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Apr 5th, 2021
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  1. ;Gibt die Farbe des Namens zurück, so wie in /tab zu sehen
  2. getPlayerColor(playerid){
  3. if(!checkHandles())
  4. return false
  5. idColor := readDWORD(hGTA, dwSAMP + 0x216378 + 4 * playerid)
  6. return idColor
  7. }
  8.  
  9. global oweaponNames := {0: "Faust", 1: "Schlagring", 2: "Golfschläger", 3: "Schlagstock", 4: "Messer", 5: "Baseballschläger", 6: "Schaufel", 7: "Billiardstock", 8: "Katana", 9: "Kettensäge", 10: "Lila Dildo", 11: "Dildo", 12: "Vibrator", 13: "Silber Vibrator", 14: "Blumen", 15: "Gehstock", 16: "Granate", 17: "Tränengas", 18: "Molotov Cocktail", 22: "Pistole", 23: "Schallgedämpfte Pistole", 24: "Desert Eagle", 25: "Shotgun", 26: "Abgesägte Shotgun", 27: "SPAZ", 28: "UZI", 29: "MP5", 30: "AK-47", 31: "M4", 32: "Tec-9", 33: "Rifle", 34: "Sniper", 35: "RPG", 36: "HS Rocket", 37: "Flammenwerfer", 38: "Minigun", 39: "Rucksackbombe", 40: "Zünmder", 41: "Spraycan", 42: "Feuerlöscher", 43: "Kamera", 44: "Nachtsichtgerät", 45: "Thermalsichtgerät", 46: "Fallschirm", 47: "Fake Pistol", 49: "Fahrzeug", 50: "Rotorblätter", 51: "Explosion", 53: "Ertrunken", 54: "Fallschaden", 255: "Selbstmord"}
  10.  
  11. ;Gibt die gesamte Munition wieder, InClip die Munition im Magazin
  12. getDeagle(InClip = false) {
  13. dwLocalPED := readDWORD(hGTA, 0xB6F5F0)
  14. if(InClip)
  15. return readDWORD(hGTA, dwLocalPED + 0x5E0)
  16. else
  17. return readDWORD(hGTA, dwLocalPED + 0x5E4)
  18. }
  19.  
  20. getShotgun(InClip = false) {
  21. dwLocalPED := readDWORD(hGTA, 0xB6F5F0)
  22. if(InClip)
  23. return readDWORD(hGTA, dwLocalPED + 0x5FC)
  24. else
  25. return readDWORD(hGTA, dwLocalPED + 0x600)
  26. }
  27.  
  28. getMP5(InClip = false) {
  29. dwLocalPED := readDWORD(hGTA, 0xB6F5F0)
  30. if(InClip)
  31. return readDWORD(hGTA, dwLocalPED + 0x618)
  32. else
  33. return readDWORD(hGTA, dwLocalPED + 0x61C)
  34. }
  35.  
  36. getM4(InClip = false) {
  37. dwLocalPED := readDWORD(hGTA, 0xB6F5F0)
  38. if(InClip)
  39. return readDWORD(hGTA, dwLocalPED + 0x634)
  40. else
  41. return readDWORD(hGTA, dwLocalPED + 0x638)
  42. }
  43.  
  44. getSniper(InClip = false) {
  45. dwLocalPED := readDWORD(hGTA, 0xB6F5F0)
  46. if(InClip)
  47. return readDWORD(hGTA, dwLocalPED + 0x650)
  48. else
  49. return readDWORD(hGTA, dwLocalPED + 0x654)
  50. }
  51.  
  52. getAttackerWeapon() {
  53. if(!checkHandles())
  54. return 0
  55. dwLocalPED := readDWORD(hGTA, 0xB6F5F0)
  56. dwAttackerWeapon := readDWORD(hGTA, dwLocalPED + 0x760)
  57. return getWeaponByID(dwAttackerWeapon)
  58. }
  59.  
  60. getWeaponByID(id) {
  61. if (oweaponNames[id])
  62. return oweaponNames[id]
  63. else
  64. return "Unbekannt"
  65. }
  66.  
  67. getAttackerWeapon() {
  68. if(!checkHandles())
  69. return 0
  70. dwLocalPED := readDWORD(hGTA, 0xB6F5F0)
  71. dwAttackerWeapon := readDWORD(hGTA, dwLocalPED + 0x760)
  72. return getWeaponByID(dwAttackerWeapon)
  73. }
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