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- var
- item: TL2Item;
- buff: TL2Buff;
- begin
- while true do begin
- if user.inrange (10633, 17042, -4584, 10000) then begin
- if user.incombat then delay(100) else begin
- if user.pvp then delay(100) else begin
- Engine.MoveTo(10633, 17042, -4584);
- Engine.MoveTo(9834, 17197, -4584);
- Engine.MoveTo(7651, 17666, -4376);
- Engine.MoveTo(6226, 17888, -4256);
- Engine.MoveTo(6021, 18399, -4152);
- Engine.MoveTo(6588, 18698, -3984);
- Engine.MoveTo(6955, 19440, -3736);
- Engine.MoveTo(5464, 20043, -3720);
- Engine.MoveTo(3372, 20505, -3704);
- Engine.MoveTo(1791, 20808, -3512);
- Engine.MoveTo(84, 20245, -3344);
- Engine.MoveTo(-1652, 20432, -3376);
- Engine.MoveTo(-3457, 21651, -3456);
- Engine.MoveTo(-4746, 21974, -3480);
- Engine.MoveTo(-6590, 22016, -3632);
- Engine.MoveTo(-8417, 22006, -3712);
- Engine.MoveTo(-8837, 21347, -3568);
- Engine.MoveTo(-8675, 19699, -3464);
- Engine.MoveTo(-8205, 18205, -3240);
- Engine.MoveTo(-9322, 16665, -3616);
- Engine.MoveTo(-9855, 15504, -3168);
- Engine.MoveTo(-8747, 14065, -3208);
- Engine.MoveTo(-8120, 13066, -2968);
- Engine.MoveTo(-7484, 12758, -2752);
- Engine.MoveTo(-7484, 12758, -2752);
- Engine.LoadConfig('Setup2'); //BotSetupFile
- Engine.LoadZone('setup2.zmap'); //Saved ZoneFile
- Engine.FaceControl(0,true);
- end;
- end;
- end;
- if User.Dead then begin
- delay(1500);
- Engine.GoHome();
- Delay(1000);
- Engine.FaceControl(0,false);
- Delay(10000);
- end;
- Delay(10000);
- end;
- end.
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