Advertisement
dcomicboy

backup

Mar 3rd, 2012
147
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 0.88 KB | None | 0 0
  1. cGameClientShell* pGameClientShell = (cGameClientShell*)0x37823F50; //GCS Addie
  2. cSFXMgr* SFXMgr = pGameClientShell->GetSFXMgr();
  3. unsigned long ulThis = *(unsigned long *)0x377D952C; //ClientInfo MGR
  4. GetLocalPlayer = (lpGetLocalPlayer)(0x371560C0); //Local Player
  5. cClientInfo *pLocal = GetLocalPlayer(ulThis);
  6.  
  7. if(Tracers){
  8.  
  9. for ( int i = 0; i < SFXMgr->SFXList[0x17].Num ; i++ )
  10. {
  11. cCharacterFX* NPC = (cCharacterFX*)SFXMgr->SFXList[0x17].List[i];
  12. if(ValidPointer(NPC) && ValidPointer(NPC->Object ))
  13. {
  14. if(!NPC->IsPlayer )
  15. {
  16. D3DXVECTOR3 Pos_1 = *(D3DXVECTOR3*)(pLocal->Object +0x4);
  17. Pos_1.y -= 10.0f*i;
  18. Pos_1.x += 50.0f;
  19. SetObject(NPC->Object ,Pos_1);
  20. }
  21. else if(Tracers == 1) {
  22. Sleep(100);
  23. Tracers = false;
  24. }
  25. }
  26. }
  27. }
  28. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement