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aiden50_70

DBZRage

Feb 12th, 2019
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  1. --[[
  2. script by tollepuxis
  3. used on dragon ball rage
  4. autosave
  5. auto-ki
  6. auto-combat
  7. keybinds:
  8. Z - Force-Charge
  9. X - Force-Ki
  10. V - Force-Combat
  11. --]]
  12.  
  13. local Player = game:GetService("Players").LocalPlayer
  14. local PlayerGui = Player.PlayerGui
  15. local mouse = Player:GetMouse()
  16. local KiArm = "Right"
  17. function Notify(txt,type)
  18. local tgui = Instance.new("ScreenGui")
  19. local tlabel = Instance.new("TextLabel")
  20. tgui.Parent = game:GetService("CoreGui")
  21. tlabel.Parent = tgui
  22. tlabel.Text = txt
  23. tlabel.Parent = tgui
  24. tlabel.Size = UDim2.new(1,0,.05,0)
  25. tlabel.BackgroundColor3 = Color3.new(.3,.3,.3)
  26. tlabel.TextColor3 = Color3.new(0,1,0)
  27. tlabel.Font = "Code"
  28. tlabel.TextScaled = true
  29. tlabel.Position = UDim2.new(0,0,1,0)
  30. tlabel:TweenPosition(UDim2.new(0,0,.35,0),'InOut','Sine',.5)
  31. tgui.Name = "Notify"
  32. local type = type or nil
  33. if type==nil then
  34. tlabel.TextColor3 = Color3.new(0,1,0)
  35. else
  36. tlabel.TextColor3 = Color3.new(1,0,0)
  37. end
  38. game:GetService("Debris"):AddItem(tgui,6)
  39. end
  40. Notify("Loading...")
  41. wait(5)
  42. local IsProto = false
  43. local IsSynapse = false
  44. local IsElysian = false
  45. function CheckExploit()
  46. if is_protosmasher_caller~=nil then
  47. IsProto = true
  48. elseif elysianexecute~=nil then
  49. IsElysian = true
  50. elseif Synapse~=nil then
  51. IsSynapse = true
  52. elseif not is_protosmasher_caller and not Synapse and not elysianexecute then
  53. return false
  54. end
  55. end
  56.  
  57. CheckExploit()
  58. local version = "0.1.41"
  59. if IsProto then
  60. Notify("Loaded ".. version.. " for PROTOSMASHER")
  61. else
  62. Notify("I'm sorry, but this can only be used on PROTOSMASHER.")
  63. end
  64.  
  65. function SaveGame()
  66. local Remote = game.ReplicatedStorage.Remotes.Save
  67. local Result = Remote:InvokeServer()
  68. if Result==true then
  69. Notify("Saved.")
  70. else
  71. Notify("Error while saving on ".. "","Error")
  72. end
  73. end
  74.  
  75. function TypeCombat()
  76. local EventFunc =
  77. {
  78.     ["LeftLowerArm"] = Player.Character.LeftLowerArm,
  79.     ["RightUpperArm"] = Player.Character.RightUpperArm,
  80.     ["LeftFoot"] = Player.Character.LeftFoot,
  81.     ["RightHand"] = Player.Character.RightHand,
  82.     ["RightLowerArm"] = Player.Character.RightLowerArm,
  83.     ["LeftUpperLeg"] = Player.Character.LeftUpperLeg,
  84.     ["LeftUpperArm"] = Player.Character.LeftUpperArm,
  85.     ["Character"] = Player.Character,
  86.     ["LeftHand"] = Player.Character.LeftHand,
  87.     ["RightFoot"] = Player.Character.RightFoot,
  88.     ["Humanoid"] = Player.Character.Humanoid,
  89.     ["RightLowerLeg"] = Player.Character.RightLowerLeg,
  90.     ["RightUpperLeg"] = Player.Character.RightUpperLeg,
  91.     ["LeftLowerLeg"] = Player.Character.LeftLowerLeg
  92. }
  93. local Event = game:GetService("ReplicatedStorage").Remotes.Training.Combat
  94. Event:InvokeServer(EventFunc)
  95. end
  96.  
  97. function TypeKiBlast()
  98. local EventFunc = KiArm
  99. local Event = game:GetService("ReplicatedStorage").Remotes.Actions.EnergyBlast
  100. Event:InvokeServer(EventFunc)
  101. if KiArm=="Right" then
  102. KiArm="Left"
  103. else
  104. KiArm="Right"
  105. end
  106. end
  107.  
  108. function TypeChargeStart()
  109. local EventFunc1 = Player.Status
  110. local EventFunc2 = Player.Character.UpperTorso
  111. local EventFunc3 = Player.Character.Humanoid
  112. local Event = game:GetService("ReplicatedStorage").Remotes.Training.Charge
  113. Event:InvokeServer(EventFunc1,EventFunc2,EventFunc3)
  114. end
  115.  
  116. function TypeDefense()
  117. local EventFunc1 = Player.Stats
  118. local EventFunc2 = Player.Status
  119. local EventFunc3 = Player.Character.Humanoid
  120. local EventFunc4 = Player.Character.RightHand
  121. local Event = game:GetService("ReplicatedStorage").Remotes.Training.Defense
  122. Event:InvokeServer(A_1, A_2, A_3, A_4)
  123. end
  124.  
  125. function TypeChargeEnd()
  126. local Event = game:GetService("ReplicatedStorage").Remotes.Training.ChargeFinish
  127. Event:FireServer()
  128. end
  129. KiBlasting = false--bool
  130. Punching = false --bool
  131. Defense = false --bool
  132. KeyDown = function(key)
  133. key=key:lower()
  134. if key=="z" then
  135. TypeChargeStart()
  136. elseif key=="x" then
  137. KiBlasting = true
  138. repeat
  139. TypeKiBlast()
  140. wait()
  141. until KiBlasting==false
  142. elseif key=="v" then
  143. Punching=true
  144. repeat
  145. TypeCombat()
  146. wait()
  147. until Punching==false
  148. elseif key=="f" then
  149. Defense=true
  150. repeat
  151. TypeDefense()
  152. wait()
  153. until Defense==false
  154. end
  155. end
  156.  
  157. KeyUp = function(key)
  158. key=key:lower()
  159. if key=="x" then
  160. KiBlasting=false
  161. elseif key=="v" then
  162. Punching=false
  163. elseif key=="z" then
  164. TypeChargeEnd()
  165. elseif key=="f" then
  166. Defense = false
  167. end
  168. end
  169.  
  170. mouse.KeyDown:Connect(KeyDown)
  171. mouse.KeyUp:Connect(KeyUp)
  172. wait(6)
  173. while true do
  174. SaveGame()
  175. wait(30)
  176. end
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