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  1. Java Version: 10600 (1.6.0_22)
  2. Loading lib files in /home/greg/Dropbox/Public/GM Stuff/enigma-dev/lgm16b4.jar
  3. 01_move.lgl 02_main1.lgl 03_main2.lgl 04_control.lgl
  4. 05_score.lgl 06_extra.lgl 07_draw.lgl
  5.  
  6. Auto-update disabled: SvnKit missing, corrupted, or unusable. Please download to plugins/shared/svnkit.jar in order to enable auto-update.
  7. Initializing Enigma:
  8. Linking up to IDE
  9. Read key `defines` as `cpp -dM -x c++ -E $blank`
  10. Parsed `cpp` `-dM -x c++ -E blank.txt`: redirect=yes
  11. TRUE
  12.  
  13.  
  14.  
  15.  
  16. *********** EXECUTE
  17. `/usr/bin/cpp`
  18. `-dM`
  19. `-x`
  20. `c++`
  21. `-E`
  22. `blank.txt`
  23.  
  24.  
  25.  
  26. Call succeeded
  27. Read key `searchdirs` as `gcc -E -x c++ -v $blank`
  28. Parsed `gcc` `-E -x c++ -v blank.txt`: redirect=yes
  29. TRUE
  30.  
  31.  
  32.  
  33.  
  34. *********** EXECUTE
  35. `/usr/bin/gcc`
  36. `-E`
  37. `-x`
  38. `c++`
  39. `-v`
  40. `blank.txt`
  41.  
  42.  
  43.  
  44. Call succeeded
  45. Searching for directories between "#include <...> search starts here:" and "End of search list."
  46. Toolchain returned 7 search directories:
  47. => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/../../../../include/c++/4.6.0/"
  48. => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/../../../../include/c++/4.6.0/x86_64-unknown-linux-gnu/"
  49. => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/../../../../include/c++/4.6.0/backward/"
  50. => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/include/"
  51. => "/usr/local/include/"
  52. => "/usr/lib/gcc/x86_64-unknown-linux-gnu/4.6.0/include-fixed/"
  53. => "/usr/include/"
  54.  
  55. 967050095_-640679631
  56.  
  57. %e-yaml
  58. ---
  59. treat-literals-as: 0
  60. inherit-equivalence-from: 0
  61. sample-lots-of-radios: 0
  62. sample-edit: DEADBEEF
  63. sample-checkbox: on
  64. sample-combobox: 0
  65. inherit-strings-from: 0
  66. inherit-escapes-from: 0
  67. inherit-increment-from: 0
  68.  
  69. target-compiler: gcc
  70. target-windowing: xlib
  71. target-graphics: OpenGL
  72. target-audio: OpenAL
  73. target-collision: BBox
  74. target-widget: None
  75. target-networking: None
  76.  
  77. Parsing settings...
  78.  
  79.  
  80.  
  81.  
  82.  
  83. Opened ENIGMAsystem/SHELL/Graphics_Systems/OpenGL/Config/xlib.ey
  84.  
  85.  
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92.  
  93. Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
  94.  
  95.  
  96.  
  97.  
  98.  
  99. Opened ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey
  100.  
  101.  
  102.  
  103.  
  104. TOINT: 0
  105. TOINT: 0
  106. TOINT: 0
  107. TOINT: 0
  108. TOINT: 0
  109. Setting up IDE editables...
  110. %e-yaml
  111. ---
  112. treat-literals-as: 0
  113. inherit-equivalence-from: 0
  114. sample-lots-of-radios: 0
  115. sample-edit: DEADBEEF
  116. sample-checkbox: on
  117. sample-combobox: 0
  118. inherit-strings-from: 0
  119. inherit-escapes-from: 0
  120. inherit-increment-from: 0
  121.  
  122. target-compiler: gcc
  123. target-windowing: xlib
  124. target-graphics: OpenGL
  125. target-audio: OpenAL
  126. target-collision: BBox
  127. target-widget: None
  128. target-networking: None
  129.  
  130. Creating swap.
  131. Initializing global scope.
  132. Undefining _GLIBCXX_EXPORT_TEMPLATE
  133. Dumping whiteSpace definitions...Opening ENIGMA for parse...
  134. Ignoring error in specialization expression at position 19: Expected operator at this point
  135.  
  136. Ignoring error in specialization expression at position 19: Expected operator at this point
  137.  
  138. Added something?
  139. Cheese: Unabled to add background.
  140. Ignoring error in specialization expression at position 23: Expected operator at this point
  141.  
  142.  
  143. Successfully parsed ENIGMA's engine (167.772ms)
  144. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  145. Initializing EDL Parser...
  146. Grabbing locals...
  147. Finding parent...found >> Checking ancestor object_collisions
  148. >> Checking ancestor object_transform
  149. >> Checking ancestor object_graphics
  150. >> Checking ancestor object_planar
  151. >> Checking ancestor object_basic
  152. time taken to load file: 476 ms
  153. time taken to load file: 500 ms
  154. 1786504839_-640679631
  155.  
  156. %e-yaml
  157. ---
  158. treat-literals-as: 0
  159. inherit-equivalence-from: 0
  160. sample-lots-of-radios: 0
  161. sample-edit: DEADBEEF
  162. sample-checkbox: on
  163. sample-combobox: 0
  164. inherit-strings-from: 0
  165. inherit-escapes-from: 0
  166. inherit-increment-from: 0
  167.  
  168. target-compiler: gcc
  169. target-windowing: xlib
  170. target-graphics: OpenGL
  171. target-audio: OpenAL
  172. target-collision: BBox
  173. target-widget: None
  174. target-networking: None
  175.  
  176. Determining build target...
  177.  
  178.  
  179.  
  180.  
  181. Starting platform inspection
  182. - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
  183. - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
  184. - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
  185. - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
  186. - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
  187. Done.
  188. Parsing settings...
  189.  
  190.  
  191.  
  192.  
  193.  
  194. Opened ENIGMAsystem/SHELL/Graphics_Systems/OpenGL/Config/xlib.ey
  195.  
  196.  
  197.  
  198.  
  199.  
  200.  
  201.  
  202.  
  203.  
  204. Could not open ENIGMAsystem/SHELL/Widget_Systems/None/Config/xlib.ey.
  205.  
  206.  
  207.  
  208.  
  209.  
  210. Opened ENIGMAsystem/SHELL/Audio_Systems/OpenAL/Config/xlib.ey
  211.  
  212.  
  213.  
  214.  
  215. TOINT: 0
  216. TOINT: 0
  217. TOINT: 0
  218. TOINT: 0
  219. TOINT: 0
  220. Setting up IDE editables...
  221. %e-yaml
  222. ---
  223. treat-literals-as: 0
  224. inherit-equivalence-from: 0
  225. sample-lots-of-radios: 0
  226. sample-edit: DEADBEEF
  227. sample-checkbox: on
  228. sample-combobox: 0
  229. inherit-strings-from: 0
  230. inherit-escapes-from: 0
  231. inherit-increment-from: 0
  232.  
  233. target-compiler: gcc
  234. target-windowing: xlib
  235. target-graphics: OpenGL
  236. target-audio: OpenAL
  237. target-collision: BBox
  238. target-widget: None
  239. target-networking: None
  240.  
  241. Creating swap.
  242. Initializing global scope.
  243. Undefining _GLIBCXX_EXPORT_TEMPLATE
  244. Dumping whiteSpace definitions...Opening ENIGMA for parse...
  245. Ignoring error in specialization expression at position 19: Expected operator at this point
  246.  
  247. Ignoring error in specialization expression at position 19: Expected operator at this point
  248.  
  249. Ignoring error in specialization expression at position 23: Expected operator at this point
  250.  
  251.  
  252. Successfully parsed ENIGMA's engine (162.847ms)
  253. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  254. Initializing EDL Parser...
  255. Grabbing locals...
  256. Finding parent...found >> Checking ancestor object_collisions
  257. >> Checking ancestor object_transform
  258. >> Checking ancestor object_graphics
  259. >> Checking ancestor object_planar
  260. >> Checking ancestor object_basic
  261. Determining build target...
  262.  
  263.  
  264.  
  265.  
  266. Starting platform inspection
  267. - ENIGMAsystem/SHELL/Platforms/Cocoa/Info/About.ey: Opened.
  268. - ENIGMAsystem/SHELL/Platforms/xlib/Info/About.ey: Opened.
  269. - ENIGMAsystem/SHELL/Platforms/iPhone/Info/About.ey: Opened.
  270. - ENIGMAsystem/SHELL/Platforms/Android/Info/About.ey: Opened.
  271. - ENIGMAsystem/SHELL/Platforms/Win32/Info/About.ey: Opened.
  272. Done.
  273. poof.
  274. poof.
  275. Initializing dialog boxes
  276. Initialized.
  277. Building for mode (0)
  278. Cleaning up from previous executions
  279. Finding parent...found >> Checking ancestor object_collisions
  280. >> Checking ancestor object_transform
  281. >> Checking ancestor object_graphics
  282. >> Checking ancestor object_planar
  283. >> Checking ancestor object_basic
  284. Location in memory of structure: 0x116e730
  285. File version: 701
  286.  
  287. Incorrect version. File is too old for this compiler. Continuing anyway, because this number is always wrong.COPYING SOME F*CKING RESOURCES:
  288. Copying sprite names [37]
  289. Copying sound names [2]
  290. Copying background names [4]
  291. Copying path names [kidding, these are totally not implemented :P] [0]
  292. Copying script names [1]
  293. Copying font names [1]
  294. Copying timeline names [kidding, these are totally not implemented :P] [2]
  295. Copying object names [6]
  296. Copying room names [2]
  297. SYNTAX CHECKING AND PRIMARY PARSING:
  298. 1 Scripts:
  299. Second pass...done. collecting variables...
  300. Collecting some variables...
  301. Calls script `draw_set_font'
  302. Calls script `draw_set_color'
  303. Ignoring `c_white' because it's a global.
  304. Adding `x1' because that's just what I do.
  305. Adding `y1' because that's just what I do.
  306. Ignoring `text' because it's on the ignore stack for level 0 since position 14.
  307. Ignoring `length' because it's on the ignore stack for level 0 since position 9.
  308. Calls script `string_length'
  309. Ignoring `text' because it's on the ignore stack for level 0 since position 14.
  310. Calls script `draw_text'
  311. Ignoring `x1' because it's already a local.
  312. Ignoring `length' because it's on the ignore stack for level 0 since position 9.
  313. Ignoring `y1' because it's already a local.
  314. Ignoring `text' because it's on the ignore stack for level 0 since position 14.
  315. done>Parsed `contra_text': 2 locals, 0 globals
  316. Second pass...done. collecting variables...
  317. Collecting some variables...
  318. Ignoring `self' because it's a global.
  319. Calls script `draw_set_font'
  320. Calls script `draw_set_color'
  321. Ignoring `c_white' because it's a global.
  322. Ignoring `x1' because it's already a local.
  323. Ignoring `y1' because it's already a local.
  324. Ignoring `text' because it's on the ignore stack for level 1 since position 25.
  325. Ignoring `length' because it's on the ignore stack for level 1 since position 20.
  326. Calls script `string_length'
  327. Ignoring `text' because it's on the ignore stack for level 1 since position 25.
  328. Calls script `draw_text'
  329. Ignoring `x1' because it's already a local.
  330. Ignoring `length' because it's on the ignore stack for level 1 since position 20.
  331. Ignoring `y1' because it's already a local.
  332. Ignoring `text' because it's on the ignore stack for level 1 since position 25.
  333. done>"Linking" scripts
  334. `Linking' 1 scripts in 0 passes...
  335. Completing script "Link"
  336. Linking `contra_text':
  337. draw_set_color::draw_set_font::draw_text::string_length::
  338. Done.
  339. 6 Objects:
  340. obj_player_3D: 12 events:
  341. Event[0]: Parsing 1 sub-events:
  342. Check `obj_player_3D::create...Done. Starting parse...Second pass...done. collecting variables...
  343. Collecting some variables...
  344. Ignoring `image_speed' because it's a shared local.
  345. Adding `floor_coord' because that's just what I do.
  346. Ignoring `floor_coord' because it's already a local.
  347. Ignoring `floor_coord' because it's already a local.
  348. Ignoring `floor_coord' because it's already a local.
  349. Ignoring `floor_coord' because it's already a local.
  350. Ignoring `floor_coord' because it's already a local.
  351. Adding `starty' because that's just what I do.
  352. Ignoring `y' because it's a shared local.
  353. done>Done.
  354. Event[2]: Parsing 1 sub-events:
  355. Check `obj_player_3D::alarm_0...Done. Starting parse...Second pass...done. collecting variables...
  356. Collecting some variables...
  357. Calls script `keyboard_check'
  358. Ignoring `vk_up' because it's a global.
  359. Adding `zapped' because that's just what I do.
  360. Ignoring `y' because it's a shared local.
  361. Ignoring `starty' because it's already a local.
  362. Ignoring `alarm' because it's a global.
  363. done>Done.
  364. Event[3]: Parsing 1 sub-events:
  365. Check `obj_player_3D::step...Done. Starting parse...Second pass...done. collecting variables...
  366. Collecting some variables...
  367. Adding `leftside' because that's just what I do.
  368. Ignoring `floor_coord' because it's already a local.
  369. Ignoring `floor_coord' because it's already a local.
  370. Ignoring `floor_coord' because it's already a local.
  371. Ignoring `floor_coord' because it's already a local.
  372. Ignoring `floor_coord' because it's already a local.
  373. Ignoring `y' because it's a shared local.
  374. Ignoring `floor_coord' because it's already a local.
  375. Adding `rightside' because that's just what I do.
  376. Ignoring `floor_coord' because it's already a local.
  377. Ignoring `floor_coord' because it's already a local.
  378. Ignoring `floor_coord' because it's already a local.
  379. Ignoring `floor_coord' because it's already a local.
  380. Ignoring `floor_coord' because it's already a local.
  381. Ignoring `y' because it's a shared local.
  382. Ignoring `floor_coord' because it's already a local.
  383. Ignoring `vspeed' because it's a shared local.
  384. Calls script `min'
  385. Ignoring `vspeed' because it's a shared local.
  386. Ignoring `y' because it's a shared local.
  387. Ignoring `starty' because it's already a local.
  388. Adding `jumping' because that's just what I do.
  389. Ignoring `gravity' because it's a shared local.
  390. Ignoring `y' because it's a shared local.
  391. Ignoring `starty' because it's already a local.
  392. Ignoring `gravity' because it's a shared local.
  393. Ignoring `vspeed' because it's a shared local.
  394. Ignoring `y' because it's a shared local.
  395. Ignoring `starty' because it's already a local.
  396. Ignoring `jumping' because it's already a local.
  397. Calls script `keyboard_check_pressed'
  398. Calls script `ord'
  399. Ignoring `jumping' because it's already a local.
  400. Ignoring `zapped' because it's already a local.
  401. Calls script `keyboard_check'
  402. Ignoring `vk_down' because it's a global.
  403. Ignoring `vspeed' because it's a shared local.
  404. Ignoring `jumping' because it's already a local.
  405. Ignoring `jumping' because it's already a local.
  406. Calls script `keyboard_check'
  407. Ignoring `vk_down' because it's a global.
  408. Ignoring `x' because it's a shared local.
  409. Calls script `max'
  410. Calls script `min'
  411. Ignoring `y' because it's a shared local.
  412. Calls script `max'
  413. Calls script `min'
  414. Calls script `keyboard_check'
  415. Ignoring `vk_up' because it's a global.
  416. Ignoring `y' because it's on the ignore stack for level 1 since position 566.
  417. Ignoring `floor_coord' because it's on the ignore stack for level 1 since position 598.
  418. Ignoring `vspeed' because it's a shared local.
  419. Ignoring `y' because it's on the ignore stack for level 1 since position 566.
  420. Ignoring `floor_coord' because it's on the ignore stack for level 1 since position 598.
  421. Ignoring `vspeed' because it's a shared local.
  422. Ignoring `y' because it's on the ignore stack for level 1 since position 566.
  423. Ignoring `starty' because it's already a local.
  424. Adding `i' because that's just what I do.
  425. Ignoring `i' because it's already a local.
  426. Ignoring `background_visible' because it's a global.
  427. Ignoring `i' because it's already a local.
  428. Ignoring `background_visible' because it's a global.
  429. Ignoring `i' because it's already a local.
  430. Calls script `room_restart'
  431. Ignoring `vspeed' because it's a shared local.
  432. Ignoring `y' because it's on the ignore stack for level 1 since position 566.
  433. Ignoring `starty' because it's already a local.
  434. Ignoring `zapped' because it's already a local.
  435. Calls script `keyboard_check'
  436. Ignoring `vk_right' because it's a global.
  437. Calls script `keyboard_check'
  438. Ignoring `vk_left' because it's a global.
  439. Ignoring `sprite_index' because it's a shared local.
  440. Ignoring `spr_greg_shoot_idle_3D' because it's a global.
  441. Ignoring `hspeed' because it's a shared local.
  442. Calls script `keyboard_check'
  443. Ignoring `vk_right' because it's a global.
  444. Calls script `keyboard_check'
  445. Ignoring `vk_up' because it's a global.
  446. Adding `shooting' because that's just what I do.
  447. Ignoring `sprite_index' because it's a shared local.
  448. Ignoring `spr_greg_shoot_run_R_3D' because it's a global.
  449. Ignoring `sprite_index' because it's a shared local.
  450. Ignoring `spr_greg_run_R' because it's a global.
  451. Ignoring `hspeed' because it's a shared local.
  452. Calls script `keyboard_check'
  453. Ignoring `vk_left' because it's a global.
  454. Calls script `keyboard_check'
  455. Ignoring `vk_up' because it's a global.
  456. Ignoring `shooting' because it's already a local.
  457. Ignoring `sprite_index' because it's a shared local.
  458. Ignoring `spr_greg_shoot_run_L_3D' because it's a global.
  459. Ignoring `sprite_index' because it's a shared local.
  460. Ignoring `spr_greg_run_L' because it's a global.
  461. Ignoring `hspeed' because it's a shared local.
  462. Ignoring `sprite_index' because it's a shared local.
  463. Ignoring `spr_greg_shoot_idle_3D' because it's a global.
  464. Ignoring `hspeed' because it's a shared local.
  465. Ignoring `y' because it's on the ignore stack for level 1 since position 566.
  466. Ignoring `starty' because it's already a local.
  467. Calls script `instance_exists'
  468. Ignoring `obj_electricity' because it's a global.
  469. Ignoring `jumping' because it's already a local.
  470. Ignoring `sprite_index' because it's a shared local.
  471. Ignoring `spr_greg_electrified_3D' because it's a global.
  472. Ignoring `vspeed' because it's a shared local.
  473. Ignoring `hspeed' because it's a shared local.
  474. Ignoring `zapped' because it's already a local.
  475. Ignoring `alarm' because it's a global.
  476. Ignoring `zapped' because it's already a local.
  477. Ignoring `sprite_index' because it's a shared local.
  478. Ignoring `spr_greg_run_3D' because it's a global.
  479. Calls script `keyboard_check'
  480. Ignoring `vk_down' because it's a global.
  481. Ignoring `jumping' because it's already a local.
  482. Ignoring `sprite_index' because it's a shared local.
  483. Ignoring `spr_greg_shoot_down_3D' because it's a global.
  484. Ignoring `hspeed' because it's a shared local.
  485. Ignoring `x' because it's a shared local.
  486. Calls script `max'
  487. Calls script `min'
  488. Ignoring `y' because it's a shared local.
  489. Calls script `max'
  490. Calls script `min'
  491. Ignoring `sprite_index' because it's a shared local.
  492. Ignoring `spr_greg_jump' because it's a global.
  493. Calls script `keyboard_check'
  494. Ignoring `vk_right' because it's a global.
  495. Ignoring `hspeed' because it's a shared local.
  496. Calls script `keyboard_check'
  497. Ignoring `vk_left' because it's a global.
  498. Ignoring `hspeed' because it's a shared local.
  499. Ignoring `sprite_index' because it's a shared local.
  500. Ignoring `spr_greg_shoot_idle_3D' because it's a global.
  501. Ignoring `sprite_index' because it's a shared local.
  502. Ignoring `spr_greg_shoot_down_3D' because it's a global.
  503. Ignoring `shooting' because it's already a local.
  504. Ignoring `image_speed' because it's a shared local.
  505. Ignoring `image_speed' because it's a shared local.
  506. Adding `center' because that's just what I do.
  507. Ignoring `room_width' because it's a global.
  508. Adding `size2' because that's just what I do.
  509. Adding `size1' because that's just what I do.
  510. Adding `Y' because that's just what I do.
  511. Ignoring `y' because it's a shared local.
  512. Adding `a0' because that's just what I do.
  513. Ignoring `center' because it's already a local.
  514. Ignoring `size1' because it's already a local.
  515. Adding `a1' because that's just what I do.
  516. Ignoring `center' because it's already a local.
  517. Ignoring `size1' because it's already a local.
  518. Adding `b0' because that's just what I do.
  519. Ignoring `center' because it's already a local.
  520. Ignoring `size2' because it's already a local.
  521. Adding `b1' because that's just what I do.
  522. Ignoring `center' because it's already a local.
  523. Ignoring `size2' because it's already a local.
  524. Adding `p1' because that's just what I do.
  525. Ignoring `x' because it's a shared local.
  526. Adding `p2' because that's just what I do.
  527. Ignoring `p1' because it's already a local.
  528. Ignoring `a0' because it's already a local.
  529. Ignoring `a1' because it's already a local.
  530. Ignoring `a0' because it's already a local.
  531. Ignoring `b1' because it's already a local.
  532. Ignoring `b0' because it's already a local.
  533. Ignoring `b0' because it's already a local.
  534. Calls script `keyboard_check_pressed'
  535. Calls script `ord'
  536. Ignoring `zapped' because it's already a local.
  537. Ignoring `shooting' because it's already a local.
  538. Adding `ammo' because that's just what I do.
  539. Calls script `instance_create'
  540. Ignoring `x' because it's a shared local.
  541. Ignoring `y' because it's a shared local.
  542. Ignoring `obj_bullet_3D' because it's a global.
  543. Ignoring `ammo' because it's already a local.
  544. Calls script `point_direction'
  545. Ignoring `p2' because it's already a local.
  546. Ignoring `Y' because it's already a local.
  547. Ignoring `p1' because it's already a local.
  548. Ignoring `obj_player_3D' because it's a global.
  549. Ignoring `ammo' because it's already a local.
  550. Ignoring `image_index' because it's a shared local.
  551. Ignoring `image_number' because it's a shared local.
  552. Ignoring `shooting' because it's already a local.
  553. Ignoring `shooting' because it's already a local.
  554. Ignoring `image_index' because it's a shared local.
  555. Ignoring `room_caption' because it's a global.
  556. Calls script `toString'
  557. Ignoring `shooting' because it's already a local.
  558. done>Done.
  559. obj_bullet_3D: 12 events:
  560. Event[3]: Parsing 1 sub-events:
  561. Check `obj_bullet_3D::step...Done. Starting parse...Second pass...done. collecting variables...
  562. Collecting some variables...
  563. Ignoring `y' because it's a shared local.
  564. Calls script `instance_destroy'
  565. done>Done.
  566. obj_select: 12 events:
  567. Event[0]: Parsing 1 sub-events:
  568. Check `obj_select::create...Done. Starting parse...Second pass...done. collecting variables...
  569. Collecting some variables...
  570. Ignoring `visible' because it's a shared local.
  571. Ignoring `x' because it's a shared local.
  572. Ignoring `y' because it's a shared local.
  573. done>Done.
  574. Event[3]: Parsing 1 sub-events:
  575. Check `obj_select::step...Done. Starting parse...Second pass...done. collecting variables...
  576. Collecting some variables...
  577. Calls script `keyboard_check'
  578. Ignoring `vk_enter' because it's a global.
  579. Calls script `room_goto_next'
  580. Ignoring `obj_background' because it's a global.
  581. Ignoring `visible' because it's a shared local.
  582. done>Done.
  583. obj_char_image: 12 events:
  584. obj_background: 12 events:
  585. Event[0]: Parsing 1 sub-events:
  586. Check `obj_background::create...Done. Starting parse...Second pass...done. collecting variables...
  587. Collecting some variables...
  588. Calls script `move_towards_point'
  589. Ignoring `y' because it's a shared local.
  590. Calls script `font_add_sprite'
  591. Ignoring `spr_font' because it's a global.
  592. Calls script `ord'
  593. done>Done.
  594. Event[3]: Parsing 1 sub-events:
  595. Check `obj_background::step...Done. Starting parse...Second pass...done. collecting variables...
  596. Collecting some variables...
  597. Calls script `distance_to_point'
  598. Ignoring `y' because it's a shared local.
  599. Ignoring `speed' because it's a shared local.
  600. Ignoring `x' because it's a shared local.
  601. Ignoring `y' because it's a shared local.
  602. Ignoring `y' because it's a shared local.
  603. Ignoring `speed' because it's a shared local.
  604. Ignoring `speed' because it's a shared local.
  605. Calls script `instance_exists'
  606. Ignoring `obj_char_image' because it's a global.
  607. Calls script `instance_create'
  608. Ignoring `obj_char_image' because it's a global.
  609. done>Done.
  610. Event[8]: Parsing 1 sub-events:
  611. Check `obj_background::draw...Done. Starting parse...
  612.  
  613.  
  614. Cut string "JOIN THE ARMY: OPERATION SWEDEN"
  615.  
  616.  
  617.  
  618.  
  619.  
  620. Cut string "Player Select"
  621.  
  622.  
  623.  
  624.  
  625.  
  626. Cut string "Greg"
  627.  
  628.  
  629.  
  630.  
  631.  
  632. Cut string "Trevor"
  633.  
  634.  
  635.  
  636.  
  637.  
  638. Cut string "TM and $ 2006-11"
  639.  
  640.  
  641.  
  642.  
  643.  
  644. Cut string "Greg and Trevor Games"
  645.  
  646.  
  647.  
  648.  
  649.  
  650. Cut string "Made with LateralGM"
  651.  
  652.  
  653.  
  654.  
  655.  
  656. Cut string "and ENIGMA"
  657.  
  658.  
  659. Second pass...done. collecting variables...
  660. Collecting some variables...
  661. Calls script `draw_sprite'
  662. Ignoring `sprite_index' because it's a shared local.
  663. Ignoring `x' because it's a shared local.
  664. Ignoring `y' because it's a shared local.
  665. Calls script `draw_set_alpha'
  666. Calls script `draw_sprite'
  667. Ignoring `sprite_index' because it's a shared local.
  668. Ignoring `x' because it's a shared local.
  669. Ignoring `y' because it's a shared local.
  670. Calls script `contra_text'
  671. Ignoring `x' because it's a shared local.
  672. Ignoring `y' because it's a shared local.
  673. Calls script `contra_text'
  674. Ignoring `x' because it's a shared local.
  675. Ignoring `y' because it's a shared local.
  676. Calls script `contra_text'
  677. Ignoring `x' because it's a shared local.
  678. Ignoring `y' because it's a shared local.
  679. Calls script `contra_text'
  680. Ignoring `x' because it's a shared local.
  681. Ignoring `y' because it's a shared local.
  682. Calls script `contra_text'
  683. Ignoring `x' because it's a shared local.
  684. Ignoring `y' because it's a shared local.
  685. Calls script `contra_text'
  686. Ignoring `x' because it's a shared local.
  687. Ignoring `y' because it's a shared local.
  688. Calls script `contra_text'
  689. Ignoring `x' because it's a shared local.
  690. Ignoring `y' because it's a shared local.
  691. Calls script `contra_text'
  692. Ignoring `x' because it's a shared local.
  693. Ignoring `y' because it's a shared local.
  694. done>Done.
  695. obj_electricity: 12 events:
  696. Event[0]: Parsing 1 sub-events:
  697. Check `obj_electricity::create...Done. Starting parse...Second pass...done. collecting variables...
  698. Collecting some variables...
  699. Ignoring `image_speed' because it's a shared local.
  700. done>Done.
  701. Event[3]: Parsing 1 sub-events:
  702. Check `obj_electricity::step...Done. Starting parse...Second pass...done. collecting variables...
  703. Collecting some variables...
  704. Ignoring `background_visible' because it's a global.
  705. Calls script `keyboard_check'
  706. Calls script `ord'
  707. Calls script `instance_destroy'
  708. done>Done.
  709. "Linking" scripts into the objects...
  710. Copied `x1' from script `contra_text' to object `obj_background'Copied `y1' from script `contra_text' to object `obj_background'"Link" complete.
  711. Tabulating maximum argument passes to each script
  712. Object `obj_background' calls contra_text with 3 parameters.
  713. Finished
  714. Writing modes and settings
  715. Writing object switch
  716. Writing resource names and maxima
  717. Writing events
  718. Checking for default code in ev[2, 0.
  719. Checking for default code in ev[0, 0.
  720. Checking for default code in ev[8, 0.
  721. Checking for default code in ev[3, 0.
  722. Linking globals
  723. Copied `Y' from object `obj_player_3D' to the Global ScopeCopied `a0' from object `obj_player_3D' to the Global ScopeCopied `a1' from object `obj_player_3D' to the Global ScopeCopied `ammo' from object `obj_player_3D' to the Global ScopeCopied `b0' from object `obj_player_3D' to the Global ScopeCopied `b1' from object `obj_player_3D' to the Global ScopeCopied `center' from object `obj_player_3D' to the Global ScopeCopied `floor_coord' from object `obj_player_3D' to the Global ScopeCopied `i' from object `obj_player_3D' to the Global ScopeCopied `jumping' from object `obj_player_3D' to the Global ScopeCopied `leftside' from object `obj_player_3D' to the Global ScopeCopied `p1' from object `obj_player_3D' to the Global ScopeCopied `p2' from object `obj_player_3D' to the Global ScopeCopied `rightside' from object `obj_player_3D' to the Global ScopeCopied `shooting' from object `obj_player_3D' to the Global ScopeCopied `size1' from object `obj_player_3D' to the Global ScopeCopied `size2' from object `obj_player_3D' to the Global ScopeCopied `starty' from object `obj_player_3D' to the Global ScopeCopied `zapped' from object `obj_player_3D' to the Global ScopeCopied `x1' from object `obj_background' to the Global ScopeCopied `y1' from object `obj_background' to the Global ScopeCopied `x1' from script `' to the Global ScopeCopied `y1' from script `' to the Global ScopeRunning Secondary Parse Passes
  724. GET TYPE2 OF floor_coord
  725. enter
  726. >> Searching for `floor_coord` in globj->locals (21 entries)
  727. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  728. Found it! Added var
  729. >>>Found it
  730. LEAVE
  731. GET TYPE2 OF floor_coord
  732. enter
  733. >> Searching for `floor_coord` in globj->locals (21 entries)
  734. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  735. Found it! Added var
  736. >>>Found it
  737. LEAVE
  738. GET TYPE2 OF floor_coord
  739. enter
  740. >> Searching for `floor_coord` in globj->locals (21 entries)
  741. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  742. Found it! Added var
  743. >>>Found it
  744. LEAVE
  745. GET TYPE2 OF floor_coord
  746. enter
  747. >> Searching for `floor_coord` in globj->locals (21 entries)
  748. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  749. Found it! Added var
  750. >>>Found it
  751. LEAVE
  752. GET TYPE2 OF floor_coord
  753. enter
  754. >> Searching for `floor_coord` in globj->locals (21 entries)
  755. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  756. Found it! Added var
  757. >>>Found it
  758. LEAVE
  759. GET TYPE2 OF floor_coord
  760. enter
  761. >> Searching for `floor_coord` in globj->locals (21 entries)
  762. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  763. Found it! Added var
  764. >>>Found it
  765. LEAVE
  766. GET TYPE2 OF alarm
  767. enter
  768. >> Searching for `alarm` in globj->locals (21 entries)
  769. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  770. >>>No dice
  771. >> Searching for `alarm` in pobj->locals (19 entries)
  772. >>>No dice
  773. >> Searching for `alarm` everywhere
  774. ACCEPTED
  775. LEAVE
  776. GET TYPE2 OF floor_coord
  777. enter
  778. >> Searching for `floor_coord` in globj->locals (21 entries)
  779. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  780. Found it! Added var
  781. >>>Found it
  782. LEAVE
  783. GET TYPE2 OF floor_coord
  784. enter
  785. >> Searching for `floor_coord` in globj->locals (21 entries)
  786. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  787. Found it! Added var
  788. >>>Found it
  789. LEAVE
  790. GET TYPE2 OF floor_coord
  791. enter
  792. >> Searching for `floor_coord` in globj->locals (21 entries)
  793. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  794. Found it! Added var
  795. >>>Found it
  796. LEAVE
  797. GET TYPE2 OF floor_coord
  798. enter
  799. >> Searching for `floor_coord` in globj->locals (21 entries)
  800. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  801. Found it! Added var
  802. >>>Found it
  803. LEAVE
  804. GET TYPE2 OF floor_coord
  805. enter
  806. >> Searching for `floor_coord` in globj->locals (21 entries)
  807. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  808. Found it! Added var
  809. >>>Found it
  810. LEAVE
  811. GET TYPE2 OF floor_coord
  812. enter
  813. >> Searching for `floor_coord` in globj->locals (21 entries)
  814. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  815. Found it! Added var
  816. >>>Found it
  817. LEAVE
  818. GET TYPE2 OF floor_coord
  819. enter
  820. >> Searching for `floor_coord` in globj->locals (21 entries)
  821. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  822. Found it! Added var
  823. >>>Found it
  824. LEAVE
  825. GET TYPE2 OF floor_coord
  826. enter
  827. >> Searching for `floor_coord` in globj->locals (21 entries)
  828. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  829. Found it! Added var
  830. >>>Found it
  831. LEAVE
  832. GET TYPE2 OF floor_coord
  833. enter
  834. >> Searching for `floor_coord` in globj->locals (21 entries)
  835. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  836. Found it! Added var
  837. >>>Found it
  838. LEAVE
  839. GET TYPE2 OF floor_coord
  840. enter
  841. >> Searching for `floor_coord` in globj->locals (21 entries)
  842. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  843. Found it! Added var
  844. >>>Found it
  845. LEAVE
  846. GET TYPE2 OF floor_coord
  847. enter
  848. >> Searching for `floor_coord` in globj->locals (21 entries)
  849. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  850. Found it! Added var
  851. >>>Found it
  852. LEAVE
  853. GET TYPE2 OF floor_coord
  854. enter
  855. >> Searching for `floor_coord` in globj->locals (21 entries)
  856. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  857. Found it! Added var
  858. >>>Found it
  859. LEAVE
  860. qass: 509 <equivalent> [0] <equivalent> [0]ass: 502, 508: 2355
  861. qass: 558 <equivalent> [0] <equivalent> [0]ass: 551, 557: 2355
  862. GET TYPE2 OF floor_coord
  863. enter
  864. >> Searching for `floor_coord` in globj->locals (21 entries)
  865. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  866. Found it! Added var
  867. >>>Found it
  868. LEAVE
  869. GET TYPE2 OF floor_coord
  870. enter
  871. >> Searching for `floor_coord` in globj->locals (21 entries)
  872. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  873. Found it! Added var
  874. >>>Found it
  875. LEAVE
  876. GET TYPE2 OF floor_coord
  877. enter
  878. >> Searching for `floor_coord` in globj->locals (21 entries)
  879. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  880. Found it! Added var
  881. >>>Found it
  882. LEAVE
  883. GET TYPE2 OF background_visible
  884. enter
  885. >> Searching for `background_visible` in globj->locals (21 entries)
  886. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  887. >>>No dice
  888. >> Searching for `background_visible` in pobj->locals (19 entries)
  889. >>>No dice
  890. >> Searching for `background_visible` everywhere
  891. ACCEPTED
  892. LEAVE
  893. GET TYPE2 OF background_visible
  894. enter
  895. >> Searching for `background_visible` in globj->locals (21 entries)
  896. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  897. >>>No dice
  898. >> Searching for `background_visible` in pobj->locals (19 entries)
  899. >>>No dice
  900. >> Searching for `background_visible` everywhere
  901. ACCEPTED
  902. LEAVE
  903. GET TYPE2 OF alarm
  904. enter
  905. >> Searching for `alarm` in globj->locals (21 entries)
  906. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  907. >>>No dice
  908. >> Searching for `alarm` in pobj->locals (19 entries)
  909. >>>No dice
  910. >> Searching for `alarm` everywhere
  911. ACCEPTED
  912. LEAVE
  913. qass: 1592 <equivalent> [0] <equivalent> [0]ass: 1585, 1591: 2355
  914. GET TYPE2 OF floor_coord
  915. enter
  916. >> Searching for `floor_coord` in globj->locals (21 entries)
  917. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  918. Found it! Added var
  919. >>>Found it
  920. LEAVE
  921. GET TYPE2 OF floor_coord
  922. enter
  923. >> Searching for `floor_coord` in globj->locals (21 entries)
  924. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  925. Found it! Added var
  926. >>>Found it
  927. LEAVE
  928. qass: 1652 <equivalent> [0] <equivalent> [0]ass: 1645, 1651: 2355
  929. GET TYPE OF ammo
  930. enter
  931. >> Searching for `ammo` in globj->locals (21 entries)
  932. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  933. Found it! Added var
  934. >>>Found it
  935. LEAVE
  936. ammo: var :: direction => 0
  937. GET TYPE OF obj_player_3D
  938. enter
  939. >> Searching for `obj_player_3D` in globj->locals (21 entries)
  940. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  941. >>>No dice
  942. >> Searching for `obj_player_3D` in pobj->locals (19 entries)
  943. >>>No dice
  944. >> Searching for `obj_player_3D` everywhere
  945. ACCEPTED
  946. LEAVE
  947. obj_player_3D: int :: y => 0
  948. GET TYPE OF ammo
  949. enter
  950. >> Searching for `ammo` in globj->locals (21 entries)
  951. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  952. Found it! Added var
  953. >>>Found it
  954. LEAVE
  955. ammo: var :: speed => 0
  956. GET TYPE OF obj_background
  957. enter
  958. >> Searching for `obj_background` in globj->locals (21 entries)
  959. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  960. >>>No dice
  961. >> Searching for `obj_background` in pobj->locals (0 entries)
  962. >>>No dice
  963. >> Searching for `obj_background` everywhere
  964. ACCEPTED
  965. LEAVE
  966. obj_background: int :: speed => 0
  967. GET TYPE OF global
  968. enter
  969. >> Searching for `global` in globj->locals (21 entries)
  970. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  971. >>>No dice
  972. >> Searching for `global` in pobj->locals (2 entries)
  973. >>>No dice
  974. >> Searching for `global` everywhere
  975. ACCEPTED
  976. LEAVE
  977. global: int :: contrafont => 0
  978. Add dot accessed local contrafont
  979. var
  980. GET TYPE2 OF background_visible
  981. enter
  982. >> Searching for `background_visible` in globj->locals (21 entries)
  983. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  984. >>>No dice
  985. >> Searching for `background_visible` in pobj->locals (0 entries)
  986. >>>No dice
  987. >> Searching for `background_visible` everywhere
  988. ACCEPTED
  989. LEAVE
  990. qass: 3 <equivalent> [0] <equivalent> [0]ass: 0, 2: 189
  991. TYPE [var]
  992. DECLARE var length
  993. GET TYPE OF global
  994. enter
  995. >> Searching for `global` in globj->locals (21 entries)
  996. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  997. >>>No dice
  998. >> Searching for `global` in pobj->locals (2 entries)
  999. >>>No dice
  1000. >> Searching for `global` everywhere
  1001. ACCEPTED
  1002. LEAVE
  1003. global: int :: contrafont => 0
  1004. qass: 14 <equivalent> [0] <equivalent> [0]ass: 11, 13: 222
  1005. TYPE [var]
  1006. DECLARE var length
  1007. GET TYPE OF global
  1008. enter
  1009. >> Searching for `global` in globj->locals (21 entries)
  1010. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  1011. >>>No dice
  1012. >> Searching for `global` in pobj->locals (2 entries)
  1013. >>>No dice
  1014. >> Searching for `global` everywhere
  1015. ACCEPTED
  1016. LEAVE
  1017. global: int :: contrafont => 0
  1018. GET TYPE OF self
  1019. enter
  1020. >> Searching for `self` in globj->locals (21 entries)
  1021. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  1022. >>>No dice
  1023. >> Searching for `self` in pobj->locals (2 entries)
  1024. >>>No dice
  1025. >> Searching for `self` everywhere
  1026. ACCEPTED
  1027. LEAVE
  1028. self: int :: x1 => 0
  1029. Add dot accessed local x1
  1030. var
  1031. GET TYPE OF self
  1032. enter
  1033. >> Searching for `self` in globj->locals (21 entries)
  1034. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  1035. >>>No dice
  1036. >> Searching for `self` in pobj->locals (2 entries)
  1037. >>>No dice
  1038. >> Searching for `self` everywhere
  1039. ACCEPTED
  1040. LEAVE
  1041. self: int :: y1 => 0
  1042. Add dot accessed local y1
  1043. var
  1044. GET TYPE OF self
  1045. enter
  1046. >> Searching for `self` in globj->locals (21 entries)
  1047. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  1048. >>>No dice
  1049. >> Searching for `self` in pobj->locals (2 entries)
  1050. >>>No dice
  1051. >> Searching for `self` everywhere
  1052. ACCEPTED
  1053. LEAVE
  1054. self: int :: x1 => 0
  1055. GET TYPE OF self
  1056. enter
  1057. >> Searching for `self` in globj->locals (21 entries)
  1058. { Y, a0, a1, ammo, b0, b1, center, floor_coord, i, jumping, leftside, p1, p2, rightside, shooting, size1, size2, starty, x1, y1, zapped, end }
  1059. >>>No dice
  1060. >> Searching for `self` in pobj->locals (2 entries)
  1061. >>>No dice
  1062. >> Searching for `self` everywhere
  1063. ACCEPTED
  1064. LEAVE
  1065. self: int :: y1 => 0
  1066. Writing object data
  1067. Writing local accessors
  1068. Writing font data
  1069. Writing room data
  1070. Second pass...done. collecting variables...
  1071. Collecting some variables...
  1072. done>Second pass...done. collecting variables...
  1073. Collecting some variables...
  1074. done>Running make from `make'
  1075. Full command line: make Game GMODE=Run GFLAGS="-s -O3" CFLAGS="" CPPFLAGS="" GLINKS="-lz -lGL -lGLU -lopenal" GRAPHICS=OpenGL WIDGETS=None PLATFORM=xlib COMPILEPATH=Linux/Linux EXTENSIONS="Universal_System/Extensions/Alarms/Extension" EXTLINKS="Universal_System/Extensions/Alarms/.eobjs/Linux/Linux/*.o" OUTPUTNAME="/tmp/egm6363284921459930400.tmp" eTCpath=""
  1076.  
  1077.  
  1078. *********** EXECUTE
  1079. `/usr/bin/make`
  1080. `Game`
  1081. `GMODE=Run`
  1082. `GFLAGS=-s -O3`
  1083. `CFLAGS=`
  1084. `CPPFLAGS=`
  1085. `GLINKS=-lz -lGL -lGLU -lopenal`
  1086. `GRAPHICS=OpenGL`
  1087. `WIDGETS=None`
  1088. `PLATFORM=xlib`
  1089. `COMPILEPATH=Linux/Linux`
  1090. `EXTENSIONS=Universal_System/Extensions/Alarms/Extension`
  1091. `EXTLINKS=Universal_System/Extensions/Alarms/.eobjs/Linux/Linux/*.o`
  1092. `OUTPUTNAME=/tmp/egm6363284921459930400.tmp`
  1093. `eTCpath=`
  1094.  
  1095.  
  1096.  
  1097. +++++Make completed successfully.++++++++++++++++++++++++++++++++++++
  1098. `$exe` == '$exe': FALSE
  1099. 37 Adding Sprites to Game Module:
  1100. Done writing sprites.
  1101. Finalized sprites.
  1102. 2 Sounds:
  1103. base
  1104. base_intro
  1105. Sound `base_intro' has no size. It will be omitted from the game.
  1106. Done writing sounds.
  1107. 4 Adding Backgrounds to Game Module:
  1108. Done writing backgrounds.
  1109. 1 Adding Fonts to Game Module:
  1110. Iterating included fonts...
  1111. Allocated some shit
  1112. Copied metrics
  1113. Sorted out some shit
  1114. Expanded to 128 by 64
  1115. Finished packing shit.
  1116. Allocated a big texture. Moving shit into it...
  1117. Wrote all data for font 0
  1118. Done writing fonts.
  1119. Closing game module and running if requested.
  1120. Running "/tmp/egm6363284921459930400.tmp"
  1121.  
  1122.  
  1123. *********** EXECUTE
  1124. `/tmp/egm6363284921459930400.tmp`
  1125.  
  1126.  
  1127.  
  1128. Game returned 0
  1129. 0
  1130. poof.
  1131. poof.
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