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- // Switch weapons and switch crosshairs.
- //Primary crosshair alias
- alias "cm" "cm1"
- // First crosshair
- alias "am" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -1;cl_crosshairsize 4;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 1;cl_fixedcrosshairgap -1;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0;"
- alias "am1" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -1;cl_crosshairsize 4;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 1;cl_fixedcrosshairgap -1;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0;changeprimary1"
- alias changeprimary1 "alias cm "am""
- // Second crosshair
- alias "bm" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -8;cl_crosshairsize 1;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 4;cl_fixedcrosshairgap -8;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0;"
- alias "bm1" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -8;cl_crosshairsize 1;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 4;cl_fixedcrosshairgap -8;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0;changeprimary2"
- alias changeprimary2 "alias cm "bm""
- //Third crosshair
- alias "c1" "cl_crosshairalpha "150""
- alias "c2" "cl_crosshaircolor "1""
- alias "c3" "cl_crosshaircolor_b "50""
- alias "c4" "cl_crosshaircolor_r "50""
- alias "c5" "cl_crosshaircolor_g "250""
- alias "c6" "cl_crosshairdot "0""
- alias "c7" "cl_crosshairgap "0""
- alias "c8" "cl_crosshairsize "6""
- alias "c9" "cl_crosshairstyle "4""
- alias "c10" "cl_crosshairusealpha "1""
- alias "c11" "cl_crosshairthickness "1.25""
- alias "c12" "cl_fixedcrosshairgap "0""
- alias "c13" "cl_crosshair_outlinethickness "0""
- alias "c14" "cl_crosshair_drawoutline "0""
- alias "c15" "cl_crosshairgap_useweaponvalue "0""
- alias "cm1" "c1;c2;c3;c4;c5;c6;c7;c8;c9;c10;c11;c12;c13;c14;c15"
- alias "cm2" "c1;c2;c3;c4;c5;c6;c7;c8;c9;c10;c11;c12;c13;c14;c15;changeprimary3"
- alias changeprimary3 "alias cm "cm1""
- // Throwable - Fourth crosshair
- alias "d1" "cl_crosshairalpha "200""
- alias "d2" "cl_crosshaircolor "5""
- alias "d3" "cl_crosshaircolor_b "202""
- alias "d4" "cl_crosshaircolor_r "214""
- alias "d5" "cl_crosshaircolor_g "113""
- alias "d6" "cl_crosshairdot "1""
- alias "d7" "cl_crosshairgap "-10""
- alias "d8" "cl_crosshairsize "500""
- alias "d9" "cl_crosshairstyle "4""
- alias "d10" "cl_crosshairusealpha "1""
- alias "d11" "cl_crosshairthickness "1""
- alias "d12" "cl_fixedcrosshairgap "-10""
- alias "d13" "cl_crosshair_outlinethickness "0""
- alias "d14" "cl_crosshair_drawoutline "0""
- alias "dm" "d1;d2;d3;d4;d5;d6;d7;d8;d9;d10;d11;d12;d13;d14"
- alias "dm1" "d1;d2;d3;d4;d5;d6;d7;d8;d9;d10;d11;d12;d13;d14;changeprimary4"
- alias changeprimary4 "alias cm "dm""
- //Fifth crosshair
- alias "em" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -10;cl_crosshairsize 1;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 4;cl_fixedcrosshairgap -10;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0;"
- alias "em1" "cl_crosshairalpha 200;cl_crosshaircolor 5;cl_crosshaircolor_b 50;cl_crosshaircolor_r 50;cl_crosshaircolor_g 255;cl_crosshairdot 0;cl_crosshairgap -10;cl_crosshairsize 1;cl_crosshairstyle 4;cl_crosshairusealpha 1;cl_crosshairthickness 4;cl_fixedcrosshairgap -10;cl_crosshair_outlinethickness 0;cl_crosshair_drawoutline 0;changeprimary5"
- alias changeprimary5 "alias cm "em""
- //Echo to console
- echo "Loaded autoexec"
- //Radar customization
- cl_radar_always_centered "0"
- cl_radar_scale"0.3"
- cl_hud_radar_scale "1.15"
- cl_radar_icon_scale_min "1"
- cl_radar_rotate "1"
- //altBinds
- bind alt "+altbinds"
- alias molly "use weapon_molotov;use weapon_incgrenade"
- alias firebomb "bind 1 molly"
- alias default1 "bind 1 1crosshair"
- alias 1crosshair "slot1;cm"
- alias +altbinds "firebomb;flashbang;smokegrenade;hegrenade;decoy;clip;dm"
- alias -altbinds "default1;default2;default3;default4;default5;defaultuse;cm"
- alias flash "use weapon_flashbang"
- alias flashbang "bind 2 flash"
- alias default2 "bind 2 2crosshair"
- alias 2crosshair "slot2;cm"
- alias smoke "use weapon_smokegrenade"
- alias smokegrenade "bind 3 smoke"
- alias default3 "bind 3 3crosshair"
- alias 3crosshair "slot3;cm"
- alias frag "use weapon_hegrenade"
- alias hegrenade "bind 4 frag"
- alias default4 "bind 4 4crosshair"
- alias 4crosshair "slot4;dm"
- alias decoyuse "use weapon_decoy"
- alias decoy "bind 5 decoyuse"
- alias default5 "bind 5 5crosshair"
- alias 5crosshair "slot5;cm"
- //Weapon dance
- alias "+dance" "+reload; -lookatweapon"
- alias "-dance" "-reload; +lookatweapon"
- bind "f" "+dance"
- //knife quickswitch
- bind c "+knife"
- alias cknife "use weapon_knife;cm;jumpbind"
- alias +knife cknife
- alias -knife swapjump
- alias swapjump "defaultjump;lastinv;defaultc4;-jump"
- alias jumpbind "bind MOUSE4 +jump"
- alias defaultjump "bind space +jump"
- alias defaultc4 "bind MOUSE4 usec4"
- alias usec4 "use weapon_c4"
- alias jumpfix "+jump;defaultjump;"
- //Practice binds
- alias clip "bind e noclip"
- alias defaultuse "bind e +use"
- //Crouch jump
- alias +DJUMP "+jump; +duck"
- alias -DJUMP "-JUMP; -DUCK"
- bind CapsLock "+DJUMP"
- //Netgraph with scorboard
- net_graph "1"
- net_graphheight "9999"
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- bind "TAB" "+scorenet"
- //Damage display
- bind "`" "displaydamage"
- alias displaydamage "displaydamage_off"
- alias displaydamage_on "con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; developer 1; alias displaydamage displaydamage_off"
- alias displaydamage_off "con_filter_enable 0; developer 0; clear; alias displaydamage displaydamage_on"
- //Delete everything in between these comments to make OFF by default
- //You can still turn it on with tilde at any time in game
- con_filter_text Damage
- con_filter_text_out Player:
- con_filter_enable 2
- developer 1
- //Delete everything in between these comments to make OFF by default
- //Misc. binds
- // -lookatweapon thrown in to avoid getting stuck inspecting weapon
- //press F without pressing any other keys and you will freeze in the inspection pose
- bind "1" "slot1;cm; -lookatweapon"
- bind "2" "slot2;cm; -lookatweapon"
- bind "4" "slot4; -lookatweapon"
- bind "KP_END" "am1; -lookatweapon"
- bind "KP_DOWNARROW" "bm1; -lookatweapon"
- bind "KP_PGDN" "cm2; -lookatweapon"
- bind "KP_LEFTARROW" "dm1; -lookatweapon"
- bind "KP_5" "em1; -lookatweapon"
- bind "ESCAPE" "cancelselect"
- bind "\" "toggleconsole"
- // bind "TAB" "+showscores; -lookatweapon"
- bind "SPACE" "+jump; -lookatweapon"
- bind "," "buyammo1"
- bind "." "buyammo2"
- bind "a" "+moveleft; -lookatweapon"
- bind "b" "buymenu"
- bind "d" "+moveright; -lookatweapon"
- bind "e" "+use; -lookatweapon"
- bind "g" "drop; -lookatweapon"
- bind "i" "show_loadout_toggle"
- bind "k" "+voicerecord"
- bind "m" "teammenu"
- bind "q" "lastinv"
- bind "r" "+reload"
- bind "s" "+back; -lookatweapon"
- bind "u" "messagemode2"
- bind "w" "+forward; -lookatweapon"
- bind "x" "radio2"
- bind "y" "messagemode"
- bind "z" "radio1"
- bind "MOUSE5" "+duck; -lookatweapon"
- bind "MOUSE4" "use weapon_c4; -lookatweapon"
- bind "SHIFT" "+speed"
- bind "F3" "autobuy"
- bind "F4" "rebuy"
- bind "F5" "jpeg"
- bind "F6" "save quick"
- bind "F7" "load quick"
- bind "F10" "quit prompt"
- bind "MWHEELDOWN" "invnext"
- bind "MWHEELUP" "invprev"
- bind "MOUSE1" "+attack"
- bind "MOUSE2" "+attack2"
- bind "PAUSE" "pause"
- bind "DEL" "mute"
- bind "t" "+spray_menu"
- bind "CTRL" "use weapon_taser"
- bind "kp_plus" "toggle voice_enable 1 0"
- bind "kp_minus" "toggle voice_scale 1 0"
- //Interpolation
- //For community servers mostly
- //'128 tick' servers
- cl_interp 0
- cl_updaterate 128
- cl_cmdrate 128
- rate 128000
- echo "Matchmaking games bound to 68 cmdrate & updaterate"
- echo "Interpolation bound on low side by the server"
- //Get rid of all holiday overlays.
- //Fuck that shit.
- sv_holiday_mode = "0"
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