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- Main Deck Monsters (7 Cards)
- Meklord Army of Skiel I
- Machine-Type/WIND/Level 4/ATK 1200/DEF 1000
- If this card is Normal or Special Summoned: You can add 1 “Meklord” monster from your Deck to your hand. If your opponent controls a Fusion Monster, you can Special Summon it to the field instead. You can only use this effect of “Meklord Army of Skiel I” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster.
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- Meklord Army of Skiel II
- Machine-Type/WIND/Level 4/ATK 1000/DEF 1200
- If this card is sent to the Graveyard: You can add 1 “Meklord” card from your Deck to your hand. If this card is in your Graveyard: You can banish this card and material listed on a “Meklord” Fusion monster from your Graveyard; Special Summon that monster (This Special Summon is treated as a Fusion Summon). You can only use this effect of “Meklord Army of Skiel II” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster.
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- Meklord Army of Wisel I
- Machine-Type/DARK/Level 4/ATK 1800/DEF 0 (Tuner)
- If this card is Normal or Special Summoned: You can add 1 “Meklord” monster from your Deck to your hand. If your opponent controls a Synchro Monster, you can Special Summon it to the field instead. You can only use this effect of “Meklord Army of Wisel I” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster.
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- Meklord Army of Wisel II
- Machine-Type/DARK/Level 4/ATK 0/DEF 1800 (Tuner)
- If a “Meklord” monster(s) you control would be destroyed by battle or card effect, you can Special Summon this card (from your hand) instead. You can only Special Summon “Meklord Army of Wisel II” once per turn this way. You can target 1 “Meklord Army” monster in your Graveyard; Special Summon it. You can only use this effect of “Meklord Army of Wisel II” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster.
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- Meklord Army of Granel I
- Machine-Type/EARTH/Level 4/ATK 1600/DEF 1200
- If this card is Normal or Special Summoned: You can add 1 “Meklord” monster from your Deck to your hand. If your opponent controls an Xyz Monster, you can Special Summon it to the field instead. If this card is in your Graveyard while you control “Meklord Emperor Granel”: You can banish 1 other “Meklord” monster from your Graveyard; attach this card as Xyz Material to “Meklord Emperor Granel”. You can only use each effect of “Meklord Army of Granel I” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster.
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- Meklord Army of Granel II
- Machine-Type/EARTH/Level 4/ATK 1200/DEF 1600
- When this card is Normal or Special Summoned: You can send 1 “Meklord” monster from your Deck to the Graveyard. You can send 1 other card from your hand or field to the Graveyard; Special Summon as many “Meklord” monsters from your hand as possible. If this card is in your Graveyard while you control “Meklord Emperor Granel”: You can banish 1 other “Meklord” monster from your Graveyard; attach this card as Xyz Material to “Meklord Emperor Granel”. You can only use each effect of “Meklord Army of Granel II” once per turn. While this card is face-up on the field, it cannot be used as material for a Fusion, Synchro, or Xyz Summon, except of a “Meklord” monster.
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- Meklord Astro Mekanikle
- Machine-Type/LIGHT/Level 12/ATK 4000/DEF 4000
- Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 “Fusion Meklord Emperor Skiel”, “Synchro Meklord Emperor Wisel”, and “Xyz Meklord Emperor Granel” from your Graveyard. Unaffected by other monsters’ effects. Once per turn: You can equip 1 monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) Once per turn: You can send 1 monster equipped to this card to the Graveyard; destroy all Special Summoned monsters your opponent controls.
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- Spell Cards (2 Cards)
- Rebirth of the Meklord
- Quick-Play Spell
- Target 1 “Meklord Emperor” monster you control; send it to the Graveyard, and if you do, Special Summon 1 “Meklord” monster from your Extra Deck, ignoring its summoning conditions, and if you do that, you lose half your LP.
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- Pianissimo the Immovable Fortress
- Field Spell
- Once per turn: You can discard 1 card; add 1 “Meklord” card from your Deck to your hand. You can Normal Summon 1 “Meklord” monster in addition to your Normal Summon/Set (You can only gain this effect once per turn.)
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- Extra Deck Monsters (3 Cards)
- Fusion Meklord Emperor Skiel
- Machine-Type/WIND/Level 8/ATK 2200/DEF 2200 (Fusion)
- 2 “Meklord” monsters
- Must either be Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use “Polymerization”), and cannot be Special Summoned by other ways. This card is unaffected by the effects of other Fusion Monsters until the end of the next turn after it was Special Summoned. You cannot Fusion Summon. Once per turn: You can equip 1 Fusion Monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) Once per turn, during either player’s turn, when your opponent activates a Spell Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy the equipped monster instead.
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- Synchro Meklord Emperor Wisel
- Machine-Type/DARK/Level 8/ATK 2500/DEF 2500 (Synchro)
- 1 “Meklord” Tuner + 1 “Meklord” non-Tuner monster
- Must be Synchro Summoned and cannot be Special Summoned by other ways. This card is unaffected by the effects of other Synchro Monsters until the end of the next turn after it was Special Summoned. You cannot Synchro Summon. Once per turn: You can equip 1 Synchro Monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) Each time your opponent Special Summons a Tuner and/or Synchro monster(s): Draw 1 card. If this card would be destroyed, you can destroy the equipped monster instead.
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- Xyz Meklord Emperor Granel
- Machine-Type/EARTH/Rank 4/ATK 0/DEF 0 (Xyz)
- 2 or more (max. 5) Level 4 “Meklord” monsters
- Must be Xyz Summoned using the above Materials, and cannot be Special Summoned by other ways. This card is unaffected by the effects of other Xyz Monsters until the end of the next turn after it was Special Summoned. You cannot Xyz Summon. This card gains 1000 ATK for each Xyz Material attached to it. Once per turn: You can equip 1 Xyz Monster your opponent controls to this card (You can only equip 1 monster at a time to this card with this effect.) This card gains ATK equal to the ATK of the equipped monster. Once per turn: You can Special Summon 1 Xyz Monster equipped to this card, and detach up to 2 Xyz Material from this card, and if you do, attach them to that monster. If this card would be destroyed, you can destroy the equipped monster instead.
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