Rabbidking

04/29/2020 Changelog

Apr 29th, 2020
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  1. Today's changes:
  2. ====================
  3. Author: CarolineLakatos
  4. Date: 04/29/2020, 05:42:05 PM
  5. Revision #2087
  6. THIS BETTER BE MY LAST COMMITT OR, I SWEAR TO FUCKING GOD CHRIS, I WILL TURN THIS FUCKING CAR AROUND
  7.  
  8. Got rid of the decal, it looked bad, did a red version of the yellow particle instead. Moved some particles around because they were in weird places. I tried to build lighting and it wouldn't get past 0% on a preview build in 10 minutes so I stoped
  9.  
  10. Author: aweary
  11. Date: 04/29/2020, 07:01:59 AM
  12. Revision #2086
  13. New fix for the ElectricityEffectGenerator
  14.  
  15. Author: aweary
  16. Date: 04/29/2020, 06:23:34 AM
  17. Revision #2085
  18. Committing a fix for the electric effect generator.
  19.  
  20. Author: karshnercottrillm
  21. Date: 04/28/2020, 11:49:04 PM
  22. Revision #2084
  23. Updated assets, new materials, had to re-save some more materials. Had to update an asset or two in the map, because of some crap sizing issues.
  24.  
  25. Author: karshnercottrillm
  26. Date: 04/28/2020, 11:43:09 PM
  27. Revision #2083
  28. New materials, updated materials, updated assets
  29.  
  30. Author: cottrills
  31. Date: 04/28/2020, 10:42:03 PM
  32. Revision #2082
  33. None
  34.  
  35. Author: schultza
  36. Date: 04/28/2020, 10:03:54 PM
  37. Revision #2081
  38. Hopefully this will work. I've gone ahead and made new versions of the particle system I had for the footstep dust clouds. I haven't seen any loading errors associated with these systems when opening the project in Unreal Editor like what I would see with the original Blue_Dust system, so I'm hoping that that's a sign that these niagara particle systems will behave. If they still manage to cause problems when attempting to build the executable, then the active instances of the particle systems can be removed by going to Content/GuidingLight/Core/Character/Crystal/ThirdPersonCharacter.uasset and deleting the Niagara systems attached to the foot nodes in the viewport. It may also be necessary to go into the OrbDust and FootStepClouds functions of the ThirdPersonCharacter blueprint and disconnect the function start nodes. (Alternatively, since we're making the final build of the game and these functions wouldn't be able to be used anyway, you could just delete both of the functions.)
  39.  
  40. Author: karshnercottrillm
  41. Date: 04/28/2020, 08:29:54 PM
  42. Revision #2080
  43. Fixed a lot of prop and lighting layout that needed to happen long ago. Assets resave when foliage brush is messed with.
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