a global.
- Calls script `ord'
- done>Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_background::step...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `distance_to_point'
- Ignoring `y' because it's a shared local.
- Ignoring `speed' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Ignoring `speed' because it's a shared local.
- Ignoring `speed' because it's a shared local.
- Calls script `instance_exists'
- Ignoring `obj_char_image' because it's a global.
- Calls script `instance_create'
- Ignoring `obj_char_image' because it's a global.
- done>Done.
- Event[8]: Parsing 1 sub-events:
- Check `obj_background::draw...Done. Starting parse...
- Cut string "JOIN THE ARMY: OPERATION SWEDEN"
- Cut string "Player Select"
- Cut string "Greg"
- Cut string "Trevor"
- Cut string "TM and $ 2006-11"
- Cut string "Greg and Trevor Games"
- Cut string "Made with LateralGM"
- Cut string "and ENIGMA"
- Second pass...done. collecting variables...
- Collecting some variables...
- Calls script `draw_sprite'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `draw_set_alpha'
- Calls script `draw_sprite'
- Ignoring `sprite_index' because it's a shared local.
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- Calls script `contra_text'
- Ignoring `x' because it's a shared local.
- Ignoring `y' because it's a shared local.
- done>Done.
- obj_electricity: 12 events:
- Event[0]: Parsing 1 sub-events:
- Check `obj_electricity::create...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `image_speed' because it's a shared local.
- done>Done.
- Event[3]: Parsing 1 sub-events:
- Check `obj_electricity::step...Done. Starting parse...Second pass...done. collecting variables...
- Collecting some variables...
- Ignoring `background_visible' because it's a global.
- Calls script `keyboard_check'
- Calls script `ord'
- Calls script `instance_destroy'
- done>Done.
- "Linking" scripts into the objects...
- Copied `x1' from script `contra_text' to object `obj_background'Copied `y1' from script `contra_text' to object `obj_background'"Link" complete.
- Tabulating maximum argument passes to each script
- Object `obj_background' calls contra_text with 3 parameters.
- Finished
- Writing modes and settings
- Writing object switch
- Writing resource names and maxima
- Writing events
- Checking for default code in ev[2, 0.
- Checking for default code in ev[0, 0.
- Checking for default code in ev[8, 0.
- Checking for default code in ev[3, 0.
- Linking globals
- Copied `Y' from object `obj_player_3D' to the Global ScopeCopied `a0' from object `obj_player_3D' to the Global ScopeCopied `a1' from object `obj_player_3D' to the Global ScopeCopied `ammo' from object `obj_player_3D' to the Global ScopeCopied `b0' from object `obj_player_3D' to the Global ScopeCopied `b1' from object `obj_player_3D' to the Global ScopeCopied `center' from object `obj_player_3D' to the Global ScopeCopied `floor_coord' from object `obj_player_3D' to the Global ScopeCopied `i' from object `obj_player_3D' to the Global ScopeCopied `jumping' from object `obj_player_3D' to the Global ScopeCopied `leftside' from object `obj_player_3D' to the Global ScopeCopied `p1' from object `obj_player_3D' to the Global ScopeCopied `p2' from object `obj_player_3D' to the Global ScopeCopied `rightside' from object `obj_player_3D' to the Global ScopeCopied `shooting' from object `obj_player_3D' to the Global ScopeCopied `size1' from object `obj_player_3D' to the Global ScopeCopied `size2' from object `obj_player_3D' to the Global ScopeCopied `starty' from object `obj_player_3D' to the Global ScopeCopied `zapped' from object `obj_player_3D' to the Global ScopeCopied `x1' from object `obj_background' to the Global ScopeCopied `y1' from object `obj_background' to the Global ScopeCopied `x1' from script `' to the Global ScopeCopied `y1' from script `' to the Global ScopeRunning Secondary Parse Passes
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF alarm
- enter
- >> Searching for `alarm` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `alarm` in pobj->locals (19 entries)
- >>>No dice
- >> Searching for `alarm` everywhere
- ACCEPTED
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- qass: 509 <equivalent> [0] <equivalent> [0]ass: 502, 508: 2355
- qass: 558 <equivalent> [0] <equivalent> [0]ass: 551, 557: 2355
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF background_visible
- enter
- >> Searching for `background_visible` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `background_visible` in pobj->locals (19 entries)
- >>>No dice
- >> Searching for `background_visible` everywhere
- ACCEPTED
- LEAVE
- GET TYPE2 OF background_visible
- enter
- >> Searching for `background_visible` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `background_visible` in pobj->locals (19 entries)
- >>>No dice
- >> Searching for `background_visible` everywhere
- ACCEPTED
- LEAVE
- GET TYPE2 OF alarm
- enter
- >> Searching for `alarm` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `alarm` in pobj->locals (19 entries)
- >>>No dice
- >> Searching for `alarm` everywhere
- ACCEPTED
- LEAVE
- qass: 1592 <equivalent> [0] <equivalent> [0]ass: 1585, 1591: 2355
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- GET TYPE2 OF floor_coord
- enter
- >> Searching for `floor_coord` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- qass: 1652 <equivalent> [0] <equivalent> [0]ass: 1645, 1651: 2355
- GET TYPE OF ammo
- enter
- >> Searching for `ammo` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- ammo: var :: direction => 0
- GET TYPE OF obj_player_3D
- enter
- >> Searching for `obj_player_3D` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `obj_player_3D` in pobj->locals (19 entries)
- >>>No dice
- >> Searching for `obj_player_3D` everywhere
- ACCEPTED
- LEAVE
- obj_player_3D: int :: y => 0
- GET TYPE OF ammo
- enter
- >> Searching for `ammo` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- Found it! Added var
- >>>Found it
- LEAVE
- ammo: var :: speed => 0
- GET TYPE OF obj_background
- enter
- >> Searching for `obj_background` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `obj_background` in pobj->locals (0 entries)
- >>>No dice
- >> Searching for `obj_background` everywhere
- ACCEPTED
- LEAVE
- obj_background: int :: speed => 0
- GET TYPE OF global
- enter
- >> Searching for `global` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `global` in pobj->locals (2 entries)
- >>>No dice
- >> Searching for `global` everywhere
- ACCEPTED
- LEAVE
- global: int :: contrafont => 0
- Add dot accessed local contrafont
- var
- GET TYPE2 OF background_visible
- enter
- >> Searching for `background_visible` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `background_visible` in pobj->locals (0 entries)
- >>>No dice
- >> Searching for `background_visible` everywhere
- ACCEPTED
- LEAVE
- qass: 3 <equivalent> [0] <equivalent> [0]ass: 0, 2: 189
- TYPE [var]
- DECLARE var length
- GET TYPE OF global
- enter
- >> Searching for `global` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `global` in pobj->locals (2 entries)
- >>>No dice
- >> Searching for `global` everywhere
- ACCEPTED
- LEAVE
- global: int :: contrafont => 0
- qass: 14 <equivalent> [0] <equivalent> [0]ass: 11, 13: 222
- TYPE [var]
- DECLARE var length
- GET TYPE OF global
- enter
- >> Searching for `global` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `global` in pobj->locals (2 entries)
- >>>No dice
- >> Searching for `global` everywhere
- ACCEPTED
- LEAVE
- global: int :: contrafont => 0
- GET TYPE OF self
- enter
- >> Searching for `self` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `self` in pobj->locals (2 entries)
- >>>No dice
- >> Searching for `self` everywhere
- ACCEPTED
- LEAVE
- self: int :: x1 => 0
- Add dot accessed local x1
- var
- GET TYPE OF self
- enter
- >> Searching for `self` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `self` in pobj->locals (2 entries)
- >>>No dice
- >> Searching for `self` everywhere
- ACCEPTED
- LEAVE
- self: int :: y1 => 0
- Add dot accessed local y1
- var
- GET TYPE OF self
- enter
- >> Searching for `self` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `self` in pobj->locals (2 entries)
- >>>No dice
- >> Searching for `self` everywhere
- ACCEPTED
- LEAVE
- self: int :: x1 => 0
- GET TYPE OF self
- enter
- >> Searching for `self` in globj->locals (21 entries)
- { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
- >>>No dice
- >> Searching for `self` in pobj->locals (2 entries)
- >>>No dice
- >> Searching for `self` everywhere
- ACCEPTED
- LEAVE
- self: int :: y1 => 0
- Writing object data
- Writing local accessors
- Writing font data
- Writing room data
- Second pass...done. collecting variables...
- Collecting some variables...
- done>Second pass...done. collecting variables...
- Collecting some variables...
- done>Running make from `make'
- Full command line: make Game GMODE=Run GFLAGS="-s -O3" CFLAGS="" CPPFLAGS="" GLINKS="-lz -lGL -lGLU -lopenal" GRAPHICS=OpenGL WIDGETS=None PLATFORM=xlib COMPILEPATH=Linux/Linux EXTENSIONS="Universal_System/Extensions/Alarms/Extension" EXTLINKS="Universal_System/Extensions/Alarms/.eobjs/Linux/Linux/*.o" OUTPUTNAME="/tmp/egm6363284921459930400.tmp" eTCpath=""
- *********** EXECUTE
- `/usr/bin/make`
- `Game`
- `GMODE=Run`
- `GFLAGS=-s -O3`
- `CFLAGS=`
- `CPPFLAGS=`
- `GLINKS=-lz -lGL -lGLU -lopenal`
- `GRAPHICS=OpenGL`
- `WIDGETS=None`
- `PLATFORM=xlib`
- `COMPILEPATH=Linux/Linux`
- `EXTENSIONS=Universal_System/Extensions/Alarms/Extension`
- `EXTLINKS=Universal_System/Extensions/Alarms/.eobjs/Linux/Linux/*.o`
- `OUTPUTNAME=/tmp/egm6363284921459930400.tmp`
- `eTCpath=`
- +++++Make completed successfully.++++++++++++++++++++++++++++++++++++
- `$exe` == '$exe': FALSE
- 37 Adding Sprites to Game Module:
- Done writing sprites.
- Finalized sprites.
- 2 Sounds:
- base
- base_intro
- Sound `base_intro' has no size. It will be omitted from the game.
- Done writing sounds.
- 4 Adding Backgrounds to Game Module:
- Done writing backgrounds.
- 1 Adding Fonts to Game Module:
- Iterating included fonts...
- Allocated some shit
- Copied metrics
- Sorted out some shit
- Expanded to 128 by 64
- Finished packing shit.
- Allocated a big texture. Moving shit into it...
- Wrote all data for font 0
- Done writing fonts.
- Closing game module and running if requested.
- Running "/tmp/egm6363284921459930400.tmp"
- *********** EXECUTE
- `/tmp/egm6363284921459930400.tmp`
- Game returned 0
- 0
- poof.
- poof.
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