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  1. FAQ
  2. -This is an FAQ meant to help new and/or prospective players to the game
  3. -You will not find any balance data or news updates here. This FAQ is meant to last as long as possible; commentary on balance and the like will only allow it to become out of date with time. If you want balance or news commentary, ask the thread.
  4.  
  5.  
  6. _______Contents_______
  7. 1. What is For Honor? 1.(Game summary)
  8. 2. I just got the game, what the fuck do I do? 2.(Guide to what to do from the getgo)
  9. 3. How do I play each gamemode without dragging my team down? 3.(Extremely basic guide for each game mode)
  10. 4. Who the fuck does what? 4.(General hero categories)
  11. 5. How do I into fashion? What the fuck are Perks? 5.(Perks and armour customisation)
  12. 6. Jewbisoft is trying to sell me shit. What's value? 6.(DLC and microtransactions guide)
  13. 7. Any other tips I should know? 7.(Tips and tricks)
  14. 8. I've played this game for hours now and I still feel like I'm shit. Why? 8.(Long term progression)
  15.  
  16.  
  17.  
  18. =======WHAT IS FOR HONOR=======
  19. -For Honor is a Medieval themed fighting game, separating itself from other fighting games of its genre with larger, traversable maps (as oppose to Arena or 2D) and gamemodes with objective based gameplay (ranging to the CtF-like Tribute to the more MOBA-esque Breach). There are however entirely fighting centric modes such as Brawls or Duels if you do so choose.
  20. -The game is split up into 3 major factions - Knights, Vikings, Samurai as well as a DLC protofaction in the form of the Wu Lin (Chinese). Each faction has 4 base heroes as well as a number of DLC heroes. All heroes have generally similar controls and concepts; however factors such as their weapons, attacks, comboes, perks and skils differentiate them into distinct roles.
  21. -There is a somewhat sizeable competitive side to For Honor due to it's uniqueness in gameplay and relative depth. This is also in part due to the fact the game has a higher-than-average skill floor and ceiling than the average title. Don't go in exactly expecting Quake, LoL or CS:Go, but at the same time don't in any way expect Mario, Rabbids or CoD.
  22. -The game is recieving continual content and event updates as of Ubisofts push for this to be their 'game as a service' mantra. The game has recieved coninual content updates for a few years as of now, and most likely for a good amount of time into the future.
  23.  
  24.  
  25.  
  26. =======I JUST GOT THE GAME WHAT THE FUCK DO I DO=======
  27. 1. Pick your favourite colour
  28. Your faction choice at the beginning is quite literally as irrelephant as what is your favourite colour. The only thing it affects is whether your Emblem shape is a Shield, Circle or a Square and has no bearing on gameplay options. If you care about underdogs/highest chance of winning; Vikings have the highest population, followed by Knights then Samurai.
  29. 2. Play the training stuff
  30. Do as it says on the can. Beat both on all A-Rank to get two respective headpieces if you want them. If you ever need to brush up on a concept, don't be afraid to return to these.
  31. 3. Play the game
  32. Campaign is in typical Ubisoft fashion, piss easy. Play the game on Realistic mode [TN:Normal] and there are under 5 enemy/bosses in the entire campaign that should give you any modicom of trouble (all of which have some 'creative' way to get around; whether that be guaranteed damage items from much earlier in the level or just simple AI abuse - think outside of the box). Also, see the OP collectables guide beforehand for all the viewpoints and collectables-even if you want to go in blind there's an alternate varient that gives you a short list of hints. Doing this will net you 10k Steel, 10 Gear crates along with a Headpiece+Embossing (TN:Higher quality, shadowed armour decals) for each Hero
  33. 4. Get each hero.
  34. Basegame Heroes are 500 Steel a pop, and should really be your first Steel purchases. DLC heroes are either 10k or 15k, ignore those until you get a good grasp of the general game and current balance. As a general rule, if you liked them in the campaign, you'll like them in multiplayer (though don't forget that you do not get to try out the Conquerer, Bezerker or Shugoki during said campaign, so you may wish to go into the Training Arena beforehand)
  35. 5. Play the multiplayer
  36. The meat and potatoes of the game. Domination is the most popular, followed by Breach. Ignore the faction war, you'll pick it up in your own time. Orders are essentially Daily Quests, there are a few you can pick yourself so make sure you do that before starting. After that you're on your own-read the rest of the OP for more detailed stuff. Most of it is relatively advanced and niche, but the Breach Guide and the hero guide to the hero you like the most are good places to start.
  37.  
  38.  
  39.  
  40. =======HOW DO I PLAY EACH GAMEMODE WITHOUT DRAGGING MY TEAM DOWN=======
  41. -On Breach, walk with the Ram. You don't need to do anything else, your existence walking alongside the Ram will guarantee it moves as well as possibly moving it at double speed if you clear enemy minions. This will win games.
  42. -On Domination, pick either A or C point (preferably the one closer to your spawn) and stand on it. Defend it if anybody comes on too, and don't fucking move off of it. Standing there will net you double winpoint generation, passive EXP gain and even if the enemy have the other two points, you standing on your point will equal their point gain (if they aren't also doing it).
  43. -On Tribute (lol Tribute) basically do the same as above, but with one flag and one point.
  44. -On Brawl, stick close to your team.
  45. -On Duel, kill the player put in front of you.
  46.  
  47.  
  48.  
  49. =======WHO THE FUCK DOES WHAT=======
  50. The following is not a Walkthrough, it's a guide. Don't bitch that "this one interaction don't work so it all dont work". All heroes can do anything and everything to a degree, this is just what you should expect going into each category. There are more detailed guides in the OP Info Hub and on Jewtube (though make sure that for the latter, it's someone who knows what the fuck they're on about)
  51.  
  52. >TANK =
  53. -Heavies
  54. -Usually occupy midlane and walk with the Ram
  55. -Characteristically slower, lower overall DPS but higher disruption
  56. -Some form of minion clearence with wide, spammable attacks and (mandatory) has selfheal/sustain
  57. -Generally spec into Tanky passives (Regen etc) to keep themselves alive on their own
  58.  
  59. >FLANK =
  60. -DPS's ('Vanguards')
  61. -Usually occupy the Side landes (A/C point) and go for the Zones before assisting the Ram
  62. -Characteristically higher damage, acccess to some disruption
  63. -Generally spec into ranged/projectiles to deal with incoming targets and help out other points
  64.  
  65. >GANK =
  66. -Assassins
  67. -Attack and assist on all 3 lanes where appropriate and play the side objecitves (Flags, Ballista etc)
  68. -Characterisitcally fast, dodge-y and have lower damage in exchange for bonus effects (Bleed, Hyper Armour etc)
  69. -Generally spec into actives to buff themselves up before attacking
  70.  
  71. Hybreds are all mixtures of two of the above.
  72.  
  73.  
  74.  
  75. ======HOW DO I INTO FASHION? WHAT THE FUCK ARE PERKS=======
  76. -Do not fucking touch the armour customisation system if you've just started (change your colour/abilities all you want, sure, just leave the armour itself)
  77. -Perks are essentially mini-feats that you get from the getgo of all 4v4-type matches. You start off being able to access 3 perks (the white ones) and as you prestige a hero the other 4 are unlocked to be rolled. And yes, it's all RNG. It takes roughly 10 hours per hero prestige and the loot rarity increase does not carry across between heroes.
  78. -You need 600 points in a perk to activate it. Anything more won't do anything, anything less and it won't activate.
  79. -Upgrading armour essentially fills in the beige 'potential' bar. The Beige bar means nothing, only the filled in part goes toward unlocking a perk.
  80. -Fashionwise; as a gears' rarity increases so does the amount of customisation options, with Legendary gear being able to be skinned into every aesthetic available for it's piece. Event gear can drop at any rarity, but obviously only during event times-feel free to use crates if you need them to roll an Event piece you want.
  81. -You can get a combo of 2 of the starter 3 perks from the getgo provided every one of your pieces has the 100/100 split between the Perks of your choice.
  82. -DO NOT OPEN ANY CRATES UNTIL REPUTATION 8. THEY'RE RARE AS FUCK AND YOU'LL BE WASTING THEM. Use them to get rolls as you go for the final perk combo/s of your choice.
  83. =======WHAT THE FUCK DO YOU WANT ME TO DO THEN=======
  84. 1. Ignore the system, get a hero to Rep 1
  85. 2. Get 2 of the 3 of the starter perks and adjust your fashion between the base choices
  86. 3. Stick it out until you're at Rep 8 (the point in which all perks are available and drop often)
  87. 4. Refer to the detaied Perk Guide in the OP for optimal perks between heroes
  88. 5. Using this info and your own personal tastes, choose which perks/fashion you want to finally spec into. Don't forget that you have multiple loadout slots should you want a different perk/fashion setup for different playstyles/gamemodes.
  89.  
  90.  
  91.  
  92. =======JEWBISOFT IS TRYING TO SELL ME SHIT. WHAT'S VALUE?=======
  93. -Buying Steel is a scam.
  94. -Champion Status is of negligable value. If you plan on spending the next three days grinding out some For Honor multiplayer, you can make back your some reasonable gain for that payment (you won't make that much Steel, but provided you get all your Orders done you'll roughly break even and get the bonus EXP/loot on top). Otherwise it's a scam. Saving up your loot is a good idea beforehand, since you get increased breakdown rates while it's active.
  95. -Year Pass is a scam, but the least scammy scam compared to the above. If you're gonna get it, wait for a sale, though it's value inherantly decreases every day so take that into account yourself.
  96. -Marching Fire exapansion is questionable. It unlocks the 4 Chinese heroes for you (saving you 60k steel) and is the ONLY way to unlock the Arcade, which you'll either love or hate. The Arcade itself is a bonus mode which computer-generates stuff for you to do, and can net you a few things such as effects (be aware that the Arcade is not forgiving. It is a *challenge* mode by the definition of the word). If you're gonna get it, don't buy any of the Wu Lin beforehand and either wait for a sale or just buy it upfront.
  97.  
  98.  
  99.  
  100. =======ANY OTHER TIPS I SHOULD KNOW=======
  101.  
  102. ----Settings----
  103. -UI customisation is mostly to your own tastes, but setting Fight to Minimal and turnng off the Quick Chat Button is a nice way to trim fat. Another choice to make is the minimap-it takes up a disproportionate part of the screen, for the ability to see most enemies coming behind you. If you don't use it, turn it off-if you find your anus sore from suprise buttsecks, keep it on and try to utilise it for its' cost.
  104. -Rotate the circle in fight controls a bit if you're using a controller. Your hands won't be perpendicular to the stick, it'll feel more natural. Alter everything else to your tastes.
  105. -Another tip for controller players is to try to ensure all your active buttons are reachable without moving your hands. Setting Left bumper to guard break, Left Stick button to dodge and Right Stick button to sprint is one way to do this-though you should always map a layout that you personally feel comfortable with.
  106. -Executions are important because they deny respawns. Make sure to have your 'fast' execution bound to your instinctual button/key of the two and your 'style' execution bound to the latter. If you don't understand, refer to the Exection guide in the OP for in-depth data on death, true death, heal and utility values/timings for all executions.
  107.  
  108. ----Feats----
  109. -Try to keep active feats on when needed. For example, using a Smoke Bomb or Fire Flask to assist in clearing a minion wave is a perfectly fine tactic. If you've got it, use it. Ideally you want feats to be charging up more than not charging at all.
  110. -Many buff values are not given and can be deceivingly high or low. One good example of this is the difference betweem the miniscule Deadly (118% for 3s after a hit) or the game swinging Morale Booster (teamwide 150% for 30s) - both are simply labelled as attacks dealing more damage. Check feat values and your heroes general meta setups beforehand to avoid making such mistakes.
  111. -Many feats have secondary, equally potent uses. Arrow/Spear Storm deals considerable damage to the Ram on breach; Healing Banner can heal the Commander too. Ranged feats (Crossbow, Long Bow, Throwing Axe etc) can not only be used to catch low health enemies; but can maintain pressure while out of stamina. Think outside of the box, and don't in any way think you're wasting them.
  112.  
  113. ----Fighting----
  114. -Guardbreaks are not OP. Learn the fucking mechanic, do the tutorial again and stop rolling around like it's Dark Souls.
  115. -Your attacks still disrupt and hurt your own team. Don't fucking spam your zone attacks near them, it's annoying.
  116. -A 2v1 doesn't guarantee a kill. In many cases, trying to gang up on someone will just build their Revenge meter for free and make the whole situation worse as you fuck with your teammates timings and give your enemy a buff. Let them both fight and only watch for openings to punish.
  117. -With the exception of parries, every action in the game has a delay/windup. Switching stances, starting attacks, dodging and more - you can't rely on reaction times all the time. You'll need a slight amount of prediction on top of that.
  118.  
  119. ----Gamesense----
  120. -Dying a lot? Buddy up with a teammate - as long as you know your boundaries it should keep you alive longer.
  121. -Enemy has formed an unstoppable 4-man ball of death? Is your current preferred objective occupied by said Deathball? Feel free to take uncontested objectives (whatever it may be) and backcap points even if you wouldn't usually gopher them. Even if your entire team keeps trickling into the grinder, as long as the entire enemy team is distracted it just means that you can take their objectives for nigh free.
  122. -On the other hand, don't just walk into your death. Ganktraps and general deathball rotation isn't hard to predict, provided you have your brain turned on en-route to your objective.
  123. -More times than not, regrouping or rezzing teammates is more valuable and reliable than ganking a low hp target (because that gank initiate can often lead to their entire team finally showing up from their rotate and giving you a 3v1 deepdick). Rezzes are naturally more valuable too since it cuts down overall team downtime.
  124. -Likewise, it's sometimes more beneficial to wait and see the outcome of a fight before respawning. Not only does it mean you have the chance to be rezzed if your guys win, but even if they lose it means you won't trickle in as much.
  125. -Want to bait an enemy into rushing an engagement? Start rezzing a teammate or clearing minions with your back turned to them and your camera watching them. If they take the bait, you will usually get the jump on them.
  126. -Running to a zone? Check if it's accelerated/going at +2 while you're on your way. If it is, somebody is waiting for you there.
  127. -The best way to win in For Honor is to have No Honor. Playing fair won't net you brownie points. The AI can be abused, cheap moves make up the meta and environmental kills are instant 100% executions. Even if you want to play fair, remember that basically everybody else isn't.
  128.  
  129.  
  130. =======I'VE PLAYED THIS GAME FOR HOURS NOW AND I STILL FEEL LIKE I'M SHIT. WHY?=======
  131. The usual factor to this is wider understanding and gamesense. Sure you might have figured out your favourite hero, mastered their combos and feints and worked with all their maximum punishes (which is a priority if you haven't already - keep it open in another tab/on another screen while you play) but what about everybody else? As with every other fighting game (don't forget For Honor is indeed a fighting game first and foremost) the key mastery is not just knowing your own hero, but everybody elses. The same way you can't win at Mortal Kombat by just knowing everything about Sub Zero, your opponent will guaranteed make up 50% of each 1v1.
  132.  
  133. -Do you know what you should expect from a Lawbringers maximum punish off of a Guardbreak? Can you survive it, is it worth investing in the fight or backing away afterwards?
  134. -Have you got the timing down for an Orochi's Heavy mixup?
  135. -Can you parry a Highlanders back light?
  136. -What should you do and be wary of if a Nobushi is supporting your enemy in a 1v2?
  137. -What feat should you be wary of being active if the enemy has a Warden on their team?
  138. -Do you know the three perks that a Shaman will probably be running?
  139. -Do you know which lane you should expect a Jiang Jun to occupy-and if it's the same lane as you can you tell what his locked and sprinting initiates are, and from what directions they are going to be from?
  140.  
  141. Again, you might know yourself-but until you know your enemy you'll struggle in most matchups. This is just a case of experience-the more you play, the more you'll learn these things. Take solace in the fact that the guy who is beating you by just lightspamming now will not be learning this, and will get a brutal shock when everybody around him starts gitting gud, while he mashed the same attack again and again-forcing him to start from scratch.
  142.  
  143. =====If you have any further questions or want to elaborate on any point, then feel free to ask the thread=====
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