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- New Items:
- Soulblade's Edge
- Price: Varies
- Body Slot: Hands
- Manifester Level: 7th
- Aura: Moderate, DC 17 Enchantment
- Weight: 1/2
- This shard of crystal feels cool in your hand. Your psionic ability feels a bit better with this.
- This small shard of rectangular crystal is useless to anyone but a Soulknife. When a Soulknife wielding a Soulblade's Edge manifests their weapon,
- it is treated as being made out of special materials, depending on the edge wielded. When a weapon is not manifested, the Edge takes the form of a small sliver
- of crystal embedded in the palm of the Soulknife that does not impede the Soulknife in any way.
- Price: 270GP (Silver), 500gp (Cold Iron), 3,000GP (Alltype), 4,500GP (Adamantine)
- Note: Cold Iron Edges are usually a shade of green, Silver Edges are a shade of silver, Alltypes are a shade of yellow, and Adamantine edges are a shade of brown.
- Sniper's Specs
- Price: 17,620
- Body Slot: Face
- Caster Level: 3rd
- Aura: Faint, Enchantment
- Activation: None & Swift (Mental)
- Weight: -
- The world seems a bit more clearer while wearing these goggles. Everything, even the minute details, pop out more.
- While wearing these goggles, you gain the benefit of both the Far Shot and Point Blank Shot feat. This is a continuous
- effect, requiring no activation
- Three Times a Day, you may activate the goggles to gain the effect of the spell 'Sniper's Shot.' This effect can only be activated once a round.
- New Weapon Properties:
- ALLTYPE
- Price: +1 Bonus
- Property: Weapon
- Caster Level: 7th
- Aura: Moderate (DC 17) Enchantment
- Activation: --
- Though it appears no different, swinging the weapon around in your hand, you feel as if the weapon's
- weight is changing constantly
- Any damage done by an Alltype weapon is considered Slashing, Bludgeoning, and Piercing
- for purposes of overcoming Damage Reduction only.
- Ranged weapons bestow this enchantment on any ammunition they fire
- Prerquisites: Craft Magic Arms and Armor, Keen Edge
- Cost to Create: Varies
- SHADOWKILL
- Price: +3 Bonus
- Property: Melee Weapon
- Caster Level: 13th
- Aura: Moderate (DC 19) Necromancy
- Activation: --
- Stained black, the weapon feels like it would snuff the life out of you as you grip the hilt
- A Shadowkill weapon, upon a critical hit, kills the target. Targets immune to Negative Energy Damage or Drain and Death Effects
- are immune to shadowkill's effect.
- A weapon enchanted with Shadowkill is destroyed completly if it comes into contact with Sunlight.
- Prerequisites: Craft Magic arms and Armor, Finger of Death
- Cost to Create: Varies.
- New Armor Properties
- POISON-READY
- Price: 2,500GP
- Property: Any magic item (except for weapons) that occupy the "hands" slot
- Caster Level: 5th
- Aura: Faint (DC 14) Enchantment
- Activation: --
- The gloves glint slightly in the light, giving off the impression of stickiness
- A wearer of Poison-Ready Gloves does not risk poisoning themselves when readying poison for
- use (Applying it to a weapon, etc)
- Prerequisites: Craft Magic Arms & Armor, Stick Item
- POISON-READY, GREATER
- Price: 6,000gp
- Caster Level: 7th
- Aura: Moderate (DC 16) Enchantment
- As Poison-Ready, except you also do not risk poisoning yourself on a Natural 1 attack roll with a poisoned weapon.
- Prerequisites: Craft Magic Arms & Armor, Stick Item, Empower Spell
- New Spells:
- Beat Festival
- Enchantment
- Level: Brd2
- Components: V
- Casting Time: Standard Action, see text
- Range: Personal
- Area: Self
- Duration: Immediate
- Effect: This spell allows one bard to produce the sound of an entire band, up to 4 members, offering the bard
- a +10 on their next perform check. The bard can choose up to 4 basic instruments for this spell to replicate.
- Note that a bard cannot choose "Oral" or "Vocal" with this, but the bard herself may
- perform this part. This spell is cast as part of the perform check.
- Sorceress's Rage
- Evocation [Electricity]
- Level: Sor/Wiz 8
- Components: V, S
- Casting Time: 1 Standard Action
- Range: Medium
- Area: 20ft Radius, see text
- Duration: 2rounds/level or less; see text
- Saving Throw: Reflex Half, Fort Half; See Text
- Spell Resistance: No
- Extending two fingers out, electricity forms at the tips and crackles. Gesturing like a hammer,
- the electricity vanishes and a thunderous crash slams down on the target in the distance
- Sorceress' Rage creates a lightning strike in any area of the spell. Targets at the center
- take 2d6/level Electric damage (Max of 30d6), while all those in a 20ft area around the strike
- take 1d6/level sonic damage (Max of 15d6) and must roll Fortitude to see if they are blinded
- and deafened for 3 rounds. The target in the center of the spell is automatically blinded and
- deafened for 5 rounds if they fail their reflex save.
- When cast, you may choose to not evoke Sorceress' Rage instantly, and 'hold' the charge. This
- functions just as if you were holding a Touch spell, except it may only be held for the noted
- duration. This is dangerous to do, however, as the caster risks being caught in the center
- of the spell if they touch something accidentally.
- Magnetism
- Level: Sor/Wiz 3
- This spell is identical to the "Magnetism" spell listed in Complete Arcane, with the exceptions noted above.
- NEW FEATS:
- Magnetic Attraction [General]
- Requirements: Proficency with selected weapon (Which must be made primarily out of metal),
- able to cast 3rd level arcane spell "Magnetism"
- Benefit: By spending 8 hours with your chosen weapon, you may attune yourself to it so that you may
- never be without it. As a standard action, you may call your weapon to your hand from a
- distance of up to 500ft. Line of sight is not needed, and the spell can cause the weapon
- to break through barriers as if it had a strength score of 30, but the weapon must otherwise
- have an open path to you.
- Gods:
- Eyne (CG)
- Resides on Twin Paradies of Bytopia
- Lesser God
- Title: The Diplomat.
- Domains: Charm, Community, Glory, Luck.
- Favoured Weapon: Rapier
- Cleric Alignments: NG, CG.
- Common Worshippers: Thieves of the Greater Good, glory-seekers, Swashbucklers, diplomats.
- Anyone who uses a word and a trick to get out of a tight spot gives Eyne a toast. Most of those who invoke his
- name favourably are thrill-seekers, doing dangerous acts for the thrill of it, or robin-hood esque thieves,
- stealing from those who, in their opinion "Could do without it". Most diplomats who frequently deal with sticky
- situations and constnatly clashing beliefs carry a small plussed dagger on them.
- Eyne's charismatic nature served him well when he was introduced to the gods, who gave him a cold reception.
- Since his ascention, he has made friends with Garl Glittergold and Olidammara, the love of pranks and a
- good joke shared among all three of them. Also known to chat with Ellistree from time to time, Eyne has
- assisted Ellistree's followers from time to time, originally a gesture to his friend Velvolath Jalelg'cahl, it has
- turned into a fast friendship with her.
- Herald and Allies: Eyne's Herald is a 20 HD Sprite named Nathan, who was, and still is, his familiar.
- Allies are bralani eladrins, ghaele eladrins, and assorted Fey of at least 16 HD.
- Special Note: Eyne has invested a Divine Rank into Nathan, making him a Rank 0 Demigod.
- Relics: The Negotiator, Conflict Resolution
- Artifacts: War's End
- Sierra (NG)
- The All-Mother, Eternal Caretaker
- Resides on Arcadia
- Favored Weapons: Whip and Lasso
- Cleric Alignements: LG, NG, CG.
- Domains: Family, Community, and Courage
- Common Worshippers: Mothers, Orphanage Matrons, anyone who looks after those younger.
- Anyone who looks after those who can't look after themselves gives a word of thanks to Sierra.
- Orphanages all over the world have a small shrine to the Eternal Caretaker set up in a small room.
- Hospitals frequently invoke her name when caring for patients.
- Those who were friends with her before her long slumber welcomed her back with open arms. Pelor,
- Yondalla, and Ellistree are all people Sierra counts as good friends, stemming from a common thread of
- protect the weaker ones. Having helped guard her daughter when she was being awakened, Sierra
- considers herself in debt to Eyne, and works to help him however she can. Kord has extended his strength
- to helping Sierra, and one will commonly find followers of Kord working with followers of Sierra as
- effective guardians of the wards.
- Herald and Allies: Sierra's Herald is her daughter Lilly. Allies include fey and archons of at least 17HD
- The Faust War (-500TC)
- Background: Using the soul of a young boy, Faust, Nicoba brought the ancient vile god Atem into existance again. Eventually
- manifesting part of the negative plane itself on the material as his castle, Nicoba crafted a complex organism to
- attempt to control Vile God Faust - eventually fusing with it himself to become a demigod. Commanding a monstorous
- army of undead, he sought to turn all planes into undead wastelands, from which he would control. Fatally stabbed
- by Eyne, whom inhereted the divine power from Atem and Nicoba.
- HEROES OF THE FAUST WAR
- Minryaethormordogwymnaercyn Owodrisaedocsabrengwudryaddrodd Wyryndaenvodorheodregwyrraent
- Daegwynsiddmerkayswllmeanarwnoic Mobryllalaebryllelulyanklingwenalellcingwennadsall
- Ryragwullyraklynagwaedwell-Domovoidjedoesjka - Gnome Wizard known as The Animist. Had a very impressive
- Ten Familairs, all of whom reguarded one another as family. Was an Illusionist without peer.
- Adopted Faust from Nicoba early in life, loved him like a son. Key in eliminating the magical defenses of Nicoba's Keep.
- STATUS: Deceased. Started an orphanage for children like Faust. Tended to it until his peaceful death in -392TC.
- Desyakanaeniversesca " " - Pixie, familair of Min~. Was Min~'s first familar, and something of a den mother
- for the others. Responsable for recruting fey of all kinds against Nicoba
- STATUS: Alive. Survives as the caretaker of Min~'s other familairs. Is Dean of the Wizarding School that
- takes part in The Home.
- Eyne Fenwen - Human Thief who used sorcery to assist in his sleight of hand. Good friends with Min~. Key in the assault
- of Nicoba's keep. Was the one to ultimatly sever Nicoba from his keep, destroying him and Vile God Faust.
- STATUS: Divine. Has ascended into deific status. His religion was slow to start, but picked up around 400TC,
- and has grown very rapidly.
- Lyrai Fa'Diel-Ryragwullyraklynagwaedwell-Domovoidjedoesjka: Half-Dragon (Originally human) Sorceress. Was in love
- with Faust. Originally a hothead, mellowed out considerably after The Faust War. Married Faust when he was
- reborn and of proper age. Was instrumental in magical offensive power, and recruiting The Gold Dragonflight
- to erase Nicoba's Keep from the material plane.
- STATUS: Alive. Now runs the orphanage Min~ started, which has since grown to The Home and is
- a city-state in it's own right.
- Velvolath Jalelg'cahl: Drow Warpriest. Follower of Ellistree, eventually became a consort to Ellistree herself.
- Was in charge of ground troops during The Faust War to great effect. Caused the Sundering in -120TC.
- STATUS: Hibernation. Was put to sleep as a result of The Sundering.
- Lucas Novelle: Human Kensai. Was the Grand Marshal in cleaning up the Plague that came into being after
- The Faust War. Without Lucas, the plague would have consumed the planes
- STATUS: Deceased. Died due to exhaustion at the age of 82.
- Sundering: The Faust War caused the spread of the goddess Ellistre among the drow. Many saw it as a chance
- to gain acceptance of the surface-dwellers, and thus Ellistre saw a great influx of worshippers.
- Over time, Lolth-Worshippers began to drop - to dangerously low levels. Fearing a reprisal by their goddess,
- Lolth-Worshippers attempted to kidnap Saejune, the daughter of Velvolath Jalelg'cahl, consort to Ellistre and Faust War Hero.
- While they succeeded, Velvolath Jalelg'cahl discovered the treachery, and went on a divine rampage, cutting down all
- lolth-drow in his sight, even after Saejune was safe. In the end, direct divine intervetion stopped him.
- Ellistre put him to sleep, and Olidamarra and Eyne successfuly argued against permanatly erasing Velvolath Jalelg'cahl
- for his actions, instead having him slumber for a few hundred years.
- Note: Called "The Slaughter" by Lolth-Drow
- EFFECT: Lolth-Worshipping drow is 2% of what it normally is, and are heavily villifed, even for Drow.
- Open discrimination against Lolth-Drow is commonplace.
- Anti-Drow Weaponry & Armor (Items that affect a creature with Light Blindness) are avaiable in nearly every shop
- The Dead Zone - 1m Radius of Land. Former site of Nicoba's Keep. No grass grows, no animals are there. Entering the Dead Zone
- causes those in it, reguardless of protections, to feel unsettled - as if thousands of eyes are suddenly staring at the person,
- from every direction, each stare filled with a desire to rip the person to shreds.
- TIMELINE:
- -500TC - The Faust War
- -120TC - Sundering/Slaughter
- 0TC - The Cleansing
- 400TC - Rebirth of the Goddess.
- 1998TC: Current Day
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