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Fe HotBot!

Nov 3rd, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. --//====================================================\\--
  153. --|| CREATED BY GGRELIOR333
  154. --\\====================================================//--
  155. --for my sis
  156. local function callback(text)
  157. if text == "Yes" then
  158. print("User said yes")
  159. elseif text == "No" then
  160. print("User said no")
  161. end
  162. end
  163.  
  164. local bindableFunction= Instance.new("BindableFunction")
  165.  
  166. game.StarterGui:SetCore("SendNotification", {
  167. Title = "HotBotV2 loaded";
  168. Text = "Have fun ok?";
  169. Icon = "";
  170. Duration = "5";
  171. callbakc = bindableFunction;
  172. Button1 = "Ok! Sure";
  173. Button2 = "Trash";
  174. })
  175.  
  176. wait(0.2)
  177.  
  178. Player = game:GetService("Players").LocalPlayer
  179. PlayerGui = Player.PlayerGui
  180. Cam = workspace.CurrentCamera
  181. Backpack = Player.Backpack
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. Mouse = Player:GetMouse()
  185. RootPart = Character["HumanoidRootPart"]
  186. Torso = Character["Torso"]
  187. Head = Character["Head"]
  188. RightArm = Character["Right Arm"]
  189. LeftArm = Character["Left Arm"]
  190. RightLeg = Character["Right Leg"]
  191. LeftLeg = Character["Left Leg"]
  192. RootJoint = RootPart["RootJoint"]
  193. Neck = Torso["Neck"]
  194. RightShoulder = Torso["Right Shoulder"]
  195. LeftShoulder = Torso["Left Shoulder"]
  196. RightHip = Torso["Right Hip"]
  197. LeftHip = Torso["Left Hip"]
  198. Humanoid.MaxHealth = "inf"
  199. Humanoid.Health = "inf"
  200. IT = Instance.new
  201. CF = CFrame.new
  202. VT = Vector3.new
  203. RAD = math.rad
  204. C3 = Color3.new
  205. UD2 = UDim2.new
  206. BRICKC = BrickColor.new
  207. ANGLES = CFrame.Angles
  208. EULER = CFrame.fromEulerAnglesXYZ
  209. COS = math.cos
  210. ACOS = math.acos
  211. SIN = math.sin
  212. ASIN = math.asin
  213. ABS = math.abs
  214. MRANDOM = math.random
  215. FLOOR = math.floor
  216.  
  217. --//=================================\\
  218. --|| USEFUL VALUES
  219. --\\=================================//
  220.  
  221. Animation_Speed = 3
  222. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  223. local Speed = 16
  224. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  227. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  228. local DAMAGEMULTIPLIER = 1
  229. local ANIM = "Idle"
  230. local ATTACK = false
  231. local EQUIPPED = false
  232. local HOLD = false
  233. local COMBO = 1
  234. local Rooted = false
  235. local SINE = 0
  236. local KEYHOLD = false
  237. local CHANGE = 2 / Animation_Speed
  238. local WALKINGANIM = false
  239. local VALUE1 = false
  240. local VALUE2 = false
  241. local ROBLOXIDLEANIMATION = IT("Animation")
  242. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  243. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  246. WEAPONGUI.Name = "Weapon GUI"
  247. local Weapon = IT("Model")
  248. Weapon.Name = "Adds"
  249. local Effects = IT("Folder", Weapon)
  250. Effects.Name = "Effects"
  251. local ANIMATOR = Humanoid.Animator
  252. local ANIMATE = Character.Animate
  253. local UNANCHOR = true
  254.  
  255. --//=================================\\
  256. -- NAME OF BOT
  257. --\\=================================//
  258.  
  259. local naeeym2 = Instance.new("BillboardGui",Character)
  260. naeeym2.AlwaysOnTop = true
  261. naeeym2.Size = UDim2.new(5,35,2,35)
  262. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  263. naeeym2.Adornee = Character.Head
  264. naeeym2.Name = "Name"
  265. naeeym2.MaxDistance = 200
  266. local tecks2 = Instance.new("TextLabel",naeeym2)
  267. tecks2.BackgroundTransparency = 1
  268. tecks2.TextScaled = true
  269. tecks2.BorderSizePixel = 0
  270. tecks2.Text = "HotBot"-- killbotV2's name! --
  271. tecks2.Font = "Fantasy"
  272. tecks2.TextSize = 70
  273. tecks2.TextStrokeTransparency = 0
  274. tecks2.TextColor3 = Color3.new(128, 187, 219)
  275. tecks2.TextStrokeColor3 = Color3.new(188/128, 155/187, 93/219)
  276. tecks2.Size = UDim2.new(1,0,0.5,0)
  277. tecks2.Parent = naeeym2
  278.  
  279. --//=================================\\
  280. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  281. --\\=================================//
  282.  
  283. ArtificialHB = Instance.new("BindableEvent", script)
  284. ArtificialHB.Name = "ArtificialHB"
  285.  
  286. script:WaitForChild("ArtificialHB")
  287.  
  288. frame = Frame_Speed
  289. tf = 0
  290. allowframeloss = false
  291. tossremainder = false
  292. lastframe = tick()
  293. script.ArtificialHB:Fire()
  294.  
  295. game:GetService("RunService").Heartbeat:connect(function(s, p)
  296. tf = tf + s
  297. if tf >= frame then
  298. if allowframeloss then
  299. script.ArtificialHB:Fire()
  300. lastframe = tick()
  301. else
  302. for i = 1, math.floor(tf / frame) do
  303. script.ArtificialHB:Fire()
  304. end
  305. lastframe = tick()
  306. end
  307. if tossremainder then
  308. tf = 0
  309. else
  310. tf = tf - frame * math.floor(tf / frame)
  311. end
  312. end
  313. end)
  314.  
  315. --//=================================\\
  316. --\\=================================//
  317.  
  318. --//=================================\\
  319. --|| SOME FUNCTIONS
  320. --\\=================================//
  321.  
  322. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  323. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  324. end
  325.  
  326. function PositiveAngle(NUMBER)
  327. if NUMBER >= 0 then
  328. NUMBER = 0
  329. end
  330. return NUMBER
  331. end
  332.  
  333. function NegativeAngle(NUMBER)
  334. if NUMBER <= 0 then
  335. NUMBER = 0
  336. end
  337. return NUMBER
  338. end
  339.  
  340. function Swait(NUMBER)
  341. if NUMBER == 0 or NUMBER == nil then
  342. ArtificialHB.Event:wait()
  343. else
  344. for i = 1, NUMBER do
  345. ArtificialHB.Event:wait()
  346. end
  347. end
  348. end
  349.  
  350. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  351. local NEWMESH = IT(MESH)
  352. if MESH == "SpecialMesh" then
  353. NEWMESH.MeshType = MESHTYPE
  354. if MESHID ~= "nil" and MESHID ~= "" then
  355. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  356. end
  357. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  358. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  359. end
  360. end
  361. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  362. NEWMESH.Scale = SCALE
  363. NEWMESH.Parent = PARENT
  364. return NEWMESH
  365. end
  366.  
  367. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  368. local NEWPART = IT("Part")
  369. NEWPART.formFactor = FORMFACTOR
  370. NEWPART.Reflectance = REFLECTANCE
  371. NEWPART.Transparency = TRANSPARENCY
  372. NEWPART.CanCollide = false
  373. NEWPART.Locked = true
  374. NEWPART.Anchored = true
  375. if ANCHOR == false then
  376. NEWPART.Anchored = false
  377. end
  378. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  379. NEWPART.Name = NAME
  380. NEWPART.Size = SIZE
  381. NEWPART.Position = Torso.Position
  382. NEWPART.Material = MATERIAL
  383. NEWPART:BreakJoints()
  384. NEWPART.Parent = PARENT
  385. return NEWPART
  386. end
  387.  
  388. local function weldBetween(a, b)
  389. local weldd = Instance.new("ManualWeld")
  390. weldd.Part0 = a
  391. weldd.Part1 = b
  392. weldd.C0 = CFrame.new()
  393. weldd.C1 = b.CFrame:inverse() * a.CFrame
  394. weldd.Parent = a
  395. return weldd
  396. end
  397.  
  398.  
  399. function QuaternionFromCFrame(cf)
  400. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  401. local trace = m00 + m11 + m22
  402. if trace > 0 then
  403. local s = math.sqrt(1 + trace)
  404. local recip = 0.5 / s
  405. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  406. else
  407. local i = 0
  408. if m11 > m00 then
  409. i = 1
  410. end
  411. if m22 > (i == 0 and m00 or m11) then
  412. i = 2
  413. end
  414. if i == 0 then
  415. local s = math.sqrt(m00 - m11 - m22 + 1)
  416. local recip = 0.5 / s
  417. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  418. elseif i == 1 then
  419. local s = math.sqrt(m11 - m22 - m00 + 1)
  420. local recip = 0.5 / s
  421. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  422. elseif i == 2 then
  423. local s = math.sqrt(m22 - m00 - m11 + 1)
  424. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  425. end
  426. end
  427. end
  428.  
  429. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  430. local xs, ys, zs = x + x, y + y, z + z
  431. local wx, wy, wz = w * xs, w * ys, w * zs
  432. local xx = x * xs
  433. local xy = x * ys
  434. local xz = x * zs
  435. local yy = y * ys
  436. local yz = y * zs
  437. local zz = z * zs
  438. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  439. end
  440.  
  441. function QuaternionSlerp(a, b, t)
  442. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  443. local startInterp, finishInterp;
  444. if cosTheta >= 0.0001 then
  445. if (1 - cosTheta) > 0.0001 then
  446. local theta = ACOS(cosTheta)
  447. local invSinTheta = 1 / SIN(theta)
  448. startInterp = SIN((1 - t) * theta) * invSinTheta
  449. finishInterp = SIN(t * theta) * invSinTheta
  450. else
  451. startInterp = 1 - t
  452. finishInterp = t
  453. end
  454. else
  455. if (1 + cosTheta) > 0.0001 then
  456. local theta = ACOS(-cosTheta)
  457. local invSinTheta = 1 / SIN(theta)
  458. startInterp = SIN((t - 1) * theta) * invSinTheta
  459. finishInterp = SIN(t * theta) * invSinTheta
  460. else
  461. startInterp = t - 1
  462. finishInterp = t
  463. end
  464. end
  465. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  466. end
  467.  
  468. function Clerp(a, b, t)
  469. local qa = {QuaternionFromCFrame(a)}
  470. local qb = {QuaternionFromCFrame(b)}
  471. local ax, ay, az = a.x, a.y, a.z
  472. local bx, by, bz = b.x, b.y, b.z
  473. local _t = 1 - t
  474. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  475. end
  476.  
  477. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  478. local frame = IT("Frame")
  479. frame.BackgroundTransparency = TRANSPARENCY
  480. frame.BorderSizePixel = BORDERSIZEPIXEL
  481. frame.Position = POSITION
  482. frame.Size = SIZE
  483. frame.BackgroundColor3 = COLOR
  484. frame.BorderColor3 = BORDERCOLOR
  485. frame.Name = NAME
  486. frame.Parent = PARENT
  487. return frame
  488. end
  489.  
  490. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  491. local label = IT("TextLabel")
  492. label.BackgroundTransparency = 1
  493. label.Size = UD2(1, 0, 1, 0)
  494. label.Position = UD2(0, 0, 0, 0)
  495. label.TextColor3 = TEXTCOLOR
  496. label.TextStrokeTransparency = STROKETRANSPARENCY
  497. label.TextTransparency = TRANSPARENCY
  498. label.FontSize = TEXTFONTSIZE
  499. label.Font = TEXTFONT
  500. label.BorderSizePixel = BORDERSIZEPIXEL
  501. label.TextScaled = false
  502. label.Text = TEXT
  503. label.Name = NAME
  504. label.Parent = PARENT
  505. return label
  506. end
  507.  
  508. function NoOutlines(PART)
  509. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  510. end
  511.  
  512. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  513. local NEWWELD = IT(TYPE)
  514. NEWWELD.Part0 = PART0
  515. NEWWELD.Part1 = PART1
  516. NEWWELD.C0 = C0
  517. NEWWELD.C1 = C1
  518. NEWWELD.Parent = PARENT
  519. return NEWWELD
  520. end
  521.  
  522. local S = IT("Sound")
  523. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  524. local NEWSOUND = nil
  525. coroutine.resume(coroutine.create(function()
  526. NEWSOUND = S:Clone()
  527. NEWSOUND.Parent = PARENT
  528. NEWSOUND.Volume = VOLUME
  529. NEWSOUND.Pitch = PITCH
  530. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  531. NEWSOUND:play()
  532. if DOESLOOP == true then
  533. NEWSOUND.Looped = true
  534. else
  535. repeat wait(1) until NEWSOUND.Playing == false
  536. NEWSOUND:remove()
  537. end
  538. end))
  539. return NEWSOUND
  540. end
  541.  
  542. function CFrameFromTopBack(at, top, back)
  543. local right = top:Cross(back)
  544. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  545. end
  546.  
  547. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  548. function WACKYEFFECT(Table)
  549. local TYPE = (Table.EffectType or "Sphere")
  550. local SIZE = (Table.Size or VT(1,1,1))
  551. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  552. local TRANSPARENCY = (Table.Transparency or 0)
  553. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  554. local CFRAME = (Table.CFrame or Torso.CFrame)
  555. local MOVEDIRECTION = (Table.MoveToPos or nil)
  556. local ROTATION1 = (Table.RotationX or 0)
  557. local ROTATION2 = (Table.RotationY or 0)
  558. local ROTATION3 = (Table.RotationZ or 0)
  559. local MATERIAL = (Table.Material or "Neon")
  560. local COLOR = (Table.Color or C3(1,1,1))
  561. local TIME = (Table.Time or 45)
  562. local SOUNDID = (Table.SoundID or nil)
  563. local SOUNDPITCH = (Table.SoundPitch or nil)
  564. local SOUNDVOLUME = (Table.SoundVolume or nil)
  565. coroutine.resume(coroutine.create(function()
  566. local PLAYSSOUND = false
  567. local SOUND = nil
  568. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  569. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  570. PLAYSSOUND = true
  571. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  572. end
  573. EFFECT.Color = COLOR
  574. local MSH = nil
  575. if TYPE == "Sphere" then
  576. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  577. elseif TYPE == "Block" then
  578. MSH = IT("BlockMesh",EFFECT)
  579. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  580. elseif TYPE == "Wave" then
  581. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  582. elseif TYPE == "Ring" then
  583. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  584. elseif TYPE == "Slash" then
  585. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  586. elseif TYPE == "Round Slash" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  588. elseif TYPE == "Swirl" then
  589. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  590. elseif TYPE == "Skull" then
  591. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  592. elseif TYPE == "Crystal" then
  593. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  594. end
  595. if MSH ~= nil then
  596. local MOVESPEED = nil
  597. if MOVEDIRECTION ~= nil then
  598. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  599. end
  600. local GROWTH = SIZE - ENDSIZE
  601. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  602. if TYPE == "Block" then
  603. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  604. else
  605. EFFECT.CFrame = CFRAME
  606. end
  607. for LOOP = 1, TIME+1 do
  608. Swait()
  609. MSH.Scale = MSH.Scale - GROWTH/TIME
  610. if TYPE == "Wave" then
  611. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  612. end
  613. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  614. if TYPE == "Block" then
  615. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  616. else
  617. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  618. end
  619. if MOVEDIRECTION ~= nil then
  620. local ORI = EFFECT.Orientation
  621. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  622. EFFECT.Orientation = ORI
  623. end
  624. end
  625. if PLAYSSOUND == false then
  626. EFFECT:remove()
  627. else
  628. repeat Swait() until SOUND.Playing == false
  629. EFFECT:remove()
  630. end
  631. else
  632. if PLAYSSOUND == false then
  633. EFFECT:remove()
  634. else
  635. repeat Swait() until SOUND.Playing == false
  636. EFFECT:remove()
  637. end
  638. end
  639. end))
  640. end
  641.  
  642. function MakeForm(PART,TYPE)
  643. if TYPE == "Cyl" then
  644. local MSH = IT("CylinderMesh",PART)
  645. elseif TYPE == "Ball" then
  646. local MSH = IT("SpecialMesh",PART)
  647. MSH.MeshType = "Sphere"
  648. elseif TYPE == "Wedge" then
  649. local MSH = IT("SpecialMesh",PART)
  650. MSH.MeshType = "Wedge"
  651. end
  652. end
  653.  
  654. Debris = game:GetService("Debris")
  655.  
  656. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  657. local DIRECTION = CF(StartPos,EndPos).lookVector
  658. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  659. end
  660.  
  661. function CharacterFade(COLOR,TIMER)
  662. coroutine.resume(coroutine.create(function()
  663. local FADE = IT("Model",Effects)
  664. for _, c in pairs(Character:GetChildren()) do
  665. if c.ClassName == "Part" and c ~= RootPart then
  666. local FADER = c:Clone()
  667. FADER.Color = COLOR
  668. FADER.CFrame = c.CFrame
  669. FADER.Parent = FADE
  670. FADER.Anchored = true
  671. FADER.Transparency = 0.25
  672. FADER:BreakJoints()
  673. FADER.Material = "Glass"
  674. FADER:ClearAllChildren()
  675. if FADER.Name == "Head" then
  676. FADER.Size = VT(1,1,1)
  677. end
  678. end
  679. end
  680. local TRANS = 0.75/TIMER
  681. for i = 1, TIMER do
  682. Swait()
  683. for _, c in pairs(FADE:GetChildren()) do
  684. if c.ClassName == "Part" then
  685. c.Transparency = c.Transparency + TRANS
  686. end
  687. end
  688. end
  689. FADE:remove()
  690. end))
  691. end
  692.  
  693. local PE=Instance.new("ParticleEmitter")
  694. PE.LightEmission=0.3
  695. PE.Size=NumberSequence.new(0)
  696. PE.Transparency=NumberSequence.new(0,1)
  697. PE.Rotation=NumberRange.new(0,360)
  698. PE.LockedToPart = false
  699. PE.Speed = NumberRange.new(0,0,0)
  700. PE.ZOffset = 0.3
  701. PE.Rate = 999
  702. PE.VelocitySpread = 25
  703. PE.Name = "Particles"
  704.  
  705. function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
  706. local particle = nil
  707. coroutine.resume(coroutine.create(function(PART)
  708. particle = PE:Clone()
  709. Swait()
  710. particle.Rate = 999
  711. particle.Parent = art
  712. particle.Acceleration = accel
  713. if type == "Fire" then
  714. local EyeSizes={
  715. NumberSequenceKeypoint.new(0,size,size/2),
  716. NumberSequenceKeypoint.new(1,size/4,size/8)
  717. }
  718. particle.Size = NumberSequence.new(EyeSizes)
  719. elseif type == "Smoke" then
  720. local EyeSizes={
  721. NumberSequenceKeypoint.new(0,size/5,0),
  722. NumberSequenceKeypoint.new(1,size*2,0.5)
  723. }
  724. particle.Size = NumberSequence.new(EyeSizes)
  725. elseif type == "Solid" then
  726. local EyeSizes={
  727. NumberSequenceKeypoint.new(0,size,0),
  728. NumberSequenceKeypoint.new(1,size,0)
  729. }
  730. particle.Size = NumberSequence.new(EyeSizes)
  731. end
  732. particle.Lifetime=NumberRange.new(lifetime)
  733. particle.Drag = drag
  734. if locked == true then
  735. particle.LockedToPart = true
  736. end
  737. particle.Speed = NumberRange.new(speed*0.8,speed)
  738. particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
  739. particle.Enabled = isenabledbydefault
  740. particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
  741. end))
  742. return particle
  743. end
  744.  
  745. --//=================================\\
  746. --|| RAGDOLL STUFF
  747. --\\=================================//
  748.  
  749. function recurse(root,callback,i)
  750. i= i or 0
  751. for _,v in pairs(root:GetChildren()) do
  752. i = i + 1
  753. callback(i,v)
  754.  
  755. if #v:GetChildren() > 0 then
  756. i = recurse(v,callback,i)
  757. end
  758. end
  759.  
  760. return i
  761. end
  762.  
  763. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  764. attachmentName = attachmentName.."RigAttachment"
  765. local constraint = Instance.new(className.."Constraint")
  766. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  767. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  768. constraint.Name = "RagdollConstraint"..part1.Name
  769.  
  770. for _,propertyData in next,properties or {} do
  771. constraint[propertyData[1]] = propertyData[2]
  772. end
  773.  
  774. constraint.Parent = character
  775. end
  776.  
  777. function getAttachment0(character, attachmentName)
  778. for _,child in next,character:GetChildren() do
  779. local attachment = child:FindFirstChild(attachmentName)
  780. if attachment then
  781. return attachment
  782. end
  783. end
  784. end
  785.  
  786. function ArtificialHitbox(Part)
  787. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  788. HITBOX.CanCollide = true
  789. HITBOX.CFrame = Part.CFrame
  790. weldBetween(Part,HITBOX)
  791. end
  792.  
  793. function R15Ragdoll(character,KeepArms)
  794. character:BreakJoints()
  795. coroutine.resume(coroutine.create(function()
  796. recurse(character, function(_,v)
  797. if v:IsA("Attachment") then
  798. v.Axis = Vector3.new(0, 1, 0)
  799. v.SecondaryAxis = Vector3.new(0, 0, 1)
  800. v.Rotation = Vector3.new(0, 0, 0)
  801. end
  802. end)
  803. for _,child in next,character:GetChildren() do
  804. if child:IsA("Accoutrement") then
  805. for _,part in next,child:GetChildren() do
  806. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  807. local attachment1 = part:FindFirstChildOfClass("Attachment")
  808. local attachment0 = getAttachment0(character,attachment1.Name)
  809. if attachment0 and attachment1 then
  810. local constraint = Instance.new("HingeConstraint")
  811. constraint.Attachment0 = attachment0
  812. constraint.Attachment1 = attachment1
  813. constraint.LimitsEnabled = true
  814. constraint.UpperAngle = 0
  815. constraint.LowerAngle = 0
  816. constraint.Parent = character
  817. end
  818. ArtificialHitbox(part)
  819. elseif part.Name == "HumanoidRootPart" then
  820. part:remove()
  821. end
  822. end
  823. end
  824. end
  825.  
  826. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  827. {"LimitsEnabled",true};
  828. {"UpperAngle",5};
  829. })
  830. if character:FindFirstChild("Head") then
  831. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  832. {"LimitsEnabled",true};
  833. {"UpperAngle",15};
  834. })
  835. end
  836.  
  837. local handProperties = {
  838. {"LimitsEnabled", true};
  839. {"UpperAngle",0};
  840. {"LowerAngle",0};
  841. }
  842. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  843. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  844.  
  845. local shinProperties = {
  846. {"LimitsEnabled", true};
  847. {"UpperAngle", 0};
  848. {"LowerAngle", -75};
  849. }
  850. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  851. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  852.  
  853. local footProperties = {
  854. {"LimitsEnabled", true};
  855. {"UpperAngle", 15};
  856. {"LowerAngle", -45};
  857. }
  858. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  859. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  860. if KeepArms == true then
  861. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  862. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  863. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  864. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  865. end
  866. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  867. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  868. Debris:AddItem(character,5)
  869. end))
  870. end
  871.  
  872. function Ragdoll(Character2,CharTorso,KeepArms)
  873. coroutine.resume(coroutine.create(function()
  874. Character2:BreakJoints()
  875. local hum = Character2:findFirstChild("Humanoid")
  876. hum:remove()
  877. local function Scan(ch)
  878. local e
  879. for e = 1,#ch do
  880. Scan(ch[e]:GetChildren())
  881. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  882. ch[e]:remove()
  883. end
  884. end
  885. end
  886. local NEWHUM = IT("Humanoid")
  887. NEWHUM.Name = "Corpse"
  888. NEWHUM.Health = 0
  889. NEWHUM.MaxHealth = 0
  890. NEWHUM.PlatformStand = true
  891. NEWHUM.Parent = Character2
  892. NEWHUM.DisplayDistanceType = "None"
  893.  
  894. local ch = Character2:GetChildren()
  895. local i
  896. for i = 1,#ch do
  897. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  898. ch[i]:remove()
  899. end
  900. end
  901.  
  902. local Torso2 = Character2.Torso
  903. local movevector = Vector3.new()
  904.  
  905. if Torso2 then
  906. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  907. local Head = Character2:FindFirstChild("Head")
  908. if Head then
  909. local Neck = Instance.new("Weld")
  910. Neck.Name = "Neck"
  911. Neck.Part0 = Torso2
  912. Neck.Part1 = Head
  913. Neck.C0 = CFrame.new(0, 1.5, 0)
  914. Neck.C1 = CFrame.new()
  915. Neck.Parent = Torso2
  916.  
  917. end
  918. local Limb = Character2:FindFirstChild("Right Arm")
  919. if Limb and KeepArms == true then
  920.  
  921. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  922. local Joint = Instance.new("Glue")
  923. Joint.Name = "RightShoulder"
  924. Joint.Part0 = Torso2
  925. Joint.Part1 = Limb
  926. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  927. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  928. Joint.Parent = Torso2
  929.  
  930. local B = Instance.new("Part")
  931. B.TopSurface = 0
  932. B.BottomSurface = 0
  933. B.formFactor = "Symmetric"
  934. B.Size = Vector3.new(1, 1, 1)
  935. B.Transparency = 1
  936. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  937. B.Parent = Character2
  938. local W = Instance.new("Weld")
  939. W.Part0 = Limb
  940. W.Part1 = B
  941. W.C0 = CFrame.new(0, -0.5, 0)
  942. W.Parent = Limb
  943.  
  944. end
  945. local Limb = Character2:FindFirstChild("Left Arm")
  946. if Limb and KeepArms == true then
  947.  
  948. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  949. local Joint = Instance.new("Glue")
  950. Joint.Name = "LeftShoulder"
  951. Joint.Part0 = Torso2
  952. Joint.Part1 = Limb
  953. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  954. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  955. Joint.Parent = Torso2
  956.  
  957. local B = Instance.new("Part")
  958. B.TopSurface = 0
  959. B.BottomSurface = 0
  960. B.formFactor = "Symmetric"
  961. B.Size = Vector3.new(1, 1, 1)
  962. B.Transparency = 1
  963. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  964. B.Parent = Character2
  965. local W = Instance.new("Weld")
  966. W.Part0 = Limb
  967. W.Part1 = B
  968. W.C0 = CFrame.new(0, -0.5, 0)
  969. W.Parent = Limb
  970.  
  971. end
  972. local Limb = Character2:FindFirstChild("Right Leg")
  973. if Limb then
  974.  
  975. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  976. local Joint = Instance.new("Glue")
  977. Joint.Name = "RightHip"
  978. Joint.Part0 = Torso2
  979. Joint.Part1 = Limb
  980. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  981. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  982. Joint.Parent = Torso2
  983.  
  984. local B = Instance.new("Part")
  985. B.TopSurface = 0
  986. B.BottomSurface = 0
  987. B.formFactor = "Symmetric"
  988. B.Size = Vector3.new(1, 1, 1)
  989. B.Transparency = 1
  990. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  991. B.Parent = Character2
  992. local W = Instance.new("Weld")
  993. W.Part0 = Limb
  994. W.Part1 = B
  995. W.C0 = CFrame.new(0, -0.5, 0)
  996. W.Parent = Limb
  997.  
  998. end
  999. local Limb = Character2:FindFirstChild("Left Leg")
  1000. if Limb then
  1001.  
  1002. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1003. local Joint = Instance.new("Glue")
  1004. Joint.Name = "LeftHip"
  1005. Joint.Part0 = Torso2
  1006. Joint.Part1 = Limb
  1007. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1008. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1009. Joint.Parent = Torso2
  1010.  
  1011. local B = Instance.new("Part")
  1012. B.TopSurface = 0
  1013. B.BottomSurface = 0
  1014. B.formFactor = "Symmetric"
  1015. B.Size = Vector3.new(1, 1, 1)
  1016. B.Transparency = 1
  1017. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1018. B.Parent = Character2
  1019. local W = Instance.new("Weld")
  1020. W.Part0 = Limb
  1021. W.Part1 = B
  1022. W.C0 = CFrame.new(0, -0.5, 0)
  1023. W.Parent = Limb
  1024.  
  1025. end
  1026. --[
  1027. local Bar = Instance.new("Part")
  1028. Bar.TopSurface = 0
  1029. Bar.BottomSurface = 0
  1030. Bar.formFactor = "Symmetric"
  1031. Bar.Size = Vector3.new(1, 1, 1)
  1032. Bar.Transparency = 1
  1033. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1034. Bar.Parent = Character2
  1035. local Weld = Instance.new("Weld")
  1036. Weld.Part0 = Torso2
  1037. Weld.Part1 = Bar
  1038. Weld.C0 = CFrame.new(0, 0.5, 0)
  1039. Weld.Parent = Torso2
  1040. --]]
  1041. end
  1042. Character2.Parent = workspace
  1043. Debris:AddItem(Character2,5)
  1044.  
  1045. return Character2,Torso2
  1046. end))
  1047. end
  1048.  
  1049. --//=================================\\
  1050. --|| WEAPON CREATION
  1051. --\\=================================//
  1052.  
  1053. local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0)
  1054. DUST.ZOffset = 1
  1055. RightArm.Transparency = 1
  1056. local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1,2,1),false)
  1057. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1058. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(1.4,1.4,1.4),false)
  1059. MakeForm(Sphere,"Ball")
  1060. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1061. local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0.3,0.3,0.1),false)
  1062. MakeForm(LaserPart,"Ball")
  1063. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1064. local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.2),false)
  1065. MakeForm(Bump,"Ball")
  1066. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1067. local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0.4,0,0.4),false)
  1068. MakeForm(BottomLaser,"Cyl")
  1069. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1070. local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0,0.5,0.5),false)
  1071. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1072. local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0,0.5,0.5),false)
  1073. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
  1074. local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0,0.5,0.5),false)
  1075. CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
  1076. local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0,0.56,0.5),false)
  1077. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
  1078. local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0,0.56,0.5),false)
  1079. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
  1080. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0,0.25,0.5),false)
  1081. CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
  1082. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(0,0.3,0.5),false)
  1083. CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
  1084. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(1.4,0,1.4),false)
  1085. MakeForm(Part,"Cyl")
  1086. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1087. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Hot pink", "Part", VT(1.4,0,1.4),false)
  1088. MakeForm(Part,"Cyl")
  1089. CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
  1090. local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false)
  1091. MakeForm(Sphere,"Ball")
  1092. CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1093. local BODY = {}
  1094. for _, c in pairs(Character:GetDescendants()) do
  1095. if c:IsA("BasePart") then
  1096. table.insert(BODY, {
  1097. c,
  1098. c.Parent,
  1099. c.Material,
  1100. c.Color
  1101. })
  1102. elseif c:IsA("JointInstance") then
  1103. table.insert(BODY, {
  1104. c,
  1105. c.Parent,
  1106. nil,
  1107. nil
  1108. })
  1109. end
  1110. end
  1111. for _, c in pairs(Weapon:GetChildren()) do
  1112. if c.ClassName == "Part" then
  1113. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1114. end
  1115. end
  1116.  
  1117.  
  1118. for _, c in pairs(Character:GetDescendants()) do
  1119. if c:IsA("BasePart") then
  1120. table.insert(BODY, {
  1121. c,
  1122. c.Parent,
  1123. c.Material,
  1124. c.Color
  1125. })
  1126. elseif c:IsA("JointInstance") then
  1127. table.insert(BODY, {
  1128. c,
  1129. c.Parent,
  1130. nil,
  1131. nil
  1132. })
  1133. end
  1134. end
  1135.  
  1136. for e = 1, #BODY do
  1137. if BODY[e] ~= nil then
  1138. do
  1139. local STUFF = BODY[e]
  1140. local PART = STUFF[1]
  1141. local PARENT = STUFF[2]
  1142. local MATERIAL = STUFF[3]
  1143. local COLOR = STUFF[4]
  1144. PART.AncestryChanged:Connect(function()
  1145. if PART.ClassName == "Part" then
  1146. PART.Material = MATERIAL
  1147. PART.Color = COLOR
  1148. end
  1149. PART.Parent = PARENT
  1150. end)
  1151. end
  1152. end
  1153. end
  1154. function refit()
  1155. Weapon.Parent = Character
  1156. Character.Parent = workspace
  1157. for e = 1, #BODY do
  1158. if BODY[e] ~= nil then
  1159. local STUFF = BODY[e]
  1160. local PART = STUFF[1]
  1161. local PARENT = STUFF[2]
  1162. local MATERIAL = STUFF[3]
  1163. local COLOR = STUFF[4]
  1164. if PART.Parent ~= PARENT then
  1165. Humanoid:remove()
  1166. if PART.ClassName == "Part" then
  1167. PART.Material = MATERIAL
  1168. PART.Color = COLOR
  1169. end
  1170. PART.Parent = PARENT
  1171. Humanoid = IT("Humanoid", Character)
  1172. end
  1173. end
  1174. end
  1175. end
  1176.  
  1177.  
  1178.  
  1179. local SKILLTEXTCOLOR = C3(1,0,0)
  1180. local SKILLFONT = "SciFi"
  1181. local SKILLTEXTSIZE = 5
  1182.  
  1183. Weapon.Parent = Character
  1184. Humanoid.Died:connect(function()
  1185. refit()
  1186. end)
  1187.  
  1188.  
  1189. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1190. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1191. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1192. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1193. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1194. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1195.  
  1196. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1197. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1198. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1199. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1200. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1201. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1202.  
  1203. --//=================================\\
  1204. --|| ATTACK FUNCTIONS AND STUFF
  1205. --\\=================================//
  1206.  
  1207. function Warp()
  1208. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1209. if HITFLOOR then
  1210. CharacterFade(C3(0.5,0,0),50)
  1211. HITPOS = HITPOS + VT(0,3.5,0)
  1212. local POS = RootPart.Position
  1213. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1214. CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false)
  1215. end
  1216. end
  1217.  
  1218. function Dash()
  1219. ATTACK = true
  1220. Rooted = true
  1221. local SOUND = CreateSound(1165167610, Torso, 1, 1, true)
  1222. local LOOP = 0
  1223. repeat
  1224. LOOP = LOOP + 1
  1225. Swait()
  1226. local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, 5, workspace)
  1227. local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 100, Character)
  1228. if HITFLOOR then
  1229. CharacterFade(C3(0.5,0,0),35)
  1230. HITPOS = HITPOS + VT(0,3.5,0)
  1231. local POS = RootPart.Position
  1232. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  1233. RootPart.Velocity = VT(0,0,0)
  1234. RootPart.RotVelocity = VT(0,0,0)
  1235. end
  1236. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(0)), 1 / Animation_Speed)
  1237. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1238. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1239. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1240. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1241. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1242. until KEYHOLD == false
  1243. coroutine.resume(coroutine.create(function()
  1244. for i = 1, 20 do
  1245. Swait()
  1246. SOUND.Volume = SOUND.Volume - 1/20
  1247. end
  1248. SOUND:remove()
  1249. end))
  1250. if LOOP > 50 then
  1251. CreateSound(772085046,Torso,5,MRANDOM(8,13)/10,false)
  1252. for i = 1, 100 do
  1253. Swait()
  1254. RootPart.CFrame = RootPart.CFrame * CF(0,0,-(1-(i/100))/3)
  1255. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1256. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(1,0.5,1), Size2 = VT(2,0,2), Transparency = 0.7, Transparency2 = 1, CFrame = CF(LeftLeg.CFrame*CF(0,-1,0).p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0.3,0.3), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1263. end
  1264. end
  1265. ATTACK = false
  1266. Rooted = false
  1267. end
  1268.  
  1269. function LimbRip()
  1270. ATTACK = true
  1271. Rooted = false
  1272. local TARGET = nil
  1273. local ROOT = nil
  1274. local HUMAN = nil
  1275. local DIST = 4
  1276. Speed = 12
  1277. for i=0, 1, 0.1 / Animation_Speed do
  1278. Swait()
  1279. local CHILDREN = workspace:GetDescendants()
  1280. for index, CHILD in pairs(CHILDREN) do
  1281. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1282. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1283. if HUM then
  1284. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1285. if TORSO and HUM.Health > 0 then
  1286. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1287. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1288. ROOT = TORSO
  1289. HUMAN = HUM
  1290. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1291. end
  1292. end
  1293. end
  1294. end
  1295. end
  1296. if ROOT then
  1297. break
  1298. end
  1299. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1300. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1301. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1302. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1303. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1304. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1305. end
  1306. Speed = 16
  1307. if ROOT then
  1308. CreateSound(305685800,Torso,5,1.3,false)
  1309. Rooted = true
  1310. local GORED = false
  1311. coroutine.resume(coroutine.create(function()
  1312. repeat
  1313. Swait()
  1314. ROOT.Anchored = true
  1315. until GORED == true
  1316. ROOT.Anchored = false
  1317. end))
  1318. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.25)
  1319. if TARGET.Name == "Torso" then
  1320. local RARM = TARGET.Parent:FindFirstChild("Right Arm")
  1321. local LARM = TARGET.Parent:FindFirstChild("Left Arm")
  1322. if RARM and LARM then
  1323. for i=0, 1, 0.1 / Animation_Speed do
  1324. Swait()
  1325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331. end
  1332. for _, c in pairs(TARGET.Parent:GetDescendants()) do
  1333. if c:IsA("JointInstance") then
  1334. if c.Part1 == RARM or c.Part1 == LARM or c.Part0 == RARM or c.Part0 == LARM then
  1335. c:remove()
  1336. end
  1337. end
  1338. end
  1339. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1340. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1341. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1342. for i=0, 1, 0.1 / Animation_Speed do
  1343. Swait()
  1344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350. end
  1351. for i=0, 1, 0.1 / Animation_Speed do
  1352. Swait()
  1353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1359. end
  1360. for i=0, 0.1, 0.1 / Animation_Speed do
  1361. Swait()
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368. end
  1369. GORED = true
  1370. Ragdoll(TARGET.Parent,Torso)
  1371. if ROOT.Name ~= "Torso" then
  1372. ROOT:remove()
  1373. end
  1374. local RGRAB = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1375. local LGRAB = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, LARM, CF(0,-1.35,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1376. local bv = Instance.new("BodyVelocity",TARGET)
  1377. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1378. bv.velocity = TARGET.CFrame.lookVector*75
  1379. Debris:AddItem(bv,0.05)
  1380. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1381. for i=0, 0.5, 0.1 / Animation_Speed do
  1382. Swait()
  1383. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1384. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1385. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1386. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(160), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1387. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1388. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1389. end
  1390. for i=0, 1, 0.1 / Animation_Speed do
  1391. Swait()
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. end
  1399. local HITBOX = CreatePart(3, RARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1400. HITBOX.CFrame = RARM.CFrame
  1401. HITBOX.CanCollide = true
  1402. weldBetween(RARM,HITBOX)
  1403. local HITBOX = CreatePart(3, LARM, "Metal", 0, 1, "Really black", "Part", RARM.Size, false)
  1404. HITBOX.CFrame = LARM.CFrame
  1405. HITBOX.CanCollide = true
  1406. weldBetween(LARM,HITBOX)
  1407. RGRAB:remove()
  1408. LGRAB:remove()
  1409. for i=0, 0.4, 0.1 / Animation_Speed do
  1410. Swait()
  1411. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1412. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1413. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1414. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1415. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1416. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. end
  1418. end
  1419. elseif TARGET.Name == "UpperTorso" then
  1420. if TARGET.Parent:FindFirstChild("RightUpperArm") and TARGET.Parent:FindFirstChild("LeftUpperArm") then
  1421. for i=0, 0.3, 0.1 / Animation_Speed do
  1422. Swait()
  1423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. end
  1430. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Hot pink", "Part", VT(0,0,0),false)
  1431. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1432. local BLADE = true
  1433. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(1,1,1), VT(0,0,0))
  1434. coroutine.resume(coroutine.create(function()
  1435. repeat
  1436. Swait()
  1437. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1438. until BLADE == false
  1439. SAWBLADE:remove()
  1440. end))
  1441. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1442. for i=0, 1, 0.1 / Animation_Speed do
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(140), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(25), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. end
  1451. for i=0, 3, 0.1 / Animation_Speed do
  1452. Swait()
  1453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459. end
  1460. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1461. TARGET.Parent:FindFirstChild("RightUpperArm").RightShoulder:remove()
  1462. for i=0, 1, 0.1 / Animation_Speed do
  1463. Swait()
  1464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0.3) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. for i=0, 3, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 1 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. end
  1480. CreateSound(363808674, TARGET, 3, MRANDOM(7,9)/10, false)
  1481. TARGET.Parent:FindFirstChild("LeftUpperArm").LeftShoulder:remove()
  1482. BLADE = false
  1483. for i=0, 0.5, 0.1 / Animation_Speed do
  1484. Swait()
  1485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. end
  1492. for i=0, 0.1, 0.1 / Animation_Speed do
  1493. Swait()
  1494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. end
  1501. GORED = true
  1502. TARGET.Parent:BreakJoints()
  1503. R15Ragdoll(TARGET.Parent)
  1504. if ROOT.Name ~= "Torso" then
  1505. ROOT:remove()
  1506. end
  1507. local bv = Instance.new("BodyVelocity",TARGET)
  1508. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1509. bv.velocity = TARGET.CFrame.lookVector*75
  1510. Debris:AddItem(bv,0.05)
  1511. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1512. for i=0, 0.3, 0.1 / Animation_Speed do
  1513. Swait()
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. end
  1521. end
  1522. end
  1523. end
  1524. ATTACK = false
  1525. Rooted = false
  1526. end
  1527.  
  1528. function Buzzsaw()
  1529. ATTACK = true
  1530. Rooted = false
  1531. local ARMSPEED = 0.1
  1532. local TARGET = nil
  1533. local ROOT = nil
  1534. local HUMAN = nil
  1535. local DIST = 4
  1536. local SAWBLADE = CreatePart(3, Weapon, "Neon", 0, 0.5, "Hot pink", "Part", VT(0,0,0),false)
  1537. local WELD = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SAWBLADE, CF(0,-1,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1538. local BLADE = true
  1539. CreateMesh("SpecialMesh", SAWBLADE, "FileMesh", "74322089", "", VT(2,2,1), VT(0,0,0))
  1540. coroutine.resume(coroutine.create(function()
  1541. repeat
  1542. Swait()
  1543. WELD.C1 = WELD.C1 * ANGLES(RAD(0), RAD(0), RAD(25))
  1544. until BLADE == false
  1545. SAWBLADE:remove()
  1546. end))
  1547. CreateSound(1165167936, SAWBLADE, 2, 1, true)
  1548. for i=0, 1, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(175), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. end
  1557. for i=0, 2, 0.1 / Animation_Speed do
  1558. Swait()
  1559. local CHILDREN = workspace:GetDescendants()
  1560. for index, CHILD in pairs(CHILDREN) do
  1561. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1562. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1563. if HUM then
  1564. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1565. if TORSO and HUM.Health > 0 then
  1566. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1567. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1568. ROOT = TORSO
  1569. HUMAN = HUM
  1570. TARGET = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1571. end
  1572. end
  1573. end
  1574. end
  1575. end
  1576. if ROOT then
  1577. break
  1578. end
  1579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1583. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1585. end
  1586. if ROOT then
  1587. ARMSPEED = 0.03
  1588. Rooted = true
  1589. RootPart.CFrame = ROOT.CFrame*CF(0,0,2.5)
  1590. repeat
  1591. HUMAN.Health = HUMAN.Health - 0.5
  1592. Swait()
  1593. ROOT.Anchored = true
  1594. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(1, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, ARMSPEED / Animation_Speed)
  1597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1598. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1600. until RightArm.Position.Y < Torso.Position.Y-0.15 or HUMAN.Health == 0
  1601. ROOT.Anchored = false
  1602. if HUMAN.Health == 0 then
  1603. if ROOT.Name ~= "Torso" then
  1604. ROOT:remove()
  1605. end
  1606. if TARGET.Name == "Torso" then
  1607. Ragdoll(HUMAN.Parent,Torso,true)
  1608. elseif TARGET.Name == "UpperTorso" then
  1609. R15Ragdoll(HUMAN.Parent,true)
  1610. end
  1611. end
  1612. end
  1613. BLADE = false
  1614. ATTACK = false
  1615. Rooted = false
  1616. end
  1617.  
  1618. function ReeeEEEEEE()
  1619. ATTACK = true
  1620. Rooted = false
  1621. Speed = 12
  1622. local FX = CreateSound(198165368, Head, 4, 0.5, false)
  1623. repeat
  1624. Swait()
  1625. FX.Parent = Head
  1626. local CHILDREN = workspace:GetDescendants()
  1627. for index, CHILD in pairs(CHILDREN) do
  1628. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1629. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1630. if HUM then
  1631. local TORSO = CHILD:FindFirstChild("Head")
  1632. if TORSO then
  1633. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1634. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1635. TORSO:remove()
  1636. if CHILD:FindFirstChild("Torso") then
  1637. Ragdoll(CHILD,Torso,true)
  1638. elseif CHILD:FindFirstChild("UpperTorso") then
  1639. R15Ragdoll(CHILD,true)
  1640. end
  1641. end
  1642. end
  1643. end
  1644. end
  1645. end
  1646. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-45), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-45), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1652. until FX.Playing == false
  1653. Speed = 16
  1654. ATTACK = false
  1655. Rooted = false
  1656. end
  1657.  
  1658. function Needle()
  1659. ATTACK = true
  1660. Rooted = true
  1661. local GYRO = IT("BodyGyro",RootPart)
  1662. GYRO.D = 2
  1663. GYRO.P = 2000
  1664. GYRO.MaxTorque = VT(0,4000000,0)
  1665. local NEEDGYRO = true
  1666. coroutine.resume(coroutine.create(function()
  1667. repeat
  1668. Swait()
  1669. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1670. until NEEDGYRO == false
  1671. GYRO:Remove()
  1672. end))
  1673. for i=0, 0.3, 0.1 / Animation_Speed do
  1674. Swait()
  1675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1679. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. end
  1682. for i=0, 1, 0.1 / Animation_Speed do
  1683. Swait()
  1684. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1685. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1686. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1687. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1688. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. end
  1691. local HIT,POS = CastProperRay(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p,300,Character)
  1692. WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(5,1,5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 1, SoundVolume = 2})
  1693. NEEDGYRO = false
  1694. if HIT then
  1695. local NEEDLE = IT("Model",Effects)
  1696. local BASE = CreatePart(3, NEEDLE, "Glass", 0, 0.5, "Pearl", "Part", VT(0.3,0.6,0.3), false)
  1697. MakeForm(BASE,"Cyl")
  1698. BASE.CFrame = CF(POS,RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(90), RAD(0), RAD(0))*CF(0,-0.35,0)
  1699. weldBetween(BASE,HIT)
  1700. local FLUID = CreatePart(3, NEEDLE, "Neon", 0, 0, "Royal purple", "Part", VT(0.28,0.58,0.28), false)
  1701. MakeForm(FLUID,"Cyl")
  1702. FLUID.CFrame = BASE.CFrame
  1703. weldBetween(BASE,FLUID)
  1704. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0,0.2,0), false)
  1705. PART.CFrame = BASE.CFrame*CF(0,0.4,0)
  1706. weldBetween(BASE,PART)
  1707. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.1,0.1,0.1), false)
  1708. PART.CFrame = BASE.CFrame*CF(0,-0.35,0)
  1709. weldBetween(BASE,PART)
  1710. local PART = CreatePart(3, NEEDLE, "Metal", 0, 0, "Pearl", "Part", VT(0.2,0.1,0.2), false)
  1711. PART.CFrame = BASE.CFrame*CF(0,-0.4,0)
  1712. weldBetween(BASE,PART)
  1713. Debris:AddItem(NEEDLE,7)
  1714. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1715. local HUMAN = HIT.Parent:FindFirstChildOfClass("Humanoid")
  1716. coroutine.resume(coroutine.create(function()
  1717. for i = 1, 500 do
  1718. HUMAN.Health = HUMAN.Health - MRANDOM(1,6)/5
  1719. if HUMAN.Health == 0 then
  1720. break
  1721. end
  1722. Swait(2)
  1723. end
  1724. if HUMAN.Health == 0 then
  1725. local CHILD = HUMAN.Parent
  1726. if CHILD:FindFirstChild("Torso") then
  1727. CHILD:FindFirstChild("Torso").CFrame = CHILD:FindFirstChild("Torso").CFrame * ANGLES(RAD(2), RAD(0), RAD(0))
  1728. Ragdoll(CHILD,Torso,true)
  1729. elseif CHILD:FindFirstChild("UpperTorso") then
  1730. R15Ragdoll(CHILD,true)
  1731. end
  1732. end
  1733. end))
  1734. end
  1735. end
  1736. for i=0, 1, 0.1 / Animation_Speed do
  1737. Swait()
  1738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1739. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(15), RAD(-45)), 1 / Animation_Speed)
  1740. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1741. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.5) * ANGLES(RAD(25), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1742. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, 0) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. end
  1745. ATTACK = false
  1746. Rooted = false
  1747. end
  1748.  
  1749. function ScrewThis()
  1750. ATTACK = true
  1751. Rooted = true
  1752. local SCREW = CreatePart(3, Weapon, "Neon", 0, 1, "Hot pink", "Part", VT(2, 0.4, 0.4)/2,false)
  1753. SCREW.CanCollide = true
  1754. local WELD = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SCREW, CF(0,-1,0.2) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  1755. CreateMesh("SpecialMesh", SCREW, "FileMesh", "70265804", "70265794", VT(1,1,1)/1.5, VT(0,0,0))
  1756. for i=0, 0.4, 0.1 / Animation_Speed do
  1757. Swait()
  1758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764. end
  1765. SCREW.Transparency = 0
  1766. for i=0, 0.1, 0.1 / Animation_Speed do
  1767. Swait()
  1768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774. end
  1775. for i=0, 1, 0.1 / Animation_Speed do
  1776. Swait()
  1777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783. end
  1784. for i = 1, 3 do
  1785. for i=0, 0.3, 0.1 / Animation_Speed do
  1786. Swait()
  1787. WELD.C1 = WELD.C1 * ANGLES(RAD(5), RAD(0), RAD(0))
  1788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(78)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. end
  1795. for i=0, 1, 0.1 / Animation_Speed do
  1796. Swait()
  1797. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1799. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1800. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1801. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1802. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. end
  1804. end
  1805. if MRANDOM(1, 5) == 1 then
  1806. DUST:Emit(25)
  1807. WELD:remove()
  1808. CreateSound(328460122, RightArm, 3, 1, false)
  1809. SCREW.Velocity = CF(RightArm.Position,SCREW.Position).lookVector*65
  1810. Debris:AddItem(SCREW,6)
  1811. for i=0, 3, 0.1 / Animation_Speed do
  1812. Swait()
  1813. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1814. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1815. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1816. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1817. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1818. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819. end
  1820. for i = 1, 3 do
  1821. for i=0, 0.35, 0.1 / Animation_Speed do
  1822. Swait()
  1823. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1827. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1828. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829. end
  1830. for i=0, 0.35, 0.1 / Animation_Speed do
  1831. Swait()
  1832. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1833. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1834. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15, -0.5) * ANGLES(RAD(40), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.7, 0.5, -0.3) * ANGLES(RAD(120), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1836. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1837. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1838. end
  1839. end
  1840. else
  1841. for i=0, 0.5, 0.1 / Animation_Speed do
  1842. Swait()
  1843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1849. end
  1850. WELD:remove()
  1851. for i=0, 0.15, 0.1 / Animation_Speed do
  1852. Swait()
  1853. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1854. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1855. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1856. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1857. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1859. end
  1860. Debris:AddItem(SCREW,6)
  1861. end
  1862. ATTACK = false
  1863. Rooted = false
  1864. end
  1865.  
  1866. --//=================================\\
  1867. --|| ASSIGN THINGS TO KEYS
  1868. --\\=================================//
  1869.  
  1870. function MouseDown(Mouse)
  1871. if ATTACK == false then
  1872. end
  1873. end
  1874.  
  1875. function MouseUp(Mouse)
  1876. HOLD = false
  1877. end
  1878.  
  1879. function KeyDown(Key)
  1880. KEYHOLD = true
  1881. if Key == "z" and ATTACK == false then
  1882. Warp()
  1883. end
  1884.  
  1885. if Key == "b" and ATTACK == false then
  1886. Dash()
  1887. end
  1888.  
  1889. if Key == "c" and ATTACK == false then
  1890. LimbRip()
  1891. end
  1892.  
  1893. if Key == "v" and ATTACK == false then
  1894. Buzzsaw()
  1895. end
  1896.  
  1897. if Key == "e" and ATTACK == false then
  1898. ReeeEEEEEE()
  1899. end
  1900.  
  1901. if Key == "x" and ATTACK == false then
  1902. Needle()
  1903. end
  1904.  
  1905. if Key == "t" and ATTACK == false then
  1906. ScrewThis()
  1907. end
  1908. end
  1909.  
  1910. function KeyUp(Key)
  1911. KEYHOLD = false
  1912. end
  1913.  
  1914. Mouse.Button1Down:connect(function(NEWKEY)
  1915. MouseDown(NEWKEY)
  1916. end)
  1917. Mouse.Button1Up:connect(function(NEWKEY)
  1918. MouseUp(NEWKEY)
  1919. end)
  1920. Mouse.KeyDown:connect(function(NEWKEY)
  1921. KeyDown(NEWKEY)
  1922. end)
  1923. Mouse.KeyUp:connect(function(NEWKEY)
  1924. KeyUp(NEWKEY)
  1925. end)
  1926.  
  1927. --//=================================\\
  1928. --\\=================================//
  1929.  
  1930. function AntiTimeStop()
  1931. for _, c in pairs(Character:GetChildren()) do
  1932. if c:IsA("BasePart") then
  1933. c.Anchored = false
  1934. end
  1935. end
  1936. for _, c in pairs(Weapon:GetChildren()) do
  1937. if c:IsA("BasePart") then
  1938. c.Anchored = false
  1939. end
  1940. end
  1941. end
  1942.  
  1943. --//=================================\\
  1944. --|| WRAP THE WHOLE SCRIPT UP
  1945. --\\=================================//
  1946.  
  1947. Humanoid.Changed:connect(function(Jump)
  1948. if Jump == "Jump" and (Disable_Jump == true) then
  1949. Humanoid.Jump = false
  1950. end
  1951. end)
  1952.  
  1953. local sick = IT("Sound")
  1954.  
  1955. while true do
  1956. Swait()
  1957. script.Parent = WEAPONGUI
  1958. ANIMATE.Parent = nil
  1959. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1960. v:Stop();
  1961. end
  1962. SINE = SINE + CHANGE
  1963. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1964. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1965. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1966. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1967. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1968. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1969. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1970. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1971. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1972. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1973. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1974. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1975. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1976. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1977. end
  1978. if HITFLOOR == nil then
  1979. ANIM = "Midair"
  1980. if ATTACK == false then
  1981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1987. end
  1988. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1989. ANIM = "Idle"
  1990. if ATTACK == false then
  1991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1997. end
  1998. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1999. ANIM = "Walk"
  2000. if ATTACK == false then
  2001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  2004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  2005. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2007. end
  2008. end
  2009. Humanoid.MaxHealth = "inf"
  2010. Humanoid.Health = "inf"
  2011. sick.SoundId = "rbxassetid://491888075"
  2012. sick.Looped = true
  2013. sick.Pitch = 1
  2014. sick.Volume = 2
  2015. sick.Playing = true
  2016. sick.Parent = Effects
  2017. AntiTimeStop()
  2018. refit()
  2019. if Rooted == false then
  2020. Disable_Jump = false
  2021. Humanoid.WalkSpeed = Speed
  2022. elseif Rooted == true then
  2023. Disable_Jump = true
  2024. Humanoid.WalkSpeed = 0
  2025. end
  2026. ---Humanoid.Name = "Killbot"
  2027. --end
  2028. end
  2029.  
  2030. --//=================================\\
  2031. --\\=================================//
  2032.  
  2033. --//====================================================\\--
  2034. --|| END OF SCRIPT
  2035. --\\====================================================//--
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