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- //! Controls the event processors, effectively a singleton
- class EventController{
- protected:
- std::map<SDL_EventType, std::vector<EventProcessor*> > myEvents;
- // std::unique_lock<std::mutex> eLock;
- public:
- //! passes the event on to the processors registered for it.
- bool process(SDL_Event event);
- //! Registers a new processor
- bool registerEvent(EventProcessor* processor, SDL_EventType event);
- //! deactivates a given processor
- bool deactivateEvent(EventProcessor* processor, SDL_EventType event);
- };
- bool EventController::registerEvent(EventProcessor* processor, SDL_EventType event){
- myEvents[event].push_back(processor);
- return true;
- }
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