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- Jump #152: Babylon 5
- >Five of Swords, reversed (Refusing to achieve success through personal degradation. Friendship maintained through the abandonment of a dishonorable gain.)
- >Age: 24
- >Location: Babylon 5 Station
- >Identity: Drop-In
- >Drawbacks: Earthforce Person of Interest (+300)
- Well, this'll keep things fun.
- >Telepath (700)
- The way telepathy works here is interesting, though not something I don't already have...
- >Telekinetic (500)
- But this is interesting, if only for the eventual fine control that I might be able to gain.
- >Iron Will (Free, Drop-In)
- My cause is just, my will is strong, and my gun is very, very large.
- >Stone Cold (Free, Drop-In)
- I've seen weirder aliens than these. Hell, I AM weirder aliens than these.
- >Asceticism (Free, Drop-In)
- All I need is a hot meal, a cold drink, and a comfy bed. Everything else is negotiable.
- >Hyperspace Awareness (150)
- Honestly, hyperspace is too damned neat to not want this perk. I might just fuck off there and explore it for a while. Assuming it doesn't just make me crazy first.
- >Encounter Suit (0)
- And now to dress up in some alien-knight-ish encounter suit that evokes the feeling of honor and chivalry in humans. For the sole purpose of fucking with the Vorlons. Relentlessly.
- >"The avalanche has started. It is too late for the pebbles to vote."
- "Ah, but even pebbles can be polished to shine as gems, while mountains crash and rend themselves to dust."
- >". . . irrelevant."
- "Aw, did I catch you children at a bad time?"
- >"It is not your time."
- "Don't be silly- and you should know you can't simply walk away from me by now, my friend. Every time is my time, and every place my place. You get so caught up in walking in circles that when something... unexpected, shows up... you try to ignore it instead of asking what it is. Though that is a small improvement on trying to hammer it aside instead of asking what it wants, which is every bit as ineffective. You both need to think outside the box."
- >"What is need, compared to the path?"
- "What do you call a road that leads nowhere?"
- >"Circles have no beginning nor end."
- "Perhaps, but circles are the path taken when one is lost. I'm not going to cheat your children out of their well-earned experiences, but you and your contemporaries have questions. You should consider that there are more important questions than those. Would you care to hear one?"
- >"No."
- "The question is thus: where does its value lie? I'd like you to ponder that with the time you have remaining - after all, I've seen where your path goes. I'd like to hear you tell me whether it's worth one million corpses to be right. One billion? Perhaps one hundred billion. How many civilizations should be derailed from their natural paths? How many should be put on a path of extermination? Perhaps watching all of the stars in the night sky gutter and die is worth being right, you tell me."
- >"..."
- "This is where I leave you. Good night, Kosh. But do bear in mind, would you, that when you see no other path to walk... you can still forge a new one."
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