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- models\darkmod\props\textures\crate3
- {
- stone
- bumpmap models\darkmod\props\textures\crate3_normal
- diffusemap models\darkmod\props\textures\crate3
- specularmap models\darkmod\props\textures\crate3_specular
- // This is the code required for frob highlighting this texture
- {
- if ( parm11 > 0 )
- blend gl_dst_color, gl_one
- map _white.tga
- rgb 0.40 * parm11
- }
- {
- if ( parm11 > 0 )
- blend add
- map models\darkmod\props\textures\crate3
- rgb 0.15 * parm11
- }
- // TDM Ambient Method Related
- {
- if (global5 == 1)
- blend add
- map models\darkmod\props\textures\crate3
- scale 1, 1
- red global2
- green global3
- blue global4
- }
- }
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