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- left4dead2\steam.inf check_crc+check_every_map
- left4dead2\gameinfo.txt check_crc+check_every_map
- left4dead2_dlc1\gameinfo.txt check_crc+check_every_map
- left4dead2_dlc2\gameinfo.txt check_crc+check_every_map
- left4dead2_dlc3\gameinfo.txt check_crc+check_every_map
- // VPK INDEXES
- left4dead2\pak01_dir.vpk check_crc+check_every_map
- left4dead2_dlc1\pak01_dir.vpk check_crc+check_every_map
- left4dead2_dlc2\pak01_dir.vpk check_crc+check_every_map
- left4dead2_dlc3\pak01_dir.vpk check_crc+check_every_map
- // VPK FILES
- update\*.*+.vpk check_crc+check_every_map
- // BIN
- bin\*.*+.asi check_crc+check_every_map
- bin\*.*+.flt check_crc+check_every_map
- bin\*.*+.dll check_crc+check_every_map
- left4dead2\bin\*.*+.dll check_crc+check_every_map
- // COLOR CORRECTION
- left4dead2\materials\correction\background.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\c5_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_mall.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c1_mall.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_tol.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c2_tol.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_morning.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c3_morning.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_return.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c4_return.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c5_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_c5_main.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_checkpoint.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_checkpoint.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_smoke.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\cc_smoke.raw check_crc+check_every_map
- left4dead2\materials\correction\checkpoint.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\checkpoint.raw check_crc+check_every_map
- left4dead2\materials\correction\farm01_hilltop_correction.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\off.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\off.raw check_crc+check_every_map
- left4dead2\materials\correction\smalltown_main.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\smalltown_tunnel.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\styleguide_airport.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\styleguide_farm.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\swamp_styleguide.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\test.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\thirdstrike.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\thirdstrike.raw check_crc+check_every_map
- left4dead2\materials\correction\urban_base.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\urban_night_red.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\zombieintro.pwl.raw check_crc+check_every_map
- left4dead2\materials\correction\zombieintro.raw check_crc+check_every_map
- left4dead2_dlc1\materials\correction\... check_crc+check_every_map
- left4dead2_dlc2\materials\correction\... check_crc+check_every_map
- left4dead2_dlc3\materials\correction\... check_crc+check_every_map
- // CLOSECAPTIONS & SUBTITLES
- left4dead2\resource\*.*+.dat check_crc+check_every_map
- left4dead2_dlc1\resource\*.*+.dat check_crc+check_every_map
- left4dead2_dlc2\resource\*.*+.dat check_crc+check_every_map
- // SOUNDS
- left4dead2\sound\weapons\... check_crc+check_every_map
- left4dead2\sound\ambient\... check_crc+check_every_map
- left4dead2\sound\player\... check_crc+check_every_map
- left4dead2\sound\npc\... check_crc+check_every_map
- left4dead2\sound\vehicles\... check_crc+check_every_map
- left4dead2\sound\music\... check_crc+check_every_map
- }
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