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Evocati 3.13.0 - Build I Patch Notes

Apr 1st, 2021 (edited)
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  1. Star Citizen Alpha 3.13.0i PTU.7240320 Patch Notes
  2.  
  3. Star Citizen Patch 3.13.0i
  4. Alpha Patch 3.13.0i has been released to Evocati, and is now available to test! Patch should now show: VERSION 3.13.0-PTU.7240320.
  5.  
  6. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Roberts Space Industries\StarCitizen\PTU.
  7.  
  8. Database Reset: YES
  9. Long Term Persistence: Enabled
  10. Pledge Copy: Enabled
  11. Starting aUEC: 15,000,000
  12.  
  13. The current build is under NDA
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  15. Please monitor etf-testing-chat in spectrum for updates and testing instructions.
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  17. USER.cfg settings: r_displaySessionInfo = 1
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  19. Note: This patch does not contain all of the intended features, which will be added iteratively to the notes as they become available. Additionally, some features may be implemented in a partial state and as such are not ready for testing. When those features reach a playable state they will be detailed on the notes and added to the "Testing Focus". Please issue council all issues related to those in testing focus and in general gameplay.
  20.  
  21. Testing Focus
  22. Cave Entrances
  23. FPS Cave Missions
  24. Ship to Ship Docking
  25. Signed Distance Fields (SDF) Shield Tech
  26. Reputation UI
  27. New Quantum Sensitive and Timed Delivery Missions
  28. Pushables T0
  29. Mounted Guns
  30. Ship Naming
  31. Force Reactions - Staggers
  32. Cyclone MT
  33. Known Issues
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  35. Note: Issue Council Threshold for confirmation is increasing to 10 in preperation for wider release
  36.  
  37. Customized loadouts are reset to default when the ship's name is changed
  38. 100 Series is missing ptich/yaw/roll
  39. ATC at New Babbage Space Port is not allowing the exit or arrival of ships or vehicles to hangars and garages
  40. A Players Ship can enter a state where it cannot be Retrieved
  41. An elevator in Lorville Spaceport has invisible collision blocking the entrance
  42. Claiming any Constellation variant that's on a pad causes station turrets to blow it up with no crimestat
  43. The Quantum Sensitive Cargo can become stuck to the players hand, while lacking all functionality
  44. On landing pads, trolleys are unable to be pushed / pulled up the entryway / cargo ramp, or elevator ramps.
  45. Docking with a moving ship lags behind, causing a large snap into the docked position
  46. Docked merlin enter interactions don't show when constellation is moving
  47. Mounting weapon while holding a grenade will cause the player to enter a broken state upon exiting via interaction mode during low FPS
  48. Wallace Klim can spawn away from his table, facing the wrong way and floating
  49. When accepting a mission or when speaking to Clovus his animations are not fluid and appears to jump around
  50. Hammerhead is missing form New Deal
  51. The outline for the save changes button is off
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  53. Bug Fixes
  54. Fixed an issue that was causing the Star Map to sometimes lose functionality when opened
  55. ATC location names should now show correctly in the mobiGlas when connacting landing services
  56. Technical
  57. Fixed 2 Client crashes
  58. Fixed 2 Server crashes
  59. Backend services timeout fix
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