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Gamenator

RVMAT for AGM-122 Sidearm

Sep 27th, 2023
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C++ 1.68 KB | None | 0 0
  1. #define _ARMA_
  2.  
  3. class StageTI
  4. {
  5.     texture = "a3\data_f\default_vehicle_ti_ca.paa";
  6. };
  7. ambient[] = {1,1,1,1};
  8. diffuse[] = {1,1,1,1};
  9. forcedDiffuse[] = {0,0,0,1};
  10. emmisive[] = {0,0,0,1};
  11. specular[] = {0.25098,0.25098,0.25098,1};
  12. specularPower = 25;
  13. PixelShaderID = "Super";
  14. VertexShaderID = "Super";
  15. class Stage1
  16. {
  17.     texture = "\Pylons\agm122\agm122_nohq.paa.paa";
  18.     uvSource = "tex";
  19.     class uvTransform
  20.     {
  21.         aside[] = {1,0,0};
  22.         up[] = {0,1,0};
  23.         dir[] = {0,0,0};
  24.         pos[] = {0,0,0};
  25.     };
  26. };
  27. class Stage2
  28. {
  29.     texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  30.     uvSource = "tex";
  31.     class uvTransform
  32.     {
  33.         aside[] = {1,0,0};
  34.         up[] = {0,1,0};
  35.         dir[] = {0,0,0};
  36.         pos[] = {0,0,0};
  37.     };
  38. };
  39. class Stage3
  40. {
  41.     texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  42.     uvSource = "tex";
  43.     class uvTransform
  44.     {
  45.         aside[] = {1,0,0};
  46.         up[] = {0,1,0};
  47.         dir[] = {0,0,0};
  48.         pos[] = {0,0,0};
  49.     };
  50. };
  51. class Stage4
  52. {
  53.     texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  54.     uvSource = "tex";
  55.     class uvTransform
  56.     {
  57.         aside[] = {1,0,0};
  58.         up[] = {0,1,0};
  59.         dir[] = {0,0,0};
  60.         pos[] = {0,0,0};
  61.     };
  62. };
  63. class Stage5
  64. {
  65.     texture = "\Pylons\agm122\agm122_smdi.paa.paa";
  66.     uvSource = "tex";
  67.     class uvTransform
  68.     {
  69.         aside[] = {1,0,0};
  70.         up[] = {0,1,0};
  71.         dir[] = {0,0,0};
  72.         pos[] = {0,0,0};
  73.     };
  74. };
  75. class Stage6
  76. {
  77.     texture = "#(ai,64,64,1)fresnel(0.3,0.85)";
  78.     uvSource = "tex";
  79.     class uvTransform
  80.     {
  81.         aside[] = {1,0,0};
  82.         up[] = {0,1,0};
  83.         dir[] = {0,0,0};
  84.         pos[] = {0,0,0};
  85.     };
  86. };
  87. class Stage7
  88. {
  89.     texture = "a3\data_f\env_land_co.paa";
  90.     useWorldEnvMap = 1;
  91.     uvSource = "tex";
  92.     class uvTransform
  93.     {
  94.         aside[] = {1,0,0};
  95.         up[] = {0,1,0};
  96.         dir[] = {0,0,0};
  97.         pos[] = {0,0,0};
  98.     };
  99. };
  100.  
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