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  1. 1>------ Build started: Project: MWSE, Configuration: Debug Win32 ------
  2. 1>TES3FactionLua.cpp
  3. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12910): error C2440: 'static_cast': cannot convert from 'sol::stack::check_getter<Tu,void>::R ' to 'TES3::Faction **'
  4. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12910): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  5. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12921): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,true,true,true,0,true,void>::self_call<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>&>(std::false_type,lua_State *,F)' being compiled
  6. 1> with
  7. 1> [
  8. 1> T=TES3::Faction,
  9. 1> F=mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406> &
  10. 1> ]
  11. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12921): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,true,true,true,0,true,void>::self_call<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>&>(std::false_type,lua_State *,F)' being compiled
  12. 1> with
  13. 1> [
  14. 1> T=TES3::Faction,
  15. 1> F=mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406> &
  16. 1> ]
  17. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12940): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,true,true,true,0,true,void>::defer_call<sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>&,>(std::false_type,lua_State *,F)' being compiled
  18. 1> with
  19. 1> [
  20. 1> T=TES3::Faction,
  21. 1> F=sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &
  22. 1> ]
  23. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12940): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,true,true,true,0,true,void>::defer_call<sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>&,>(std::false_type,lua_State *,F)' being compiled
  24. 1> with
  25. 1> [
  26. 1> T=TES3::Faction,
  27. 1> F=sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &
  28. 1> ]
  29. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12981): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,true,true,true,0,true,void>::call<sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>&,>(lua_State *,F)' being compiled
  30. 1> with
  31. 1> [
  32. 1> T=TES3::Faction,
  33. 1> F=sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &
  34. 1> ]
  35. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(12981): note: see reference to function template instantiation 'int sol::call_detail::lua_call_wrapper<T,sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,true,true,true,0,true,void>::call<sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>&,>(lua_State *,F)' being compiled
  36. 1> with
  37. 1> [
  38. 1> T=TES3::Faction,
  39. 1> F=sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &
  40. 1> ]
  41. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(17982): note: see reference to function template instantiation 'int sol::call_detail::call_wrapped<T,true,true,0,true,true,sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>&,>(lua_State *,Fx)' being compiled
  42. 1> with
  43. 1> [
  44. 1> T=TES3::Faction,
  45. 1> Fx=sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &
  46. 1> ]
  47. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(17900): note: see reference to function template instantiation 'int sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>::real_call_with<7,true,true>(lua_State *,sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &> &)' being compiled
  48. 1> with
  49. 1> [
  50. 1> T=TES3::Faction,
  51. 1> _Ty=::size_t
  52. 1> ]
  53. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(17900): note: see reference to function template instantiation 'int sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>::real_call_with<7,true,true>(lua_State *,sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &> &)' being compiled
  54. 1> with
  55. 1> [
  56. 1> T=TES3::Faction,
  57. 1> _Ty=::size_t
  58. 1> ]
  59. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(17883): note: see reference to function template instantiation 'int sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>::real_find_call<6,7,true>(lua_State *,void *,int)' being compiled
  60. 1> with
  61. 1> [
  62. 1> T=TES3::Faction,
  63. 1> _Ty=::size_t
  64. 1> ]
  65. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(17881): note: see reference to function template instantiation 'int sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>::real_find_call<6,7,true>(lua_State *,void *,int)' being compiled
  66. 1> with
  67. 1> [
  68. 1> T=TES3::Faction,
  69. 1> _Ty=::size_t
  70. 1> ]
  71. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(4373): note: see reference to function template instantiation 'sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>::usertype_metatable<const char(&)[4],const sol::no_construction&,const char(&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char(&)[5],const sol::destructor_wrapper<void>&,void>(const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectType TES3::BaseObject::* &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&,const char (&)[5],const sol::destructor_wrapper<void> &)' being compiled
  72. 1> with
  73. 1> [
  74. 1> T=TES3::Faction,
  75. 1> _Ty=::size_t
  76. 1> ]
  77. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(4373): note: see reference to function template instantiation 'sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>::usertype_metatable<const char(&)[4],const sol::no_construction&,const char(&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char(&)[5],const sol::destructor_wrapper<void>&,void>(const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectType TES3::BaseObject::* &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&,const char (&)[5],const sol::destructor_wrapper<void> &)' being compiled
  78. 1> with
  79. 1> [
  80. 1> T=TES3::Faction,
  81. 1> _Ty=::size_t
  82. 1> ]
  83. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(18811): note: see reference to function template instantiation 'std::unique_ptr<sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>,sol::detail::deleter> sol::detail::make_unique_deleter<sol::usertype_metatable<T,std::integer_sequence<_Ty,0,1,2,3,4>,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char (&)[5],const sol::destructor_wrapper<void> &>,sol::detail::deleter,const char(&)[4],const sol::no_construction&,const char(&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char(&)[5],const sol::destructor_wrapper<void>&>(const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectType TES3::BaseObject::* &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&,const char (&)[5],const sol::destructor_wrapper<void> &)' being compiled
  84. 1> with
  85. 1> [
  86. 1> T=TES3::Faction,
  87. 1> _Ty=::size_t
  88. 1> ]
  89. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(18817): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char(&)[5],const sol::destructor_wrapper<void>&>(sol::detail::verified_tag,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&,const char (&)[5],const sol::destructor_wrapper<void> &)' being compiled
  90. 1> with
  91. 1> [
  92. 1> Class=TES3::Faction,
  93. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  94. 1> ]
  95. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(18817): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>,const char(&)[5],const sol::destructor_wrapper<void>&>(sol::detail::verified_tag,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&,const char (&)[5],const sol::destructor_wrapper<void> &)' being compiled
  96. 1> with
  97. 1> [
  98. 1> Class=TES3::Faction,
  99. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  100. 1> ]
  101. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(18822): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(sol::detail::add_destructor_tag,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  102. 1> with
  103. 1> [
  104. 1> Class=TES3::Faction,
  105. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  106. 1> ]
  107. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(18822): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(sol::detail::add_destructor_tag,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  108. 1> with
  109. 1> [
  110. 1> Class=TES3::Faction,
  111. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  112. 1> ]
  113. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(18828): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(sol::detail::check_destructor_tag,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  114. 1> with
  115. 1> [
  116. 1> Class=TES3::Faction,
  117. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  118. 1> ]
  119. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(18828): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(sol::detail::check_destructor_tag,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  120. 1> with
  121. 1> [
  122. 1> Class=TES3::Faction,
  123. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  124. 1> ]
  125. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(19330): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  126. 1> with
  127. 1> [
  128. 1> Class=TES3::Faction,
  129. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  130. 1> ]
  131. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(19330): note: see reference to function template instantiation 'sol::usertype<Class>::usertype<const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  132. 1> with
  133. 1> [
  134. 1> Class=TES3::Faction,
  135. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  136. 1> ]
  137. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(20521): note: see reference to function template instantiation 'sol::basic_table_core<true,sol::reference> &sol::basic_table_core<true,sol::reference>::new_usertype<Class,const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(const std::string &,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  138. 1> with
  139. 1> [
  140. 1> Class=TES3::Faction,
  141. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  142. 1> ]
  143. 1>d:\games\morrowind\mwse-source\mwse\sol.hpp(20521): note: see reference to function template instantiation 'sol::basic_table_core<true,sol::reference> &sol::basic_table_core<true,sol::reference>::new_usertype<Class,const char(&)[4],const sol::no_construction&,const char(&)[11],_Ty,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(const std::string &,const char (&)[4],const sol::no_construction &,const char (&)[11],_Ty &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  144. 1> with
  145. 1> [
  146. 1> Class=TES3::Faction,
  147. 1> _Ty=TES3::ObjectType::ObjectType TES3::BaseObject::*
  148. 1> ]
  149. 1>d:\games\morrowind\mwse-source\mwse\tes3factionlua.cpp(24): note: see reference to function template instantiation 'sol::state_view &sol::state_view::new_usertype<TES3::Faction,const char(&)[4],const sol::no_construction&,const char(&)[11],TES3::ObjectType::ObjectTypeTES3::BaseObject::* ,const char(&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void>,const char(&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void>>(const std::string &,const char (&)[4],const sol::no_construction &,const char (&)[11],TES3::ObjectType::ObjectType TES3::BaseObject::* &&,const char (&)[3],sol::property_wrapper<char *(__thiscall TES3::BaseObject::* )(void),void> &&,const char (&)[7],sol::property_wrapper<mwse::lua::bindTES3Faction::<lambda_026f7df5ec94e51492e1912ac022c406>,void> &&)' being compiled
  150. 1>Done building project "MWSE.vcxproj" -- FAILED.
  151. ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
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