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- for i,v in pairs(owner.Character:GetDescendants()) do
- if v:IsA("BasePart") then
- me = v.Name
- end
- end
- local function the(part)
- if part.Name ~= "Base" then
- if part.Name ~= me then
- local velocitylol = Instance.new("BodyVelocity", owner.Character.Torso)
- velocitylol.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- local where = owner.Character.Head.CFrame.LookVector.x * -16
- local where2 = owner.Character.Head.CFrame.LookVector.z * -16
- velocitylol.Velocity = Vector3.new(where,16,where2)
- wait(0.5)
- velocitylol:Destroy()
- end
- end
- end
- owner.Character.Torso.Touched:connect(the)
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