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Aug 2nd, 2017
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  1. models\darkmod\props\textures\crate3
  2. {
  3. stone
  4.  
  5. bumpmap models\darkmod\props\textures\crate3_normal
  6. diffusemap models\darkmod\props\textures\crate3
  7. specularmap models\darkmod\props\textures\crate3_specular
  8.  
  9. // This is the code required for frob highlighting this texture
  10. {
  11. if ( parm11 > 0 )
  12. blend gl_dst_color, gl_one
  13. map _white.tga
  14. rgb 0.40 * parm11
  15. }
  16. {
  17. if ( parm11 > 0 )
  18. blend add
  19. map models\darkmod\props\textures\crate3
  20. rgb 0.15 * parm11
  21. }
  22.  
  23. // TDM Ambient Method Related
  24. {
  25. if (global5 == 1)
  26. blend add
  27. map models\darkmod\props\textures\crate3
  28. scale 1, 1
  29. red global2
  30. green global3
  31. blue global4
  32. }
  33.  
  34. }
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