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Vzurxy

Untitled

Oct 3rd, 2017
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  1. --Made by N3xul
  2. local runDummyScript = function(f,scri)
  3. local oldenv = getfenv(f)
  4. local newenv = setmetatable({}, {
  5. __index = function(_, k)
  6. if k:lower() == 'script' then
  7. return scri
  8. else
  9. return oldenv[k]
  10. end
  11. end
  12. })
  13. setfenv(f, newenv)
  14. ypcall(function() f() end)
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. mas.Name = "CompiledModel"
  19. o1 = Instance.new("Tool")
  20. o2 = Instance.new("Part")
  21. o3 = Instance.new("Sound")
  22. o4 = Instance.new("Sound")
  23. o6 = Instance.new("Part")
  24. o7 = Instance.new("CylinderMesh")
  25. o8 = Instance.new("Part")
  26. o9 = Instance.new("BlockMesh")
  27. o10 = Instance.new("Part")
  28. o11 = Instance.new("BlockMesh")
  29. o12 = Instance.new("Part")
  30. o13 = Instance.new("Part")
  31. o14 = Instance.new("CylinderMesh")
  32. o15 = Instance.new("Part")
  33. o16 = Instance.new("SpecialMesh")
  34. o17 = Instance.new("Part")
  35. o18 = Instance.new("SpecialMesh")
  36. o19 = Instance.new("Part")
  37. o20 = Instance.new("IntValue")
  38. o21 = Instance.new("BlockMesh")
  39. o22 = Instance.new("Part")
  40. o23 = Instance.new("BlockMesh")
  41. o24 = Instance.new("Part")
  42. o25 = Instance.new("SpecialMesh")
  43. o26 = Instance.new("Part")
  44. o27 = Instance.new("SpecialMesh")
  45. o28 = Instance.new("Part")
  46. o29 = Instance.new("CylinderMesh")
  47. o30 = Instance.new("Part")
  48. o31 = Instance.new("CylinderMesh")
  49. o32 = Instance.new("Part")
  50. o33 = Instance.new("BlockMesh")
  51. o34 = Instance.new("Part")
  52. o35 = Instance.new("SpecialMesh")
  53. o36 = Instance.new("Part")
  54. o37 = Instance.new("CylinderMesh")
  55. o38 = Instance.new("Part")
  56. o39 = Instance.new("Sound")
  57. o40 = Instance.new("Sound")
  58. o41 = Instance.new("Part")
  59. o42 = Instance.new("CylinderMesh")
  60. o43 = Instance.new("Part")
  61. o44 = Instance.new("BlockMesh")
  62. o45 = Instance.new("Part")
  63. o46 = Instance.new("BlockMesh")
  64. o47 = Instance.new("ManualWeld")
  65. o48 = Instance.new("Part")
  66. o49 = Instance.new("BlockMesh")
  67. o50 = Instance.new("Part")
  68. o51 = Instance.new("CylinderMesh")
  69. o52 = Instance.new("ManualWeld")
  70. o53 = Instance.new("Part")
  71. o54 = Instance.new("BlockMesh")
  72. o55 = Instance.new("Part")
  73. o56 = Instance.new("BlockMesh")
  74. o57 = Instance.new("Part")
  75. o58 = Instance.new("BlockMesh")
  76. o59 = Instance.new("Part")
  77. o60 = Instance.new("BlockMesh")
  78. o61 = Instance.new("Part")
  79. o62 = Instance.new("CylinderMesh")
  80. o63 = Instance.new("Part")
  81. o64 = Instance.new("SpecialMesh")
  82. o65 = Instance.new("Part")
  83. o66 = Instance.new("SpecialMesh")
  84. o67 = Instance.new("Part")
  85. o68 = Instance.new("CylinderMesh")
  86. o69 = Instance.new("Part")
  87. o70 = Instance.new("BlockMesh")
  88. o71 = Instance.new("Part")
  89. o72 = Instance.new("CylinderMesh")
  90. o73 = Instance.new("Part")
  91. o74 = Instance.new("SpecialMesh")
  92. o75 = Instance.new("Part")
  93. o76 = Instance.new("SpecialMesh")
  94. o77 = Instance.new("Part")
  95. o78 = Instance.new("SpecialMesh")
  96. o79 = Instance.new("Part")
  97. o80 = Instance.new("CylinderMesh")
  98. o81 = Instance.new("Part")
  99. o82 = Instance.new("BlockMesh")
  100. o83 = Instance.new("Part")
  101. o84 = Instance.new("BlockMesh")
  102. o85 = Instance.new("Part")
  103. o86 = Instance.new("BlockMesh")
  104. o87 = Instance.new("Part")
  105. o88 = Instance.new("BlockMesh")
  106. o89 = Instance.new("Part")
  107. o90 = Instance.new("BlockMesh")
  108. o91 = Instance.new("Part")
  109. o92 = Instance.new("CylinderMesh")
  110. o93 = Instance.new("LocalScript")
  111. o94 = Instance.new("LocalScript")
  112. o95 = Instance.new("NumberValue")
  113. o96 = Instance.new("NumberValue")
  114. o97 = Instance.new("ScreenGui")
  115. o98 = Instance.new("Frame")
  116. o99 = Instance.new("TextLabel")
  117. o100 = Instance.new("Smoke")
  118. o101 = Instance.new("Smoke")
  119. o1.Name = "SUzi"
  120. o1.Parent = mas
  121. o2.Name = "Handle"
  122. o2.Parent = o1
  123. o2.BrickColor = BrickColor.new("Black")
  124. o2.Transparency = 1
  125. o2.Position = Vector3.new(59.75, 0.909995973, 191.800018)
  126. o2.Rotation = Vector3.new(-180, 1.23782713e-023, -180)
  127. o2.Anchored = true
  128. o2.CanCollide = false
  129. o2.FormFactor = Enum.FormFactor.Custom
  130. o2.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  131. o2.CFrame = CFrame.new(59.75, 0.909995973, 191.800018, -1, 2.55505469e-013, 2.16041589e-025, -2.55505469e-013, 0.999998093, 1.93267321e-012, 2.16041589e-025, -1.93267321e-012, -0.999998093)
  132. o2.BottomSurface = Enum.SurfaceType.Smooth
  133. o2.TopSurface = Enum.SurfaceType.Smooth
  134. o2.Color = Color3.new(0.105882, 0.164706, 0.207843)
  135. o2.Position = Vector3.new(59.75, 0.909995973, 191.800018)
  136. o3.Name = "Reload"
  137. o3.Parent = o2
  138. o3.SoundId = "http://www.roblox.com/asset/?id=95309699"
  139. o3.Volume = 1
  140. o4.Name = "Shoot"
  141. o4.Parent = o2
  142. o4.Pitch = 3
  143. o4.SoundId = "http://www.roblox.com/asset/?id=97852331"
  144. o6.Name = "Sil"
  145. o6.Parent = o1
  146. o6.Material = Enum.Material.SmoothPlastic
  147. o6.BrickColor = BrickColor.new("Black")
  148. o6.Position = Vector3.new(59.7909775, 1.38277197, 193.245148)
  149. o6.Rotation = Vector3.new(-90, 0, -0)
  150. o6.Anchored = true
  151. o6.FormFactor = Enum.FormFactor.Custom
  152. o6.Size = Vector3.new(0.200000048, 0.800000012, 0.200000003)
  153. o6.CFrame = CFrame.new(59.7909775, 1.38277197, 193.245148, 1, 0, 0, 0, 0, 1, 0, -1, -4.37113883e-008)
  154. o6.Color = Color3.new(0.105882, 0.164706, 0.207843)
  155. o6.Position = Vector3.new(59.7909775, 1.38277197, 193.245148)
  156. o7.Parent = o6
  157. o8.Name = "Mag2"
  158. o8.Parent = o1
  159. o8.BrickColor = BrickColor.new("Dark stone grey")
  160. o8.Position = Vector3.new(59.7968826, 0.367808998, 191.748718)
  161. o8.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  162. o8.Anchored = true
  163. o8.CanCollide = false
  164. o8.Elasticity = 0
  165. o8.FormFactor = Enum.FormFactor.Custom
  166. o8.Size = Vector3.new(0.200000003, 0.638095081, 0.200000003)
  167. o8.CFrame = CFrame.new(59.7968826, 0.367808998, 191.748718, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  168. o8.BottomSurface = Enum.SurfaceType.Smooth
  169. o8.TopSurface = Enum.SurfaceType.Smooth
  170. o8.Color = Color3.new(0.388235, 0.372549, 0.384314)
  171. o8.Position = Vector3.new(59.7968826, 0.367808998, 191.748718)
  172. o9.Parent = o8
  173. o9.Scale = Vector3.new(0.809523821, 1, 0.714285731)
  174. o10.Parent = o1
  175. o10.BrickColor = BrickColor.new("Black")
  176. o10.Position = Vector3.new(59.7963982, 0.963775992, 191.12471)
  177. o10.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  178. o10.Anchored = true
  179. o10.CanCollide = false
  180. o10.Elasticity = 0
  181. o10.FormFactor = Enum.FormFactor.Symmetric
  182. o10.Size = Vector3.new(1, 1, 1)
  183. o10.CFrame = CFrame.new(59.7963982, 0.963775992, 191.12471, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  184. o10.BottomSurface = Enum.SurfaceType.Smooth
  185. o10.TopSurface = Enum.SurfaceType.Smooth
  186. o10.Color = Color3.new(0.105882, 0.164706, 0.207843)
  187. o10.Position = Vector3.new(59.7963982, 0.963775992, 191.12471)
  188. o11.Parent = o10
  189. o11.Scale = Vector3.new(0.0476190485, 0.380952388, 0.190476194)
  190. o12.Name = "AimPart"
  191. o12.Parent = o1
  192. o12.BrickColor = BrickColor.new("Black")
  193. o12.Transparency = 1
  194. o12.Position = Vector3.new(59.7963028, 1.51867104, 190.408508)
  195. o12.Rotation = Vector3.new(-180, 1.23782713e-023, -180)
  196. o12.Anchored = true
  197. o12.CanCollide = false
  198. o12.FormFactor = Enum.FormFactor.Custom
  199. o12.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  200. o12.CFrame = CFrame.new(59.7963028, 1.51867104, 190.408508, -1, 2.55505469e-013, 2.16041589e-025, -2.55505469e-013, 0.999998093, 1.93267321e-012, 2.16041589e-025, -1.93267321e-012, -0.999998093)
  201. o12.BottomSurface = Enum.SurfaceType.Smooth
  202. o12.TopSurface = Enum.SurfaceType.Smooth
  203. o12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  204. o12.Position = Vector3.new(59.7963028, 1.51867104, 190.408508)
  205. o13.Name = "SmokePart"
  206. o13.Parent = o1
  207. o13.BrickColor = BrickColor.new("Black")
  208. o13.Transparency = 1
  209. o13.Position = Vector3.new(59.7909317, 1.37609601, 193.662384)
  210. o13.Rotation = Vector3.new(90, -90, 0)
  211. o13.Anchored = true
  212. o13.CanCollide = false
  213. o13.FormFactor = Enum.FormFactor.Custom
  214. o13.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  215. o13.CFrame = CFrame.new(59.7909317, 1.37609601, 193.662384, -2.55505469e-013, -2.16041589e-025, -1, -0.999998093, -1.93267321e-012, -2.55505469e-013, 1.93267321e-012, 0.999998093, 2.16041589e-025)
  216. o13.BottomSurface = Enum.SurfaceType.Smooth
  217. o13.TopSurface = Enum.SurfaceType.Smooth
  218. o13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  219. o13.Position = Vector3.new(59.7909317, 1.37609601, 193.662384)
  220. o14.Parent = o13
  221. o14.Scale = Vector3.new(0.600000024, 1, 0.600000024)
  222. o15.Name = "NoSight"
  223. o15.Parent = o1
  224. o15.BrickColor = BrickColor.new("Black")
  225. o15.Position = Vector3.new(59.7685661, 1.52071798, 192.186493)
  226. o15.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  227. o15.Anchored = true
  228. o15.CanCollide = false
  229. o15.Elasticity = 0
  230. o15.FormFactor = Enum.FormFactor.Custom
  231. o15.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  232. o15.CFrame = CFrame.new(59.7685661, 1.52071798, 192.186493, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  233. o15.BottomSurface = Enum.SurfaceType.Smooth
  234. o15.TopSurface = Enum.SurfaceType.Smooth
  235. o15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  236. o15.Position = Vector3.new(59.7685661, 1.52071798, 192.186493)
  237. o16.Parent = o15
  238. o16.Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097)
  239. o16.MeshType = Enum.MeshType.Wedge
  240. o17.Name = "NoSight"
  241. o17.Parent = o1
  242. o17.BrickColor = BrickColor.new("Black")
  243. o17.Position = Vector3.new(59.7963982, 1.486812, 192.186615)
  244. o17.Rotation = Vector3.new(-0.00321958517, 0.00275059137, -179.978378)
  245. o17.Anchored = true
  246. o17.CanCollide = false
  247. o17.Elasticity = 0
  248. o17.FormFactor = Enum.FormFactor.Custom
  249. o17.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  250. o17.CFrame = CFrame.new(59.7963982, 1.486812, 192.186615, -0.999998569, 0.000377276359, 4.80068738e-005, -0.000377273187, -0.99999845, 5.61921843e-005, 4.80578747e-005, 5.65051087e-005, 0.999996841)
  251. o17.BottomSurface = Enum.SurfaceType.Smooth
  252. o17.TopSurface = Enum.SurfaceType.Smooth
  253. o17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  254. o17.Position = Vector3.new(59.7963982, 1.486812, 192.186615)
  255. o18.Parent = o17
  256. o18.Scale = Vector3.new(0.380952358, 0.190476194, 0.333333343)
  257. o18.MeshType = Enum.MeshType.Torso
  258. o19.Name = "NoSight"
  259. o19.Parent = o1
  260. o19.BrickColor = BrickColor.new("White")
  261. o19.Transparency = 1
  262. o19.Position = Vector3.new(59.7963982, 1.52467203, 192.476547)
  263. o19.Rotation = Vector3.new(-0.00322641456, -0.000993201276, 0.0216163192)
  264. o19.Anchored = true
  265. o19.CanCollide = false
  266. o19.Elasticity = 0
  267. o19.FormFactor = Enum.FormFactor.Custom
  268. o19.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  269. o19.CFrame = CFrame.new(59.7963982, 1.52467203, 192.476547, 0.999998569, -0.000377275399, -1.73346325e-005, 0.000377275835, 0.99999845, 5.63113936e-005, 1.73282169e-005, -5.65051087e-005, 0.999997079)
  270. o19.BottomSurface = Enum.SurfaceType.Smooth
  271. o19.TopSurface = Enum.SurfaceType.Smooth
  272. o19.Color = Color3.new(0.94902, 0.952941, 0.952941)
  273. o19.Position = Vector3.new(59.7963982, 1.52467203, 192.476547)
  274. o20.Name = "lenspart"
  275. o20.Parent = o19
  276. o21.Parent = o19
  277. o21.Scale = Vector3.new(0.095238097, 0.0476190485, 0.0476190485)
  278. o22.Name = "NoSight"
  279. o22.Parent = o1
  280. o22.BrickColor = BrickColor.new("Black")
  281. o22.Position = Vector3.new(59.7963982, 1.50163996, 192.528473)
  282. o22.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
  283. o22.Anchored = true
  284. o22.CanCollide = false
  285. o22.Elasticity = 0
  286. o22.FormFactor = Enum.FormFactor.Custom
  287. o22.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  288. o22.CFrame = CFrame.new(59.7963982, 1.50163996, 192.528473, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
  289. o22.BottomSurface = Enum.SurfaceType.Smooth
  290. o22.TopSurface = Enum.SurfaceType.Smooth
  291. o22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  292. o22.Position = Vector3.new(59.7963982, 1.50163996, 192.528473)
  293. o23.Parent = o22
  294. o23.Scale = Vector3.new(0.285714269, 0.476190478, 0.095238097)
  295. o24.Name = "NoSight"
  296. o24.Parent = o1
  297. o24.BrickColor = BrickColor.new("Black")
  298. o24.Position = Vector3.new(59.8252106, 1.52071798, 192.186493)
  299. o24.Rotation = Vector3.new(-87.8741455, 89.9072189, 87.8717728)
  300. o24.Anchored = true
  301. o24.CanCollide = false
  302. o24.Elasticity = 0
  303. o24.FormFactor = Enum.FormFactor.Custom
  304. o24.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  305. o24.CFrame = CFrame.new(59.8252106, 1.52071798, 192.186493, 1.51542945e-005, -0.000407792773, 0.999998689, -4.36454284e-005, 0.999998331, 0.000407792832, -0.99999696, -4.38391435e-005, 1.51373351e-005)
  306. o24.BottomSurface = Enum.SurfaceType.Smooth
  307. o24.TopSurface = Enum.SurfaceType.Smooth
  308. o24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  309. o24.Position = Vector3.new(59.8252106, 1.52071798, 192.186493)
  310. o25.Parent = o24
  311. o25.Scale = Vector3.new(0.333333343, 0.142857149, 0.095238097)
  312. o25.MeshType = Enum.MeshType.Wedge
  313. o26.Name = "NoSight"
  314. o26.Parent = o1
  315. o26.BrickColor = BrickColor.new("Black")
  316. o26.Position = Vector3.new(59.7963982, 1.52480197, 191.219437)
  317. o26.Rotation = Vector3.new(179.999252, 0.000992268557, -0.0240890589)
  318. o26.Anchored = true
  319. o26.CanCollide = false
  320. o26.Elasticity = 0
  321. o26.FormFactor = Enum.FormFactor.Custom
  322. o26.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  323. o26.CFrame = CFrame.new(59.7963982, 1.52480197, 191.219437, 0.999998629, 0.000420432829, 1.73183525e-005, 0.000420432421, -0.999998331, -1.31428005e-005, 1.73127555e-005, 1.33365193e-005, -0.99999696)
  324. o26.BottomSurface = Enum.SurfaceType.Smooth
  325. o26.TopSurface = Enum.SurfaceType.Smooth
  326. o26.Color = Color3.new(0.105882, 0.164706, 0.207843)
  327. o26.Position = Vector3.new(59.7963982, 1.52480197, 191.219437)
  328. o27.Parent = o26
  329. o27.MeshId = "http://www.roblox.com/asset/?id=3270017"
  330. o27.Scale = Vector3.new(0.0571428612, 0.0571428612, 0.0571428612)
  331. o27.MeshType = Enum.MeshType.FileMesh
  332. o28.Name = "NoSight"
  333. o28.Parent = o1
  334. o28.BrickColor = BrickColor.new("Black")
  335. o28.Position = Vector3.new(59.7202454, 1.47276294, 191.243576)
  336. o28.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
  337. o28.Anchored = true
  338. o28.CanCollide = false
  339. o28.Elasticity = 0
  340. o28.FormFactor = Enum.FormFactor.Plate
  341. o28.Size = Vector3.new(1, 0.400000006, 1)
  342. o28.CFrame = CFrame.new(59.7202454, 1.47276294, 191.243576, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
  343. o28.BottomSurface = Enum.SurfaceType.Smooth
  344. o28.TopSurface = Enum.SurfaceType.Smooth
  345. o28.Color = Color3.new(0.105882, 0.164706, 0.207843)
  346. o28.Position = Vector3.new(59.7202454, 1.47276294, 191.243576)
  347. o29.Parent = o28
  348. o29.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  349. o30.Name = "NoSight"
  350. o30.Parent = o1
  351. o30.BrickColor = BrickColor.new("Black")
  352. o30.Position = Vector3.new(59.7202454, 1.47264397, 192.52829)
  353. o30.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
  354. o30.Anchored = true
  355. o30.CanCollide = false
  356. o30.Elasticity = 0
  357. o30.FormFactor = Enum.FormFactor.Plate
  358. o30.Size = Vector3.new(1, 0.400000006, 1)
  359. o30.CFrame = CFrame.new(59.7202454, 1.47264397, 192.52829, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
  360. o30.BottomSurface = Enum.SurfaceType.Smooth
  361. o30.TopSurface = Enum.SurfaceType.Smooth
  362. o30.Color = Color3.new(0.105882, 0.164706, 0.207843)
  363. o30.Position = Vector3.new(59.7202454, 1.47264397, 192.52829)
  364. o31.Parent = o30
  365. o31.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  366. o32.Parent = o1
  367. o32.BrickColor = BrickColor.new("Black")
  368. o32.Position = Vector3.new(59.7963982, 1.20182598, 191.338531)
  369. o32.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  370. o32.Anchored = true
  371. o32.CanCollide = false
  372. o32.Elasticity = 0
  373. o32.FormFactor = Enum.FormFactor.Symmetric
  374. o32.Size = Vector3.new(1, 1, 1)
  375. o32.CFrame = CFrame.new(59.7963982, 1.20182598, 191.338531, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  376. o32.BottomSurface = Enum.SurfaceType.Smooth
  377. o32.TopSurface = Enum.SurfaceType.Smooth
  378. o32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  379. o32.Position = Vector3.new(59.7963982, 1.20182598, 191.338531)
  380. o33.Parent = o32
  381. o33.Scale = Vector3.new(0.571428597, 0.095238097, 0.190476194)
  382. o34.Parent = o1
  383. o34.BrickColor = BrickColor.new("Black")
  384. o34.Position = Vector3.new(59.7963982, 0.96371001, 191.076248)
  385. o34.Rotation = Vector3.new(-0.00321958517, 0.00275059137, -179.978378)
  386. o34.Anchored = true
  387. o34.CanCollide = false
  388. o34.Elasticity = 0
  389. o34.FormFactor = Enum.FormFactor.Symmetric
  390. o34.Size = Vector3.new(1, 1, 1)
  391. o34.CFrame = CFrame.new(59.7963982, 0.96371001, 191.076248, -0.999998569, 0.000377276359, 4.80068738e-005, -0.000377273187, -0.99999845, 5.61921843e-005, 4.80578747e-005, 5.65051087e-005, 0.999996841)
  392. o34.BottomSurface = Enum.SurfaceType.Smooth
  393. o34.TopSurface = Enum.SurfaceType.Smooth
  394. o34.Color = Color3.new(0.105882, 0.164706, 0.207843)
  395. o34.Position = Vector3.new(59.7963982, 0.96371001, 191.076248)
  396. o35.Parent = o34
  397. o35.Scale = Vector3.new(0.190476194, 0.380952388, 0.0476190485)
  398. o35.MeshType = Enum.MeshType.Wedge
  399. o36.Parent = o1
  400. o36.BrickColor = BrickColor.new("Black")
  401. o36.Position = Vector3.new(59.7963982, 1.37784398, 192.862396)
  402. o36.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
  403. o36.Anchored = true
  404. o36.CanCollide = false
  405. o36.Elasticity = 0
  406. o36.FormFactor = Enum.FormFactor.Symmetric
  407. o36.Size = Vector3.new(1, 1, 1)
  408. o36.CFrame = CFrame.new(59.7963982, 1.37784398, 192.862396, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
  409. o36.BottomSurface = Enum.SurfaceType.Smooth
  410. o36.TopSurface = Enum.SurfaceType.Smooth
  411. o36.Color = Color3.new(0.105882, 0.164706, 0.207843)
  412. o36.Position = Vector3.new(59.7963982, 1.37784398, 192.862396)
  413. o37.Parent = o36
  414. o37.Scale = Vector3.new(0.095238097, 0.285714298, 0.095238097)
  415. o38.Name = "HandleD"
  416. o38.Parent = o1
  417. o38.Transparency = 1
  418. o38.Position = Vector3.new(59.7963982, 0.924808025, 191.510574)
  419. o38.Rotation = Vector3.new(179.999252, -0.000881762127, 179.978378)
  420. o38.Anchored = true
  421. o38.CanCollide = false
  422. o38.Elasticity = 0
  423. o38.FormFactor = Enum.FormFactor.Plate
  424. o38.Size = Vector3.new(1, 0.400000006, 1)
  425. o38.CFrame = CFrame.new(59.7963982, 0.924808025, 191.510574, -0.999998629, -0.000377275224, -1.53896526e-005, -0.00037727438, 0.999998331, -1.31278994e-005, 1.53945912e-005, -1.33365193e-005, -0.99999696)
  426. o38.BottomSurface = Enum.SurfaceType.Smooth
  427. o38.FrontSurface = Enum.SurfaceType.Universal
  428. o38.TopSurface = Enum.SurfaceType.Smooth
  429. o38.Position = Vector3.new(59.7963982, 0.924808025, 191.510574)
  430. o39.Name = "Fire"
  431. o39.Parent = o38
  432. o39.Pitch = 1.3500000238419
  433. o39.SoundId = "http://www.roblox.com/asset/?id=97852331"
  434. o39.Volume = 0.25
  435. o40.Name = "Reload"
  436. o40.Parent = o38
  437. o40.SoundId = "http://www.roblox.com/asset/?id=95309699"
  438. o40.Volume = 0.10000000149012
  439. o41.Name = "Cylinder"
  440. o41.Parent = o1
  441. o41.BrickColor = BrickColor.new("Really black")
  442. o41.Position = Vector3.new(59.7963982, 1.37777805, 193.014389)
  443. o41.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858)
  444. o41.Anchored = true
  445. o41.CanCollide = false
  446. o41.Elasticity = 0
  447. o41.FormFactor = Enum.FormFactor.Plate
  448. o41.Size = Vector3.new(1, 0.400000006, 1)
  449. o41.CFrame = CFrame.new(59.7963982, 1.37777805, 193.014389, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005)
  450. o41.BottomSurface = Enum.SurfaceType.Smooth
  451. o41.TopSurface = Enum.SurfaceType.Smooth
  452. o41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  453. o41.Position = Vector3.new(59.7963982, 1.37777805, 193.014389)
  454. o42.Parent = o41
  455. o42.Offset = Vector3.new(0, -0.0185714271, 0)
  456. o42.Scale = Vector3.new(0.0666666627, 0.0476190485, 0.0666666627)
  457. o43.Name = "Mag1"
  458. o43.Parent = o1
  459. o43.BrickColor = BrickColor.new("Dark stone grey")
  460. o43.Position = Vector3.new(59.7968826, 0.520928979, 191.74855)
  461. o43.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  462. o43.Anchored = true
  463. o43.CanCollide = false
  464. o43.Elasticity = 0
  465. o43.FormFactor = Enum.FormFactor.Custom
  466. o43.Size = Vector3.new(0.200000003, 0.476190478, 0.200000003)
  467. o43.CFrame = CFrame.new(59.7968826, 0.520928979, 191.74855, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  468. o43.BottomSurface = Enum.SurfaceType.Smooth
  469. o43.TopSurface = Enum.SurfaceType.Smooth
  470. o43.Color = Color3.new(0.388235, 0.372549, 0.384314)
  471. o43.Position = Vector3.new(59.7968826, 0.520928979, 191.74855)
  472. o44.Parent = o43
  473. o44.Scale = Vector3.new(0.809523821, 1, 0.714285731)
  474. o45.Parent = o1
  475. o45.BrickColor = BrickColor.new("Black")
  476. o45.Position = Vector3.new(59.7963982, 1.28275597, 192.362503)
  477. o45.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
  478. o45.Anchored = true
  479. o45.CanCollide = false
  480. o45.Elasticity = 0
  481. o45.FormFactor = Enum.FormFactor.Symmetric
  482. o45.Size = Vector3.new(1, 1, 1)
  483. o45.CFrame = CFrame.new(59.7963982, 1.28275597, 192.362503, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
  484. o45.BottomSurface = Enum.SurfaceType.Smooth
  485. o45.TopSurface = Enum.SurfaceType.Smooth
  486. o45.Color = Color3.new(0.105882, 0.164706, 0.207843)
  487. o45.Position = Vector3.new(59.7963982, 1.28275597, 192.362503)
  488. o46.Parent = o45
  489. o46.Scale = Vector3.new(0.095238097, 0.523809552, 0.238095239)
  490. o47.Name = "Part-to-Port Strong Joint"
  491. o47.Parent = o45
  492. o47.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  493. o47.C1 = CFrame.new(-0.567365646, 0.454582214, 0.15675354, -0.965815187, -0.259224743, 4.81826173e-005, -0.259224653, 0.965815544, -3.01207638e-006, -4.59400871e-005, -1.53690817e-005, -0.999996901)
  494. o47.Part0 = o45
  495. o47.Part1 = o87
  496. o48.Parent = o1
  497. o48.BrickColor = BrickColor.new("Black")
  498. o48.Position = Vector3.new(59.7963982, 1.35372806, 191.88652)
  499. o48.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858)
  500. o48.Anchored = true
  501. o48.CanCollide = false
  502. o48.Elasticity = 0
  503. o48.FormFactor = Enum.FormFactor.Symmetric
  504. o48.Size = Vector3.new(1, 1, 1)
  505. o48.CFrame = CFrame.new(59.7963982, 1.35372806, 191.88652, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005)
  506. o48.BottomSurface = Enum.SurfaceType.Smooth
  507. o48.TopSurface = Enum.SurfaceType.Smooth
  508. o48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  509. o48.Position = Vector3.new(59.7963982, 1.35372806, 191.88652)
  510. o49.Parent = o48
  511. o49.Scale = Vector3.new(0.238095239, 1.47619045, 0.190476194)
  512. o50.Parent = o1
  513. o50.BrickColor = BrickColor.new("Black")
  514. o50.Position = Vector3.new(59.7963982, 1.23474205, 192.362595)
  515. o50.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
  516. o50.Anchored = true
  517. o50.CanCollide = false
  518. o50.Elasticity = 0
  519. o50.FormFactor = Enum.FormFactor.Symmetric
  520. o50.Size = Vector3.new(1, 1, 1)
  521. o50.CFrame = CFrame.new(59.7963982, 1.23474205, 192.362595, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
  522. o50.BottomSurface = Enum.SurfaceType.Smooth
  523. o50.TopSurface = Enum.SurfaceType.Smooth
  524. o50.Color = Color3.new(0.105882, 0.164706, 0.207843)
  525. o50.Position = Vector3.new(59.7963982, 1.23474205, 192.362595)
  526. o51.Parent = o50
  527. o51.Scale = Vector3.new(0.285714298, 0.523809552, 0.238095239)
  528. o52.Name = "Part-to-Port Strong Joint"
  529. o52.Parent = o50
  530. o52.C0 = CFrame.new(-0.5, 0.5, 0.5, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  531. o52.C1 = CFrame.new(-0.520986557, 0.467010498, 0.156845093, -0.965815187, -0.259224743, 4.81826173e-005, -0.259224653, 0.965815544, -3.01207638e-006, -4.59400871e-005, -1.53690817e-005, -0.999996901)
  532. o52.Part0 = o50
  533. o52.Part1 = o87
  534. o53.Parent = o1
  535. o53.BrickColor = BrickColor.new("Black")
  536. o53.Position = Vector3.new(59.7963982, 0.901830018, 191.743729)
  537. o53.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  538. o53.Anchored = true
  539. o53.CanCollide = false
  540. o53.Elasticity = 0
  541. o53.FormFactor = Enum.FormFactor.Symmetric
  542. o53.Size = Vector3.new(1, 1, 1)
  543. o53.CFrame = CFrame.new(59.7963982, 0.901830018, 191.743729, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  544. o53.BottomSurface = Enum.SurfaceType.Smooth
  545. o53.TopSurface = Enum.SurfaceType.Smooth
  546. o53.Color = Color3.new(0.105882, 0.164706, 0.207843)
  547. o53.Position = Vector3.new(59.7963982, 0.901830018, 191.743729)
  548. o54.Parent = o53
  549. o54.Scale = Vector3.new(0.238095239, 0.476190478, 0.190476194)
  550. o55.Parent = o1
  551. o55.BrickColor = BrickColor.new("Black")
  552. o55.Position = Vector3.new(59.7963982, 0.734970987, 191.600723)
  553. o55.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  554. o55.Anchored = true
  555. o55.CanCollide = false
  556. o55.Elasticity = 0
  557. o55.FormFactor = Enum.FormFactor.Symmetric
  558. o55.Size = Vector3.new(1, 1, 1)
  559. o55.CFrame = CFrame.new(59.7963982, 0.734970987, 191.600723, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  560. o55.BottomSurface = Enum.SurfaceType.Smooth
  561. o55.TopSurface = Enum.SurfaceType.Smooth
  562. o55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  563. o55.Position = Vector3.new(59.7963982, 0.734970987, 191.600723)
  564. o56.Parent = o55
  565. o56.Scale = Vector3.new(0.0476190485, 0.142857149, 0.190476194)
  566. o57.Parent = o1
  567. o57.BrickColor = BrickColor.new("Black")
  568. o57.Position = Vector3.new(59.7963982, 1.18677402, 191.862274)
  569. o57.Rotation = Vector3.new(87.36203, -89.9051285, -2.63255858)
  570. o57.Anchored = true
  571. o57.CanCollide = false
  572. o57.Elasticity = 0
  573. o57.FormFactor = Enum.FormFactor.Symmetric
  574. o57.Size = Vector3.new(1, 1, 1)
  575. o57.CFrame = CFrame.new(59.7963982, 1.18677402, 191.862274, 0.000334117154, 1.53624314e-005, -0.999998629, -0.999998271, 4.57315873e-005, -0.000334115815, 4.59104012e-005, 0.999996901, 1.53940309e-005)
  576. o57.BottomSurface = Enum.SurfaceType.Smooth
  577. o57.TopSurface = Enum.SurfaceType.Smooth
  578. o57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  579. o57.Position = Vector3.new(59.7963982, 1.18677402, 191.862274)
  580. o58.Parent = o57
  581. o58.Scale = Vector3.new(0.095238097, 0.476190478, 0.190476194)
  582. o59.Parent = o1
  583. o59.BrickColor = BrickColor.new("Black")
  584. o59.Position = Vector3.new(59.7963982, 1.02874994, 191.2724)
  585. o59.Rotation = Vector3.new(90.1920929, -89.9115295, 45.1911354)
  586. o59.Anchored = true
  587. o59.CanCollide = false
  588. o59.Elasticity = 0
  589. o59.FormFactor = Enum.FormFactor.Symmetric
  590. o59.Size = Vector3.new(1, 1, 1)
  591. o59.CFrame = CFrame.new(59.7963982, 1.02874994, 191.2724, 0.00023777863, -0.000239370362, -0.999998808, -0.707081556, 0.707129419, -0.000337401696, 0.707128465, 0.707080603, -1.13121314e-006)
  592. o59.BottomSurface = Enum.SurfaceType.Smooth
  593. o59.TopSurface = Enum.SurfaceType.Smooth
  594. o59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  595. o59.Position = Vector3.new(59.7963982, 1.02874994, 191.2724)
  596. o60.Parent = o59
  597. o60.Scale = Vector3.new(0.0476190485, 0.428571433, 0.095238097)
  598. o61.Parent = o1
  599. o61.BrickColor = BrickColor.new("Black")
  600. o61.Position = Vector3.new(59.7963982, 1.24872303, 191.148514)
  601. o61.Rotation = Vector3.new(-90.0032425, -0.0197449103, -89.9991226)
  602. o61.Anchored = true
  603. o61.CanCollide = false
  604. o61.Elasticity = 0
  605. o61.FormFactor = Enum.FormFactor.Symmetric
  606. o61.Size = Vector3.new(1, 1, 1)
  607. o61.CFrame = CFrame.new(59.7963982, 1.24872303, 191.148514, 1.53733763e-005, 0.999998629, -0.000344613683, 5.61921843e-005, 0.000344612228, 0.99999845, 0.999996841, -1.53942347e-005, -5.65051087e-005)
  608. o61.BottomSurface = Enum.SurfaceType.Smooth
  609. o61.TopSurface = Enum.SurfaceType.Smooth
  610. o61.Color = Color3.new(0.105882, 0.164706, 0.207843)
  611. o61.Position = Vector3.new(59.7963982, 1.24872303, 191.148514)
  612. o62.Parent = o61
  613. o62.Scale = Vector3.new(0.190476194, 0.190476194, 0.190476194)
  614. o63.Parent = o1
  615. o63.BrickColor = BrickColor.new("Black")
  616. o63.Position = Vector3.new(59.7963982, 0.972872019, 191.600677)
  617. o63.Rotation = Vector3.new(89.9974899, 0.0233648326, 179.997375)
  618. o63.Anchored = true
  619. o63.CanCollide = false
  620. o63.Elasticity = 0
  621. o63.FormFactor = Enum.FormFactor.Symmetric
  622. o63.Size = Vector3.new(1, 1, 1)
  623. o63.CFrame = CFrame.new(59.7963982, 0.972872019, 191.600677, -0.999998629, -4.58807735e-005, 0.000407793239, -0.000407791493, -4.36752307e-005, -0.999998331, 4.58976283e-005, -0.999996901, 4.38391435e-005)
  624. o63.BottomSurface = Enum.SurfaceType.Smooth
  625. o63.TopSurface = Enum.SurfaceType.Smooth
  626. o63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  627. o63.Position = Vector3.new(59.7963982, 0.972872019, 191.600677)
  628. o64.Parent = o63
  629. o64.Scale = Vector3.new(0.190476194, 0.0476190485, 0.333333343)
  630. o64.MeshType = Enum.MeshType.Wedge
  631. o65.Parent = o1
  632. o65.BrickColor = BrickColor.new("Black")
  633. o65.Position = Vector3.new(59.7963982, 1.18680406, 191.600357)
  634. o65.Rotation = Vector3.new(-90.006012, -0.023364298, -0.00436579948)
  635. o65.Anchored = true
  636. o65.CanCollide = false
  637. o65.Elasticity = 0
  638. o65.FormFactor = Enum.FormFactor.Symmetric
  639. o65.Size = Vector3.new(1, 1, 1)
  640. o65.CFrame = CFrame.new(59.7963982, 1.18680406, 191.600357, 0.999998808, 7.61974879e-005, -0.000407783926, 0.000407791376, -0.000104665582, 0.999998271, 7.61573901e-005, -0.99999702, -0.000104889099)
  641. o65.BottomSurface = Enum.SurfaceType.Smooth
  642. o65.TopSurface = Enum.SurfaceType.Smooth
  643. o65.Color = Color3.new(0.105882, 0.164706, 0.207843)
  644. o65.Position = Vector3.new(59.7963982, 1.18680406, 191.600357)
  645. o66.Parent = o65
  646. o66.Scale = Vector3.new(0.190476194, 0.0476190485, 0.095238097)
  647. o66.MeshType = Enum.MeshType.Wedge
  648. o67.Parent = o1
  649. o67.BrickColor = BrickColor.new("Black")
  650. o67.Position = Vector3.new(59.7963982, 1.37776804, 192.671585)
  651. o67.Rotation = Vector3.new(-92.0970917, 89.9051285, 2.09262466)
  652. o67.Anchored = true
  653. o67.CanCollide = false
  654. o67.Elasticity = 0
  655. o67.FormFactor = Enum.FormFactor.Symmetric
  656. o67.Size = Vector3.new(1, 1, 1)
  657. o67.CFrame = CFrame.new(59.7963982, 1.37776804, 192.671585, 0.000420434255, -1.53624314e-005, 0.999998629, -0.999998271, -4.57315873e-005, 0.000420432887, 4.59104012e-005, -0.999996901, -1.53951878e-005)
  658. o67.BottomSurface = Enum.SurfaceType.Smooth
  659. o67.TopSurface = Enum.SurfaceType.Smooth
  660. o67.Color = Color3.new(0.105882, 0.164706, 0.207843)
  661. o67.Position = Vector3.new(59.7963982, 1.37776804, 192.671585)
  662. o68.Parent = o67
  663. o68.Scale = Vector3.new(0.142857149, 0.095238097, 0.142857149)
  664. o69.Name = "Block"
  665. o69.Parent = o1
  666. o69.BrickColor = BrickColor.new("Black")
  667. o69.Position = Vector3.new(59.7963982, 1.09186399, 191.906616)
  668. o69.Rotation = Vector3.new(93.8753433, -89.9072189, -146.128876)
  669. o69.Anchored = true
  670. o69.CanCollide = false
  671. o69.Elasticity = 0
  672. o69.FormFactor = Enum.FormFactor.Plate
  673. o69.Size = Vector3.new(1, 0.400000006, 1)
  674. o69.CFrame = CFrame.new(59.7963982, 1.09186399, 191.906616, -0.000323262677, 0.000216987115, -0.999998689, 0.866047204, -0.499958873, -0.000388443208, -0.499958366, -0.866046071, -2.63134498e-005)
  675. o69.BottomSurface = Enum.SurfaceType.Smooth
  676. o69.TopSurface = Enum.SurfaceType.Smooth
  677. o69.Color = Color3.new(0.105882, 0.164706, 0.207843)
  678. o69.Position = Vector3.new(59.7963982, 1.09186399, 191.906616)
  679. o70.Parent = o69
  680. o70.Scale = Vector3.new(0.142857149, 0.0952381045, 0.0476190485)
  681. o71.Name = "NoSight"
  682. o71.Parent = o1
  683. o71.BrickColor = BrickColor.new("Black")
  684. o71.Position = Vector3.new(59.8725815, 1.47276294, 191.243576)
  685. o71.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
  686. o71.Anchored = true
  687. o71.CanCollide = false
  688. o71.Elasticity = 0
  689. o71.FormFactor = Enum.FormFactor.Plate
  690. o71.Size = Vector3.new(1, 0.400000006, 1)
  691. o71.CFrame = CFrame.new(59.8725815, 1.47276294, 191.243576, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
  692. o71.BottomSurface = Enum.SurfaceType.Smooth
  693. o71.TopSurface = Enum.SurfaceType.Smooth
  694. o71.Color = Color3.new(0.105882, 0.164706, 0.207843)
  695. o71.Position = Vector3.new(59.8725815, 1.47276294, 191.243576)
  696. o72.Parent = o71
  697. o72.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  698. o73.Name = "NoSight"
  699. o73.Parent = o1
  700. o73.BrickColor = BrickColor.new("Black")
  701. o73.Position = Vector3.new(59.8105545, 1.51075399, 192.186325)
  702. o73.Rotation = Vector3.new(-87.8741455, 89.9072189, 87.8717728)
  703. o73.Anchored = true
  704. o73.CanCollide = false
  705. o73.Elasticity = 0
  706. o73.FormFactor = Enum.FormFactor.Custom
  707. o73.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  708. o73.CFrame = CFrame.new(59.8105545, 1.51075399, 192.186325, 1.51542945e-005, -0.000407792773, 0.999998689, -4.36454284e-005, 0.999998331, 0.000407792832, -0.99999696, -4.38391435e-005, 1.51373351e-005)
  709. o73.BottomSurface = Enum.SurfaceType.Smooth
  710. o73.TopSurface = Enum.SurfaceType.Smooth
  711. o73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  712. o73.Position = Vector3.new(59.8105545, 1.51075399, 192.186325)
  713. o74.Parent = o73
  714. o74.Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105)
  715. o74.MeshType = Enum.MeshType.Wedge
  716. o75.Name = "Ring"
  717. o75.Parent = o1
  718. o75.BrickColor = BrickColor.new("Black")
  719. o75.Position = Vector3.new(59.7963982, 1.11583996, 191.910538)
  720. o75.Rotation = Vector3.new(-96.4217224, 89.9051285, -83.5806656)
  721. o75.Anchored = true
  722. o75.CanCollide = false
  723. o75.Elasticity = 0
  724. o75.FormFactor = Enum.FormFactor.Symmetric
  725. o75.Size = Vector3.new(1, 1, 1)
  726. o75.CFrame = CFrame.new(59.7963982, 1.11583996, 191.910538, 4.58807735e-005, 0.000407793676, 0.999998629, 4.36752307e-005, -0.999998331, 0.000407791085, 0.999996901, 4.38391435e-005, -4.58976101e-005)
  727. o75.BottomSurface = Enum.SurfaceType.Smooth
  728. o75.TopSurface = Enum.SurfaceType.Smooth
  729. o75.Color = Color3.new(0.105882, 0.164706, 0.207843)
  730. o75.Position = Vector3.new(59.7963982, 1.11583996, 191.910538)
  731. o76.Parent = o75
  732. o76.MeshId = "http://www.roblox.com/asset/?id=3270017"
  733. o76.Scale = Vector3.new(0.285714298, 0.238095239, 0.238095239)
  734. o76.MeshType = Enum.MeshType.FileMesh
  735. o77.Name = "NoSight"
  736. o77.Parent = o1
  737. o77.BrickColor = BrickColor.new("Black")
  738. o77.Position = Vector3.new(59.782238, 1.51075399, 192.186325)
  739. o77.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  740. o77.Anchored = true
  741. o77.CanCollide = false
  742. o77.Elasticity = 0
  743. o77.FormFactor = Enum.FormFactor.Custom
  744. o77.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  745. o77.CFrame = CFrame.new(59.782238, 1.51075399, 192.186325, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  746. o77.BottomSurface = Enum.SurfaceType.Smooth
  747. o77.TopSurface = Enum.SurfaceType.Smooth
  748. o77.Color = Color3.new(0.105882, 0.164706, 0.207843)
  749. o77.Position = Vector3.new(59.782238, 1.51075399, 192.186325)
  750. o78.Parent = o77
  751. o78.Scale = Vector3.new(0.333333224, 0.0476190485, 0.142857105)
  752. o78.MeshType = Enum.MeshType.Wedge
  753. o79.Name = "NoSight"
  754. o79.Parent = o1
  755. o79.BrickColor = BrickColor.new("Black")
  756. o79.Position = Vector3.new(59.8725815, 1.47264397, 192.52829)
  757. o79.Rotation = Vector3.new(179.997513, -0.000881102751, 89.9818802)
  758. o79.Anchored = true
  759. o79.CanCollide = false
  760. o79.Elasticity = 0
  761. o79.FormFactor = Enum.FormFactor.Plate
  762. o79.Size = Vector3.new(1, 0.400000006, 1)
  763. o79.CFrame = CFrame.new(59.8725815, 1.47264397, 192.52829, 0.000316242484, -0.999998629, -1.53781439e-005, -0.999998331, -0.000316241261, -4.36454284e-005, 4.38391435e-005, 1.5393849e-005, -0.99999696)
  764. o79.BottomSurface = Enum.SurfaceType.Smooth
  765. o79.TopSurface = Enum.SurfaceType.Smooth
  766. o79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  767. o79.Position = Vector3.new(59.8725815, 1.47264397, 192.52829)
  768. o80.Parent = o79
  769. o80.Scale = Vector3.new(0.190476194, 0.095238097, 0.190476194)
  770. o81.Name = "NoSight"
  771. o81.Parent = o1
  772. o81.BrickColor = BrickColor.new("Black")
  773. o81.Position = Vector3.new(59.7963982, 1.48673594, 191.219437)
  774. o81.Rotation = Vector3.new(92.499733, -89.9072189, 92.5024033)
  775. o81.Anchored = true
  776. o81.CanCollide = false
  777. o81.Elasticity = 0
  778. o81.FormFactor = Enum.FormFactor.Custom
  779. o81.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  780. o81.CFrame = CFrame.new(59.7963982, 1.48673594, 191.219437, -1.51542963e-005, -0.000346757675, -0.999998689, 4.36454284e-005, 0.999998331, -0.000346757763, 0.99999696, -4.38391435e-005, -1.51381428e-005)
  781. o81.BottomSurface = Enum.SurfaceType.Smooth
  782. o81.TopSurface = Enum.SurfaceType.Smooth
  783. o81.Color = Color3.new(0.105882, 0.164706, 0.207843)
  784. o81.Position = Vector3.new(59.7963982, 1.48673594, 191.219437)
  785. o82.Parent = o81
  786. o82.Scale = Vector3.new(0.0476190522, 0.190476194, 0.19047603)
  787. o83.Name = "A2"
  788. o83.Parent = o1
  789. o83.BrickColor = BrickColor.new("Dark stone grey")
  790. o83.Position = Vector3.new(59.6102676, 1.37655604, 191.886581)
  791. o83.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
  792. o83.Anchored = true
  793. o83.CanCollide = false
  794. o83.Elasticity = 0
  795. o83.FormFactor = Enum.FormFactor.Custom
  796. o83.Size = Vector3.new(0.200000003, 0.200000003, 1.20000005)
  797. o83.CFrame = CFrame.new(59.6102676, 1.37655604, 191.886581, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
  798. o83.BottomSurface = Enum.SurfaceType.Smooth
  799. o83.TopSurface = Enum.SurfaceType.Smooth
  800. o83.Color = Color3.new(0.388235, 0.372549, 0.384314)
  801. o83.Position = Vector3.new(59.6102676, 1.37655604, 191.886581)
  802. o84.Parent = o83
  803. o84.Offset = Vector3.new(0, 0, 0.0599999987)
  804. o84.Scale = Vector3.new(0.200000003, 0.200000003, 0.0480000004)
  805. o85.Name = "A1"
  806. o85.Parent = o1
  807. o85.BrickColor = BrickColor.new("Black")
  808. o85.Position = Vector3.new(59.7102661, 1.37155795, 191.736572)
  809. o85.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
  810. o85.Anchored = true
  811. o85.CanCollide = false
  812. o85.Elasticity = 0
  813. o85.FormFactor = Enum.FormFactor.Custom
  814. o85.Size = Vector3.new(0.409999967, 0.480000019, 1)
  815. o85.CFrame = CFrame.new(59.7102661, 1.37155795, 191.736572, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
  816. o85.BottomSurface = Enum.SurfaceType.Smooth
  817. o85.TopSurface = Enum.SurfaceType.Smooth
  818. o85.Color = Color3.new(0.105882, 0.164706, 0.207843)
  819. o85.Position = Vector3.new(59.7102661, 1.37155795, 191.736572)
  820. o86.Parent = o85
  821. o86.Scale = Vector3.new(0.238000005, 1, 0.0480000004)
  822. o87.Name = "Port"
  823. o87.Parent = o1
  824. o87.Material = Enum.Material.SmoothPlastic
  825. o87.BrickColor = BrickColor.new("Dark stone grey")
  826. o87.Transparency = 1
  827. o87.Position = Vector3.new(59.7102661, 1.35256398, 191.705719)
  828. o87.Rotation = Vector3.new(1.70019246e-006, 1.49652749e-006, -105)
  829. o87.Anchored = true
  830. o87.CanCollide = false
  831. o87.FormFactor = Enum.FormFactor.Custom
  832. o87.Size = Vector3.new(0.200000003, 0.200000003, 0.338461548)
  833. o87.CFrame = CFrame.new(59.7102661, 1.35256398, 191.705719, -0.258818984, 0.965925694, 2.61193325e-008, -0.965925694, -0.258818984, -2.96739557e-008, -3.32160077e-008, 9.31242816e-009, 1)
  834. o87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  835. o87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  836. o87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  837. o87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  838. o87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  839. o87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  840. o87.Color = Color3.new(0.388235, 0.372549, 0.384314)
  841. o87.Position = Vector3.new(59.7102661, 1.35256398, 191.705719)
  842. o88.Parent = o87
  843. o88.Scale = Vector3.new(0.0769230723, 0.538461506, 1)
  844. o89.Name = "Hole"
  845. o89.Parent = o1
  846. o89.BrickColor = BrickColor.new("Really black")
  847. o89.Position = Vector3.new(59.7102661, 1.36658394, 191.736557)
  848. o89.Rotation = Vector3.new(-91.287262, 89.9010925, 1.29019773)
  849. o89.Anchored = true
  850. o89.CanCollide = false
  851. o89.Elasticity = 0
  852. o89.FormFactor = Enum.FormFactor.Custom
  853. o89.Size = Vector3.new(0.399999976, 0.400000036, 1)
  854. o89.CFrame = CFrame.new(59.7102661, 1.36658394, 191.736557, 3.04579735e-005, -6.85974669e-007, 0.99999851, -0.999999583, -1.38607647e-005, 3.04281712e-005, 1.41282026e-005, -0.999998152, -6.83742883e-007)
  855. o89.BottomSurface = Enum.SurfaceType.Smooth
  856. o89.TopSurface = Enum.SurfaceType.Smooth
  857. o89.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  858. o89.Position = Vector3.new(59.7102661, 1.36658394, 191.736557)
  859. o90.Parent = o89
  860. o90.Scale = Vector3.new(0.238095239, 1.19047618, 0.0476190485)
  861. o91.Name = "Sil"
  862. o91.Parent = o1
  863. o91.Material = Enum.Material.SmoothPlastic
  864. o91.BrickColor = BrickColor.new("Really black")
  865. o91.Position = Vector3.new(59.7909775, 1.38277197, 193.745148)
  866. o91.Rotation = Vector3.new(-90, 0, -0)
  867. o91.Anchored = true
  868. o91.FormFactor = Enum.FormFactor.Custom
  869. o91.Size = Vector3.new(0.200000048, 0.200000003, 0.200000003)
  870. o91.CFrame = CFrame.new(59.7909775, 1.38277197, 193.745148, 1, 0, 0, 0, 0, 1, 0, -1, -4.37113883e-008)
  871. o91.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  872. o91.Position = Vector3.new(59.7909775, 1.38277197, 193.745148)
  873. o92.Parent = o91
  874. o92.Offset = Vector3.new(0, 0.199000001, 0)
  875. o92.Scale = Vector3.new(0.5, 1, 1)
  876. o93.Name = "Coloring"
  877. o93.Parent = o1
  878. table.insert(cors,coroutine.create(function()
  879. wait()
  880. runDummyScript(function()
  881. repeat
  882. wait()
  883. until script.Parent.Parent.Parent.ClassName == "Player"
  884. g = script.Parent:GetChildren()
  885. for i = 1,#g do
  886. if g[i].Name == "Color" then
  887. g[i].BrickColor = script.Parent.Parent.Parent.TeamColor
  888. end
  889. end
  890.  
  891. end,o93)
  892. end))
  893. o94.Name = "Gun_Script"
  894. o94.Parent = o1
  895. table.insert(cors,coroutine.create(function()
  896. wait()
  897. runDummyScript(function()
  898. wait(0.5)
  899. --Edit settings below--
  900. local Tool = script.Parent
  901. local Settings = {
  902. Range = 700
  903. ,Spread = 5
  904. ,Damage = {99999999999, 99999999999}
  905. ,HeadShotDamage = {9999999999, 999999999}
  906. ,Bullets = 1
  907. ,FireRate = 0.10
  908. ,Automatic = true
  909. ,AntiTK = false
  910. ,ImpactDuration = 3
  911. --Reload
  912. ,ReloadKey = "R"
  913. ,ReloadTime = 1
  914. ,Ammo = 9999999
  915. ,IncludeChamberedBullet = true
  916. --Gui
  917. ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
  918. --Arms
  919. ,OneHanded = false
  920. ,FakeArms = true
  921. ,FakeArmTransparency = 1
  922. ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
  923. ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  924. ,AimPart = Tool.AimPart
  925. ,AimPartOffset = CFrame.new()
  926. ,AimGripOffset = Vector3.new(0, 0, 0)
  927. ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
  928. ,AimAnim = {
  929. Enabled = false
  930. ,Frames = 50
  931. ,Time = 0.1
  932. }
  933. ,ChangeFOV = {true, 60}
  934. ,SpreadReduction = 3
  935. --Weld
  936. ,Weld = true
  937. --Mouse
  938. ,Icons = {
  939. Idle = "rbxassetid://70288585"
  940. ,Fire1 = "rbxassetid://70288578"
  941. ,Fire2 = "rbxassetid://70288572"
  942. ,Fire3 = "rbxassetid://70288578"
  943. ,Reload = "rbxassetid://70288599"
  944. ,Aim = "rbxasset://textures/Blank.png"
  945. }
  946. ,FireMouseAnimTime = 0.15
  947. --Recoil
  948. ,Recoil = math.rad(1.2)
  949. --Smoke
  950. ,Smoke = true
  951. ,SmokePart = Tool.SmokePart
  952. ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}
  953. --Sprint
  954. ,Sprint = true
  955. ,SprintSpeed = 25
  956. ,SprintKey = "0"
  957. ,SprintSpreadIncrease = 40
  958. ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
  959. --Other
  960. ,DropHats = false
  961. }
  962.  
  963. --Do not edit below this lign--
  964.  
  965. local Orig_Spread = Settings.Spread
  966. local Orig_Grip = Tool.GripPos
  967.  
  968. local Player = game.Players.LocalPlayer
  969. local Character = Player.Character
  970.  
  971. local Camera = Workspace.CurrentCamera
  972.  
  973. local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
  974.  
  975. local Gui, CanUpdateGui = nil, true
  976.  
  977. local Sprinting, Equipped
  978.  
  979. function Update_Gui()
  980. if Gui and CanUpdateGui then
  981. Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
  982. end
  983. end
  984.  
  985. local Welded
  986. if Settings.Weld then
  987. Delay(0, function()
  988. local weldC0s = {}
  989. for i, v in pairs(Tool:GetChildren()) do
  990. if v:IsA("BasePart") and v ~= Tool.Handle then
  991. table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
  992. v.Anchored = false
  993. end
  994. end
  995. Tool.Handle.Anchored = false
  996. local welds = {}
  997. Tool.Equipped:connect(function()
  998. for i, v in ipairs(welds) do
  999. v.Part1 = nil
  1000. v:Destroy()
  1001. end
  1002. for i, v in ipairs(weldC0s) do
  1003. if v[1] and v[2] then
  1004. local w = Instance.new("Weld", Tool.Handle)
  1005. w.Part0 = Tool.Handle
  1006. w.Part1 = v[1]
  1007. w.C0 = v[2]
  1008. table.insert(welds, w)
  1009. end
  1010. end
  1011. end)
  1012. wait()
  1013. Welded = true
  1014. end)
  1015. end
  1016.  
  1017. local Left_Weld, Right_Weld
  1018.  
  1019. Ammo.Changed:connect(Update_Gui)
  1020. StoredAmmo.Changed:connect(Update_Gui)
  1021.  
  1022. Settings.Range = math.min(Settings.Range, 999)
  1023.  
  1024. local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
  1025. Ignore_Model.Name = "Ray_Ignore"
  1026.  
  1027. local Ray_Ignore = {Character, Ignore_Model, Camera}
  1028.  
  1029. Character.Humanoid.Died:connect(function()
  1030. Tool.Parent = Player.Backpack
  1031. end)
  1032.  
  1033. function Fire(Mouse)
  1034. local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
  1035. local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
  1036. local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
  1037. if Hit and Hit.Parent:FindFirstChild("Humanoid") then
  1038. local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
  1039. if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
  1040. return
  1041. end
  1042. local Humanoid = Hit.Parent.Humanoid
  1043. local c = Instance.new("ObjectValue")
  1044. c.Name = "creator"
  1045. c.Value = Player
  1046. game.Debris:AddItem(c, 3)
  1047. c.Parent = Humanoid
  1048. if Hit.Name == "Head" then
  1049. Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
  1050. else
  1051. Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
  1052. end
  1053. elseif Hit then
  1054. local Hit_Part = Instance.new("Part", Ignore_Model)
  1055. Hit_Part.FormFactor = "Custom"
  1056. Hit_Part.TopSurface = 0
  1057. Hit_Part.BottomSurface = 0
  1058. Hit_Part.Anchored = true
  1059. Hit_Part.CanCollide = false
  1060. Hit_Part.Size = Vector3.new()
  1061. Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
  1062. Hit_Part.BrickColor = BrickColor.new("Black")
  1063. game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
  1064. if not Hit.Anchored then
  1065. local w = Instance.new("Weld", Hit_Part)
  1066. w.Part0 = Hit
  1067. w.Part1 = Hit_Part
  1068. w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
  1069. Hit_Part.Anchored = false
  1070. end
  1071. if Hit.Parent:IsA("Hat") and Settings.DropHats then
  1072. Hit.Parent.Parent = workspace
  1073. game.Debris:AddItem(Hit, 3)
  1074. end
  1075. end
  1076. end
  1077.  
  1078. local Can_Shoot = true
  1079. local Reloading = false
  1080.  
  1081. local First_Person = false
  1082.  
  1083. local Mouse_Held
  1084.  
  1085. Tool.Equipped:connect(function(Mouse)
  1086. Equipped = true
  1087. if Settings.Weld and not Welded then
  1088. wait()
  1089. Tool.Parent = Player.Backpack
  1090. end
  1091. Character = Player.Character
  1092. if Gui then
  1093. return
  1094. end
  1095. Ray_Ignore = {Character, Ignore_Model, Camera}
  1096. Mouse.Icon = Settings.Icons.Idle
  1097. Gui = script.Gui:Clone()
  1098. Gui.Parent = Player.PlayerGui
  1099. Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
  1100. Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
  1101. CanUpdateGui = true
  1102. Update_Gui()
  1103. Mouse.Button1Down:connect(function()
  1104. if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
  1105. Mouse_Held = true
  1106. while true do
  1107. Can_Shoot = false
  1108. Delay(0, function()
  1109. local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
  1110. if not Aiming then
  1111. Mouse.Icon = Settings.Icons.Fire1
  1112. end
  1113. wait(t)
  1114. if not Aiming then
  1115. if Reloading then return end
  1116. Mouse.Icon = Settings.Icons.Fire2
  1117. end
  1118. wait(t)
  1119. if not Aiming then
  1120. if Reloading then return end
  1121. Mouse.Icon = Settings.Icons.Fire3
  1122. end
  1123. wait(t)
  1124. if not Aiming then
  1125. if Reloading then return end
  1126. Mouse.Icon = Settings.Icons.Idle
  1127. end
  1128. end)
  1129. if Settings.Smoke then
  1130. for i, v in pairs(Settings.Smokes) do
  1131. local s = v[1]:Clone()
  1132. s.Parent = Settings.SmokePart
  1133. s.Enabled = true
  1134. game.Debris:AddItem(s, v[2])
  1135. if v[3] then
  1136. Delay(v[3], function()
  1137. s.Enabled = false
  1138. end)
  1139. end
  1140. end
  1141. end
  1142. for _ = 1, Settings.Bullets do
  1143. Fire(Mouse)
  1144. end
  1145. Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
  1146. if Tool.Handle:FindFirstChild("Shoot") then
  1147. Tool.Handle.Shoot:Play()
  1148. end
  1149. Ammo.Value = Ammo.Value - 1
  1150. wait(Settings.FireRate)
  1151. if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
  1152. break
  1153. end
  1154. end
  1155. Can_Shoot = true
  1156. elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
  1157. Tool.Handle.Click:Play()
  1158. end
  1159. end)
  1160. Mouse.Button1Up:connect(function()
  1161. Mouse_Held = false
  1162. end)
  1163. Mouse.KeyDown:connect(function(Key)
  1164. if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
  1165. if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
  1166. return
  1167. end
  1168. Can_Shoot = false
  1169. Reloading = true
  1170. local TextLabel = Gui.Frame.AmmoDisplay
  1171. Delay(0, function()
  1172. CanUpdateGui = false
  1173. TextLabel.Text = "Reloading."
  1174. wait(Settings.ReloadTime/3)
  1175. if TextLabel then
  1176. TextLabel.Text = "Reloading.."
  1177. end
  1178. wait(Settings.ReloadTime/3)
  1179. if TextLabel then
  1180. TextLabel.Text = "Reloading..."
  1181. end
  1182. end)
  1183. if Tool.Handle:FindFirstChild("Reload") then
  1184. Tool.Handle.Reload:Play()
  1185. end
  1186. Mouse.Icon = Settings.Icons.Reload
  1187. wait(Settings.ReloadTime)
  1188. Mouse.Icon = Settings.Icons.Idle
  1189. CanUpdateGui = true
  1190. local m = Settings.Ammo
  1191. if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
  1192. m = m + 1
  1193. end
  1194. if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
  1195. Ammo.Value = Ammo.Value + StoredAmmo.Value
  1196. StoredAmmo.Value = 0
  1197. else
  1198. StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
  1199. Ammo.Value = m
  1200. end
  1201. Can_Shoot = true
  1202. Reloading = false
  1203. elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
  1204. Sprinting = true
  1205. Character.Humanoid.WalkSpeed = Settings.SprintSpeed
  1206. Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
  1207. end
  1208. end)
  1209. Mouse.KeyUp:connect(function(Key)
  1210. if Key:upper() == Settings.SprintKey:upper() and Sprinting then
  1211. Sprinting = false
  1212. Character.Humanoid.WalkSpeed = 16
  1213. Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
  1214. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1215. end
  1216. end)
  1217. Mouse.Button2Down:connect(function()
  1218. if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
  1219. Aiming = true
  1220. Mouse.Icon = Settings.Icons.Aim
  1221. if Settings.AimAnim.Enabled then
  1222. Right_Weld.C1 = CFrame.new()
  1223. Right_Weld.C0 = CFrame.new()
  1224. Delay(0, function()
  1225. Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
  1226. end)
  1227. Delay(0, function()
  1228. Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
  1229. end)
  1230. Delay(0, function()
  1231. if Settings.ChangeFOV[1] then
  1232. Camera.FieldOfView = 70
  1233. local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
  1234. for i = 1, T_F do
  1235. local FOV = 70 - Cam_Dif/T_F * i
  1236. Camera.FieldOfView = FOV
  1237. wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
  1238. if not Aiming then
  1239. return
  1240. end
  1241. end
  1242. Camera.FieldOfView = Settings.ChangeFOV[2]
  1243. end
  1244. end)
  1245. else
  1246. Right_Weld.C1 = CFrame.new()
  1247. Right_Weld.C0 = CFrame.new()
  1248. Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
  1249. Left_Weld.C1 = Settings.LeftAimPos
  1250. if Settings.ChangeFOV[1] then
  1251. Camera.FieldOfView = Settings.ChangeFOV[2]
  1252. end
  1253. end
  1254. Tool.GripPos = Orig_Grip + Settings.AimGripOffset
  1255. Settings.Spread = Settings.Spread - Settings.SpreadReduction
  1256. end
  1257. end)
  1258. Mouse.Button2Up:connect(function()
  1259. if Aiming then
  1260. Mouse.Icon = Settings.Icons.Idle
  1261. Tool.GripPos = Orig_Grip
  1262. if Settings.AimAnim.Enabled then
  1263. Delay(0, function()
  1264. Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
  1265. end)
  1266. Delay(0, function()
  1267. Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
  1268. end)
  1269. else
  1270. Right_Weld.C1 = Settings.RightPos
  1271. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1272. Left_Weld.C1 = Settings.LeftPos
  1273. end
  1274. if Settings.ChangeFOV[1] then
  1275. Camera.FieldOfView = 70
  1276. end
  1277. Settings.Spread = Settings.Spread + Settings.SpreadReduction
  1278. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1279. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1280. wait(0.25)
  1281. Aiming = false
  1282. end
  1283. end)
  1284. wait()
  1285. Camera.Changed:connect(function()
  1286. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1287. Mouse.TargetFilter = workspace
  1288. Character.Torso.Neck.C1 = CFrame.new()
  1289. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1290. end
  1291. end)
  1292. Mouse.Idle:connect(function()
  1293. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
  1294. Mouse.TargetFilter = workspace
  1295. Character.Torso.Neck.C1 = CFrame.new()
  1296. Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
  1297. end
  1298. end)
  1299. while wait() and Equipped do
  1300. if Sprinting then
  1301. Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1302. Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
  1303. elseif not Aiming then
  1304. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1305. end
  1306. if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
  1307. Mouse.TargetFilter = nil
  1308. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1309. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1310. end
  1311. end
  1312. end)
  1313.  
  1314. local Arms_Made
  1315. local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
  1316.  
  1317. Tool.Equipped:connect(function(Mouse)
  1318. if Character and not Arms_Made then
  1319. Arms_Made = true
  1320. local Torso = Character.Torso
  1321. Torso["Right Shoulder"].Part1 = nil
  1322. Left_Weld = Instance.new("Weld", Torso)
  1323. Left_Weld.Name = "Left_Weld"
  1324. Left_Weld.Part0 = Character.Head
  1325. Left_Weld.C0 = CFrame.new(0, -1.5, 0)
  1326. if not Settings.OneHanded then
  1327. Torso["Left Shoulder"].Part1 = nil
  1328. Left_Weld.Part1 = Character["Left Arm"]
  1329. end
  1330. Right_Weld = Instance.new("Weld", Torso)
  1331. Right_Weld.Name = "Right_Weld"
  1332. Right_Weld.Part0 = Character.Head
  1333. Right_Weld.Part1 = Character["Right Arm"]
  1334. Right_Weld.C0 = CFrame.new(0, -1.5, 0)
  1335. Left_Weld.C1 = Settings.LeftPos
  1336. Right_Weld.C1 = Settings.RightPos
  1337. end
  1338. if Settings.FakeArms and not Fake_Arm_Right then
  1339. Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
  1340. Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
  1341. Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
  1342. local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
  1343. for i = 1, 2 do
  1344. local w = Instance.new("Weld", fakeArms[i])
  1345. w.Part0 = Character[fakeArms[i].Name]
  1346. w.Part1 = fakeArms[i]
  1347. fakeArms[i].Transparency = Settings.FakeArmTransparency
  1348. end
  1349. Fake_Arm_Model = Instance.new("Model", Camera)
  1350. Fake_Arm_Right.Parent = Fake_Arm_Model
  1351. if not Settings.OneHanded then
  1352. Fake_Arm_Left.Parent = Fake_Arm_Model
  1353. end
  1354. Fake_Arm_Model.Name = "FakeArms"
  1355. if Settings.CharacterMeshes then
  1356. for i, v in pairs(Character:GetChildren()) do
  1357. if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
  1358. v:Clone().Parent = Fake_Arm_Model
  1359. end
  1360. end
  1361. end
  1362. if Character:FindFirstChild("Shirt") then
  1363. Instance.new("Humanoid", Fake_Arm_Model)
  1364. Character.Shirt:Clone().Parent = Fake_Arm_Model
  1365. else
  1366. local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
  1367. Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
  1368. local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
  1369. Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
  1370. end
  1371. end
  1372. end)
  1373.  
  1374. Tool.Unequipped:connect(function()
  1375. Equipped = false
  1376. Tool.GripPos = Orig_Grip
  1377. Aiming = false
  1378. Settings.Spread = Orig_Spread
  1379. if Settings.ChangeFOV[1] then
  1380. Camera.FieldOfView = 70
  1381. end
  1382. if Gui then
  1383. Gui:Destroy()
  1384. Gui = nil
  1385. end
  1386. for i, v in pairs(Tool.Handle:GetChildren()) do
  1387. if v:IsA("Sound") then
  1388. v:Stop()
  1389. end
  1390. end
  1391. if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
  1392. Fake_Arm_Model:Destroy()
  1393. Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
  1394. end
  1395. if Character and Left_Weld and Right_Weld then
  1396. Arms_Made = false
  1397. local Torso = Character.Torso
  1398. Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
  1399. Left_Weld:Destroy()
  1400. Right_Weld:Destroy()
  1401. end
  1402. Sprinting = false
  1403. Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1404. Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1405. Character.Humanoid.WalkSpeed = 32
  1406. end)
  1407.  
  1408. end,o94)
  1409. end))
  1410. o95.Name = "Ammo"
  1411. o95.Parent = o94
  1412. o95.Value = 30
  1413. o96.Name = "StoredAmmo"
  1414. o96.Parent = o94
  1415. o96.Value = 99999999999
  1416. o97.Name = "Gui"
  1417. o97.Parent = o94
  1418. o98.Parent = o97
  1419. o98.Position = UDim2.new(1,-200,1,-100)
  1420. o98.Size = UDim2.new(0,100,0,100)
  1421. o98.Position = UDim2.new(1,-200,1,-100)
  1422. o98.BackgroundColor3 = Color3.new(1, 1, 1)
  1423. o98.BackgroundTransparency = 1
  1424. o98.BorderSizePixel = 0
  1425. o99.Name = "AmmoDisplay"
  1426. o99.Parent = o98
  1427. o99.Size = UDim2.new(1,0,1,0)
  1428. o99.Text = ""
  1429. o99.BackgroundTransparency = 1
  1430. o99.FontSize = Enum.FontSize.Size24
  1431. o99.TextColor3 = Color3.new(0.917647, 0.917647, 0.917647)
  1432. o99.TextStrokeTransparency = 0.5
  1433. o99.TextXAlignment = Enum.TextXAlignment.Right
  1434. o100.Parent = o94
  1435. o100.Size = 0.30000001192093
  1436. o100.Color = Color3.new(0.372549, 0.372549, 0.372549)
  1437. o100.Enabled = false
  1438. o100.Opacity = 0.30000001192093
  1439. o100.RiseVelocity = 15
  1440. o101.Name = "Smoke1"
  1441. o101.Parent = o94
  1442. o101.Size = 0.10000000149012
  1443. o101.Color = Color3.new(1, 0.6, 0.2)
  1444. o101.Enabled = false
  1445. o101.Opacity = 0.40000000596046
  1446. o101.RiseVelocity = 3
  1447. mas.Parent = workspace
  1448. mas:MakeJoints()
  1449. local mas1 = mas:GetChildren()
  1450. for i=1,#mas1 do
  1451. mas1[i].Parent = game:GetService("Players").LocalPlayer.Backpack
  1452. ypcall(function() mas1[i]:MakeJoints() end)
  1453. end
  1454. mas:Destroy()
  1455. for i=1,#cors do
  1456. coroutine.resume(cors[i])
  1457. end
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