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glmark2 Score: 9272

Aug 11th, 2020
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  1. =======================================================
  2. glmark2 2014.03
  3. =======================================================
  4. OpenGL Information
  5. GL_VENDOR: X.Org
  6. GL_RENDERER: AMD Radeon (TM) RX 480 Graphics (POLARIS10, DRM 3.37.0, 5.7.12-arch1-1, LLVM 10.0.1)
  7. GL_VERSION: 4.6 (Compatibility Profile) Mesa 20.1.5
  8. =======================================================
  9. [build] use-vbo=false: FPS: 6501 FrameTime: 0.154 ms
  10. [build] use-vbo=true: FPS: 11441 FrameTime: 0.087 ms
  11. [texture] texture-filter=nearest: FPS: 11569 FrameTime: 0.086 ms
  12. [texture] texture-filter=linear: FPS: 11054 FrameTime: 0.090 ms
  13. [texture] texture-filter=mipmap: FPS: 11708 FrameTime: 0.085 ms
  14. [shading] shading=gouraud: FPS: 11414 FrameTime: 0.088 ms
  15. [shading] shading=blinn-phong-inf: FPS: 11107 FrameTime: 0.090 ms
  16. [shading] shading=phong: FPS: 11075 FrameTime: 0.090 ms
  17. [shading] shading=cel: FPS: 11071 FrameTime: 0.090 ms
  18. [bump] bump-render=high-poly: FPS: 10094 FrameTime: 0.099 ms
  19. [bump] bump-render=normals: FPS: 11967 FrameTime: 0.084 ms
  20. [bump] bump-render=height: FPS: 11178 FrameTime: 0.089 ms
  21. libpng warning: iCCP: known incorrect sRGB profile
  22. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 11508 FrameTime: 0.087 ms
  23. libpng warning: iCCP: known incorrect sRGB profile
  24. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 10055 FrameTime: 0.099 ms
  25. [pulsar] light=false:quads=5:texture=false: FPS: 10257 FrameTime: 0.097 ms
  26. libpng warning: iCCP: known incorrect sRGB profile
  27. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 6308 FrameTime: 0.159 ms
  28. libpng warning: iCCP: known incorrect sRGB profile
  29. [desktop] effect=shadow:windows=4: FPS: 7667 FrameTime: 0.130 ms
  30. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1581 FrameTime: 0.633 ms
  31. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 2073 FrameTime: 0.482 ms
  32. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1689 FrameTime: 0.592 ms
  33. [ideas] speed=duration: FPS: 4064 FrameTime: 0.246 ms
  34. [jellyfish] <default>: FPS: 9350 FrameTime: 0.107 ms
  35. [terrain] <default>: FPS: 1790 FrameTime: 0.559 ms
  36. [shadow] <default>: FPS: 9554 FrameTime: 0.105 ms
  37. [refract] <default>: FPS: 3638 FrameTime: 0.275 ms
  38. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 11361 FrameTime: 0.088 ms
  39. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 12693 FrameTime: 0.079 ms
  40. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 11551 FrameTime: 0.087 ms
  41. [function] fragment-complexity=low:fragment-steps=5: FPS: 11552 FrameTime: 0.087 ms
  42. [function] fragment-complexity=medium:fragment-steps=5: FPS: 12777 FrameTime: 0.078 ms
  43. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 12293 FrameTime: 0.081 ms
  44. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 12322 FrameTime: 0.081 ms
  45. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 11731 FrameTime: 0.085 ms
  46. =======================================================
  47. glmark2 Score: 9272
  48. =======================================================
  49.  
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