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- [code]
- 10:05:20:098 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
- 10:05:20:287 | RL | INFO | +204 | Main - System Specs:
- RocketLauncher Dir: D:\Games\RocketLauncher
- RocketLauncher is: 32-bit
- OS: Microsoft Windows 10 Home
- SKU: Windows 8
- Total Memory: 16336.44 MB
- Free Memory: 12158.59 MB
- Used Memory: 4177.848 MB
- SystemType: 64-bit
- Physical Processors: 1
- Logical Processors: 8
- GPU 1 Name: NVIDIA GeForce GTX 1080
- GPU 1 RAM: -1.00 MB
- GPU 1 Driver Version: 22.21.13.8205
- Sound 1 Device: NVIDIA High Definition Audio
- Sound 1 Status: Enabled
- Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
- Sound 2 Status: Enabled
- Sound 3 Device: Sound Blaster Recon3Di
- Sound 3 Status: Enabled
- Sound 4 Device: Hauppauge WinTV HVR-1800 (Model 78xxx, Combo ATSC/QAM)
- Sound 4 Status: Enabled
- OS Language: English_United_States
- System Locale: en-CA
- Formats Locale: en-CA
- Windows UI Language: en-US
- Text Encoding: Windows-1252
- OS Admin Status: No
- RL Compatibility Flags:
- Latest .Net Version: v4.0.30319
- Monitor #1 (\\.\DISPLAY1): 1920x1200 (1920x1160 work) [32bit] [59hz] [Landscape] (Primary)
- Current AHK Desktop Width: 1920
- Current AHK Desktop Height: 1200
- Monitor #1 DPI: 100
- ErrorMode: 0
- AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
- AHK Version: 1.1.13.00
- Unicode: No
- 10:05:20:287 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\RocketLauncher.exe exists
- 10:05:20:287 | RL | INFO | +0 | Main - Raw CLI received: "-s Nintendo GameCube -r Alien Hominid (USA) -f D:\Games\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
- 10:05:20:287 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
- 10:05:20:288 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo GameCube" and "Alien Hominid (USA)"
- 10:05:20:292 | RL | INFO | +0 | Main - Did not find a "D:\Games\RocketLauncher\Settings\Nintendo GameCube\Game Options.ini" file, skipping any game-specific options.
- 10:05:20:292 | RL | INFO | +0 | Main - Alien Hominid (USA) is using the default emulator: Dolphin
- 10:05:20:292 | RL | INFO | +0 | Main - Checking for a [Dolphin] section in D:\Games\RocketLauncher\Settings\Nintendo GameCube\Emulators.ini
- 10:05:20:292 | RL | INFO | +0 | Main - Checking for a [Dolphin] section in D:\Games\RocketLauncher\Settings\Global Emulators.ini
- 10:05:20:292 | RL | INFO | +0 | Main - Found [Dolphin] in D:\Games\RocketLauncher\Settings\Global Emulators.ini
- 10:05:20:293 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\Modules\Dolphin\Dolphin.ahk exists
- 10:05:20:296 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
- 10:05:20:296 | RL | INFO | +0 | Main - Alien Hominid (USA) will use module: D:\Games\RocketLauncher\Modules\Dolphin\Dolphin.ahk
- 10:05:20:304 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
- 10:05:20:307 | RL | INFO | +0 | CheckFile - Checking if D:\Games\HyperSpin\Emulators\dolphin-master-5.0-3770-x64\Dolphin-x64\Dolphin.exe exists
- 10:05:20:308 | RL | INFO | +0 | Main - INI Keys read
- 10:05:20:308 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\Module Extensions\7z.exe exists
- 10:05:20:308 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\Module Extensions\7z.dll exists
- 10:05:20:313 | RL | INFO | +0 | Main - "Alien Hominid (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
- 10:05:20:313 | RL | INFO | +0 | CheckPaths - Started
- 10:05:20:313 | RL | INFO | +0 | CheckPaths - Looking for rom: D:\Games\Romsets\Nintendo Game Cube\Roms\Alien Hominid (USA).rar
- 10:05:20:313 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: D:\Games\Romsets\Nintendo Game Cube\Roms\Alien Hominid (USA)\Alien Hominid (USA).rar
- 10:05:20:313 | RL | INFO | +0 | CheckPaths - Rom not found
- 10:05:20:313 | RL | INFO | +0 | CheckPaths - Looking for rom: D:\Games\Romsets\Nintendo Game Cube\Roms\Alien Hominid (USA).7z
- 10:05:20:313 | RL | INFO | +0 | CheckPaths - Found rom: D:\Games\Romsets\Nintendo Game Cube\Roms\Alien Hominid (USA).7z
- 10:05:20:313 | RL | INFO | +0 | CheckPaths - Ended
- 10:05:20:313 | RL | INFO | +0 | BuildScript - User Variables:
- ;----------------------------------------------------------------------------
- ; INJECTED VARIABLES
- ;----------------------------------------------------------------------------
- #NoTrayIcon
- #InstallKeybdHook
- MiscUtils.DetectHiddenWindows("On")
- SetTitleMatchMode, 2
- SendMode, Event
- Global RLLog
- Global RLObject
- 0 := "12"
- rlPath := "D:\Games\RocketLauncher"
- pluginPath := "D:\Games\RocketLauncher\Plugins"
- pluginName := "HyperSpin"
- pluginExt := ".plugin"
- contextOnExit := "1"
- rlMode := ""
- rlTitle := "RocketLauncher"
- rlVersion := "1.2.0.1"
- rlAuthor := "djvj"
- rlURL := "www.rlauncher.com"
- langFile := "D:\Games\RocketLauncher\Data\Language\Localization.ini"
- primMonitor := "1"
- frontendPID := ""
- frontendPath := "D:\Games\Hyperspin"
- frontendExe := "HyperSpin.exe"
- frontendExt := "exe"
- frontendName := "HyperSpin"
- frontendDrive := "D"
- exitEmulatorKey := "1joy7&1joy8"
- restoreFE := "false"
- exitScriptKey := "~q & ~s"
- toggleCursorKey := "~e & ~t"
- emuFullPath := "D:\Games\HyperSpin\Emulators\dolphin-master-5.0-3770-x64\Dolphin-x64\Dolphin.exe"
- emuPath := "D:\Games\HyperSpin\Emulators\dolphin-master-5.0-3770-x64\Dolphin-x64"
- emuName := "Dolphin"
- emuExt := "exe"
- baseRomPath := ""
- romPath := "D:\Games\Romsets\Nintendo Game Cube\Roms"
- romPathFromIni := "D:\Games\Romsets\Nintendo Game Cube\Roms"
- romExtension := ".7z"
- romExtensionOrig := ".7z"
- romExtensions := "rar|7z|zip|wbfs|ciso|iso|elf|dol|gcm|wad"
- executable := "Dolphin.exe"
- systemDbName := "Nintendo GameCube"
- systemName := "Nintendo GameCube"
- dbPath := ""
- dbName := "Alien Hominid (USA)"
- dbExt := ""
- romFoundByExt := ""
- romName := "Alien Hominid (USA)"
- romMapPath := ""
- romMappingEnabled := "false"
- romMappingLaunchMenuEnabled := "false"
- romMappingFirstMatchingExt := "false"
- romMappingShowAllRomsInArchive := "true"
- romMappingNumberOfGamesByScreen := "7"
- romMappingHideParent := "false"
- romMappingMenuWidth := "400"
- romMappingMenuMargin := "65"
- romMappingTextFont := "Bebas Neue"
- romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
- romMappingDisabledTextColor := "ff888888"
- romMappingTextSizeDifference := "7"
- romMappingTextMargin := "15"
- romMappingTitleTextFont := "Bebas Neue"
- romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
- romMappingTitle2TextFont := "Bebas Neue"
- romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
- romMappingGameInfoTextFont := "Bebas Neue"
- romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
- romMappingGameNameTextFont := "Bebas Neue"
- romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
- romMappingBackgroundBrush := "aa000000"
- romMappingColumnBrush := "33000000"
- romMappingButtonBrush1 := "6f000000"
- romMappingButtonBrush2 := "33000000"
- romMappingBackgroundAlign := "Stretch and Lose Aspect"
- romMappingMenuFlagWidth := "55"
- romMappingMenuFlagSeparation := "7"
- romMappingDefaultMenuList := "FullList"
- romMappingSingleFilteredRomAutomaticLaunch := "false"
- altArchiveNameOnly := ""
- altRomNameOnly := ""
- altArchiveAndRomName := ""
- altArchiveAndManyRomNames := ""
- altRomNamesOnly := ""
- romMapScenario := ""
- skipchecks := "false"
- romMatchExt := "false"
- blockInputTime := "0"
- blockInputFile := "D:\Games\RocketLauncher\Module Extensions\BlockInput.exe"
- errorLevelReporting := "false"
- lockLaunch := "false"
- lockLaunchGame := ""
- screenRotationAngle := "0"
- screenRotationAngleGame := ""
- setResolution := ""
- logFile := ""
- logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"]
- logLevel := "3"
- logShowDebugConsole := "false"
- logShowCommandWindow := "false"
- logCommandWindow := "false"
- logIncludeModule := "true"
- logIncludeFileProperties := "true"
- logIncludeDLLLogs := "false"
- errorSounds := "true"
- rlDebugConsoleStdout := ""
- sysLang := "English_United_States"
- sysType := "64-bit"
- broadcastWindowTitle := ""
- navUpKey := "Up"
- navDownKey := "Down"
- navLeftKey := "Left"
- navRightKey := "Right"
- navSelectKey := "Enter"
- navP2UpKey := "Numpad8"
- navP2DownKey := "Numpad2"
- navP2LeftKey := "Numpad4"
- navP2RightKey := "Numpad6"
- navP2SelectKey := "NumpadEnter"
- originalWidth := "1920"
- originalHeight := "1200"
- vdEnabled := "false"
- vdFullPath := "C:\Program Files\DAEMON Tools Lite\DTLite.exe"
- vdUseSCSI := "false"
- vdDriveLetter := "K"
- vdDriveLetterScsi := ""
- vdAddDrive := "true"
- demulShooterPath := "D:\Games\HyperSpin\Utilities\DemulShooter_v4.6\DemulShooter.exe"
- servoStikEnabled := "false"
- servoStikExitMode := "false"
- ledblinkyEnabled := "false"
- ledblinkySystemName := ""
- ledblinkyFullPath := ""
- ledblinkyProfilePath := "D:\Games\RocketLauncher\Profiles\LEDBlinky"
- ledblinkyRLProfile := "D:\Games\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
- winIPACFullPath := ""
- ultraMapEnabled := "false"
- ultraMapFullPath := ""
- emuIdleShutdown := "0"
- launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
- cursorSize := ""
- hideCursor := "false"
- hideEmu := "false"
- hideFE := "false"
- suspendFE := "false"
- fadeIn := "true"
- fadeInDuration := "500"
- fadeInTransitionAnimation := "DefaultAnimateFadeIn"
- fadeInDelay := "1000"
- fadeInExitDelay := "0"
- fadeOutExitDelay := "0"
- fadeOut := "true"
- fadeOutExtraScreen := "false"
- fadeOutDuration := "500"
- fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
- fadeOutDelay := "1000"
- fadeLyrInterpolation := "7"
- fadeMuteEmulator := "false"
- fadeUseBackgrounds := "false"
- fadeClickThrough := "false"
- fadeSounds := "true"
- fade7zProgressMode := "extraction"
- fadeWidthBaseRes := "1920"
- fadeHeightBaseRes := "1080"
- fadeLyr1Color := "FF000000"
- fadeLyr1AlignImage := "Stretch and Lose Aspect"
- fadeLyr2Pos := "Stretch and Lose Aspect"
- fadeLyr2X := "0"
- fadeLyr2Y := "0"
- fadeLyr2W := ""
- fadeLyr2H := ""
- fadeLyr2Adjust := "1"
- fadeLyr2PicPad := "0"
- fadeLyr2Prefix := "Extra Layer 1 - Console"
- fadeLyr3Pos := "Center"
- fadeLyr3X := "450"
- fadeLyr3Y := "450"
- fadeLyr3W := ""
- fadeLyr3H := ""
- fadeLyr3Adjust := "1"
- fadeLyr3PicPad := "0"
- fadeLyr3Speed := "750"
- fadeLyr3Animation := "DefaultFadeAnimation"
- fadeLyr37zAnimation := "DefaultFadeAnimation"
- fadeLyr3Type := "imageandbar"
- fadeLyr3ImgFollow7zProgress := "true"
- fadeLyr3Repeat := "1"
- fadeLyr3BackImageTransparency := "30"
- fadeLyr3StaticPos := "No Alignment"
- fadeLyr3StaticX := "0"
- fadeLyr3StaticY := "870|1575"
- fadeLyr3StaticW := ""
- fadeLyr3StaticH := ""
- fadeLyr3StaticAdjust := "1"
- fadeLyr3StaticPicPad := "0"
- fadeLyr3StaticPrefix := "Info Bar"
- fadeLyr4Adjust := "1"
- fadeLyr4X := "1792|952"
- fadeLyr4Y := "891|1596"
- fadeLyr4W := "128"
- fadeLyr4H := ""
- fadeLyr4Pos := "No Alignment"
- fadeLyr4FPS := "50"
- fadeLyr4PicPad := "0"
- fadeTranspGifColor := "FFFFFF"
- fadeBarWindow := "Image"
- fadeBarWindowX := ""
- fadeBarWindowY := ""
- fadeBarWindowW := "900"
- fadeBarWindowH := ""
- fadeBarWindowR := "30"
- fadeBarWindowM := "30"
- fadeBarWindowHatchStyle := "8"
- fadeBar := "7zOnly"
- fadeProgressDuration := "0"
- fadeBarBack := "true"
- fadeBarBackColor := "FF555555"
- fadeBarH := "30"
- fadeBarR := "10"
- fadeBarColor := "DD00BFFF"
- fadeBarHatchStyle := "8"
- fadeBarPercentageText := "true"
- fadeBarInfoText := "true"
- fadeBarXOffset := "0"
- fadeBarYOffset := "150"
- fadeRomInfoDescription := "filtered text"
- fadeRomInfoSystemName := "image"
- fadeRomInfoYear := "text with label"
- fadeRomInfoDeveloper := "disabled"
- fadeRomInfoPublisher := "disabled"
- fadeRomInfoGenre := "disabled"
- fadeRomInfoRating := "image"
- fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
- fadeRomInfoTextPlacement := "User Defined"
- fadeRomInfoTextMargin := "7"
- fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
- fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
- fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
- fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
- fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
- fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
- fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
- fadeStats_Number_of_Times_Played := "text with label"
- fadeStats_Last_Time_Played := "text with label"
- fadeStats_Average_Time_Played := "text with label"
- fadeStats_Total_Time_Played := "text with label"
- fadeStats_System_Total_Played_Time := "text with label"
- fadeStats_Total_Global_Played_Time := "text with label"
- fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
- fadeStatsInfoTextPlacement := "topRight"
- fadeStatsInfoTextMargin := "7"
- fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
- fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
- fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
- fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
- fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
- fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
- fadeText1X := "0"
- fadeText1Y := "0"
- fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
- fadeText1 := "Loading Game"
- fadeText2X := "0"
- fadeText2Y := "0"
- fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
- fadeText2 := "Extraction Complete, Ready"
- fadeText3 := "Loading Game"
- fadeText4 := "Loading Complete"
- fadeFont := "Bebas Neue"
- fadeSystemAndRomLayersOnly := "false"
- fadeExtractionTime := "disabled"
- fadeExtractionTimeTextX := "0"
- fadeExtractionTimeTextY := "0"
- fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
- fadeInterruptKey := ""
- detectFadeErrorEnabled := "true"
- fadeImgPath := "D:\Games\RocketLauncher\Media\Fade"
- RLDataPath := "D:\Games\RocketLauncher\Data"
- RLMediaPath := "D:\Games\RocketLauncher\Media"
- RLErrSoundPath := "D:\Games\RocketLauncher\Media\Sounds\Error"
- modulesPath := "D:\Games\RocketLauncher\Modules"
- moduleFullName := "D:\Games\RocketLauncher\Modules\Dolphin\Dolphin.ahk"
- moduleName := "Dolphin"
- modulePath := "D:\Games\RocketLauncher\Modules\Dolphin"
- moduleExtension := "ahk"
- moduleExtensionsPath := "D:\Games\RocketLauncher\Module Extensions"
- libPath := "D:\Games\RocketLauncher\Lib"
- sevenZEnabled := "true"
- sevenZPath := "D:\Games\RocketLauncher\Module Extensions\7z.exe"
- sevenZDllPath := "D:\Games\RocketLauncher\Module Extensions\7z.dll"
- sevenZExtractPath := "C:\Temp Game HyperSpin"
- sevenZExtractPathOrig := ""
- sevenZAttachSystemName := "false"
- sevenZDelTemp := "false"
- sevenZFormats := ".7z|.rar|.zip"
- sevenZFormatsNoP := "7z|rar|zip"
- sevenZFormatsRegEx := "\.7z|\.rar|\.zip"
- sevenZGamesToKeep := ""
- sevenZDeletePerSystem := "false"
- sevenZExtensions := "7z|rar|zip"
- 7zExtractPath := "C:\Temp Game HyperSpin"
- mgEnabled := "false"
- mgKey := "~NumpadSub"
- mgBackgroundColor := "FF000000"
- mgSidePadding := "0.2"
- mgWidthBaseRes := "1920"
- mgHeightBaseRes := "1080"
- mgYOffset := "500|800"
- mgFont := "Arial"
- mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
- mgText1Text := "Please select a game"
- mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
- mgText2Offset := "100"
- mgUseSound := "true"
- mgSoundfreq := "300"
- mgExitEffect := "none"
- mgSelectedEffect := "rotate"
- mgUseGameArt := "false"
- mgCandidate := ""
- mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
- mgOnLaunch := "false"
- pauseEnabled := "false"
- pauseKey := "~NumpadAdd"
- pauseBackToMenuBarKey := "X"
- pauseZoomInKey := "C"
- pauseZoomOutKey := "V"
- pauseScreenshotKey := "~PrintScreen"
- pauseHiToTextPath := "D:\Games\RocketLauncher\Module Extensions\HiToText.exe"
- pauseSaveStateKeyCodes := "{Shift down}{F1 down}{F1 up}{Shift up}|{Shift down}{F2 down}{F2 up}{Shift up}|{Shift down}{F3 down}{F3 up}{Shift up}|{Shift down}{F4 down}{F4 up}{Shift up}|{Shift down}{F5 down}{F5 up}{Shift up}|{Shift down}{F6 down}{F6 up}{Shift up}|{Shift down}{F7 down}{F7 up}{Shift up}|{Shift down}{F8 down}{F8 up}{Shift up}"
- pauseLoadStateKeyCodes := "{F1 down}{F1 up}|{F2 down}{F2 up}|{F3 down}{F3 up}|{F4 down}{F4 up}|{F5 down}{F5 up}|{F6 down}{F6 up}|{F7 down}{F7 up}|{F8 down}{F8 up}"
- keyboardEncoder := ""
- keyboardEncoderEnabled := "false"
- keymapperEnabled := "true"
- keymapperAHKMethod := "false"
- keymapper := "joytokey"
- xpadderFullPath := "D:\Games\HyperSpin\Utilities\Xpadder\Xpadder.exe"
- joyToKeyFullPath := "D:\Games\HyperSpin\Utilities\JoyToKey_en\JoyToKey.exe"
- profilePath := "D:\Games\RocketLauncher\Profiles"
- keymapperProfilePath := "D:\Games\RocketLauncher\Profiles\joytokey"
- keymapperFrontEndProfileName := "RocketLauncherUI"
- keymapperFrontEndProfile := "joytokey"
- keymapperRocketLauncherProfileEnabled := "false"
- joyIDsEnabled := "true"
- joyIDsPreferredControllersGlobal := "Arcade Stick (Super SFIV FightStick TE S)"
- joyIDsPreferredControllersSystem := "use_global"
- joyIDsPreferredControllersOnExit := ""
- CustomJoyNamesEnabled := "false"
- CustomJoyNames := ""
- rotateMethod := "false"
- FEProfile := "D:\Games\RocketLauncher\Profiles\joytokey\RocketLauncherUI"
- defaultProfile := "D:\Games\RocketLauncher\Profiles\joytokey\_Default"
- systemProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Nintendo GameCube"
- xPadderSystemProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Nintendo GameCube\_Default"
- emuProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Nintendo GameCube\Dolphin"
- romProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Nintendo GameCube\Alien Hominid (USA)"
- RocketLauncherProfile := "D:\Games\RocketLauncher\Profiles\joytokey\RocketLauncher"
- blankProfile := "D:\Games\RocketLauncher\Profiles\joytokey\blank"
- ahkFEProfile := "D:\Games\RocketLauncher\Profiles\AHK\RocketLauncherUI"
- ahkDefaultProfile := "D:\Games\RocketLauncher\Profiles\AHK\_Default"
- ahkSystemProfile := "D:\Games\RocketLauncher\Profiles\AHK\Nintendo GameCube"
- ahkEmuProfile := "D:\Games\RocketLauncher\Profiles\AHK\Nintendo GameCube\Dolphin"
- ahkRomProfile := "D:\Games\RocketLauncher\Profiles\AHK\Nintendo GameCube\Alien Hominid (USA)"
- ahkRocketLauncherProfile := "D:\Games\RocketLauncher\Profiles\AHK\RocketLauncher"
- bezelEnabled := "true"
- bezelICEnabled := "false"
- shaderName := "false"
- shaderColor := ""
- shaderTransparency := ""
- statisticsEnabled := "true"
- pressDuration := "-1"
- emuVolume := "1"
- dxwndIni := "D:\Games\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
- dxwndFullPath := "D:\Games\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
- qResFullPath := "D:\Games\RocketLauncher\Module Extensions\QRes.exe"
- mon1O := ""
- pacDrivedllFile := "D:\Games\RocketLauncher\Module Extensions\PacDrive32.dll"
- userFadeAnimIniFile := "D:\Games\RocketLauncher\Lib\User Fade Animations.ini"
- testFile := ""
- testDuration := ""
- initialErrorMode := "0"
- 10:05:20:314 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
- 10:05:20:314 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts
- 10:05:20:314 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
- 10:05:20:314 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
- 10:05:20:314 | RL | INFO | +0 | BuildScript - Validating module
- 10:05:20:317 | RL | INFO | +0 | BuildScript - Validation complete
- 10:05:20:317 | RL | INFO | +0 | BuildScript - Module:
- MEmu := "Dolphin"
- MEmuV := "v5.0"
- MURL := ["https://dolphin-emu.org/"]
- MAuthor := ["djvj","bleasby"]
- MVersion := "2.2.0"
- MCRC := "C7DEEF2C"
- iCRC := "9DF8C36F"
- MID := "635038268884477733"
- MSystem := ["Nintendo Gamecube","Nintendo Wii","Nintendo WiiWare"]
- ;----------------------------------------------------------------------------
- ; Notes:
- ; Be sure you are running at least Dolphin v4.0 or greater.
- ; If you get an error that you are missing a vcomp100.dll, install Visual C++ 2010: http://www.microsoft.com/download/en/details.aspx?id=14632
- ; Also make sure you are running latest directx: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
- ; Dolphin will sometimes crash when connnecting a Wiimote, then going back to the game. After all Wiimotes are connected that you want to use, it shouldn't have anymore issues.
- ; Convert all your games to ciso using Wii Backup Manager to save alot of space by stripping everything but the game partition. http://www.wiibackupmanager.tk/
- ; If you want to keep your Dolphin.ini in the emu folder, create a "portable.txt" file in MyDocuments\Dolphin Emulator\
- ;
- ; Bezels:
- ; If the game does not fit the window, you can try setting stretch to window manually in dolphin.
- ;
- ; Setting up custom Wiimote or GCPad profiles:
- ; First set UseCustomWiimoteProfiles or UseCustomGCpadProfiles to true in RocketLauncherUI for this module
- ; Launch Dolphin manually and goto Options->(Wiimote or Gamecube Pad) Settings and configure all your controls how you want your default setup to look like. This will be used for all games that you don't set a custom profile for. No need to save any profiles.
- ; All your controls are stored in WiimoteNew.ini or GCPadNew.ini and get copied to a _Default_(WiimoteNew or GCPadNew).ini on first launch. This ini contains all the controls for all 4 controllers.
- ; Do not confuse this with Dolphin's built-in profiles as those only contain info for only one controller. The (WiimoteNew or GCPadNew).ini and all the profiles RocketLauncher uses contain info for all controllers in one file.
- ; This new profile now called _Default_(WiimoteNew or GCPadNew).ini will be found in Dolphins settings folder: \Config\Profiles\(Wiimote or GCPad) (RL)\Default.ini
- ; For each game or custom control sets you want to use, edit the controls for all the controllers to work for that game and exit Dolphin. Now copy the (WiimoteNew or GCPadNew).ini to the "(Wiimote or GCPad) (RL)" folder and name it whatever you like.
- ; In RocketLauncherUI's module settings for Dolphin, Click the Rom Settings tab and add each game from your xml you want to use a this custom profile for.
- ; Now for all those games you added, make sure the Profile setting it set to the custom profile you want to load when that game is launched.
- ; Any game not added will use the "_Default_(WiimoteNew or GCPadNew).ini" profile RocketLauncher makes on first launch.
- ;
- ; To Pair a Wiimote:
- ; Highly suggest getting a Mayflash DolphinBar as it makes pairing and using wiimotes as easy as with a real Wii: http://www.amazon.com/TOTALCONSOLE-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74
- ; If using the DolphinBar, just make sure Dolphin is set to continuously scan for wiimotes and set controls to use real wiimotes for as many wiimotes you have.
- ; You do not need to pair the wiimote with the PC first as you would with a standard blueooth and wiimote.
- ; DolphinBar should be on Mode 4. Wiimotes don't get paired until after Dolphin is running, not before!!
- ; After Dolphin is running, press 1+2 on each wiimote and after a few moments, the wiimote will pair and vibrate and one led will lock solid. Do this for each wiimote. That's it!
- ;
- ; If using a standard LED Bar:
- ; Make sure all your wiimotes have already been paired with your PC's bluetooth adapter
- ; All 4 leds on the wiimote should be flashing
- ; Press your Refresh key (set in RocketLauncherUI for this module) or enable continuous scanning in Dolphin
- ; Press 1 + 2 on the wiimote and one led should go solid designating the player number
- ;
- ; MultiGame:
- ; Currently unable to get disc swapping to work. See MultiGame section below for additional details.
- ;
- ; Netplay:
- ; If you're using a GameCube game with saves, synchronize your memory cards, Wii NAND needs to be synchronized, and some settings (such as CPU Clock Override) must be either synchronized or disabled.
- ; Because netplay may require different settings than you would normally use with local play, the module will look for any inis in your Dolphin user config folder ending with "_netplay" and use those configs instead of your normal ones.
- ; So for example, after you tweak all your dolphin settings for netplay, copy your dolphin.ini to dolphin_netplay.ini in the same folder.
- ; When the module launches and you choose multiplayer from RocketLauncher on screen menu, the module will backup dolphin.ini and copy dolphin_network.ini to dolphin.IniDelete
- ; On exit, the module will restore your backed up dolphin.ini and any other ini files in this folder (and all subfolders) that had the "_netplay" in the name.
- ; Guide on tweaking performance for netplay: https://dolphin-emu.org/docs/guides/netplay-guide/
- ; Another guide: https://docs.google.com/document/d/1CIkBAGcf_-kBUa4urn4KUj2U4UA6y_2a7stXJz85yiE/
- ;
- ; Linking a GameCube game with VBA-M
- ; Game tested: Legend of Zelda, The - Four Swords Adventures (USA)
- ; VBA-M emulator tested: visualboyadvance-m2.0.0Beta1
- ; dolphin emulator tested: dolphin-master-4.0-6725-x64
- ; On RocketLaunchUI, dolphin, GameCube Module settings set your VBA-M executable and VBA Bios file path on the VBALink tab.
- ; On RocketLaunchUI, dolphin, GameCube, Game name Module Settings enable VBA Link
- ; If your Game Boy Advanced Windows appear frozen after the RocketLauncher fade screen loads, increase the value of the VBADelay on GameCube, VBALink settings. Default value is 500 milliseconds.
- ; A game with one VBA window will use a two screens bezel file, Bezel [2S].png, the first screen for the GameCube game and the second one for the VBA screen. Two VBAs = Bezel [3S].png, again first screen for the GameCube game and second and third for the VBA screens, and so on.
- ;----------------------------------------------------------------------------
- StartModule()
- BezelGui()
- FadeInStart()
- primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
- Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
- UseCustomWiimoteProfiles := moduleIni.Read("Settings", "UseCustomWiimoteProfiles","false",,1) ; set to true if you want to setup custom Wiimote profiles for games
- UseCustomGCPadProfiles := moduleIni.Read("Settings", "UseCustomGCPadProfiles","false",,1) ; set to true if you want to setup custom GCPad profiles for games
- HideMouse := moduleIni.Read("Settings", "HideMouse","true",,1) ; hides mouse cursor in the emu options
- RefreshKey := moduleIni.Read("Settings", "RefreshKey",,,1) ; hotkey to "Refresh" Wiimotes, delete the key to disable it
- Timeout := moduleIni.Read("Settings", "Timeout","5",,1) ; amount in seconds we should wait for the above hotkeys to timeout
- renderToMain := moduleIni.Read("Settings", "Render_To_Main","false",,1)
- enableNetworkPlay := moduleIni.Read("Network", "Enable_Network_Play","false",,1)
- controlTypePort1 := moduleIni.Read(romName . "|Controls", "Control_Type_Port_1",,,1)
- controlTypePort2 := moduleIni.Read(romName . "|Controls", "Control_Type_Port_2",,,1)
- controlTypePort3 := moduleIni.Read(romName . "|Controls", "Control_Type_Port_3",,,1)
- controlTypePort4 := moduleIni.Read(romName . "|Controls", "Control_Type_Port_4",,,1)
- ;options to Gamecube and VBA Link
- enableVBALink := moduleIni.Read(romName, "enableVBALink", "false",,1)
- VBAExePath := moduleIni.Read("VBA Link", "VBAExePath",,,1)
- VBABiosPath := moduleIni.Read("VBA Link", "VBABiosPath",,,1)
- VBADelay := moduleIni.Read("VBA Link", "VBADelay", 500,,1)
- If (renderToMain = "true") {
- emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR")) ; instantiate primary emulator window object
- emuGameWindow := emuPrimaryWindow
- } Else {
- emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR")) ; instantiate primary emulator window object
- emuPrimaryWindow.ExcludeTitle := "FPS" ; when main window doesn't have the game, FPS will not be on the title bar
- emuGameWindow := new Window(new WindowTitle("FPS","wxWindowNR"))
- }
- emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR")) ; instantiate primary emulator window object
- emuGameWindow := If renderToMain = "true" ? emuPrimaryWindow : new Window(new WindowTitle("FPS","wxWindowNR")) ; Older dolphins used "FPS ahk_class wxWindowClassNR"
- emuScanningWindow := new Window(new WindowTitle("Scanning for ISOs","#32770"))
- emuNetPlaySetupWindow := new Window(new WindowTitle("Dolphin NetPlay Setup","wxWindowNR"))
- emuNetPlayWindow := new Window(new WindowTitle("Dolphin NetPlay","wxWindowNR"))
- emuWiimoteWindow := new Window(new WindowTitle("Dolphin Controller Configuration","#32770"))
- emuOpenROMWindow := new Window(new WindowTitle("Select","#32770"))
- emuErrorWindow1 := new Window(new WindowTitle("Warning","#32770"))
- emuErrorWindow2 := new Window(new WindowTitle("Error","#32770"))
- emuWiimoteWindow.CreateControl("OK")
- ; Determine where Dolphin is storing its ini, this will act as the base folder for settings and profiles related to this emu
- dolphinININewPath := new File(A_MyDocuments . "\Dolphin Emulator\Config\Dolphin.ini") ; location of Dolphin.ini for v4.0+
- dolphinINIOldPath := new File(emuPath . "\User\Config\Dolphin.ini") ; location of Dolphin.ini prior to v4.0
- portableTxtFile := new File(emuPath . "\portable.txt")
- If (!portableTxtFile.Exist() && dolphinININewPath.Exist())
- { dolphinBasePath := A_MyDocuments . "\Dolphin Emulator"
- RLLog.Info("Module - Dolphin's base settings folder is not portable and found in: " . dolphinBasePath)
- } Else If (portableTxtFile.Exist() || dolphinINIOldPath.Exist())
- { dolphinBasePath := emuPath . "\User"
- RLLog.Info("Module - Dolphin's base settings folder is portable and found in: " . dolphinBasePath)
- } Else
- ScriptError("Could not find your Dolphin.ini in either of these folders. Please run Dolphin manually first to create it.`n" . dolphinINIOldPath.FileFullPath . "`n" . dolphinININewPath.FileFullPath)
- dolphinINI := new IniFile(dolphinBasePath . "\Config\Dolphin.ini")
- If (enableVBALink = "true"){
- VBAExePath := AbsoluteFromRelative(EmuPath, VBAExePath)
- VBABiosPath := AbsoluteFromRelative(EmuPath, VBABiosPath)
- StringUtils.SplitPath(VBAExePath, VBAFile, VBAPath)
- SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4)
- If (SelectedNumberofPlayers = 1) {
- enableVBALink := "false"
- } Else {
- ; backup original ini
- dolphinINIBackup := new File(dolphinBasePath . "\Config\Dolphin_Backup.ini")
- dolphinINI.Copy(dolphinINIBackup.FileFullPath)
- Loop, % SelectedNumberofPlayers
- { tempCount := A_Index-1
- dolphinINI.Write(5, "Controls", PadType%tempCount%)
- }
- }
- }
- If (enableVBALink = "true")
- BezelStart(SelectedNumberofPlayers+1)
- Else
- BezelStart()
- If (enableVBALink = "true" and !bezelPath) ; disabling fullscreen if VBA Link mode
- Fullscreen := "false"
- If (renderToMain = "true" && (enableVBALink = "true" || bezelEnabled = "true")) { ; disabling toolbar and statusbar if bezels or vba link is used as it will show when rendering to the main window
- dolphinINI.Write("False", "Interface", "ShowToolbar")
- dolphinINI.Write("False", "Interface", "ShowStatusbar")
- }
- If (renderToMain = "true")
- hideEmuObj := Object(emuScanningWindow,0,emuNetPlayWindow,0,emuNetPlaySetupWindow,0,emuErrorWindow1,0,emuErrorWindow2,0,emuGameWindow,1)
- Else
- hideEmuObj := Object(emuScanningWindow,0,emuNetPlayWindow,0,emuNetPlaySetupWindow,0,emuErrorWindow1,0,emuErrorWindow2,0,emuPrimaryWindow,0,emuGameWindow,1)
- ; Set control types in each port
- dolphinDevice := 0
- Loop 4 {
- If controlTypePort%A_Index%
- dolphinINI.Write(controlTypePort%A_Index%, "Core", "SIDevice" . dolphinDevice)
- dolphinDevice++
- }
- 7z(romPath, romName, romExtension, sevenZExtractPath)
- If StringUtils.Contains(romExtension,"\.zip|\.7z|\.rar")
- ScriptError(MEmu . " does not support compressed roms. Please enable 7z support in RocketLauncherUI to use this module/emu.")
- If RefreshKey {
- RefreshKey := xHotKeyVarEdit(RefreshKey,"RefreshKey","~","Add")
- xHotKeywrapper(RefreshKey,"RefreshWiimote")
- }
- Fullscreen := If Fullscreen = "true" ? "True" : "False"
- HideMouse := If HideMouse = "true" ? "True" : "False"
- networkSession := ""
- If (enableNetworkPlay = "true") {
- RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
- dolphinNickname := dolphinINI.Read("NetPlay", "Nickname")
- dolphinAddress := dolphinINI.Read("NetPlay", "Address")
- dolphinCPort := dolphinINI.Read("NetPlay", "ConnectPort")
- dolphinHPort := dolphinINI.Read("NetPlay", "HostPort")
- netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
- getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
- networkPlayers := 4 ; Max amount of networkable players
- If (getWANIP = "true")
- myPublicIP := GetPublicIP()
- defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
- defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
- lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
- lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
- If (netplayNickname != dolphinNickname)
- dolphinINI.Write(netplayNickname, "NetPlay", "Nickname")
- MultiplayerMenu(lastIP,lastPort,networkType,networkPlayers,0)
- If networkSession {
- RLLog.Info("Module - Using a Network for " . dbName)
- restoreIniObject := Object() ; initialize object
- currentObj := ""
- dolphinConfigPath := dolphinBasePath . "\Config"
- Loop, % dolphinConfigPath . "\*.ini"
- {
- If StringUtils.InStr(A_LoopFileName, "_netplay.ini",,,,0) {
- RLLog.Info("Module - Found a network specific ini: " . A_LoopFileFullPath)
- networkIni%A_Index%File := new File(A_LoopFileFullPath)
- originalIni%A_Index%File := new File(StringUtils.RegExReplace(A_LoopFileFullPath, "_netplay",,,-1,15))
- backupIni%A_Index%File := new File(originalIni%A_Index%File.FileFullPath . ".backup")
- originalIni%A_Index%File.Move(backupIni%A_Index%File,1) ; backup original ini
- networkIni%A_Index%File.Copy(originalIni%A_Index%File) ; copy network ini to original name
- }
- }
- moduleIni.Write(lastPort, "GlobalModuleIni", "Network", "Last_Port")
- If (networkType = "client") {
- moduleIni.Write(lastIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
- dolphinINI.Write(lastIP, "Network", "Address")
- dolphinINI.Write(lastPort, "Network", "ConnectPort")
- } Else ; server
- dolphinINI.Write(lastPort, "Network", "HostPort")
- dolphinINI.Write(romPath, "Network", "ISOPath0") ; makes browser only show the one game we want to play
- dolphinINI.Write(1, "General", "ISOPaths") ; makes browser only show the first path set
- dolphinINI.Write(romPath . "\" . romName . romExtension, "General", "LastFilename")
- RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
- } Else
- RLLog.Info("Module - User chose Single Player mode for this session")
- }
- gcSerialPort := 5 ; this puts the BBA network adapter into the serial port. If previous launch was Triforce, AM-Baseboard would be set here and would result in Unknown DVD command errors
- ; Compare existing settings and if different than desired, write them to the emulator's ini
- dolphinINI.Write(Fullscreen, "Display", "Fullscreen", 1)
- dolphinINI.Write(renderToMain, "Display", "RenderToMain", 1)
- dolphinINI.Write(HideMouse, "Interface", "HideCursor", 1)
- dolphinINI.Write("False", "Interface", "ConfirmStop", 1)
- dolphinINI.Write("False", "Interface", "UsePanicHandlers", 1)
- dolphinINI.Write(gcSerialPort, "Core", "SerialPort1", 1)
- ; Load default or user specified Wiimote or GCPad profiles for launching
- If (StringUtils.InStr(systemName, "wii") && UseCustomWiimoteProfiles = "true")
- ChangeDolphinProfile("Wiimote")
- If (UseCustomGCPadProfiles = "true")
- ChangeDolphinProfile("GCPad")
- HideAppStart(hideEmuObj,hideEmu)
- If networkSession
- primaryExe.Run() ; must be launched w/o /b for browser list to work
- Else
- primaryExe.Run(" /b /e """ . romPath . "\" . romName . romExtension . """") ; /b = batch (exit dolphin with emu), /e = load file
- emuGameWindow.Wait()
- emuGameWindow.Get("ID")
- emuGameWindow.WaitActive()
- If networkSession {
- RLLog.Info("Module - Opening NetPlay window")
- ; Get the 6-letter ID of the game
- If (romExtension = ".wbfs")
- gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,512,6,"UTF8")
- Else If (romExtension = ".iso")
- gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,0,6,"UTF8")
- Else If (romExtension = ".ciso")
- gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,32768,6,"UTF8")
- ; Must wait for Dolphin to finish scanning isos before netplay window can be opened so the game list is populated. Opening too early and the game list will be blank or partially filled.
- If emuScanningWindow.Exist()
- emuScanningWindow.WaitClose(60) ; wait 60 seconds max. hopefully doesn't take longer than that to scan your isos...
- Else {
- errlvl := emuScanningWindow.Wait(5) ; wait 5 seconds max to appear
- If errlvl
- RLLog.Info("Module - Timed out waiting for ""Scanning for ISOs"" window to appear. It may have finished before it could be detected, moving on.")
- Else
- RLLog.Info("Module - ""Scanning for ISOs"" window found.")
- }
- emuPrimaryWindow.MenuSelectItem("Tools", "Start NetPlay")
- matchMode := A_TitleMatchMode ; store for restoration later
- MiscUtils.SetTitleMatchMode(3) ; changes match mode so title must match exactly
- emuNetPlaySetupWindow.Wait()
- emuNetPlaySetupWindow.WaitActive()
- emuNetPlayWindow.ExcludeTitle := emuNetPlaySetupWindow.WinTitle.GetWIndowTitle() ; set emuNetPlayWindow exclude title for the below command
- If (networkType = "client") {
- RLLog.Info("Module - Clicking Connect button")
- emuNetPlaySetupWindow.CreateControl("Button1") ; instantiate new control for button1
- emuErrorWindow1.CreateControl("Button1")
- emuErrorWindow2.CreateControl("Button1")
- While !breakLoops {
- emuNetPlaySetupWindow.GetControl("button1").Click() ; click connect button
- RLLog.Info("Module - Waiting for Host to start game")
- errlvl := emuNetPlayWindow.Wait(2) ; waits 2 seconds
- If errlvl { ; 1 if timed out, now check for any error windows and close them
- Loop, 2 ; loop through both error windows
- If emuErrorWindow%A_Index%.Exist() ; error windows that can appear when host is not running yet
- emuErrorWindow%A_Index%.GetControl("button1").Click() ; click ok to clear the error
- RLLog.Info("Module - Host not running yet, trying again")
- Continue
- } Else { ; window exists
- RLLog.Info("Module - Connected to host, waiting for host to start game")
- Break
- }
- }
- } Else { ; server
- emuNetPlayWindow.CreateControl("ListBox1") ; create a control called ListBox1
- emuNetPlayWindow.CreateControl("Button8") ; create a control called Button8 (the Host's Start button)
- emuNetPlaySetupWindow.CreateControl("ListBox1") ; create a control called ListBox1
- emuNetPlaySetupWindow.CreateControl("Button3") ; create a control called Button3 (the Host button)
- emuNetPlaySetupWindow.GetControl("ListBox1").Get("List") ; Get the text from the ListBox
- loopList := emuNetPlaySetupWindow.GetControl("ListBox1").List ; can't use this object directly on the Parse Loop below
- Loop, Parse, loopList, `n
- {
- If StringUtils.InStr(A_Loopfield, gameID,,,,0) {
- idLocation := A_Index ; record the location in the ListBox of our game
- RLLog.Info("Module - Game list shows """ . A_LoopField . """ as item " . A_Index) ; logging each items in ListBox
- }
- }
- If !idLocation { ; game was not found in list
- ScriptError("Could not find your """ . romName . """ in the game selection window for netplay. Possibly the gameID could not be found in your game. Please check your the RocketLauncher log and report this error.",,,,,1)
- Gosub, CloseProcess
- FadeInExit()
- Goto, CloseDolphin
- }
- emuNetPlaySetupWindow.GetControl("ListBox1").Control("Choose",idLocation) ; selects our game in the ListBox
- RLLog.Info("Module - Clicking Host button")
- emuNetPlaySetupWindow.GetControl("Button3").Click() ; click host button
- emuNetPlayWindow.Wait() ; this window should now appear when hosted correctly
- RLLog.Info("Module - Waiting for " . networkPlayers . " players until the game is started")
- While !breakLoops {
- emuNetPlayWindow.GetControl("ListBox1").Get("List") ; Get the text from the ListBox
- If StringUtils.InStr(emuNetPlayWindow.GetControl("ListBox1").List,"[" . networkPlayers . "]",,,,0) {
- RLLog.Info("Module - All players have joined, starting game")
- Break
- }
- TimerUtils.Sleep(100,0)
- }
- emuNetPlayWindow.GetControl("Button8").Click() ; click Start button
- }
- MiscUtils.SetTitleMatchMode(matchMode) ; restore old match mode
- }
- If (enableVBALink = "true") {
- vbaINI := new IniFile(VBAPath . "\vbam.ini")
- vbaINI.CheckFile()
- vbaINIBackup := new File(VBAPath . "\vbam_Backup.ini")
- vbaINI.Copy(vbaINIBackup.FileFullPath)
- ;removing fullscreen from VBA-M
- vbaINI.Write(0, "preferences", "fullScreen")
- ;setting other VBA-M ini options
- VBABiosPathDoubleSlash := StringUtils.Replace(VBABiosPath,"\","\\","all")
- vbaINI.Write(0, "preferences", "pauseWhenInactive")
- vbaINI.Write(VBABiosPathDoubleSlash, "GBA", "BiosFile")
- vbaINI.Write(1, "GBA", "LinkAuto")
- vbaINI.Write("127.0.0.1", "GBA", "LinkHost")
- vbaINI.Write(3, "GBA", "LinkType")
- vbaINI.Write(SelectedNumberofPlayers, "preferences", "LinkNumPlayers")
- vbaINI.Write(1, "preferences", "useBiosGBA")
- vbaINI.Write(1, "Display", "Stretch")
- vbaINI.Write(1, "Display", "Scale")
- ;running VBA-M
- Loop % SelectedNumberofPlayers {
- currentScreen := A_Index + 1
- VBA%currentScreen%Exe := new Process(VBAExePath) ; instantiate a new process for each instance of VBA we need to run
- VBA%currentScreen%Exe.Run(" """ . VBABiosPath . """")
- ; msgbox % "PID: " . VBA%A_Index%Exe.PID . "`nVBABiosPath: " . VBABiosPath
- VBA%currentScreen%Window := new Window(new WindowTitle(,,,,VBA%currentScreen%Exe.PID))
- VBA%currentScreen%Window.Wait()
- TimerUtils.Sleep(VBADelay,0)
- bezelBottomOffsetScreen%currentScreen% := 24 ; to hide emu bottom bar
- }
- ;waiting for VBA-M windows bios loading
- timeout := A_TickCount
- VBAGBABiosWindow := new Window(new WindowTitle("gba_bios - VisualBoyAdvance-M"))
- Loop {
- VBAGBABiosWindow.Get("List") ; Get a list of all vba-m hwnd IDs
- If (VBAGBABiosWindow.List[0] = SelectedNumberofPlayers){
- Loop % VBAGBABiosWindow.List[0] { ; loop through each vba-m window
- currentScreen := A_Index + 1
- Screen%currentScreen%ID := VBAGBABiosWindow.List[A_Index] ; record each vba-m window's hwnd ID
- }
- RLLog.Info("Module - gba_bios Loaded")
- Break
- }
- If (timeout < A_TickCount - 10000) {
- RLLog.Warning("Module - Timed out waiting gba_bios to load")
- Break
- }
- TimerUtils.Sleep(100,0)
- }
- ;Resizing Windows to fill screen if no bezel file is found
- If !(bezelPath) {
- Loop % (SelectedNumberofPlayers + 1) {
- If (A_Index = 1) { ; the main Dolphin window
- X1 := 0
- Y1 := 0
- W1 := A_ScreenWidth//2
- H1 := A_ScreenHeight
- emuGameWindow.WinTitle.PID := "" ; remove PID from object's WinTitle so only the window hwnd ID is acted upon
- emuGameWindow.RemoveBorder()
- emuGameWindow.RemoveTitlebar()
- emuGameWindow.ToggleMenu()
- emuGameWindow.Move(X1,Y1,W1,H1)
- } Else { ; the vba-m windows
- X%A_Index% := A_ScreenWidth//2
- Y%A_Index% := (A_Index-2)*(A_ScreenHeight//SelectedNumberofPlayers)
- W%A_Index% := A_ScreenWidth//2
- H%A_Index% := (A_ScreenHeight//SelectedNumberofPlayers)+bezelBottomOffsetScreen%A_Index%
- VBA%A_Index%Window.WinTitle.ID := Screen%A_Index%ID ; set ID of window into object
- VBA%A_Index%Window.WinTitle.PID := "" ; remove PID from object's WinTitle so only the window hwnd ID is acted upon
- VBA%A_Index%Window.RemoveBorder()
- VBA%A_Index%Window.RemoveTitlebar()
- VBA%A_Index%Window.ToggleMenu()
- VBA%A_Index%Window.Move(X%A_Index%,Y%A_Index%,W%A_Index%,H%A_Index%)
- }
- }
- TimerUtils.Sleep(50)
- Loop % SelectedNumberofPlayers {
- currentScreen := A_Index + 1
- VBA%currentScreen%Window.Activate() ; put focus on all the VBA windows
- }
- VBA1Window.Activate() ; put focus on the first VBA window
- }
- }
- BezelDraw()
- emuGameWindow.Activate()
- HideAppEnd(hideEmuObj,hideEmu)
- FadeInExit()
- primaryExe.Process("WaitClose")
- CloseDolphin:
- If networkSession {
- Loop {
- If !IsObject(backupIni%A_Index%File)
- Break
- RLLog.Info("Module - Restoring the original ini: " . backupIni%A_Index%File.FileFullPath . " to " . originalIni%A_Index%File.FileFullPath)
- backupIni%A_Index%File.Move(originalIni%A_Index%File.FileFullPath,1) ; restore all backed up inis
- }
- }
- 7zCleanUp()
- BezelExit()
- FadeOutExit()
- ExitModule()
- ChangeDolphinProfile(profileType) {
- Global settingsFile,romName,dolphinBasePath,RLLog,moduleIni
- profile := moduleIni.Read(romName, "profile", "Default",,1)
- RLProfilePath := new Folder(dolphinBasePath . "\Config\Profiles\" . profileType . " (RL)")
- currentProfileFile := new File(dolphinBasePath . "\Config\" . profileType . "New.ini")
- defaultProfileFile := new File(RLProfilePath.FilePath . "\_Default_" . profileType . "New.ini")
- customProfileFile := new File(RLProfilePath.FilePath . "\" . profile . ".ini")
- If !currentProfileFile.Exist() {
- RLLog.Warning("Module - You have custom " . profileType . " profiles enabled, but could not locate " . currentProfileFile.FileFullPath . ". This file stores all your current controls in Dolphin. Please setup your controls in Dolphin first.")
- Return
- }
- If !defaultProfileFile.Exist() {
- RLLog.Warning("Module - Creating initial Default " . profileType . " profile by copying " . profileType . ".ini to " . defaultProfileFile.FileFullPath)
- RLProfilePath.CreateDir()
- currentProfileFile.Copy(defaultProfileFile.FileFullPath) ; create the initial default profile on first launch
- }
- If (profile != "Default" && !customProfileFile.Exist())
- RLLog.Warning("Module - " . romName . " is set to load a custom " . profileType . " profile`, but it could not be found: " . customProfileFile.FileFullPath)
- currentProfileFile.Read() ; read current profile into memory
- customProfileFile.Read() ; read custom profile into memory
- If (currentProfileFile.Text != customProfileFile.Text) { ; if both profiles do not match exactly
- RLLog.Info("Module - Current " . profileType . " profile does not match the one this game should use.")
- If (profile != "Default") { ; if user set to use a custom profile
- RLLog.Info("Module - Copying this defined " . profileType . " profile to replace the current one: " . customProfileFile.FileFullPath)
- customProfileFile.Copy(currentProfileFile.FileFullPath,1)
- } Else { ; load default profile
- RLLog.Info("Module - Copying the default " . profileType . " profile to replace the current one: " . defaultProfileFile.FileFullPath)
- defaultProfileFile.Copy(currentProfileFile.FileFullPath,1)
- }
- } Else
- RLLog.Info("Module - Current " . profileType . " profile is already the correct one for this game, not touching it.")
- }
- ConnectWiimote(key) {
- Global Timeout,emuPrimaryWindow,emuGameWindow,emuWiimoteWindow
- If !emuWiimoteWindow.Exist()
- {
- MiscUtils.DetectHiddenWindows("OFF") ; this needs to be off otherwise WinMenuSelectItem doesn't work for some odd reason
- emuPrimaryWindow.Activate()
- emuPrimaryWindow.MenuSelectItem("Options","Controller Settings")
- emuWiimoteWindow.Wait()
- emuWiimoteWindow.WaitActive()
- }
- ;emuWiimoteWindow.Activate() ; test if window needs to be active
- If !emuWiimoteWindow.GetControl(key)
- emuWiimoteWindow.CreateControl(key)
- emuWiimoteWindow.GetControl(key).Click()
- emuWiimoteWindow.GetControl("OK").Click()
- emuGameWindow.Activate()
- }
- PairWiimote:
- ConnectWiimote("Pair Up")
- Return
- RefreshWiimote:
- ConnectWiimote("Refresh")
- Return
- HaltEmu:
- If RefreshKey
- XHotKeywrapper(RefreshKey,"RefreshWiimote","OFF")
- Return
- MultiGame:
- ; MultiGame doesn't work with Dolphin currently because Dolphin hides itself from Winspector Spy and cannot send any commands to the emulator through scripts.
- If (fullscreen = "True")
- { KeyUtils.SetKeyDelay(50)
- KeyUtils.Send("{Alt Down}{Enter Down}{Enter Up}{Alt Up}") ; go windowed to get the menubar
- }
- If bezelEnabled
- emuGameWindow.ToggleMenu() ; put the menubar back
- ; emuPrimaryWindow.MenuSelectItem("File","Change Disc...")
- emuPrimaryWindow.MessageUtils.PostMessage("0x111", "00288") ; Change Disc
- OpenROM(emuOpenROMWindow.WinTitle.GetWindowTitle(), selectedRom)
- emuPrimaryWindow.WaitActive()
- If bezelEnabled
- emuGameWindow.ToggleMenu() ; remove the menubar again
- If (fullscreen = "True")
- KeyUtils.Send("{Alt Down}{Enter Down}{Enter Up}{Alt Up}") ; restore fullscreen
- Return
- RestoreEmu:
- If RefreshKey
- XHotKeywrapper(RefreshKey,"RefreshWiimote","ON")
- Return
- CloseProcess:
- breakLoops := 1
- FadeOutStart()
- If (enableVBALink = "true") {
- Loop % SelectedNumberofPlayers
- { currentScreen := A_Index + 1
- ;VBA%currentScreen%Window.Activate()
- VBA%currentScreen%Window.Close()
- TimerUtils.Sleep(100,0)
- }
- dolphinINIBackup.Move(dolphinINI.FileFullPath)
- vbaINIBackup.Move(vbaINI,1)
- }
- If networkSession {
- If emuNetPlaySetupWindow.Exist()
- emuNetPlaySetupWindow.Close()
- If emuNetPlayWindow.Exist()
- emuNetPlayWindow.Close()
- If !emuGameWindow.Exist() ; if game never launched, close the main emu window
- emuPrimaryWindow.Close()
- }
- If emuGameWindow.Exist()
- emuGameWindow.Close() ; this needs to close the window the game is running in otherwise dolphin crashes on exit
- Return
- ; Unused messages for reference from Dolphin v4.0 build 6980 x64:
- ; emuPrimaryWindow.PostMessage("0x111", "0261") ; Toggle Fullscreen
- ; emuPrimaryWindow.PostMessage("0x111", "0258") ; Toggle Play/Pause
- ; emuPrimaryWindow.PostMessage("0x111", "0259") ; Stop
- ; emuPrimaryWindow.PostMessage("0x111", "0260") ; Reset
- ; emuPrimaryWindow.PostMessage("0x111", "00539") ; Show Toolbar
- ; emuPrimaryWindow.PostMessage("0x111", "00540") ; Show Statusbar
- ; emuPrimaryWindow.PostMessage("0x111", "05123") ; Refresh List
- ; emuPrimaryWindow.PostMessage("0x111", "0305") ; Change Disc
- ; emuPrimaryWindow.PostMessage("0x111", "00218") ; Load State Slot 1
- ; emuPrimaryWindow.PostMessage("0x111", "00227") ; Load State Slot 10
- ; emuPrimaryWindow.PostMessage("0x111", "00208") ; Save State Slot 1
- ; emuPrimaryWindow.PostMessage("0x111", "00217") ; Save State Slot 10
- ; emuPrimaryWindow.PostMessage("0x111", "00303") ; Start Netplay
- ; emuPrimaryWindow.PostMessage("0x111", "05000") ; Open
- ; Unused messages for reference from Dolphin v4.0.2 x86:
- ; emuPrimaryWindow.PostMessage("0x111", "00248") ; Toggle Fullscreen
- ; emuPrimaryWindow.PostMessage("0x111", "00245") ; Toggle Play/Pause
- ; emuPrimaryWindow.PostMessage("0x111", "00246") ; Stop
- ; emuPrimaryWindow.PostMessage("0x111", "00247") ; Reset
- ; emuPrimaryWindow.PostMessage("0x111", "00501") ; Show Toolbar
- ; emuPrimaryWindow.PostMessage("0x111", "00502") ; Show Statusbar
- ; emuPrimaryWindow.PostMessage("0x111", "00217") ; Load State Slot 1
- ; emuPrimaryWindow.PostMessage("0x111", "00226") ; Load State Slot 10
- ; emuPrimaryWindow.PostMessage("0x111", "00207") ; Save State Slot 1
- ; emuPrimaryWindow.PostMessage("0x111", "00216") ; Save State Slot 10
- ; emuPrimaryWindow.PostMessage("0x111", "00286") ; Start Netplay
- ; emuPrimaryWindow.PostMessage("0x111", "05000") ; Open
- ; emuPrimaryWindow.PostMessage("0x111", "05006") ; Exit
- 10:05:20:317 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
- 10:05:20:317 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
- 10:05:20:317 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Global.ahk" not found
- 10:05:20:317 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Nintendo GameCube.ahk" not found
- 10:05:20:317 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Emulators\Dolphin.ahk" not found
- 10:05:20:317 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Nintendo GameCube\Emulators\Dolphin.ahk" not found
- 10:05:20:317 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Nintendo GameCube\Alien Hominid (USA).ahk" not found
- 10:05:20:317 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
- 10:05:20:317 | RL | INFO | +0 | Main - Module is built
- 10:05:20:317 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\AutoHotkey.dll exists
- 10:05:20:319 | RL | INFO | +16 | Main - Running module
- 10:05:20:450 | MD | INFO | +N/A | Module initialized
- 10:05:20:451 | MD | INFO | +0 | LoadPreferredControllers - Started
- 10:05:20:451 | MD | INFO | +0 | GetJoystickArray - Started
- 10:05:20:485 | MD | INFO | +31 | GetJoystickGUID - Started
- 10:05:20:485 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 6075211CD4C6E6118001444553540000
- 10:05:20:485 | MD | INFO | +0 | GetJoystickArray - Ended
- 10:05:20:485 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
- 10:05:20:485 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
- 10:05:20:485 | MD | INFO | +0 | ChangeJoystickID - Started
- 10:05:20:485 | MD | INFO | +0 | ChangeJoystickID - Ended
- 10:05:20:485 | MD | INFO | +0 | LoadPreferredControllers - Ended
- 10:05:20:485 | MD | INFO | +0 | CheckFile - Checking if D:\Games\HyperSpin\Utilities\JoyToKey_en\JoyToKey.exe exists
- 10:05:20:486 | MD | INFO | +0 | Keymapper - Loading joytokey
- 10:05:20:486 | MD | INFO | +0 | RunKeymapper - Started, using method "load"
- 10:05:20:486 | MD | INFO | +0 | GetJoystickArray - Started
- 10:05:20:517 | MD | INFO | +31 | GetJoystickGUID - Started
- 10:05:20:517 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 6075211CD4C6E6118001444553540000
- 10:05:20:517 | MD | INFO | +0 | GetJoystickArray - Ended
- 10:05:20:518 | MD | WARNING | +0 | GetProfile - Keymapper support is enabled for "joytokey", but could not find a "Alien Hominid (USA)", "Dolphin", "Nintendo GameCube", default, a "" player 1 profile or a blank profile in "D:\Games\RocketLauncher\Profiles\joytokey" for controller ""
- 10:05:20:518 | MD | INFO | +0 | RunJoyToKey - Started
- 10:05:20:518 | MD | INFO | +0 | Process - Exist Xpadder.exe
- 10:05:20:520 | MD | INFO | +0 | WinClose - Closing: JoyToKey ahk_class TMainForm
- 10:05:20:649 | MD | INFO | +141 | Process - WaitClose JoyToKey.exe 2
- 10:05:20:652 | MD | INFO | +0 | RunJoyToKey - Ended
- 10:05:20:652 | MD | INFO | +0 | RunKeymapper - Ended
- 10:05:20:652 | MD | INFO | +0 | StartModule - Started
- 10:05:20:652 | MD | INFO | +0 | StartModule - MEmu: Dolphin
- MEmuV: v5.0
- MURL: https://dolphin-emu.org/
- MAuthor: djvj|bleasby
- MVersion: 2.2.0
- MCRC: C7DEEF2C
- iCRC: 9DF8C36F
- MID: 635038268884477733
- MSystem: Nintendo Gamecube|Nintendo Wii|Nintendo WiiWare
- 10:05:20:652 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo GameCube"
- 10:05:20:652 | MD | INFO | +0 | LocaleUtils.i18n - Started
- 10:05:20:652 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Open" for "dialog.open"
- 10:05:20:652 | MD | INFO | +0 | LocaleUtils.i18n - Started
- 10:05:20:652 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Start" for "dialog.start"
- 10:05:20:653 | MD | INFO | +0 | PluginInit - Started
- 10:05:20:653 | MD | INFO | +0 | CheckFile - Checking if D:\Games\Hyperspin\Databases\Nintendo GameCube\Nintendo GameCube.xml exists
- 10:05:20:654 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
- 10:05:20:654 | MD | INFO | +0 | BuildAssetsTable - Ended
- 10:05:20:654 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
- 10:05:20:721 | MD | INFO | +62 | BuildAssetsTable - Ended
- 10:05:20:721 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video
- 10:05:20:721 | MD | INFO | +0 | BuildAssetsTable - Ended
- 10:05:20:721 | MD | INFO | +0 | PluginInit - Ended
- 10:05:20:745 | MD | INFO | +32 | StartModule - Ended
- 10:05:20:745 | MD | INFO | +0 | BezelGUI - Started
- 10:05:20:943 | MD | INFO | +187 | BezelGUI - Ended
- 10:05:20:968 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 1.png
- 10:05:21:072 | MD | INFO | +110 | DefaultAnimateFadeIn - Started, direction is: in
- 10:05:21:072 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
- 10:05:21:573 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
- 10:05:21:696 | MD | INFO | +125 | DxwndUpdateIniPath - DxwndIni set to D:\Games\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
- 10:05:21:731 | MD | INFO | +31 | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - UseCustomWiimoteProfiles: false (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - UseCustomGCPadProfiles: false (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - HideMouse: true (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - RefreshKey: (NO VALUE)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - Timeout: 5 (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - Render_To_Main: false (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - Control_Type_Port_1: (NO VALUE)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - Control_Type_Port_2: (NO VALUE)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - Control_Type_Port_3: (NO VALUE)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - Control_Type_Port_4: (NO VALUE)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - enableVBALink: false (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - VBAExePath: (NO VALUE)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - VBABiosPath: (NO VALUE)
- 10:05:21:731 | MD | INFO | +0 | RIniFile.Read - Module - VBADelay: 500 (DEFAULT)
- 10:05:21:731 | MD | INFO | +0 | Module - Dolphin's base settings folder is portable and found in: D:\Games\HyperSpin\Emulators\dolphin-master-5.0-3770-x64\Dolphin-x64\User
- 10:05:21:731 | MD | INFO | +0 | BezelStart - Started
- 10:05:21:759 | MD | INFO | +31 | BezelStart - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
- 10:05:21:760 | MD | INFO | +0 | BezelStart - Loading Bezel image: D:\Games\RocketLauncher\Media\Bezels\Nintendo GameCube\_Default\Bezel - 16x9 Nintendo Gamecube (Austin585).png
- 10:05:21:765 | MD | WARNING | +0 | BezelFilesPath - Bezels are enabled, however none of the Background files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
- 10:05:21:766 | MD | INFO | +0 | BezelStart - Ended
- 10:05:21:766 | MD | INFO | +0 | 7z - Started, received D:\Games\Romsets\Nintendo Game Cube\Roms\Alien Hominid (USA).7z. If rom is an archive, it will extract to C:\Temp Game HyperSpin
- 10:05:21:767 | MD | INFO | +0 | CheckFile - Checking if D:\Games\Romsets\Nintendo Game Cube\Roms\Alien Hominid (USA).7z exists
- 10:05:21:820 | MD | INFO | +63 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Alien Hominid (USA)\Alien Hominid (USA).iso"
- 10:05:21:822 | MD | INFO | +0 | 7z - Starting non-7z FadeIn animation.
- 10:05:21:822 | MD | INFO | +0 | DefaultFadeAnimation - Started
- 10:05:21:823 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Info Bar.png
- 10:05:21:833 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Nintendo GameCube\_Default\Layer 3.png
- 10:05:21:858 | MD | INFO | +31 | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
- 10:05:21:859 | MD | INFO | +0 | BuildAssetsTable - Ended
- 10:05:21:859 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
- 10:05:21:859 | MD | INFO | +0 | BuildAssetsTable - Ended
- 10:05:22:035 | MD | INFO | +172 | DefaultFadeAnimationLoop - percentage
- 10:05:22:088 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6
- 10:05:22:152 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage13
- 10:05:22:211 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage19
- 10:05:22:276 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage25
- 10:05:22:341 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage31
- 10:05:22:398 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage38
- 10:05:22:466 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage44
- 10:05:22:530 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage50
- 10:05:22:589 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage56
- 10:05:22:616 | MD | INFO | +32 | DefaultFadeAnimation - Ended
- 10:05:22:616 | MD | WARNING | +0 | 7z - romPath changed from "D:\Games\Romsets\Nintendo Game Cube\Roms" to "C:\Temp Game HyperSpin\Alien Hominid (USA)\Alien Hominid (USA)"
- 10:05:22:616 | MD | WARNING | +0 | 7z - romName changed from "Alien Hominid (USA)" to "Alien Hominid (USA)"
- 10:05:22:616 | MD | WARNING | +0 | 7z - romExtension changed from ".7z" to ".iso"
- 10:05:22:616 | MD | INFO | +0 | 7z - Ended
- 10:05:22:617 | MD | INFO | +0 | Process.Run - Running: D:\Games\HyperSpin\Emulators\dolphin-master-5.0-3770-x64\Dolphin-x64\Dolphin.exe /b /e "C:\Temp Game HyperSpin\Alien Hominid (USA)\Alien Hominid (USA)\Alien Hominid (USA).iso"
- 10:05:22:650 | MD | INFO | +31 | DefaultFadeAnimationLoop - percentage63
- 10:05:22:656 | MD | INFO | +0 | Window.Wait - Waiting for window "FPS ahk_class wxWindowNR"
- 10:05:22:742 | MD | INFO | +94 | DefaultFadeAnimationLoop - percentage69
- 10:05:22:859 | MD | INFO | +109 | DefaultFadeAnimationLoop - percentage78
- 10:05:22:947 | MD | INFO | +94 | DefaultFadeAnimationLoop - percentage89
- 10:06:07:171 | MD | ERROR | +44219 | ScriptError - There was an error waiting for the window "FPS ahk_class wxWindowNR". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
- 10:06:07:171 | MD | INFO | +0 | ExitModule - Started
- 10:06:07:171 | MD | INFO | +0 | UpdateStatistics - Starting Updating Statistics
- 10:06:07:253 | MD | INFO | +78 | UpdateStatistics - Game section statistics updated.
- 10:06:07:253 | MD | INFO | +0 | RunKeymapper - Started, using method "unload"
- 10:06:07:253 | MD | INFO | +0 | GetJoystickArray - Started
- 10:06:07:298 | MD | INFO | +47 | GetJoystickArray - Ended
- 10:06:07:298 | MD | INFO | +0 | RunJoyToKey - Started
- 10:06:07:298 | MD | INFO | +0 | Process - Exist Xpadder.exe
- 10:06:07:301 | MD | INFO | +0 | WinClose - Closing: JoyToKey ahk_class TMainForm
- 10:06:07:431 | MD | INFO | +140 | Process - WaitClose JoyToKey.exe 2
- 10:06:07:434 | MD | INFO | +0 | RunJoyToKey - Ended
- 10:06:07:434 | MD | INFO | +0 | RunKeymapper - Ended
- 10:06:07:434 | MD | INFO | +0 | ExitModule - Ended
- End of Module Logs
- 10:06:07:570 | RL | INFO | +47250 | Main - Module ended, exiting RocketLauncher normally
- 10:06:07:570 | RL | INFO | +0 | ExitScript - Started
- 10:06:07:573 | RL | INFO | +0 | ExitScript - Restoring taskbar
- 10:06:07:700 | RL | INFO | +125 | SystemCursor - Restoring mouse cursor
- 10:06:07:718 | RL | INFO | +15 | ExitScript - Restored cursor
- 10:06:07:718 | RL | INFO | +0 | ExitScript - Ended
- [/code]
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