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Daemonion

sound object

Dec 12th, 2012
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  1. C++ class sound_object {
  2.     const looped = 1;
  3.     const s2d = 2;
  4.     const s3d = 0;
  5.  
  6.     property frequency;
  7.     property max_distance;
  8.     property min_distance;
  9.     property volume;
  10.  
  11.     sound_object (string);
  12.     sound_object (string, enum ESoundTypes);
  13.  
  14.     function set_position(const vector&);
  15.     function stop_deffered();
  16.     function get_position() const;
  17.     function play_no_feedback(game_object*, number, number, vector, number);
  18.     function play_at_pos(game_object*, const vector&);
  19.     function play_at_pos(game_object*, const vector&, number);
  20.     function play_at_pos(game_object*, const vector&, number, number);
  21.     function stop();
  22.     function length();
  23.     function play(game_object*);
  24.     function play(game_object*, number);
  25.     function play(game_object*, number, number);
  26.     function playing() const;
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