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  1. <configs>
  2. <append xpath="/items">
  3. <!-- Raw Resouce -->
  4. <item name="Titanium">
  5. <property name="Meshfile" value="Items/Crafting/ingotIron" />
  6. <property name="CustomIcon" value="resourceForgedSteel" /> <!-- xxx model to be replaced -->
  7. <property name="CustomIconTint" value="0061ff" />
  8. <property name="HoldType" value="21" />
  9. <property name="Material" value="MresourceScrapIron" />
  10. <property name="Stacknumber" value="5000" /> <!-- STK resource -->
  11. <property name="EconomicValue" value="75" />
  12. <property name="Group" value="Resources" />
  13. <property name="CraftingIngredientExp" value="3" />
  14. <property name="CraftingIngredientTime" value="25" />
  15. <property name="RepairTime" value="0.1" />
  16. <property name="RepairAmount" value="1000" />
  17. <property name="CraftingIngredientTime" value="8"/>
  18. <property name="UnlockedBy" value="perkMiner69r,TitaniumSchematic"/>
  19. </item>
  20. <!-- Tools -->
  21. <item name="TitaniumPickaxe">
  22. <property name="Tags" value="melee,medium,tool,perkDeepCuts,perkMotherLode"/>
  23. <property name="Extends" value="meleeToolPickaxeIron" />
  24. <property name="DisplayType" value="melee"/>
  25. <property name="CustomIcon" value="meleeToolPickaxeIron" />
  26. <property name="CustomIconTint" value="0061ff" />
  27. <property name="Meshfile" value="#Other/Items?Tools/pickaxe_steelPrefab.prefab" />
  28. <property name="HoldType" value="4" />
  29. <property name="DegradationBreaksAfter" value="false" />
  30. <property name="RepairTools" value="resourceRawDiamond"/>
  31. <property name="EconomicValue" value="0" />
  32. <property name="ShowQuality" value="true"/>
  33. <property name="UnlockedBy" value="perkMiner69r,TitaniumPickaxeSchematic"/>
  34. <property class="Action0">
  35. <property name="Class" value="DynamicMelee"/>
  36. <property name="Sphere" value="0.15"/>
  37. <property name="Sound_start" value="swoosh"/>
  38. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  39. </property>
  40. <property class="Action1">
  41. <property name="Class" value="DynamicMelee"/>
  42. <property name="Sphere" value="0.15"/>
  43. <property name="Sound_start" value="swoosh"/>
  44. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  45. <property name="UsePowerAttackAnimation" value="true"/>
  46. </property>
  47. <property name="Group" value="Tools/Traps"/>
  48. <effect_group name="Base Effects">
  49. <passive_effect name="MaxRange" operation="base_set" value="3"/>
  50. <passive_effect name="BlockRange" operation="base_set" value="3"/>
  51. <passive_effect name="EntityDamage" operation="base_set" value="38"/> <!-- meleeToolPickaxeIron -->
  52. <passive_effect name="BlockDamage" operation="base_set" value="120"/>
  53. <passive_effect name="AttacksPerMinute" operation="base_set" value="80"/> <!-- A16 1 -->
  54. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="wood"/>
  55. <passive_effect name="DamageModifier" operation="perc_add" value=".2" tags="earth"/>
  56. <passive_effect name="StaminaLoss" operation="base_set" value="18" tags="primary"/>
  57. <passive_effect name="DegradationMax" operation="base_set" value="550,2300" tier="1,6"/>
  58. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  59. <passive_effect name="ModPowerBonus" operation="perc_add" value=".33" tags="EntityDamage,BlockDamage"/>
  60. <passive_effect name="ModPowerBonus" operation="base_add" value="500" tags="EconomicValue"/>
  61. </effect_group>
  62. <effect_group name="Power Attack">
  63. <passive_effect name="EntityDamage" operation="perc_add" value="1.5" tags="secondary"/>
  64. <passive_effect name="BlockDamage" operation="perc_add" value="2.25" tags="secondary"/>
  65. <passive_effect name="AttacksPerMinute" operation="perc_subtract" value="0" tags="secondary"/>
  66. <passive_effect name="StaminaLoss" operation="base_add" value="25" tags="secondary"/>
  67. <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player1painlg">
  68. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
  69. <requirement name="IsMale" target="self"/>
  70. </triggered_effect>
  71. <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player2painlg">
  72. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
  73. <requirement name="IsMale" target="self" invert="true"/>
  74. </triggered_effect>
  75. </effect_group>
  76. <property name="ActionSkillGroup" value="Mining Tools"/>
  77. <property name="CraftingSkillGroup" value="craftSkillTools"/>
  78. <property name="PickupJournalEntry" value="miningTip"/>
  79. <property name="RepairExpMultiplier" value="5.5"/>
  80. </item>
  81.  
  82. <item name="TitaniumFireaxe">
  83. <property name="Tags" value="melee,medium,tool,perkMotherLode,perkHeavyMetal,perkDeepCuts"/>
  84. <property name="DisplayType" value="melee"/>
  85. <property name="Extends" value="meleeToolFireaxeIron" />
  86. <property name ="HoldType" value="17" />
  87. <property name="CustomIcon" value="meleeToolFireaxeIron" /> <!-- xxx model to be replaced -->
  88. <property name="CustomIconTint" value="0061ff" />
  89. <property name="Meshfile" value="#Other/Items?Weapons/Melee/Axe/fireaxePrefab.prefab"/>
  90. <property name="DropMeshfile" value="#Other/Items?Weapons/Melee/Axe/fireaxePrefab.prefab"/>
  91. <property name="RepairTools" value="Titanium" />
  92. <property name="EconomicValue" value="0" />
  93. <property name="ShowQuality" value="true"/>
  94. <property name="UnlockedBy" value="perkMiner69r,TitaniumFireaxeSchematic"/>
  95. <property class="Action0">
  96. <property name="Class" value="DynamicMelee"/>
  97. <property name="Sphere" value="0.15"/>
  98. <property name="Sound_start" value="swoosh"/>
  99. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  100. <property name="ToolCategory.Butcher" value="0" param1="4"/>
  101. <property name="Sound_harvesting" value="open_animal" param1="organic"/>
  102. </property>
  103. <property class="Action1">
  104. <property name="Class" value="DynamicMelee"/>
  105. <property name="Sphere" value="0.15"/>
  106. <property name="Sound_start" value="swoosh"/>
  107. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  108. <property name="ToolCategory.Butcher" value="0" param1="4"/>
  109. <property name="Sound_harvesting" value="open_animal" param1="organic"/>
  110. <property name="UsePowerAttackAnimation" value="true"/>
  111. </property>
  112. <effect_group name="Base Effects">
  113. <passive_effect name="MaxRange" operation="base_set" value="2.9"/>
  114. <passive_effect name="BlockRange" operation="base_set" value="3.5"/>
  115. <passive_effect name="EntityDamage" operation="base_set" value="40"/> <!-- meleeToolFireaxeIron -->
  116. <passive_effect name="BlockDamage" operation="base_set" value="105"/>
  117. <passive_effect name="HarvestCount" operation="base_set" value=".6" tags="butcherHarvest"/>
  118. <passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="stone"/>
  119. <passive_effect name="DamageModifier" operation="perc_add" value="-.8" tags="earth"/>
  120. <passive_effect name="DamageModifier" operation="perc_add" value="-.75" tags="metal"/>
  121. <passive_effect name="AttacksPerMinute" operation="base_set" value="47"/>
  122. <passive_effect name="StaminaLoss" operation="base_set" value="23" tags="primary"/>
  123. <passive_effect name="DegradationMax" operation="base_set" value="800,2400" tier="1,6"/>
  124. <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  125. <passive_effect name="ModPowerBonus" operation="perc_add" value=".4" tags="EntityDamage,BlockDamage"/>
  126. <passive_effect name="ModPowerBonus" operation="base_add" value="200" tags="EconomicValue"/>
  127. </effect_group>
  128. <effect_group name="Power Attack">
  129. <passive_effect name="EntityDamage" operation="perc_add" value="2.1" tags="secondary"/>
  130. <passive_effect name="BlockDamage" operation="perc_add" value="2.4" tags="secondary"/>
  131. <passive_effect name="AttacksPerMinute" operation="perc_add" value="-.3" tags="secondary"/>
  132. <passive_effect name="StaminaLoss" operation="base_add" value="27" tags="secondary"/>
  133. </effect_group>
  134. <property name="Group" value="Tools/Traps"/>
  135. <property name="ActionSkillGroup" value="Mining Tools"/>
  136. <property name="CraftingSkillGroup" value="craftSkillTools"/>
  137. <property name="RepairExpMultiplier" value="5.5"/>
  138. </item>
  139.  
  140. <item name="TitaniumSledgehammer">
  141. <property name="Tags" value="blunt,melee,medium,heavy,sledge,weapon,meleeWeapon,tool,perkMotherLode,perkHeavyMetal,perkDeepCuts"/>
  142. <property name="Extends" value="meleeToolSledgehammerSteel" />
  143. <property name="DisplayType" value="melee"/>
  144. <property name="CustomIcon" value="meleeToolSledgehammerIron" />
  145. <property name="Meshfile" value="#Other/Items?Weapons/Melee/SledgeHammer/ironSledgehammerPrefab.prefabb" />
  146. <property name="CustomIconTint" value="0061ff" />
  147. <property name="Material" value="Mmetal" />
  148. <property name="RepairTools" value="Titanium" />
  149. <property name="HoldType" value="33" />
  150. <property name="DegradationBreaksAfter" value="false" />
  151. <property name="SoundJammed" value="ItemNeedsRepair" />
  152. <property name="SoundDestroy" value="metaldestroy1" />
  153. <property name="FuelValue" value="250" />
  154. <property name="EconomicValue" value="0" />
  155. <property name="CritChance" value=".66" />
  156. <property name="Group" value="Ammo/Weapons,Tools/Traps"/>
  157. <property name="ActionSkillGroup" value="Blunt Weapons"/>
  158. <property name="CraftingSkillGroup" value="craftSkillWeapons"/>
  159. <property name="ShowQuality" value="true"/>
  160. <property name="UnlockedBy" value="perkMiner69r,TitaniumSledgehammerSchematic"/>
  161. <property class="Action0">
  162. <property name="Class" value="DynamicMelee"/>
  163. <property name="Sphere" value="0.15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
  164. <property name="Sound_start" value="SlowSwoosh"/>
  165. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  166. </property>
  167. <property class="Action1">
  168. <property name="Class" value="DynamicMelee"/>
  169. <property name="Sphere" value="0.15"/> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
  170. <property name="Sound_start" value="SlowSwoosh"/>
  171. <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  172. <property name="UsePowerAttackAnimation" value="true"/>
  173. </property>
  174. <effect_group name="Base Effects">
  175. <passive_effect name="MaxRange" operation="base_set" value="3"/>
  176. <passive_effect name="BlockRange" operation="base_set" value="3"/>
  177. <passive_effect name="EntityDamage" operation="base_set" value="62"/> <!-- meleeToolSledgehammer -->
  178. <passive_effect name="BlockDamage" operation="base_set" value="140"/>
  179. <passive_effect name="AttacksPerMinute" operation="base_set" value="40"/> <!-- A16 1.8 -->
  180. <passive_effect name="DamageModifier" operation="perc_add" value="-.2" tags="wood"/>
  181. <passive_effect name="DamageModifier" operation="perc_add" value="-.1" tags="earth"/>
  182. <passive_effect name="DamageModifier" operation="perc_add" value=".75" tags="stone"/>
  183. <passive_effect name="DamageModifier" operation="perc_add" value=".33" tags="metal"/>
  184. <passive_effect name="StaminaLoss" operation="base_set" value="22" tags="primary"/>
  185. <passive_effect name="DegradationMax" operation="base_set" value="600,1800" tier="1,6"/>
  186. <passive_effect name="ModSlots" operation="base_set" value="1,1,2,2,3,3" tier="1,6"/>
  187. <passive_effect name="ModPowerBonus" operation="perc_add" value=".4" tags="EntityDamage,BlockDamage"/>
  188. <passive_effect name="ModPowerBonus" operation="base_add" value="450" tags="EconomicValue"/>
  189. <passive_effect name="HarvestCount" operation="base_set" value="1.5" tags="allHarvest"/>
  190. <passive_effect name="HarvestCount" operation="base_set" value="1.5" tags="allToolsHarvest"/>
  191. <passive_effect name="HarvestCount" operation="base_set" value="1.6" tags="oreWoodHarvest"/>
  192. <passive_effect name="HarvestCount" operation="base_set" value="1.33" tags="cropHarvest"/>
  193. <passive_effect name="HarvestCount" operation="base_set" value="1.33" tags="wildCropsHarvest"/>
  194. </effect_group>
  195. <effect_group name="Power Attack">
  196. <passive_effect name="EntityDamage" operation="perc_add" value="2.25" tags="secondary"/>
  197. <passive_effect name="BlockDamage" operation="perc_add" value="3" tags="secondary"/>
  198. <passive_effect name="AttacksPerMinute" operation="perc_subtract" value="0" tags="secondary"/>
  199. <passive_effect name="StaminaLoss" operation="base_add" value="28" tags="secondary"/>
  200.  
  201. <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player1painlg">
  202. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
  203. <requirement name="IsMale" target="self"/>
  204. </triggered_effect>
  205. <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player2painlg">
  206. <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="50"/>
  207. <requirement name="IsMale" target="self" invert="true"/>
  208. </triggered_effect>
  209. </effect_group>
  210. </item>
  211.  
  212. <item name="TitaniumSchematic">
  213. <property name="Extends" value="schematicMaster"/>
  214. <property name="CreativeMode" value="Player"/>
  215. <property name="CustomIcon" value="resourceForgedSteel"/>
  216. <property name="CustomIconTint" value="0061ff" />
  217. <property name="Unlocks" value="Titanium"/>
  218. <property name="EconomicValue" value="50000" />
  219. <effect_group tiered="false">
  220. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="meleeClubIron" operation="set" value="1"/>
  221. <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
  222. </effect_group>
  223. </item>
  224.  
  225. <item name="TitaniumPickaxeSchematic">
  226. <property name="Extends" value="schematicMaster"/>
  227. <property name="CreativeMode" value="Player"/>
  228. <property name="CustomIcon" value="meleeToolPickaxeIron"/>
  229. <property name="CustomIconTint" value="0061ff" />
  230. <property name="Unlocks" value="TitaniumPickaxe"/>
  231. <property name="EconomicValue" value="50000" />
  232. <effect_group tiered="false">
  233. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="meleeClubIron" operation="set" value="1"/>
  234. <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
  235. </effect_group>
  236. </item>
  237.  
  238. <item name="TitaniumFireaxeSchematic">
  239. <property name="Extends" value="schematicMaster"/>
  240. <property name="CreativeMode" value="Player"/>
  241. <property name="CustomIcon" value="meleeToolFireaxeIron"/>
  242. <property name="CustomIconTint" value="0061ff" />
  243. <property name="Unlocks" value="TitaniumFireaxe"/>
  244. <property name="EconomicValue" value="50000" />
  245. <effect_group tiered="false">
  246. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="meleeClubIron" operation="set" value="1"/>
  247. <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
  248. </effect_group>
  249. </item>
  250.  
  251. <item name="TitaniumSledgehammerSchematic">
  252. <property name="Extends" value="schematicMaster"/>
  253. <property name="CreativeMode" value="Player"/>
  254. <property name="CustomIcon" value="meleeToolSledgehammerIron"/>
  255. <property name="CustomIconTint" value="0061ff" />
  256. <property name="Unlocks" value="TitaniumSledgehammer"/>
  257. <property name="EconomicValue" value="50000" />
  258. <effect_group tiered="false">
  259. <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="meleeClubIron" operation="set" value="1"/>
  260. <triggered_effect trigger="onSelfPrimaryActionEnd" action="GiveExp" exp="50"/>
  261. </effect_group>
  262. </item>
  263.  
  264.  
  265. </append>
  266. </configs>
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