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Sir huntington

Jan 24th, 2020
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  1. {
  2. "source": "",
  3. "page": 1,
  4. "name": "Sir Hunter Von Huntington Iii",
  5. "size": "S",
  6. "type": {
  7. "type": "humanoid",
  8. "tags": [
  9. "gnome"
  10. ]
  11. },
  12. "alignment": [
  13. "L",
  14. "N"
  15. ],
  16. "ac": [
  17. "adamantine breastplate +3",
  18. 19
  19. ],
  20. "hp": {
  21. "average": 187,
  22. "formula": "34d6 + 68"
  23. },
  24. "speed": {
  25. "walk": 25
  26. },
  27. "str": 11,
  28. "dex": 20,
  29. "con": 15,
  30. "int": 14,
  31. "wis": 18,
  32. "cha": 15,
  33. "save": {
  34. "dex": "+10",
  35. "wis": "+9"
  36. },
  37. "skill": {
  38. "acrobatics": "+10",
  39. "nature": "+7",
  40. "perception": "+9",
  41. "survival": "+14",
  42. "stealth": "+10"
  43. },
  44. "passive": 19,
  45. "senses": "darkvision 60 ft.",
  46. "languages": "Common, Dwarvish, Elvish, Gnomish, Sylvan",
  47. "cr": "15",
  48. "trait": [
  49. {
  50. "name": "Adamantine Breastplate",
  51. "entries": [
  52. "Any critical hit against Hunter is a normal hit."
  53. ]
  54. },
  55. {
  56. "name": "Best in the Business",
  57. "entries": [
  58. "Hunter is a relentless and persistent tracker. He gains the following benefits while tracking other creatures for an hour or more:",
  59. "He learns the types of creatures, their exact number, their sizes, and how long ago they passed through the area.",
  60. "He has advantage on Wisdom (Survival) checks to track his quarry, and any time he rolls a natural 20 on this check, he learns one vulnerability, resistance, or immunity of his quarry (if any).",
  61. "He has advantage on Intelligence checks to recall information about his quarry.",
  62. "For up to 3 days, he can go without food, drink, or sleep and suffer no negative effects. On the 4th day, he must eat and drink as normal, and complete a long rest, or he gains 3 levels of exhaustion.",
  63. "div style='margin-top:1px'></div>"
  64. ]
  65. },
  66. {
  67. "name": "Crossbow Master",
  68. "entries": [
  69. "Hunter has the following benefits:",
  70. "Being within 5 feet of a hostile creature doesn't impose disadvantage on his ranged attack rolls.",
  71. "He can't be disarmed of his crossbow.",
  72. "As a bonus action, Hunter can double the range of his ranged attacks until the start of his next turn.",
  73. "div style='margin-top:1px'></div>"
  74. ]
  75. },
  76. {
  77. "name": "Nimble and Quick",
  78. "entries": [
  79. "Hunter can take the Dash, Disengage, or Hide action as a bonus action on each of his turns."
  80. ]
  81. },
  82. {
  83. "name": "Explorer Extraordinaire",
  84. "entries": [
  85. "Hunter gains the following benefits:",
  86. "He ignores difficult terrain.",
  87. "He has advantage on initiative rolls.",
  88. "On his first turn during combat, he has advantage on attack rolls against creatures that have not yet acted.",
  89. "div style='margin-top:1px'></div>"
  90. ]
  91. },
  92. {
  93. "name": "Feral Senses",
  94. "entries": [
  95. "When Hunter attacks a creature he can't see, his inability to see it doesn't impose disadvantage on his attack rolls against it. He is also aware of the location of any invisible creature within 30 feet of him, provided the creature isn't hidden from him, and he isn't blinded or deafened."
  96. ]
  97. },
  98. {
  99. "name": "Gnome Cunning",
  100. "entries": [
  101. "Hunter has advantage on Intelligence, Wisdom, and Charisma saving throws against magic."
  102. ]
  103. },
  104. {
  105. "name": "Magic Weapons",
  106. "entries": [
  107. "Hunter's attacks are magical."
  108. ]
  109. }
  110. ],
  111. "action": [
  112. {
  113. "name": "Multiattack",
  114. "entries": [
  115. "Hunter makes three ranged attacks. He can use Flechette Cartridge in place of any attack."
  116. ]
  117. },
  118. {
  119. "name": "Crossbow",
  120. "entries": [
  121. "{@atk rw} {@hit 13} to hit, range 100/400 ft., one target. *Hit:* 29 ({@damage 7d6 + 5}) piercing damage."
  122. ]
  123. },
  124. {
  125. "name": "Penetrating Bolt",
  126. "entries": [
  127. "{@atk rw} {@hit 13} to hit, range 30/60 ft., all targets in a 60-foot line. *Hit:* 15 ({@damage 3d6 + 5}) piercing damage. This attack ignores half cover and three-quarters cover."
  128. ]
  129. },
  130. {
  131. "name": "Flechette Cartridge",
  132. "entries": [
  133. "Hunter fires a cartridge loaded with jagged darts. Each creature in a 15-foot cone must make a DC 18 Dexterity saving throw, taking 7 ({@damage 2d6}) piercing damage and 7 ({@damage 2d6}) slashing damage on a failed save, or half as much damage on a successful one."
  134. ]
  135. }
  136. ],
  137. "traitTags": [
  138. "Magic Weapons"
  139. ],
  140. "actionTags": [
  141. "Multiattack"
  142. ],
  143. "languageTags": [
  144. "C",
  145. "D",
  146. "E",
  147. "G",
  148. "S"
  149. ],
  150. "senseTags": [
  151. "D"
  152. ],
  153. "damageTags": [
  154. "P",
  155. "S"
  156. ]
  157. }
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