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Feb 16th, 2018
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  1.  
  2. Code:
  3. #--------------------------------------------------------------------#
  4. # ClearLag Configuration File #
  5. #--------------------------------------------------------------------#
  6. # Configure to your liking, reload the config by tying: /lagg reload #
  7. # Here is a helpful tutorial on this configuration setup! #
  8. # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
  9. #--------------------------------------------------------------------#
  10. # All possible mob names #
  11. # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
  12. #--------------------------------------------------------------------#
  13. settings:
  14. auto-update: true
  15. enable-signs: true
  16. config-version: 1
  17. disable-waterlife: true
  18. keep-spawn-in-memory: true
  19. enable-api: true
  20.  
  21. #What type of entities SHOULD NOT be removed while doing /lagg area?
  22. area-filter:
  23.  
  24. #Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
  25. # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
  26. config-updater:
  27. force-update: false
  28.  
  29. #This limits the mob egg spawners so players cannot "overload" the server with them
  30. # -- 'check-radius' stands for the radius clearlag will check for nearby entities
  31. # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
  32. mobegg-limiter:
  33. enabled: false
  34. check-radius: 8
  35. max-mobs: 5
  36.  
  37. #Disable new chunk generation, or just put a cap on how many can load at once.
  38. # -- THIS DOES NOT WORK WITH 1.6.4!
  39. chunk-limiter:
  40. enabled: false
  41. limit: 6000
  42. create-new-chunks: true
  43.  
  44. #This modifies not only the view of the mobs, but will also simplify how they spawn
  45. # -- Lower it is, the better your entity tick will be
  46. # -- If it's too high, expect bugs / lots of lag
  47. mob-range:
  48. enabled: false
  49. zombie: 30
  50. skeleton: 30
  51. creeper: 20
  52.  
  53. #How long should items/Mobs be left on the ground
  54. # -- Goes by seconds
  55. live-time:
  56. enabled: false
  57. interval: 10
  58. mobtimer: true
  59. itemtimer: true
  60. arrowtimer: true
  61. arrowkilltime: 15
  62. moblivetime: 600
  63. itemlivetime: 240
  64.  
  65. #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
  66. # -- This will also respect cancelations, unlike minecraft's native code
  67. custom-mobspawner:
  68. enabled: false
  69. #How many times should clearlag attempt to find a safe location for the mob to spawn
  70. max-tries: 50
  71. #(In seconds) how often should clearlag try to spawn mobs?
  72. interval: 30
  73. #This is the radius around the player
  74. radius: 30
  75. #This is the radius FROM the player (in blocks!)
  76. radius-from: 7
  77. #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  78. mob-radius: 1010
  79. #Should we keep trying to spawn a mob if a clear location isn't found
  80. forcespawn: false
  81. #4 = nighttime, what light level should mobs spawn in
  82. lightlevel: 4
  83. #Chance mobs will have armor/sword, 1 being diamond every time
  84. armor-chance: 30
  85. mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  86. animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
  87.  
  88. #This option disallows the placement of too many tnt-minecarts
  89. tnt-minecart:
  90. enabled: false
  91. max: 2
  92. radius: 6
  93.  
  94. #This option reduces global dispenser rate
  95. dispenser-reducer:
  96. enabled: false
  97. time: 100
  98.  
  99. #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
  100. tnt:
  101. tnt-reducer: false
  102.  
  103. #This option reduces fire spread rate
  104. firespread-reducer:
  105. enabled: false
  106. time: 2000
  107.  
  108. #How many entities should one chunk be allowed to hold?
  109. chunk-entity-limiter:
  110. enabled: false
  111. limit: 40
  112.  
  113. spawn-limiter:
  114. enabled: false
  115. interval: 15
  116. monsters: 300
  117. animals: 300
  118.  
  119. #Meters your TPS, if it goes to low, run the commands you wrote below!
  120. tps-meter:
  121. enabled: false
  122. interval: 15
  123. tps-trigger: 14.0
  124. commands:
  125.  
  126. #This is /lagg killmobs, put what you DON'T want removed!
  127. kill-mobs:
  128. disable-build-wither: false
  129. mob-filter:
  130.  
  131. #This takes care of mob spawners
  132. mobspawner:
  133. enabled: false
  134. max-spawn: 4
  135.  
  136. #No longer bugged! -- Dont use if you have CB++ or Spigot!
  137. item-merger:
  138. enabled: false
  139. radius: 6
  140.  
  141. #Auto-removal options
  142. # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
  143. # -- NOTE: The below 'remove' section applies to this remover!
  144. # -- NOTE: Putting the interval to low will cause issues!
  145. auto-removal:
  146. broadcast-message: '&6[ClearLag] &a+RemoveAmount の不要エンティティを削除しました!'
  147. broadcast-warning: true
  148. enable-scheduler: true
  149. autoremoval-interval: 460
  150. warnings:
  151.  
  152. #What should be removed during an auto-removal
  153. remove:
  154. world-filter:
  155. broadcast-removal: true
  156. boat: true
  157. falling-block: true
  158. experienceOrb: true
  159. painting: true
  160. projectile: true
  161. item: true
  162. itemframe: false
  163. minecart: true
  164. primed-tnt: true
  165. arrow: true
  166. snowball: true
  167. fireball: true
  168. ender-signal: true
  169. item-filter:
  170. mobs:
  171.  
  172. #What should be removed during /lagg clear
  173. command-remove:
  174. world-filter:
  175. broadcast-removal: false
  176. boat: true
  177. falling-block: true
  178. experienceOrb: true
  179. painting: true
  180. projectile: true
  181. item: true
  182. itemframe: false
  183. minecart: true
  184. primed-tnt: true
  185. arrow: true
  186. snowball: true
  187. fireball: true
  188. ender-signal: true
  189. item-filter:
  190. mobs:
  191.  
  192. check:
  193. world-filter:
  194. boat: true
  195. falling-block: true
  196. experienceOrb: true
  197. painting: true
  198. projectile: true
  199. item: true
  200. itemframe: false
  201. minecart: true
  202. primed-tnt: true
  203. arrow: true
  204. snowball: true
  205. fireball: true
  206. ender-signal: true
  207. item-filter:
  208. mobs:
  209. creature: true
  210. animals: true
  211. monster: true
  212.  
  213. limit:
  214. enable-limit: false
  215. max: 1000
  216. check-interval: 60
  217. broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  218. world-filter:
  219. broadcast-removal: true
  220. boat: true
  221. falling-block: true
  222. experienceOrb: true
  223. painting: true
  224. projectile: true
  225. item: true
  226. itemframe: false
  227. minecart: false
  228. primed-tnt: true
  229. arrow: true
  230. snowball: true
  231. fireball: true
  232. ender-signal: true
  233. item-filter:
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