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Kevroa

Colony Survival Suggestions

Jun 27th, 2017
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  1. I decided to make a list of some things that I would like to see added to the game. These are things that I feel would make the game better and more feature rich.
  2.  
  3. siege zombies break blocks
  4. * blocks have their own durability
  5. 1. ex: dirt/grass weakest
  6. 2. ex: wood stronger
  7. 3. ex: stone strongest
  8.  
  9. zombies upgrade overtime/directly corrolates to amount of people
  10. weak weapons
  11. weak armor
  12. weak archers
  13.  
  14. flax creates string
  15. * string is used to create bows
  16.  
  17. Archers
  18. * sleep cycle
  19. 1. if archers have less sleep, they are less accurate and shoot slow
  20. 2. if full sleep, are more accurate and shoot fast
  21. 3. sleep during day
  22. (They have to be near a bed to have full accuracy and speed)
  23. * upgrades:
  24. 1. faster bow
  25. 2. armor
  26.  
  27. Knight guards
  28. * knights should be the begining guards instead of archers (makes archers harder to get)
  29. * have iron swords
  30. * upgrades:
  31. 1. shield
  32. * blocks some damage
  33. 2. armor
  34. * makes knight walk slower
  35. * increases knight health
  36. * walk slowly
  37. * patrol area at night
  38. * sleep during day
  39. 1. if less sleep, less damage and walk slower
  40. 2. if full sleep, full damage and walk fast
  41.  
  42. farmers have better sleep cycle
  43. if less sleep, farm slow
  44. if full sleep, farm fast
  45.  
  46. craftable backpack for increased personal inventory
  47.  
  48. melee weapons
  49. * swords
  50.  
  51. corn seeds
  52. * grow 2 high (twice the food per harvest)
  53. * cost a lot to purchase
  54. * takes longer to grow
  55. * creates corn food
  56.  
  57. carrot seeds
  58. * grow fast
  59. * create carrot food
  60. * given at game start
  61.  
  62. stair blocks
  63. * blocks you can just walk up without jumping
  64.  
  65. spike blocks
  66. * damages anything that falls onto it
  67.  
  68. ladder block
  69. *block that you and the ai can climb
  70.  
  71. stone brick craftable instead of automatically turning into bricks when mined
  72.  
  73. stone when mined turns into cobblestone (This seems a bit like minecraft but it makes the most sense)
  74. * is weaker than stone bricks
  75. * cobblestone crafts into stone brick
  76. * cobblestone crafts into normal stone
  77.  
  78. farms have farm block once placed where you can assign how many people you want to work on it
  79.  
  80. world goes twice as deep
  81. * ores can be found anywhere based on depth
  82. 1. coal is relatively high up
  83. 2. iron is slightly lower
  84. 3. gold is even lower
  85. 4. etc...
  86.  
  87. quarry
  88. * assign area to mine
  89. * creates quarry block in corner where you set how many miners you want to work there
  90. * miners dig down, giving you stone
  91. * if quarry runs into ore, the ore breaks giving a set amount of that ore
  92.  
  93. weather and seasons system
  94. * summer:
  95. 1. plants grow fast
  96. 2. people work fast
  97. 3. more zombies
  98. * fall:
  99. 1. plants grow slower
  100. 2. people work slower
  101. 3. less zombies
  102. * winter:
  103. 1. plants grow very slow
  104. 2. people work very slow
  105. 3. least zombies
  106. * spring:
  107. 1. plants grow at average speed
  108. 2. people work at average speed
  109. 3. average amount of zombies
  110.  
  111. support for steam sommunity mods that can simply be downloaded and work
  112. * this would probably be something you do later down the line once the game is more refined.
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