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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- if script.Parent.className~="HopperBin" then
- ma=Instance.new("HopperBin")
- ma.Name="Laser "
- --ma.Parent=game.Lighting
- ma.Parent=owner.Backpack
- script.Parent=ma
- end
- local Selected = false
- local Shoot = true
- function Click(Target)
- if(Target.Target.Parent:findFirstChild("Humanoid")~=nil)then
- Target.Target.Parent.Humanoid.Health = 0
- end
- local P = Instance.new("Part")
- P.Name = "Laser"
- local Place0 = script.Parent.Parent.Parent.Character["Left Arm"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Target.Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Target.Hit.p)/2,Place0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 0.5
- P.Reflectance = 0.5
- P.Anchored = true
- P.CanCollide = false
- local E = Instance.new("Explosion")
- E.Position = Target.Hit.p
- E.Parent = game.Workspace
- for i = 1,10 do
- P.Transparency = 0.5+(i*0.05)
- P.Reflectance = i*0.05
- wait(0.1)
- end
- P:Rremove()
- end
- function Select(Mouse)
- local Arm = script.Parent.Parent.Parent.Character:findFirstChild("Left Arm")
- if(Arm==nil)then
- script.Parent:Remove()
- script:Remove()
- end
- Selected = true
- local Torso = script.Parent.Parent.Parent.Character:findFirstChild("Torso")
- if(Torso==nil)then
- script.Parent:Remove()
- script:Remove()
- end
- local ArmWeld = Torso:findFirstChild("Left Shoulder")
- if(ArmWeld~=nil)then
- ArmWeld.Parent = nil
- end
- Mouse.Button1Down:connect(function()Click(Mouse)end)
- Arm.Anchored = true
- while Selected do
- local Place0 = script.Parent.Parent.Parent.Character.Torso.CFrame
- Place0 = Place0 + ((Place0 * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * 0.5) + (Place0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector
- local Place1 = Place0 + ((Place0.p-Mouse.Hit.p).unit * -2)
- Arm.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- wait()
- end
- Arm.Anchored = false
- if(ArmWeld~=nil)then
- ArmWeld.Parent = Torso
- end
- end
- function Deselect()
- Selected = false
- end
- script.Parent.Selected:connect(Select)
- script.Parent.Deselected:connect(Deselect)if script.Parent.className~="HopperBin" then
- ma=Instance.new("HopperBin")
- ma.Name="Laser "
- --ma.Parent=game.Lighting
- ma.Parent=owner.Backpack
- script.Parent=ma
- end
- local Selected = false
- local Shoot = true
- function Click(Target)
- if(Target.Target.Parent:findFirstChild("Humanoid")~=nil)then
- Target.Target.Parent.Humanoid.Health = 0
- end
- local P = Instance.new("Part")
- P.Name = "Laser"
- local Place0 = script.Parent.Parent.Parent.Character["Left Arm"].CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Target.Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Target.Hit.p)/2,Place0.p)
- P.Parent = game.Workspace
- P.Color = Color3.new(0,0,1)
- P.Transparency = 0.5
- P.Reflectance = 0.5
- P.Anchored = true
- P.CanCollide = false
- local E = Instance.new("Explosion")
- E.Position = Target.Hit.p
- E.Parent = game.Workspace
- for i = 1,10 do
- P.Transparency = 0.5+(i*0.05)
- P.Reflectance = i*0.05
- wait(0.1)
- end
- P:Rremove()
- end
- function Select(Mouse)
- local Arm = script.Parent.Parent.Parent.Character:findFirstChild("Left Arm")
- if(Arm==nil)then
- script.Parent:Remove()
- script:Remove()
- end
- Selected = true
- local Torso = script.Parent.Parent.Parent.Character:findFirstChild("Torso")
- if(Torso==nil)then
- script.Parent:Remove()
- script:Remove()
- end
- local ArmWeld = Torso:findFirstChild("Left Shoulder")
- if(ArmWeld~=nil)then
- ArmWeld.Parent = nil
- end
- Mouse.Button1Down:connect(function()Click(Mouse)end)
- Arm.Anchored = true
- while Selected do
- local Place0 = script.Parent.Parent.Parent.Character.Torso.CFrame
- Place0 = Place0 + ((Place0 * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * 0.5) + (Place0 * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector
- local Place1 = Place0 + ((Place0.p-Mouse.Hit.p).unit * -2)
- Arm.CFrame = CFrame.new((Place0.p + Place1.p)/2,Place0.p) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- wait()
- end
- Arm.Anchored = false
- if(ArmWeld~=nil)then
- ArmWeld.Parent = Torso
- end
- end
- function Deselect()
- Selected = false
- end
- script.Parent.Selected:connect(Select)
- script.Parent.Deselected:connect(Deselect)
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