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- //<-----GLOBAL-VARIABLE----->
- marker_mapesp = TRUE;
- //Alle Vehicle
- list_vec = (allMissionObjects "Plane")+(allMissionObjects "LandVehicle")+(allMissionObjects "Helicopter")+(allMissionObjects "Ship");
- list_wrecked = allMissionObjects "UH1Wreck_DZ";
- list_tents = allMissionObjects "TentStorage";
- //<-----GLOBAL-VARIABLE----->
- //hint "Adding Markers on the map";
- while {marker_mapesp} do
- {
- //<-----PLAYER-MARKER----->
- //<----------------------->
- //<-----PLAYER-MARKER----->
- unitList_player = allUnits; //getting ALL units
- totalunits = COUNT unitList_player;
- //hint format["%1", totalunits];
- o = 0;
- yo = 0;
- FOR "o" FROM 0 TO totalunits do
- {
- actualunit = unitList_player SELECT o; //Player1
- //hint format["%1", actualunit];
- IF ( isplayer actualunit && alive actualunit ) THEN
- {
- deleteMarkerLocal ("Player" + (str o));
- yo = o + 1;
- deleteMarkerLocal ("Player" + (str yo));
- namePlayer = "";
- namePlayer = name actualunit;
- mark_player = "Player" + (str o); //Player0, Player1, Player2
- mark_player = createMarkerLocal [mark_player,getPos actualunit];
- mark_player setMarkerTypeLocal "waypoint";
- mark_player setMarkerPosLocal (getPos actualunit);
- mark_player setMarkerColorLocal "ColorBlue";
- mark_player setMarkerTextLocal format ["%1",namePlayer];
- };
- };
- //<-----VEHICLE-MARKER----->
- //<------------------------>
- //<-----VEHICLE-MARKER----->
- unitList_vec = list_vec;
- totalunits_vec = COUNT unitList_vec;
- i = 0;
- yo2 = 0;
- FOR "i" FROM 0 TO totalunits_vec do
- {
- actualunit_vec = unitList_vec SELECT i; //Car, Helicopter, Boat
- //hint format["%1", actualunit_vec];
- IF (!(actualunit_vec isKindOf "man") && !(actualunit_vec isKindOf "Survivor2")) THEN
- {
- deleteMarkerLocal ("Vehicle" + (str i));
- yo2 = i + 1;
- deleteMarkerLocal ("Vehicle" + (str yo2));
- typeVec = "";
- typeVec = typeOf actualunit_vec;
- //hint format ["%1", typeVec];
- mark = "Vehicle" + (str i);
- mark = createMarkerLocal [mark,getPos actualunit_vec];
- mark setMarkerTypeLocal "waypoint";
- mark setMarkerPosLocal (getPos actualunit_vec);
- mark setMarkerColorLocal "ColorRed";
- mark setMarkerTextLocal format ["%1", typeVec];
- };
- };
- //<-----WRECKED_HELI-MARKER----->
- //<----------------------------->
- //<-----WRECKED_HELI-MARKER----->
- unitList_wrecked = list_wrecked;
- totalunits_wrecked = COUNT unitList_wrecked;
- //hint format["%1", totalunits_wrecked];
- p = 0;
- yo3 = 0;
- FOR "p" FROM 0 TO totalunits_wrecked do
- {
- actualunit_wrecked = unitList_wrecked SELECT p; //Car, Helicopter, Boat
- deleteMarkerLocal ("Wrecked"+ (str p));
- yo3 = p + 1;
- deleteMarkerLocal ("Wrecked"+ (str yo3));
- mark_wrecked = "Wrecked" + (str p); //Car, Boat, Helicopter
- mark_wrecked = createMarkerLocal [mark_wrecked,getPos actualunit_wrecked];
- mark_wrecked setMarkerTypeLocal "waypoint";
- mark_wrecked setMarkerPosLocal (getPos actualunit_wrecked);
- mark_wrecked setMarkerColorLocal "ColorOrange";
- mark_wrecked setMarkerTextLocal "Crashed-Heli";
- };
- //<-----TENT-MARKER----->
- //<----------------------------->
- //<-----TENT-MARKER----->
- unitList_tents = list_tents;
- totalunits_tents = COUNT unitList_tents;
- //hint format["%1", totalunits_tents];
- q = 0;
- yo4 = 0;
- FOR "q" FROM 0 TO totalunits_tents do
- {
- actualunit_tents = unitList_tents SELECT q; //Car, Helicopter, Boat
- deleteMarkerLocal ("Tents"+ (str q));
- yo4 = q + 1;
- deleteMarkerLocal ("Tents"+ (str yo4));
- mark_tents = "Tents" + (str q); //Car, Boat, Helicopter
- mark_tents = createMarkerLocal [mark_tents,getPos actualunit_tents];
- mark_tents setMarkerTypeLocal "waypoint";
- mark_tents setMarkerPosLocal (getPos actualunit_tents);
- mark_tents setMarkerColorLocal "ColorGreen";
- //mark_tentssetMarkerTextLocal "Tent";
- };
- //bit OF sleep
- sleep 0.1;
- };
- k = 0;
- FOR "k" FROM 0 TO 2000 do
- {
- deleteMarkerLocal ("Player"+ (str k));
- deleteMarkerLocal ("Vehicle"+ (str k));
- deleteMarkerLocal ("Wrecked"+ (str k));
- deleteMarkerLocal ("Tents"+ (str k));
- };
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