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Mn9SystemSettings.ini

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Jan 30th, 2016
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  1. [SystemSettings]
  2. DynamicLights=True
  3. DynamicShadows=False
  4. FloatingPointRenderTargets=True
  5. StaticDecals=True
  6. UseVsync=False
  7. DynamicDecals=True
  8. UnbatchedDecals=True
  9. DecalCullDistanceScale=1.000000
  10. LightEnvironmentShadows=True
  11. CompositeDynamicLights=True
  12. SHSecondaryLighting=True
  13. DirectionalLightmaps=True
  14. MotionBlur=False
  15. MotionBlurPause=True
  16. MotionBlurSkinning=0
  17. DepthOfField=False
  18. AmbientOcclusion=False
  19. Bloom=False
  20. bAllowLightShafts=True
  21. Distortion=True
  22. FilteredDistortion=True
  23. DropParticleDistortion=False
  24. bAllowDownsampledTranslucency=False
  25. SpeedTreeLeaves=True
  26. SpeedTreeFronds=True
  27. OnlyStreamInTextures=False
  28. LensFlares=True
  29. FogVolumes=True
  30. OneFrameThreadLag=True
  31. UpscaleScreenPercentage=True
  32. Fullscreen=True
  33. Borderless=False
  34. AllowOpenGL=False
  35. AllowRadialBlur=True
  36. AllowSubsurfaceScattering=True
  37. AllowImageReflections=True
  38. AllowImageReflectionShadowing=True
  39. bAllowSeparateTranslucency=False
  40. bAllowPostprocessMLAA=False
  41. bAllowHighQualityMaterials=True
  42. MaxFilterBlurSampleCount=16
  43. SkeletalMeshLODBias=0
  44. ParticleLODBias=0
  45. DetailMode=2
  46. MaxDrawDistanceScale=1.000000
  47. ShadowFilterQualityBias=4
  48. MaxAnisotropy=16
  49. MaxMultiSamples=1
  50. bAllowD3D9MSAA=False
  51. bAllowTemporalAA=False
  52. TemporalAA_MinDepth=0.000000
  53. TemporalAA_StartDepthVelocityScale=0.000000
  54. MinShadowResolution=32
  55. MaxShadowResolution=32
  56. MinPreShadowResolution=16
  57. MobileShadowTextureResolution=False
  58. MaxWholeSceneDominantShadowResolution=1024
  59. ShadowFadeResolution=128
  60. PreShadowFadeResolution=16
  61. ShadowFadeExponent=0.250000
  62. ShadowTexelsPerPixel=1.273240
  63. ResX=1920
  64. ResY=1080
  65. ScreenPercentage=100.000000
  66. SceneCaptureStreamingMultiplier=1.000000
  67. PreShadowResolutionFactor=0.500000
  68. bEnableBranchingPCFShadows=False
  69. bAllowHardwareShadowFiltering=False
  70. TessellationAdaptivePixelsPerTriangle=48.000000
  71. bEnableForegroundShadowsOnWorld=True
  72. bEnableForegroundSelfShadowing=True
  73. bAllowWholeSceneDominantShadows=True
  74. bUseConservativeShadowBounds=False
  75. ShadowFilterRadius=4.000000
  76. ShadowDepthBias=0.012000
  77. PerObjectShadowTransition=60.000000
  78. PerSceneShadowTransition=600.000000
  79. CSMSplitPenumbraScale=0.500000
  80. CSMSplitSoftTransitionDistanceScale=4.000000
  81. CSMSplitDepthBiasScale=0.500000
  82. CSMMinimumFOV=40.000000
  83. CSMFOVRoundFactor=4.000000
  84. UnbuiltWholeSceneDynamicShadowRadius=20000.000000
  85. UnbuiltNumWholeSceneDynamicShadowCascades=3
  86. WholeSceneShadowUnbuiltInteractionThreshold=50
  87. bAllowFracturedDamage=True
  88. NumFracturedPartsScale=1.000000
  89. FractureDirectSpawnChanceScale=0.000000
  90. FractureRadialSpawnChanceScale=0.000000
  91. FractureCullDistanceScale=1.000000
  92. bForceCPUAccessToGPUSkinVerts=False
  93. bDisableSkeletalInstanceWeights=False
  94. HighPrecisionGBuffers=False
  95. AllowSecondaryDisplays=False
  96. SecondaryDisplayMaximumWidth=1280
  97. SecondaryDisplayMaximumHeight=720
  98. AllowPerFrameSleep=True
  99. AllowPerFrameYield=True
  100. MobileFeatureLevel=0
  101. MobileFog=True
  102. MobileHeightFog=False
  103. MobileSpecular=True
  104. MobileBumpOffset=True
  105. MobileNormalMapping=True
  106. MobileEnvMapping=True
  107. MobileRimLighting=True
  108. MobileColorBlending=True
  109. MobileColorGrading=False
  110. MobileVertexMovement=True
  111. MobileOcclusionQueries=False
  112. MobileGlobalGammaCorrection=False
  113. MobileAllowGammaCorrectionWorldOverride=False
  114. MobileGfxGammaCorrection=False
  115. MobileLODBias=1.0
  116. MobileBoneCount=75
  117. MobileBoneWeightCount=2
  118. MobileUsePreprocessedShaders=True
  119. MobileFlashRedForUncachedShaders=False
  120. MobileWarmUpPreprocessedShaders=True
  121. MobileCachePreprocessedShaders=False
  122. MobileProfilePreprocessedShaders=False
  123. MobileUseCPreprocessorOnShaders=True
  124. MobileLoadCPreprocessedShaders=True
  125. MobileSharePixelShaders=True
  126. MobileShareVertexShaders=True
  127. MobileShareShaderPrograms=True
  128. MobileEnableMSAA=False
  129. MobileContentScaleFactor=1.0
  130. MobileVertexScratchBufferSize=150
  131. MobileIndexScratchBufferSize=1.0
  132. MobileLightShaftScale=1.0
  133. MobileLightShaftFirstPass=1.0
  134. MobileLightShaftSecondPass=1.0
  135. MobileModShadows=True
  136. MobileTiltShift=False
  137. MobileMaxMemory=300
  138. MobilePostProcessBlurAmount=2
  139. bMobileUsingHighResolutionTiming=True
  140. MobileTiltShiftPosition=0.5
  141. MobileTiltShiftFocusWidth=0.3
  142. MobileTiltShiftTransitionWidth=0.5
  143. MobileMaxShadowRange=500
  144. MobileBloomTint=True
  145. MobileClearDepthBetweenDPG=True
  146. MobileSceneDepthResolveForShadows=True
  147. MobileLandscapeLodBias=True
  148. MobileUseShaderGroupForStartupObjects=True
  149. MobileMinimizeFogShaders=True
  150. ApexLODResourceBudget=True
  151. ApexDestructionMaxChunkIslandCount=True
  152. ApexDestructionMaxShapeCount=True
  153. ApexDestructionMaxChunkSeparationLOD=True
  154. ApexDestructionMaxActorCreatesPerFrame=True
  155. ApexDestructionMaxFracturesProcessedPerFrame=True
  156. ApexDestructionSortByBenefit=True
  157. ApexGRBEnable=True
  158. ApexGRBGPUMemSceneSize=True
  159. ApexGRBGPUMemTempDataSize=True
  160. ApexGRBMeshCellSize=True
  161. ApexGRBNonPenSolverPosIterCount=True
  162. ApexGRBFrictionSolverPosIterCount=True
  163. ApexGRBFrictionSolverVelIterCount=True
  164. ApexGRBSkinWidth=True
  165. ApexGRBMaxLinearAcceleration=True
  166. bEnableParallelAPEXClothingFetch=True
  167. bApexClothingAsyncFetchResults=True
  168. ApexClothingAvgSimFrequencyWindow=True
  169. ApexClothingAllowAsyncCooking=True
  170. ApexClothingAllowApexWorkBetweenSubsteps=True
  171. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  172. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  173. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=16384,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  174. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  175. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  176. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  177. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  178. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  179. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  180. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  181. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  182. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  183. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  184. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  185. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  186. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  187. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  188. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  189. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  190. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  191. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  192. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  193. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  194. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  195. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  196. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  197. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  198. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=Aniso,MipFilter=Linear,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  199.  
  200. [SystemSettingsBucket1]
  201. BasedOn=SystemSettingsLow
  202.  
  203. [SystemSettingsBucket2]
  204. BasedOn=SystemSettingsMid
  205.  
  206. [SystemSettingsBucket3]
  207. BasedOn=SystemSettingsMid
  208.  
  209. [SystemSettingsBucket4]
  210. BasedOn=SystemSettingsHigh
  211.  
  212. [SystemSettingsBucket5]
  213. BasedOn=SystemSettingsUltra
  214.  
  215. [SystemSettingsLow]
  216. BasedOn=SystemSettings
  217. DynamicShadows=False
  218. DepthOfField=False
  219. bAllowLightShafts=False
  220. Distortion=False
  221. AllowImageReflections=False
  222. AllowImageReflectionShadowing=False
  223. bAllowHighQualityMaterials=False
  224. MaxFilterBlurSampleCount=4
  225. SkeletalMeshLODBias=2
  226. ParticleLODBias=2
  227. DetailMode=0
  228. MaxMultiSamples=2
  229. MinShadowResolution=32
  230. MaxShadowResolution=128
  231. ShadowFadeResolution=128
  232. ShadowFadeExponent=0.1
  233. bAllowD3D9MSAA=True
  234. Bloom=false
  235. MotionBlur=false
  236.  
  237. [SystemSettingsMid]
  238. BasedOn=SystemSettings
  239. DynamicShadows=True
  240. DepthOfField=False
  241. bAllowLightShafts=False
  242. Distortion=False
  243. AllowImageReflections=True
  244. AllowImageReflectionShadowing=False
  245. bAllowHighQualityMaterials=True
  246. MaxFilterBlurSampleCount=8
  247. SkeletalMeshLODBias=0
  248. ParticleLODBias=0
  249. DetailMode=1
  250. MaxMultiSamples=4
  251. MinShadowResolution=64
  252. MaxShadowResolution=256
  253. ShadowFadeResolution=32
  254. ShadowFadeExponent=0.25
  255. bAllowD3D9MSAA=True
  256. Bloom=True
  257. MotionBlur=false
  258.  
  259. [SystemSettingsHigh]
  260. BasedOn=SystemSettings
  261. DynamicShadows=True
  262. DepthOfField=False
  263. bAllowLightShafts=True
  264. Distortion=True
  265. AllowImageReflections=True
  266. AllowImageReflectionShadowing=True
  267. bAllowHighQualityMaterials=True
  268. MaxFilterBlurSampleCount=32
  269. SkeletalMeshLODBias=0
  270. ParticleLODBias=0
  271. DetailMode=2
  272. MaxMultiSamples=8
  273. MinShadowResolution=512
  274. MaxShadowResolution=1024
  275. ShadowFadeResolution=32
  276. ShadowFadeExponent=0.25
  277. bAllowD3D9MSAA=True
  278. Bloom=True
  279. MotionBlur=True
  280.  
  281. [SystemSettingsUltra]
  282. BasedOn=SystemSettings
  283. DynamicShadows=True
  284. DepthOfField=False
  285. bAllowLightShafts=True
  286. Distortion=True
  287. AllowImageReflections=True
  288. AllowImageReflectionShadowing=True
  289. bAllowHighQualityMaterials=True
  290. MaxFilterBlurSampleCount=32
  291. SkeletalMeshLODBias=0
  292. ParticleLODBias=0
  293. DetailMode=2
  294. MaxMultiSamples=8
  295. MinShadowResolution=2048
  296. MaxShadowResolution=2048
  297. ShadowFadeResolution=32
  298. ShadowFadeExponent=0.25
  299.  
  300. [SystemSettingsWiiU]
  301. BasedOn=SystemSettings
  302. DynamicShadows=True
  303. DepthOfField=False
  304. bAllowLightShafts=False
  305. Distortion=False
  306. AllowImageReflections=True
  307. AllowImageReflectionShadowing=False
  308. bAllowHighQualityMaterials=True
  309. MaxFilterBlurSampleCount=8
  310. SkeletalMeshLODBias=0
  311. ParticleLODBias=0
  312. DetailMode=1
  313. MaxMultiSamples=2
  314. MinShadowResolution=64
  315. MaxShadowResolution=256
  316. ShadowFadeResolution=32
  317. ShadowFadeExponent=0.25
  318.  
  319. [SystemSettingsPS3]
  320. BasedOn=SystemSettings
  321. DynamicShadows=True
  322. DepthOfField=False
  323. bAllowLightShafts=False
  324. Distortion=False
  325. AllowImageReflections=True
  326. AllowImageReflectionShadowing=False
  327. bAllowHighQualityMaterials=True
  328. MaxFilterBlurSampleCount=8
  329. SkeletalMeshLODBias=0
  330. ParticleLODBias=0
  331. DetailMode=1
  332. MaxMultiSamples=2
  333. MinShadowResolution=64
  334. MaxShadowResolution=256
  335. ShadowFadeResolution=32
  336. ShadowFadeExponent=0.25
  337.  
  338. [SystemSettingsPS4]
  339. BasedOn=SystemSettings
  340. DynamicShadows=True
  341. DepthOfField=False
  342. bAllowLightShafts=True
  343. Distortion=True
  344. AllowImageReflections=True
  345. AllowImageReflectionShadowing=True
  346. bAllowHighQualityMaterials=True
  347. MaxFilterBlurSampleCount=16
  348. SkeletalMeshLODBias=0
  349. ParticleLODBias=0
  350. DetailMode=2
  351. MaxMultiSamples=2
  352. MinShadowResolution=2048
  353. MaxShadowResolution=2048
  354. ShadowFadeResolution=32
  355. ShadowFadeExponent=0.25
  356.  
  357. [SystemSettingsXbox360]
  358. BasedOn=SystemSettings
  359. DynamicShadows=True
  360. DepthOfField=False
  361. bAllowLightShafts=False
  362. Distortion=False
  363. AllowImageReflections=True
  364. AllowImageReflectionShadowing=False
  365. bAllowHighQualityMaterials=True
  366. MaxFilterBlurSampleCount=8
  367. SkeletalMeshLODBias=0
  368. ParticleLODBias=0
  369. DetailMode=1
  370. MaxMultiSamples=2
  371. MinShadowResolution=64
  372. MaxShadowResolution=256
  373. ShadowFadeResolution=32
  374. ShadowFadeExponent=0.25
  375.  
  376. [SystemSettingsXBoxOne]
  377. BasedOn=SystemSettings
  378.  
  379. [SystemSettingsTexturesLow]
  380. BasedOn=SystemSettings
  381. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  382. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=256,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  383. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=3,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  384. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  385. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  386. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=128,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  387. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  388. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  389. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  390. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  391. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  392. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  393. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  394. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  395. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  396. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  397. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  398. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  399. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=2)
  400. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  401.  
  402. [SystemSettingsTexturesMid]
  403. BasedOn=SystemSettings
  404. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  405. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  406. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  407. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  408. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  409. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  410. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  411. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  412. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  413. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  414. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  415. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  416. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  417. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  418. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  419. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  420. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  421. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  422. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  423. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  424.  
  425. [SystemSettingsTexturesHigh]
  426. BasedOn=SystemSettings
  427. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  428. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  429. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  430. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  431. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  432. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  433. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  434. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  435. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  436. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  437. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  438. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  439. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  440. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  441. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  442. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  443. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  444. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  445. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  446. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  447.  
  448. [SystemSettingsTexturesUltra]
  449. BasedOn=SystemSettings
  450. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  451. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  452. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  453. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  454. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  455. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  456. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  457. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  458. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  459. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  460. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  461. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  462. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  463. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  464. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  465. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  466. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  467. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  468. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  469. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  470.  
  471. [SystemSettingsScreenshot]
  472. BasedOn=SystemSettings
  473. MaxAnisotropy=16
  474. ShadowFilterQualityBias=1
  475. MinShadowResolution=16
  476. ShadowFadeResolution=1
  477. MinPreShadowResolution=16
  478. PreShadowFadeResolution=1
  479. ShadowTexelsPerPixel=4.0f
  480. PreShadowResolutionFactor=1.0
  481. MaxShadowResolution=4096
  482. MaxWholeSceneDominantShadowResolution=4096
  483. CompositeDynamicLights=FALSE
  484. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  485. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  486. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  487. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  488. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  489. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  490. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  491. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  492. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  493. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  494. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  495. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  496. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  497. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  498. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  499. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  500. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  501. TEXTUREGROUP_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  502. TEXTUREGROUP_ShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  503. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  504. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  505. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  506. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  507. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  508. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=-1000,MinMagFilter=aniso,MipFilter=aniso)
  509.  
  510. [SystemSettingsEditor]
  511. BasedOn=SystemSettings
  512.  
  513. [SystemSettingsSplitScreen2]
  514. BasedOn=SystemSettings
  515. bAllowWholeSceneDominantShadows=False
  516. bAllowLightShafts=False
  517. DetailMode=1
  518.  
  519. [SystemSettingsMobile]
  520. BasedOn=SystemSettings
  521. Fullscreen=True
  522. DirectionalLightmaps=False
  523. DynamicLights=False
  524. SHSecondaryLighting=False
  525. StaticDecals=True
  526. DynamicDecals=False
  527. UnbatchedDecals=False
  528. MotionBlur=FALSE
  529. MotionBlurPause=FALSE
  530. DepthOfField=FALSE
  531. AmbientOcclusion=FALSE
  532. Bloom=FALSE
  533. Distortion=FALSE
  534. FilteredDistortion=FALSE
  535. DropParticleDistortion=TRUE
  536. FloatingPointRenderTargets=FALSE
  537. MaxAnisotropy=2
  538. bAllowLightShafts=FALSE
  539. MobileModShadows=False
  540. MobileClearDepthBetweenDPG=False
  541. MaxFilterBlurSampleCount=4
  542. DynamicShadows=False
  543. MobileMaxMemory=300
  544. MobileLandscapeLodBias=0
  545.  
  546. [SystemSettingsMobilePreviewer]
  547. BasedOn=SystemSettingsMobile
  548. Fullscreen=False
  549.  
  550. [SystemSettingsMobileTextureBias]
  551. BasedOn=SystemSettingsMobile
  552. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  553. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  554. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  555. TEXTUREGROUP_Character=(MinLODSize=4096,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  556. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=4096,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  557. TEXTUREGROUP_CharacterSpecular=(MinLODSize=4096,MaxLODSize=4096,LODBias=3,MinMagFilter=aniso,MipFilter=point)
  558. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  559. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  560. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  561. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  562. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  563. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  564. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  565. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  566. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  567. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  568. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
  569. TEXTUREGROUP_LightMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  570. TEXTUREGROUP_ShadowMap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
  571. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  572. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  573. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  574. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  575. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  576. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=4096,LODBias=1,MinMagFilter=aniso,MipFilter=point)
  577.  
  578. [SystemSettingsAndroid]
  579. BasedOn=SystemSettingsMobileTextureBias
  580.  
  581. [SystemSettingsAndroid_Performance1_MemoryLow]
  582. BasedOn=SystemSettingsMobileTextureBias
  583. MobileFeatureLevel=1
  584. MobileFog=False
  585. MobileSpecular=False
  586. MobileBumpOffset=False
  587. MobileNormalMapping=False
  588. MobileEnvMapping=False
  589. MobileRimLighting=False
  590. MobileContentScaleFactor=0.9375
  591. ScreenPercentage=75.0000
  592.  
  593. [SystemSettingsAndroid_Performance2_MemoryLow]
  594. BasedOn=SystemSettingsMobileTextureBias
  595. MobileBumpOffset=False
  596. MobileNormalMapping=False
  597. MobileContentScaleFactor=0.9375
  598.  
  599. [SystemSettingsAndroid_Performance3_MemoryLow]
  600. BasedOn=SystemSettingsMobileTextureBias
  601. MobileContentScaleFactor=1.40625
  602. Bloom=TRUE
  603. DepthOfField=TRUE
  604. MobileColorGrading=TRUE
  605. bAllowLightShaft=TRUE
  606.  
  607. [SystemSettingsAndroid_Performance1_Memory1024]
  608. BasedOn=SystemSettingsMobile
  609. MobileFeatureLevel=1
  610. MobileFog=False
  611. MobileSpecular=False
  612. MobileBumpOffset=False
  613. MobileNormalMapping=False
  614. MobileEnvMapping=False
  615. MobileRimLighting=False
  616. MobileContentScaleFactor=0.9375
  617. ScreenPercentage=75.0000
  618.  
  619. [SystemSettingsAndroid_Performance2_Memory1024]
  620. BasedOn=SystemSettingsMobile
  621. MobileBumpOffset=False
  622. MobileNormalMapping=False
  623. MobileContentScaleFactor=0.9375
  624.  
  625. [SystemSettingsAndroid_Performance3_Memory1024]
  626. BasedOn=SystemSettingsMobile
  627. MobileContentScaleFactor=1.40625
  628. Bloom=TRUE
  629. DepthOfField=TRUE
  630. MobileColorGrading=TRUE
  631. bAllowLightShaft=TRUE
  632.  
  633. [SystemSettingsFlash]
  634. BasedOn=SystemSettingsMobileTextureBias
  635. MotionBlur=FALSE
  636. MotionBlurPause=FALSE
  637. DepthOfField=FALSE
  638. AmbientOcclusion=FALSE
  639. Bloom=FALSE
  640. Distortion=FALSE
  641. FilteredDistortion=FALSE
  642. bAllowLightShafts=TRUE
  643. MobileModShadows=True
  644. DynamicShadows=True
  645. MobileClearDepthBetweenDPG=True
  646. DirectionalLightmaps=False
  647. MobileHeightFog=False
  648.  
  649. [SystemSettingsFlash_Detail]
  650. BasedOn=SystemSettingsMobileTextureBias
  651. MotionBlur=FALSE
  652. MotionBlurPause=FALSE
  653. DepthOfField=FALSE
  654. AmbientOcclusion=FALSE
  655. Bloom=FALSE
  656. Distortion=FALSE
  657. FilteredDistortion=FALSE
  658. bAllowLightShafts=TRUE
  659. MobileModShadows=True
  660. DynamicShadows=True
  661. MobileClearDepthBetweenDPG=True
  662. DirectionalLightmaps=True
  663. MobileHeightFog=True
  664.  
  665. [SystemSettingsIPhone]
  666. BasedOn=SystemSettingsMobileTextureBias
  667. bMobileUsingHighResolutionTiming=False
  668.  
  669. [SystemSettingsIPhone3GS]
  670. BasedOn=SystemSettingsMobileTextureBias
  671. LensFlares=False
  672. DetailMode=1
  673. MobileEnableMSAA=True
  674. MobileMaxMemory=100
  675. bMobileUsingHighResolutionTiming=False
  676. MobileLandscapeLodBias=2
  677.  
  678. [SystemSettingsIPhone4]
  679. BasedOn=SystemSettingsMobile
  680. MobileContentScaleFactor=2.0
  681. LensFlares=False
  682. bMobileUsingHighResolutionTiming=False
  683. MobileLandscapeLodBias=1
  684.  
  685. [SystemSettingsIPhone4S]
  686. BasedOn=SystemSettingsMobile
  687. MobileEnableMSAA=True
  688. bAllowLightShafts=True
  689. MobileModShadows=True
  690. DynamicShadows=False
  691. ShadowDepthBias=0.025
  692. MobileContentScaleFactor=2.0
  693. MaxShadowResolution=256
  694. MobileShadowTextureResolution=256
  695.  
  696. [SystemSettingsIPhone5]
  697. BasedOn=SystemSettingsMobile
  698. MobileEnableMSAA=True
  699. bAllowLightShafts=True
  700. MobileModShadows=True
  701. DynamicShadows=False
  702. ShadowDepthBias=0.025
  703. MobileContentScaleFactor=2.0
  704. MaxShadowResolution=256
  705. MobileShadowTextureResolution=1024
  706.  
  707. [SystemSettingsIPodTouch4]
  708. BasedOn=SystemSettingsMobileTextureBias
  709. MobileContentScaleFactor=2.0
  710. LensFlares=False
  711. MobileMaxMemory=100
  712. bMobileUsingHighResolutionTiming=False
  713. MobileLandscapeLodBias=2
  714.  
  715. [SystemSettingsIPodTouch5]
  716. BasedOn=SystemSettingsMobile
  717. MobileEnableMSAA=True
  718. bAllowLightShafts=True
  719. MobileModShadows=True
  720. DynamicShadows=False
  721. ShadowDepthBias=0.025
  722. MobileContentScaleFactor=2.0
  723. MaxShadowResolution=256
  724. MobileShadowTextureResolution=256
  725.  
  726. [SystemSettingsIPad]
  727. BasedOn=SystemSettingsMobileTextureBias
  728. MobileFeatureLevel=1
  729. MobileFog=False
  730. MobileSpecular=False
  731. MobileBumpOffset=False
  732. MobileNormalMapping=False
  733. MobileEnvMapping=False
  734. MobileRimLighting=False
  735. MobileMaxMemory=100
  736. bMobileUsingHighResolutionTiming=False
  737. MobileLandscapeLodBias=1
  738. MobileContentScaleFactor=0.9375
  739.  
  740. [SystemSettingsIPad2]
  741. BasedOn=SystemSettingsMobile
  742. MobileEnableMSAA=False
  743. bAllowLightShafts=True
  744. MobileModShadows=True
  745. DynamicShadows=False
  746. ShadowDepthBias=0.016
  747. MobileContentScaleFactor=1.0
  748. MaxShadowResolution=256
  749. MobileShadowTextureResolution=256
  750.  
  751. [SystemSettingsIPad3]
  752. BasedOn=SystemSettingsMobile
  753. MobileEnableMSAA=False
  754. bAllowLightShafts=True
  755. MobileModShadows=True
  756. DynamicShadows=True
  757. ShadowDepthBias=0.016
  758. MobileContentScaleFactor=1.40625
  759. MaxShadowResolution=256
  760. MobileShadowTextureResolution=256
  761. MobileMaxMemory=500
  762.  
  763. [SystemSettingsIPad4]
  764. BasedOn=SystemSettingsMobile
  765. MobileEnableMSAA=False
  766. bAllowLightShafts=True
  767. MobileModShadows=True
  768. DynamicShadows=True
  769. ShadowDepthBias=0.016
  770. MobileContentScaleFactor=2.0
  771. MaxShadowResolution=512
  772. MobileShadowTextureResolution=512
  773. MobileMaxMemory=500
  774.  
  775. [SystemSettingsIPadMini]
  776. BasedOn=SystemSettingsMobile
  777. MobileEnableMSAA=False
  778. bAllowLightShafts=True
  779. MobileModShadows=True
  780. DynamicShadows=False
  781. ShadowDepthBias=0.016
  782. MobileContentScaleFactor=1.0
  783. MaxShadowResolution=256
  784. MobileShadowTextureResolution=256
  785.  
  786. [SystemSettingsIPad2_Detail]
  787. BasedOn=SystemSettingsIPad2
  788.  
  789. [Configuration]
  790.  
  791. [SystemSettingsTextures]
  792. BasedOn=SystemSettings
  793. TEXTUREGROUP_World=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  794. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  795. TEXTUREGROUP_WorldSpecular=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  796. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  797. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  798. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  799. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  800. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  801. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  802. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  803. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  804. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  805. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  806. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  807. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  808. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  809. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  810. TEXTUREGROUP_LightMap=(MinLODSize=32,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  811. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  812. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=aniso,NumStreamedMips=0)
  813.  
  814. [SystemSettingsTexturesWiiU]
  815. BasedOn=SystemSettings
  816. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  817. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  818. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  819. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  820. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  821. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  822. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  823. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  824. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  825. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  826. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  827. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  828. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  829. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  830. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  831. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  832. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  833. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  834. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  835. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  836.  
  837. [SystemSettingsTexturesPS3]
  838. BasedOn=SystemSettings
  839. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  840. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  841. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  842. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  843. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  844. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  845. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  846. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  847. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  848. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  849. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  850. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  851. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  852. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  853. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  854. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  855. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  856. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  857. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  858. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  859.  
  860. [SystemSettingsTexturesPS4]
  861. BasedOn=SystemSettings
  862. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  863. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  864. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  865. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  866. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  867. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  868. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  869. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  870. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  871. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  872. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  873. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  874. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  875. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  876. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  877. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  878. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  879. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  880. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  881. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  882.  
  883. [SystemSettingsTexturesXbox360]
  884. BasedOn=SystemSettings
  885. TEXTUREGROUP_World=(MinLODSize=128,MaxLODSize=1024,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  886. TEXTUREGROUP_WorldNormalMap=(MinLODSize=32,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  887. TEXTUREGROUP_WorldSpecular=(MinLODSize=128,MaxLODSize=10224,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  888. TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  889. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  890. TEXTUREGROUP_CharacterSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  891. TEXTUREGROUP_Weapon=(MinLODSize=512,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  892. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  893. TEXTUREGROUP_WeaponSpecular=(MinLODSize=128,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  894. TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  895. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  896. TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=1024,LODBias=2,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  897. TEXTUREGROUP_Cinematic=(MinLODSize=1024,MaxLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  898. TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=512,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  899. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=128,MaxLODSize=256,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  900. TEXTUREGROUP_Skybox=(MinLODSize=1024,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  901. TEXTUREGROUP_UI=(MinLODSize=2048,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  902. TEXTUREGROUP_LightMap=(MinLODSize=64,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  903. TEXTUREGROUP_RenderTarget=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=0)
  904. TEXTUREGROUP_ShadowMap=(MinLODSize=128,MaxLODSize=2048,LODBias=1,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=-1)
  905.  
  906. [IniVersion]
  907. 0=1431594226.000000
  908. 1=1442311730.000000
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