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  1. ///////////////////////////////////////////////////////////////////
  2. /// Call of Duty - Black Ops for alterOps Configuration file ///
  3. ///////////////////////////////////////////////////////////////////
  4.  
  5. //////////////////////////////////////////////////////////
  6. // SERVER NAME //
  7. //////////////////////////////////////////////////////////
  8. // ^1 Red //
  9. // ^2 Green //
  10. // ^3 Yellow //
  11. // ^4 Dark Blue //
  12. // ^5 Light Blue //
  13. // ^6 Pink //
  14. // ^7 White //
  15. // ^8 Grey //
  16. // ^9 Brown //
  17. // ^0 Black //
  18. //////////////////////////////////////////////////////////
  19.  
  20. sv_hostname "AlterOps Lazy Server"
  21.  
  22.  
  23.  
  24. //////////////////////////////////////////////////////////
  25. // 'Server" Settings //
  26. //////////////////////////////////////////////////////////
  27.  
  28. g_gametype "tdm" // Set defualt Game Mode
  29. rcon_password "CHANGEMENOW001234567899" // Access to your server to change stuff remotely
  30. g_password "" // Password Protected Game
  31. g_allowvote "1" // Vote to kick players?
  32. sv_floodProtect ""4"" // prevent text chat spamming to this many posts
  33. sv_maxPing "0" // set the maximum ping allowed on the server
  34. sv_maxRate "5000" // Set the max Rate on this server
  35. sv_minPing "0" // set the minimum ping allowed on this server (can prevent hacks)
  36. sv_maxclients "30" // maximum players on this server
  37. sv_privateClients "0" // maximum reserved slot players on this server
  38. sv_pure "1" // I think this has to do with mods 1(on)| 0(off)
  39. sv_kickBanTime "3600" // Duration in seconds that people are kicked for when kicked from the server
  40. sv_vac "0" // toggle Valve AntiCheat. Probbly not work with Alterops? So lets keep it off? 1(on)| 0(off)
  41. voice_deadChat "0" // toggle voice over IP chat when a player is dead 1(on)| 0(off)
  42. voice_global "0" // toggle the use of ingame voice over ip 1(on)| 0(off)
  43. sv_voicequality ""3"" // quality or bandwidth used for the voice tranmission - more than likely (1-poor --> 5 High Quality)
  44. g_voiceChatTalkingDuration "500" // duration in seconds to limit the length of voice over ip chat. prevents idiots from playing music over the chat voip.
  45. sv_voice "1" // ? toggle the use of ingame voice over ip 1(on)| 0(off)
  46. sv_disableClientConsole "0" // Disable players accessing the server commands
  47. sv_reconnectlimit "3" // prevent players for reconnecting after this many tries
  48. sv_timeout "240" // how long in seconds before a player times out while connecting
  49. sv_zombietime "2" // how long in minutes a player can be AFK
  50. g_inactivity "0" // kick inactive players 1(on)| 0(off)
  51.  
  52. //////////////////////////////////////////////////////////
  53. // 'Basic' Settings //
  54. //////////////////////////////////////////////////////////
  55.  
  56. scr_game_allowkillcam "1" // Show Killcams after death 1(on)| 0(off)
  57. scr_player_forcerespawn "0" // Auto Respawn players 1(on)| 0(off)
  58. scr_team_fftype "0" // Friendly Fire 0(off)| 1(on) - There may be more options
  59. scr_game_spectatetype "1" // Allow Spectators 1(on)| 0(off)
  60. scr_hardcore "0" // Toggle hardcore Mode 1(on)| 0(off)
  61. scr_player_healthregentime "5" // Time to recover from high damage in seconds
  62. scr_team_kickteamkillers "0" // Kick team killers 1(on)| 0(off)
  63. scr_team_teamkillspawndelay "20" // respawn penalty for killing a team member in seconds
  64. scr_player_maxhealth "100" // Percent of health all players have on respawn
  65. playlist_enabled "0" // ? guessing a viewable player list
  66. scr_player_sprinttime "4" // how long a player can run for in seconds
  67. scr_player_suicidespawndelay "0" // how long a player who killed themselves waits to respawn in seconds
  68. scr_teambalance "1" // Autobalance teams 1(on)| 0(off)
  69.  
  70.  
  71. //////////////////////////////////////////////////////////
  72. // 'KillStreaks' Settings //
  73. //////////////////////////////////////////////////////////
  74.  
  75. scr_game_hardpoints "1" // hardcore scoring system 1(on)| 0(off)
  76. scr_game_killstreaks "1" // toggle killstreak rewards 1(on)| 0(off)
  77. scr_hardpoint_allowdogs "1" // toggle this killstreak 1(on)| 0(off)
  78. scr_hardpoint_allowhelicopter_comlink "1" // toggle this killstreak 1(on)| 0(off)
  79. scr_hardpoint_allowradardirection "1" // toggle this killstreak 1(on)| 0(off)
  80. scr_hardpoint_allowsupply "1" // toggle this killstreak 1(on)| 0(off)
  81. scr_hardpoint_allowhelicopter_gunner "1" // toggle this killstreak 1(on)| 0(off)
  82. scr_hardpoint_allowcounteruav "1" // toggle this killstreak 1(on)| 0(off)
  83. scr_hardpoint_allowhelicopter_player "1" // toggle this killstreak 1(on)| 0(off)
  84. scr_hardpoint_allowmortar "1" // toggle this killstreak 1(on)| 0(off)
  85. scr_hardpoint_allownapalm "1" // toggle this killstreak 1(on)| 0(off)
  86. scr_hardpoint_allowrcbomb "1" // toggle this killstreak 1(on)| 0(off)
  87. scr_hardpoint_allowairstrike "1" // toggle this killstreak 1(on)| 0(off)
  88. scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
  89. scr_hardpoint_allowauto_turret "1" // toggle this killstreak 1(on)| 0(off)
  90. scr_hardpoint_allowradar "1" // toggle this killstreak 1(on)| 0(off)
  91.  
  92.  
  93. //////////////////////////////////////////////////////////
  94. // 'Tweakables' Settings //
  95. //////////////////////////////////////////////////////////
  96.  
  97. g_deadChat "1" // toggle tyhe ability to text chat when a player is dead 1(on)| 0(off)
  98. scr_game_allowfinalkillcam "1" // Toggle game winning kill killcam 1(on)| 0(off)
  99. scr_team_allowHardpointStreakAfterDeath "0" // Allow streak to be performed after player death 1(on)| 0(off)
  100. scr_game_allowkillcam "1" // toggle viewable killcam 1(on)| 0(off)
  101. g_allow_teamchange "1" // toggle the ability of player to change teams 1(on)| 0(off)
  102. scr_player_allowrevive "1" // Second Chance Perk Allow?? 1(on)| 0(off)
  103. scr_team_artilleryTeamKillPenalty "0.25" // Set the penalty for tking with an artillery strike. I'm guessing this is in percent of time added to respawn per kill
  104. scr_game_deathpointloss "0" // toggle loss of points on death 1(on)| 0(off)
  105. scr_team_fftype "0" // set friendly Fire type 0(off)| 1(on) may be other setting for ricochet and others.
  106. scr_game_onlyheadshots "0" // toggle only headshot kills count 1(on)| 0(off)
  107. scr_player_healthregentime "5" // Duration in seconds before you go from bleeding to normal status
  108. scr_team_teamkillspawndelay "20" // Duration in seconds a person waits during respawn for killing a team mate.
  109. scr_player_maxhealth "100" // The percentage of starting health players get.
  110. scr_team_mortarTeaTeamKillPenalty "0.25" // Set the penalty for tking with an mortar strike. I'm guessing this is in percent of time added to respawn per kill
  111. scr_game_prematchperiod "15" // Duration in second of time before each match starts
  112. scr_game_allowfinalkillcam "1" // toggle the viewing of the final kill via the killcam 1(on)| 0(off)
  113. g_speed "190" // The speed at which the player
  114. scr_player_sprinttime "4" // Duration in seconds a player can run for.
  115. scr_game_suicidepointloss "0" // toggle the loss of points for commiting suicide 1(on)| 0(off)
  116. scr_player_suicidespawndelay "0" // Duration in seconds a player waits to respawn if they commit suicide
  117. scr_team_kickteamkillers"0" // No backstabbers on your team 1(on)| 0(off)
  118. scr_team_teamkillpointloss "1" // toggle points loss for tam kills 1(on)| 0(off)
  119. scr_team_teamkillspawndelay "20" // Duration in seconds a player must wait to respawn after killing a team member
  120. scr_team_teamkillerplaylistbanpenalty "0" // ? toggle the addition of team killers to the banned players list
  121. scr_team_teamkillerplaylistbanquantum "0" // ??? dunno
  122.  
  123.  
  124.  
  125. //////////////////////////////////////////////////////////
  126. // 'Capture the Flag' Gametype Settings //
  127. //////////////////////////////////////////////////////////
  128.  
  129. scr_ctf_globalbattlechatterprobability "0"
  130. scr_ctf_enemycarriervisible "0" // let all players see a representation of were the flag carrier is in game 1(on)| 0(off)
  131. scr_ctf_flagrespawntime "0" // duration in seconds before a captured flag respawns
  132. scr_ctf_idleflagreturntime "30" // duration in seconds before a dropped flag returns to it's home location if not picked up.
  133. scr_ctf_numlives "0" // number of lives per player (0-unlimited)
  134. scr_ctf_playerrespawndelay "0" // duration in seconds a dead player waits to respawn
  135. scr_ctf_roundlimit "3" // how many rounds each match lasts (0 - unlimited)
  136. scr_ctf_roundswitch "1" // how many rounds are played before teams switch sides of the map
  137. scr_ctf_scorelimit "3" // score to be reached before the round ends
  138. scr_ctf_timelimit "5" // duration in minutes a round lasts
  139. scr_ctf_touchreturn "1" // toggle the ability to return a teams flag by touching it.
  140. scr_ctf_waverespawndelay "15" // ? delay in seconds before the first respawn in each round
  141.  
  142. //////////////////////////////////////////////////////////
  143. // 'Demolition' Gametype Settings //
  144. //////////////////////////////////////////////////////////
  145.  
  146. scr_dem_globalbattlechatterprobability "0"
  147. scr_dem_bombtimer "45" // duration in seconds the bomb takes to detonate
  148. scr_dem_defusetime "5" // duration in seconds to defuse a planted bomb
  149. scr_dem_extratime "3"
  150. scr_dem_numlives "0" // number of lives per player (0-unlimited)
  151. scr_dem_planttime "5" // duration in seconds needed to plant a bomb
  152. scr_dem_roundlimit "0" // rounds the game is limited to if there is no winner (0 - unlimited)
  153. scr_dem_roundswitch "1" // how many rounds are to be played before the team swith sides of the map
  154. scr_dem_scorelimit "2" // The score limit needed to win a game
  155. scr_dem_timelimit "2.5" // duration in minutes a round lasts
  156.  
  157. //////////////////////////////////////////////////////////
  158. // 'Domination' Gametype Settings //
  159. //////////////////////////////////////////////////////////
  160.  
  161. scr_dom_globalbattlechatterprobability "0"
  162. scr_dom_flagcapturetime "10" // number in seconds to capture a flag
  163. scr_dom_numlives "0" // Number of lives per player (0-Unlimited)
  164. scr_dom_playerrespawndelay "0" // duration in seconds to wait during respawn
  165. scr_dom_roundlimit "1" // number of rounds to be played per game
  166. scr_dom_scorelimit "200" // score limit per game
  167. scr_dom_timelimit "0" // duration in minutes per round
  168. scr_dom_waverespawndelay "0" // delay in seconds before the respawn at the beginning of each match
  169.  
  170. //////////////////////////////////////////////////////////
  171. // 'Free For All' Gametype Settings //
  172. //////////////////////////////////////////////////////////
  173.  
  174. scr_dm_globalbattlechatterprobability "100"
  175. scr_dm_bonus_leader "0"
  176. scr_dm_numlives "0" // number of live per player (0-unlimited)
  177. scr_dm_playerrespawndelay "0" // duration in seconds a player must wait to respawn
  178. scr_dm_roundlimit "1" // number of rounds played in this game type
  179. scr_dm_score_assist "0" // amount of points allotted for an assist
  180. scr_dm_score_death "0" // amount of points allotted for dying
  181. scr_dm_score_headshot "0" // amount of points allotted for a headshot
  182. scr_dm_score_kill "50" // amount of points allotted for a kill
  183. scr_dm_scorelimit "2000" // amount of points needed to win the game
  184. scr_dm_score_suicide "0" // ? amount of points allotted for a suicide
  185. scr_dm_timelimit "15" // duration in minutes the the game to last if the scorelimit is reached
  186. scr_dm_waverespawndelay "0" // duration in second before the first respawn in the game
  187.  
  188. //////////////////////////////////////////////////////////
  189. // 'Headquarters' Gametype Settings //
  190. //////////////////////////////////////////////////////////
  191.  
  192. scr_koth_globalbattlechatterprobability "0"
  193. scr_koth_numlives "0" // number of live per player per game
  194. scr_koth_playerrespawndelay "0" // duration in seconds for players to wait to respawn
  195. scr_koth_roundlimit "1" // number of rounds to be played
  196. scr_koth_roundswitch "1" // number of rounds to be played before teams switch sides of the map
  197. scr_koth_scorelimit "250" // score limit to be reached to win the game
  198. scr_koth_timelimit "15" // duration in minutes for the entire game if the scorelimit is not reached
  199. scr_koth_waverespawndelay "0" // duration in seconds the first respawn is delayed before play
  200.  
  201. //////////////////////////////////////////////////////////
  202. // 'Sabotage' Gametype Settings //
  203. //////////////////////////////////////////////////////////
  204.  
  205. scr_sab_globalbattlechatterprobability "0"
  206. scr_sab_bombtimer "30" // duration in seconds for the bomb to detonate
  207. scr_sab_defusetime "5" // time in seconds to defuse an active bomb
  208. scr_sab_hotpotato "0" // one bomb that the teams must fight over? 1(on)| 0(off)
  209. scr_sab_numlives "0" // number of lives each player gets per game
  210. scr_sab_planttime "2.5" // duration in seconds needed to plat the bomb
  211. scr_sab_playerrespawndelay "7.5" // duration in seconds a player must wait to respawn
  212. scr_sab_roundlimit "1" // number of rounds per game
  213. scr_sab_roundswitch "1" // number of rounds to be played before the teams switch sides of the map
  214. scr_sab_scorelimit "1" // score limit that must be reached to win
  215. scr_sab_timelimit "10" // duration in minutes the game will last for if the score limit isn't reached
  216. scr_sab_waverespawndelay "0" // duration in seconds before the first respawn of each round
  217.  
  218. //////////////////////////////////////////////////////////
  219. // 'Search and Destroy' Gametype Settings //
  220. //////////////////////////////////////////////////////////
  221.  
  222. scr_sd_globalbattlechatterprobability "0"
  223. scr_sd_bombtimer "45" // duration in seconds it takes the bomb to detonate
  224. scr_sd_defusetime "5" // duration in seconds it takes to defuse a bomb
  225. scr_sd_game_spectatetype "3" // Allow spectating of your own team
  226. scr_sd_multibomb "0" // allow more than one bomb to be used 1(on)| 0(off)
  227. scr_sd_numlives "1" // number of lives per player per game
  228. scr_sd_planttime "5" // duration in seconds to plant a bomb
  229. scr_sd_playerrespawndelay "0" // duration in seconds a player must wait to respawn
  230. scr_sd_roundlimit "0" // number of rounds the game is limited to (0-unlimited)
  231. scr_sd_roundswitch "3" // number of rounds to be played before the teams switch sides of the map
  232. scr_sd_scorelimit "4" // score limit needed to win the game
  233. scr_sd_timelimit "2.5" // time limit per game if the score limit is not reached
  234. scr_sd_waverespawndelay "0" // delay in seconds of the first respawn before a round
  235.  
  236. //////////////////////////////////////////////////////////
  237. // 'Team Deathmatch' Gametype Settings //
  238. //////////////////////////////////////////////////////////
  239.  
  240. scr_tdm_globalbattlechatterprobability "0"
  241. scr_tdm_bonus_leader "0" // point bonus for being the top player on the server
  242. scr_tdm_numlives "0" // number of lives per player (0-unlimited)
  243. scr_tdm_playerrespawndelay "0" // duration in seconds a player waits to respwan
  244. scr_tdm_roundlimit "1" // number of rounds to be played per game
  245. scr_tdm_score_assist "50" // points awarded for an assist
  246. scr_tdm_score_death "0" // points awarded for a death
  247. scr_tdm_score_headshot "0" // points awarded for a headshot
  248. scr_tdm_score_kill "100" // points awarded for a kill
  249. scr_tdm_scorelimit "7500" // score limit to be reached to win the game
  250. scr_tdm_score_suicide "0" // score awarded for a suicide
  251. scr_tdm_timelimit "15" // duration in minutes for the game to end at if the scorelimit isn't reached
  252. scr_tdm_waverespawndelay "0" // duration in seconds before the first respawn in each round
  253.  
  254. //////////////////////////////////////////////////////////
  255. // Playlist dvars //
  256. //////////////////////////////////////////////////////////
  257.  
  258. Set sv_maprotation “map mp_array map mp_cracked map mp_crisis map mp_firingrange map mp_duga map mp_hanoi map mp_cairo map mp_havoc map mp_cosmodrome map mp_nuked map mp_radiation map mp_mountain map mp_villa map mp_russianbase map
  259.  
  260. mp_stadium map mp_kowloon map mp_discovery map mp_berlinwall2 map mp_zoo map mp_outskirts map mp_hotel map mp_gridlock map mp_silo map mp_golfcourse map mp_drivein map mp_area51”
  261.  
  262. playlist_enabled "0" // toggle reserved slots for players in the player list 1-(on) | 0-(off)
  263. playlist_excludeMap "" // exclude these maps (by map short name) from the maps played on this server
  264. playlist_excludeGametype "" // exclude these gametypes (by gametype short name) from the gametypes played on this server
  265. playlist_excludeGametypeMap "" // exclude these gametype maps (by map short name) from the gametype maps played on this server
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