RazeAmp

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Apr 13th, 2019
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  1. # Forked from FactionsUUID (Link below).
  2. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  3.  
  4. # FactionsUltimate Made with love <3
  5.  
  6. # Turn this on if you are having issues with something and working on resolving them.
  7. # This will spam your console with information that is useful if you know how to read the source.
  8. # It's suggested that you only turn this on at the direction of a developer.
  9.  
  10. debug: false
  11.  
  12. broadcast-faction-disband: true
  13. broadcast-faction-create: true
  14.  
  15. # Prevent find factions exploit
  16. # This will help limit how many times a player can be sent a map of factions.
  17. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  18. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  19. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  20.  
  21. findfactionsexploit:
  22. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  23. log: false
  24.  
  25. default-relation: "neutral"
  26.  
  27. # Do you want to limit portal creation?
  28.  
  29. portals:
  30. limit: false # will disable the below check if set to false
  31.  
  32. # What should the minimum relation be to create a portal in territory?
  33. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  34. # Minimum relation allows that and all listed to the right to create portals.
  35. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  36.  
  37. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  38.  
  39. # If a player leaves fly (out of territory or took damage)
  40. # how long should they not take fall damage for?
  41. # Set to 0 to have them always take fall damage.
  42.  
  43. fly-falldamage-cooldown: 10
  44.  
  45. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  46. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  47.  
  48. disable-pistons-in-territory: false
  49.  
  50. ############################################################
  51. # +------------------------------------------------------+ #
  52. # | ToolTips | #
  53. # +------------------------------------------------------+ #
  54. ############################################################
  55.  
  56. # This section is to configure tooltips for things like /f list
  57.  
  58. tooltips:
  59.  
  60. # This shows up when someone does /f list for the top factions.
  61. # It will not sure up for factionless of course, just actual factions.
  62. # You can use color codes here.
  63.  
  64. list:
  65. - "&6&l* &eLeader: &7{leader}"
  66. - "&6&l* &eClaims: &7{chunks}"
  67. - "&6&l* &ePower: &7{power}/{maxPower}"
  68. - "&6&l* &eMembers: &7{online}/{members}"
  69.  
  70. # This shows up when someone does /f show.
  71. # It adds tooltips to each player in the list here, nothing else.
  72. # {group} will show the players primary group if you have vault installed.
  73. # {balance} will show their balance if you have vault installed.
  74. # {lastSeen} will show human readable info on when the player was last seen, or online.
  75.  
  76. show:
  77. - "&6&l* &eUsername: &7{name}"
  78. - "&6&l* &eRank: &7{group}"
  79. - "&6&l* &eBalance: &7${balance}"
  80. - "&6&l* &eLast Seen:&7 {lastSeen}"
  81. - "&6&l* &ePower: &7{power}/{maxPower}"
  82.  
  83. ############################################################
  84. # +------------------------------------------------------+ #
  85. # | Scoreboards | #
  86. # +------------------------------------------------------+ #
  87. ############################################################
  88.  
  89. # Configuration section for Scoreboards
  90. # This will allow you to completely customize how your scoreboards look.
  91. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  92. # Use &0-9a-f for colors and include messages in "quotes"
  93.  
  94. scoreboard:
  95.  
  96. # send faction change message as well when scoreboard is up?
  97. also-send-chat: true
  98. # How long do we want scoreboards to stay if set temporarily.
  99. expiration: 7
  100.  
  101. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  102. # Scoreboard disappears after <expiration> seconds.
  103. # Things to be replaced in this:
  104. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  105. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  106. # {raidable} - true if the faction can be claimed over, otherwise false.
  107. # {warps} - the number of warps that a faction has set.
  108. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  109. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  110. finfo-enabled: false
  111.  
  112. # SUPPORTS PLACEHOLDERS
  113. finfo:
  114. - "&6Power"
  115. - "{power}"
  116. - "&3Members"
  117. - "{online}/{members}"
  118. - "&4Leader"
  119. - "{leader}"
  120. - "&bTerritory"
  121. - "{chunks}"
  122.  
  123. # Default board that will always show up if a player wants it to.
  124. # This can show any arbitrary text or you can use a lot of variables to replace things.
  125. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  126. # {totalOnline} - total players on the server. {balance} - player's balance.
  127. # {maxPower} - player's max power.
  128. # {powerBoost} - player's powerboost.
  129.  
  130. default-enabled: true # Default to false to keep original functionality.
  131. default-title: "&e&lCannon &6&lFactions &7(Map I)" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  132. default-update-interval: 2 # in seconds.
  133. default-prefixes: true
  134.  
  135. disabled-worlds:
  136. - "example_world"
  137.  
  138. # SUPPORTS PLACEHOLDERS
  139.  
  140. default:
  141. - "&7&m--------------------------"
  142. - "&4&lFaction Info &8�"
  143. - " &8> &cLeader&7: &f{leader}"
  144. - " &8> &cMembers&7: &f{online}&7/&f{members}"
  145. - " &8> &cPower&7: &f{power}&7/&f{maxPower}"
  146. - "&m"
  147. - "&4&lFaction Stats &8�"
  148. - " &8> &cKills&7: &f{faction-kills}"
  149. - " &8> &cDeaths&7: &f{faction-deaths}"
  150. - " &8> &cBalance&7: &f{faction-balance}"
  151. - ""
  152. - " &8> &cYour Balance&7: &f${balance}"
  153. - "&7&m---------------------------"
  154.  
  155. factionless-enabled: true
  156. factionless:
  157. - "&7&m--------------------------"
  158. - "&4&lInformation &8� "
  159. - " &8> &cPlayer&7: &f{name}"
  160. - " &8> &cRank&7: &f{group}"
  161. - " &8> &cBalance&7: &f${balance}"
  162. - "&m"
  163. - "&4&lServer Info &8� "
  164. - " &8� &cFaction: &fN/A"
  165. - " &8� &cOnline Players&7: &f{total-online}"
  166. - "&7&m---------------------------"
  167.  
  168. ############################################################
  169. # +------------------------------------------------------+ #
  170. # | Faction Warmups | #
  171. # +------------------------------------------------------+ #
  172. ############################################################
  173.  
  174. # Configration section for warmups.
  175. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  176.  
  177. warmups:
  178. # Delay for /f home
  179. f-home: 15
  180. # Delay for /f warp
  181. f-warp: 10
  182. # Delay for /f fly
  183. f-fly: 0
  184. #Delay for /f checkpoint's teleport
  185. f-checkpoint: 10
  186. #Delay for /f assist
  187. f-assist: 10
  188. #Delay for /f wild
  189. f-wild: 10
  190.  
  191. ############################################################
  192. # +------------------------------------------------------+ #
  193. # | HCF Features | #
  194. # +------------------------------------------------------+ #
  195. ############################################################
  196. # These features were requested as part of Hardcore Factions or something.
  197. # All of them are disabled by default.
  198.  
  199. # Limits factions to having a max number of each relation.
  200. # Setting to 0 means none allowed. -1 for disabled.
  201. # This will have no effect on default or existing relations, only when relations are changed.
  202. # It is advised that you set the default relation to -1 so they can always go back to that.
  203. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  204.  
  205. max-relations:
  206. enabled: true
  207. ally: 1
  208. truce: 0
  209. neutral: -1
  210. enemy: -1
  211.  
  212. # A buffer of 0 means faction claims can go right up to the border of the world.
  213. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  214. # the border of the world and what can be claimed to factions
  215.  
  216. world-border:
  217. buffer: 0
  218.  
  219. # Allow a faction to be raided if they have more land than power.
  220. # This will make claimed territory lose all protections
  221. # allowing factions to open chests, break blocks, etc. if they
  222. # have claimed chunks >= power.
  223.  
  224. hcf:
  225. raidable: false
  226.  
  227. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  228. dtr: false
  229.  
  230. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  231. # This has always been true, allowing factions to over claim others.
  232. allow-overclaim: true
  233.  
  234. # After a player dies, how long should the faction not be able to regen power?
  235. # This resets on each death but does not accumulate.
  236. # Set to 0 for no freeze. Time is in seconds.
  237.  
  238. powerfreeze: 0
  239.  
  240. # Buffer Zone is an chunk area required between claims of different Factions.
  241. # This is default to 0 and has always been that way. Meaning Factions can have claims that border each other.
  242. # If this is set to 3, then Factions need to have 3 chunks between their claim and another Faction's claim.
  243. # It's recommended to keep this pretty low as the radius check could be a heavy operation if set to a large number.
  244. # If this is set to 0, we won't even bother checking which is how Factions has always been.
  245.  
  246. buffer-zone: 0
  247.  
  248. stuck:
  249. delay: 30
  250. radius: 10
  251.  
  252. ############################################################
  253. # +------------------------------------------------------+ #
  254. # | Configurable /f show | #
  255. # +------------------------------------------------------+ #
  256. ############################################################
  257.  
  258. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  259. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  260.  
  261. # SUPPORTS PLACEHOLDERS
  262. show:
  263. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  264. - '&7&m-----------------&a {faction} &7&m------------------'
  265. - '&6 * &eOwner &7{leader}'
  266. - '&6 * &eDescription &7{description}'
  267. - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  268. - '&6 * &eFounded &7{create-date}'
  269. - '&6 * &eBalance &f{faction-balance}'
  270. - '&6 * &eAllies &c{allies-list}'
  271. - '&6 * &eEnemies &c{enemies-list}'
  272. - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  273. - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  274. - '&6 * &eAlts &8{alts}'
  275. - '&6 * &eBans &7{faction-bancount}'
  276. - '&7&m----------------------------------------'
  277. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  278. minimal-show: false
  279.  
  280. # Factions that should be exempt from /f show, case sensitive, useful for a
  281. # serverteam faction, since the command shows vanished players otherwise
  282. show-exempt:
  283. - Wilderness
  284.  
  285.  
  286. # THIS IS FOR /f map tool tips.
  287.  
  288. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  289. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  290. map:
  291. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  292. - '&6* &eFaction &7{faction}'
  293. - '&6* &eOwner &7{leader}'
  294. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  295. - '&6* &eAllies &c{allies-list}'
  296. - '&6* &eEnemies &c{enemies-list}'
  297. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  298. - '&6* &eOffline Members &7{offline-list}'
  299.  
  300. ############################################################
  301. # +------------------------------------------------------+ #
  302. # | Configurable /f list | #
  303. # +------------------------------------------------------+ #
  304. ############################################################
  305.  
  306. list:
  307. # You can only use {pagenumber} and {pagecount} in the header
  308. header: '&7&m-----------------&r &eFaction List &7({pagenumber}/{pagecount}) &m-----------------'
  309. # You can use any variables here
  310. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  311. # You can use any variable here
  312. entry: '{faction} &8(&7{online}&8/&7{members}&8) &eLand / Power / Max Power &f{chunks}&8/&f{power}&8/&f{maxPower}'
  313.  
  314. ############################################################
  315. # +------------------------------------------------------+ #
  316. # | Configurable /f help | #
  317. # +------------------------------------------------------+ #
  318. ############################################################
  319.  
  320. # set to true to use legacy factions help
  321. use-default-help: false
  322.  
  323. help:
  324.  
  325.  
  326. # You can change the page name to whatever you like
  327. # We use '1' to preserve default functionality of /f help 1
  328. '1':
  329. - '&7&m----------------------------------------------------'
  330. - '&6&lFactions Help &8- &f(1/6) '
  331. - '&7&m----------------------------------------------------'
  332. - '&e/f grace &8- &7Toggle the grace period.'
  333. - '&e/f focus &f<name> &8- &7Focus a certain player.'
  334. - '&e/f chest &8- &7Open a virtual faction chest! '
  335. - '&e/f invsee &f<name> &8- &7View a players inventory.'
  336. - '&e/f setmotd &f<msg> &8- &7Set the MOTD message for your faction.'
  337. - '&e/f wild &8- &7Teleport to the wilderness.'
  338. - '&e/f showclaims &8- &7List all claims from your faction.'
  339. - '&e/f setpaypal &8- &7Set your faction paypal for map payouts.'
  340. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  341. '2':
  342. - '&7&m----------------------------------------------------'
  343. - '&6&lFactions Help &8- &f(2/6) '
  344. - '&7&m----------------------------------------------------'
  345. - '&e/f create &f<name> &8- &7Create your own faction.'
  346. - '&e/f who &f<name> &8- &7Show faction information.'
  347. - '&e/f tag &f<name> &8- &7Change your faction name.'
  348. - '&e/f join &f<name> &8- &7Join to the faction.'
  349. - '&e/f list &8- &7List all factions.'
  350. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  351. - '&e/f showclaims &8- &7List all claims from your faction.'
  352. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  353. '3':
  354. - '&7&m----------------------------------------------------'
  355. - '&6&lFactions Help &8- &f(3/6) '
  356. - '&7&m----------------------------------------------------'
  357. - '&e/f sethome &8- &7Teleport to faction home.'
  358. - '&e/f home &8- &7Set your faction home.'
  359. - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
  360. - '&e/f ban &8- &7Ban a member from your faction.'
  361. - '&e/f unban &8- &7Unban a member from your faction.'
  362. - '&e/f banlist &8- &7List banned players from your faction.'
  363. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  364. - '&e/f coords &8- &7Broadcast your location to your faction.'
  365. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  366. '4':
  367. - '&7&m----------------------------------------------------'
  368. - '&6&lFactions Help &8- &f(4/6) '
  369. - '&7&m----------------------------------------------------'
  370. - '&e/f warp &8- &7Opens the warp menu.'
  371. - '&e/f setwarp &8- &7Set a warp.'
  372. - '&e/f perms &8- &7Change what players can do in your claims.'
  373. - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
  374. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  375. - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
  376. - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
  377. - '&7&m--------------------&r &e/f help 4 &7&m-----------------------'
  378. '5':
  379. - '&7&m----------------------------------------------------'
  380. - '&6&lFactions Help &8- &f(5/6) '
  381. - '&7&m----------------------------------------------------'
  382. - '&e/f leave &8- &7Leave your faction.'
  383. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  384. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  385. - '&e/f claim &8- &7Claim a land for your faction.'
  386. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  387. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  388. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  389. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  390. - '&7&m--------------------&r &e/f help 5 &7&m-----------------------'
  391. '6':
  392. - '&7&m----------------------------------------------------'
  393. - '&6&lFactions Help &8- &f(6/6) '
  394. - '&7&m----------------------------------------------------'
  395. - '&e/f version &8- &7Display current faction version.'
  396. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  397. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  398. - '&7&m----------------------------------------------------'
  399.  
  400. ############################################################
  401. # +------------------------------------------------------+ #
  402. # | F Permission GUI | #
  403. # +------------------------------------------------------+ #
  404. ############################################################
  405.  
  406. # This is the Faction permissions GUI, it consists of 2 inventories
  407. #
  408. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  409. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  410. # depending on the click type it will set the permission differently:
  411. # Left Click: ALLOW
  412. # Middle Click: UNDEFINED
  413. # Right Click: DENY
  414. #
  415. #
  416. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  417. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  418. # There is also 2 other types of GUI items
  419. #
  420. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  421. # indicating the current relation (Uses relation item placeholder)
  422. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  423. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  424. fperm-gui:
  425. relation:
  426. # GUI Name
  427. name: 'Faction Permissions'
  428. # Amount of inventory rows, No larger than 5
  429. rows: 4
  430.  
  431. # These are the slots where the relations are going to be placed on the first GUI
  432. # Note: Slots start at 0 and end at one less that GUI size
  433. #Setting a slot to -1 will disable it
  434. slots:
  435. recruit: 10
  436. normal: 12
  437. moderator: 14
  438. coleader: 16
  439. truce: 19
  440. ally: 21
  441. enemy: 23
  442. neutral: 25
  443. # Material to be displayed
  444. materials:
  445. recruit: WOOD_SWORD
  446. normal: GOLD_SWORD
  447. moderator: IRON_SWORD
  448. coleader: DIAMOND_SWORD
  449. truce: IRON_AXE
  450. ally: GOLD_AXE
  451. enemy: DIAMOND_AXE
  452. neutral: WOOD_AXE
  453. # Dummy items using the Items lower down
  454. dummy-items:
  455. '0':
  456. - 0
  457. - 1
  458. - 2
  459. - 3
  460. - 4
  461. - 5
  462. - 6
  463. - 7
  464. - 8
  465. - 9
  466. - 11
  467. - 13
  468. - 15
  469. - 17
  470. - 20
  471. - 22
  472. - 24
  473. - 26
  474. - 17
  475. - 18
  476. - 19
  477. - 26
  478. - 27
  479. - 28
  480. - 29
  481. - 30
  482. - 31
  483. - 32
  484. - 33
  485. - 34
  486. - 35
  487. # This is the item that all relation items are based off of
  488. # Replacing {relation} with relation name eg: Moderator, Ally
  489. # also replaces {relation-color} with relation color eg: Enemy;RED
  490. placeholder-item:
  491. name: '&8[{relation-color}{relation}&8]'
  492. lore:
  493. -
  494. action:
  495. name: 'Faction Permissions'
  496. rows: 8
  497. # If this field exists colorable materials will be updated
  498. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  499. access:
  500. allow: LIME
  501. deny: RED
  502. undefined: CYAN
  503. slots:
  504. # Uses same format as above to inform the player of clicked relation
  505. relation: 4
  506. # Back button slot
  507. back: 0
  508. # Start action slots
  509. build: 10
  510. destroy: 11
  511. frost-walk: 12
  512. pain-build: 13
  513. door: 14
  514. button: 15
  515. lever: 16
  516. container: 18
  517. invite: 19
  518. kick: 20
  519. item: 21
  520. sethome: 22
  521. withdraw: 23
  522. territory: 24
  523. access: 25
  524. promote: 26
  525. setwarp: 27
  526. warp: 28
  527. ban: 29
  528. disband: 30
  529. fly: 31
  530. vault: 32
  531. tntbank: 33
  532. tntfill: 34
  533. chest: 35
  534. spawner: 36
  535. invsee: 37
  536. alarm: 38
  537. check: 39
  538. setalarm: 40
  539. setwallcheck: 41
  540. history: 42
  541. mute: 43
  542. unmute: 44
  543. mutelist: 45
  544. invitealt: 46
  545. kickalt: 47
  546. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  547. materials:
  548. build: STAINED_GLASS
  549. destroy: STAINED_GLASS
  550. frost-walk: STAINED_GLASS
  551. pain-build: STAINED_GLASS
  552. door: STAINED_GLASS
  553. button: STAINED_GLASS
  554. lever: STAINED_GLASS
  555. container: STAINED_GLASS
  556. invite: STAINED_GLASS
  557. kick: STAINED_GLASS
  558. item: STAINED_GLASS
  559. sethome: STAINED_GLASS
  560. withdraw: STAINED_GLASS
  561. territory: STAINED_GLASS
  562. access: STAINED_GLASS
  563. promote: STAINED_GLASS
  564. setwarp: STAINED_GLASS
  565. warp: STAINED_GLASS
  566. ban: STAINED_GLASS
  567. disband: STAINED_GLASS
  568. fly: STAINED_GLASS
  569. vault: STAINED_GLASS
  570. tntbank: STAINED_GLASS
  571. tntfill: STAINED_GLASS
  572. chest: STAINED_GLASS
  573. spawner: STAINED_GLASS
  574. invsee: STAINED_GLASS
  575. alarm: STAINED_GLASS
  576. check: STAINED_GLASS
  577. setalarm: STAINED_GLASS
  578. setwallcheck: STAINED_GLASS
  579. history: STAINED_GLASS
  580. mute: STAINED_GLASS
  581. unmute: STAINED_GLASS
  582. mutelist: STAINED_GLASS
  583. invitealt: STAINED_GLASS
  584. kickalt: STAINED_GLASS
  585. # Same dummy items format as above
  586. dummy-items:
  587. '0':
  588. - 1
  589. - 2
  590. - 3
  591. - 5
  592. - 6
  593. - 7
  594. - 8
  595. - 9
  596. - 17
  597. # {action} Action name eg: Setwarp, Kick
  598. # {action-access} Access name eg: Allow, Deny
  599. # {action-access-color} Access color eg: Allow;GREEN
  600. placeholder-item:
  601. name: '&e&l(!) &ePermission: &6&n{action}'
  602. lore:
  603. - ''
  604. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  605. - ''
  606. - '&7Left click to &a&nAllow&7.'
  607. - '&7Right click to &c&nDeny&7.'
  608. - '&7Middle click to &7&nUndefine&7.'
  609. # Back item will be take you to the previous GUI
  610. back-item:
  611. name: '&c&l<- Back'
  612. material: ARROW
  613. lore:
  614. - '&7Click to return to previous menu.'
  615. # Dummy Items
  616. dummy-items:
  617. # Dummy Item id, used to set the slots above
  618. '0':
  619. material: STAINED_GLASS_PANE
  620. # Color will only work on colorable materials
  621. color: BLACK
  622. name: ' '
  623. lore:
  624. -
  625. ############################################################
  626. # +------------------------------------------------------+ #
  627. # | Faction Warps | #
  628. # +------------------------------------------------------+ #
  629. ############################################################
  630.  
  631. # Warps
  632. # What should be the max amount of warps that a Faction can set?
  633. max-warps: 5
  634.  
  635. # This is the cost section for warps.
  636. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  637. # You can use decimal places here.
  638. # If enabled is set to false, it will ignore the values.
  639. warp-cost:
  640. enabled: false
  641. setwarp: 5
  642. delwarp: 5
  643. warp: 5
  644.  
  645. fwarp-gui:
  646. Enabled: true
  647. name: "Faction Warps"
  648. rows: 3
  649. password-timeout: 5
  650. warp-slots:
  651. - 11
  652. - 12
  653. - 13
  654. - 14
  655. - 15
  656. dummy-slots:
  657. '0':
  658. - 0
  659. - 1
  660. - 2
  661. - 3
  662. - 4
  663. - 5
  664. - 6
  665. - 7
  666. - 8
  667. - 9
  668. - 10
  669. - 16
  670. - 17
  671. - 18
  672. - 19
  673. - 20
  674. - 21
  675. - 22
  676. - 23
  677. - 24
  678. - 25
  679. - 26
  680. warp-item:
  681. material: EYE_OF_ENDER
  682. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  683. # {warp-protected} Warp protection by password, Enabled & Disabled
  684. # {warp-cost} Warp cost
  685. lore:
  686. - ""
  687. - "&6&l * &ePassword: &7{warp-protected}"
  688. - "&6&l * &eCost: &7{warp-cost}"
  689. - ""
  690. - "&c&lNote: &7You need pay to teleport to"
  691. - "&7a faction warp. Unless it's &nDisabled&7."
  692. # Dummy Items
  693. dummy-items:
  694. # Dummy Item id, used to set the slots above
  695. '0':
  696. material: STAINED_GLASS_PANE
  697. # Color will only work on colorable materials
  698. color: BLACK
  699. name: ' '
  700. lore:
  701. -
  702.  
  703. ############################################################
  704. # +------------------------------------------------------+ #
  705. # | Faction Deny Homes | #
  706. # +------------------------------------------------------+ #
  707. ############################################################
  708.  
  709. block-homes-in-enemy: true
  710. block-homes-in-neutral: true
  711. block-homes-in-ally: true
  712. block-homes-in-warzone: true
  713. block-homes-in-safezone: true
  714.  
  715. delete-homes-in-enemy: true
  716. delete-homes-in-neutral: true
  717. delete-homes-in-ally: true
  718. delete-homes-in-warzone: true
  719. delete-homes-in-safezone: true
  720.  
  721. ############################################################
  722. # +------------------------------------------------------+ #
  723. # | Faction Alt Accounts | #
  724. # +------------------------------------------------------+ #
  725. ############################################################
  726.  
  727. falts:
  728. Enabled: true
  729.  
  730. ############################################################
  731. # +------------------------------------------------------+ #
  732. # | Faction Cooldowns | #
  733. # +------------------------------------------------------+ #
  734. ############################################################
  735.  
  736. fcooldowns:
  737. f-open: 5
  738. f-disband: 10
  739. f-create: 10
  740. f-relation: 5
  741. f-coords: 3
  742. f-alarm: 5
  743. f-check: 5
  744. f-tag: 10
  745. f-wild: 30
  746.  
  747. ############################################################
  748. # +------------------------------------------------------+ #
  749. # | Faction Rules | #
  750. # +------------------------------------------------------+ #
  751. ############################################################
  752.  
  753. frules:
  754. Enabled: true
  755. default-rules:
  756. - '&7&m------&a Default Faction Rules &7&m------'
  757. - '&cUse /f rules add <rule> to add a rule'
  758.  
  759. ############################################################
  760. # +------------------------------------------------------+ #
  761. # | Faction TNT Bank | #
  762. # +------------------------------------------------------+ #
  763. ############################################################
  764.  
  765. Tntfill:
  766. max-radius: 32
  767. max-amount: 64
  768.  
  769. ftnt:
  770. Enabled: true
  771. Default-Bank-Limit: 8760 #5 Dubs
  772. defaultfill-amount: 64
  773. defaultfill-radius: 32
  774. fill-item:
  775. material: DISPENSER
  776. name: "&eFill Nearby Dispensers"
  777. # {defaultfill-radius} Will be the radius for filling the dispensers
  778. # {defaultfill-amount} Will be the amount filling the dispensers
  779. lore:
  780. - "&7Click to fill dispensers within &e{defaultfill-radius}"
  781. - "&7blocks with &e{defaultfill-amount} &7pieces of TNT."
  782. - ""
  783. - "&7Also use /f tntfill <radius> <amount>"
  784. stored-item:
  785. material: TNT
  786. name: "&7Stored TNT: &e{stored-tnt}"
  787. # {stored-tnt} Will show the amount stored for the faction
  788. # {maxstored-tnt} Will show the maximum storage amount
  789. lore:
  790. - "&aYour faction &7can store a"
  791. - "&7maximum of &e{maxstored-tnt} &7pieces of TNT."
  792. - ""
  793. - "&7This is upgradable in /f upgrades"
  794. - "&7To deposit use /f tnt deposit <amount>"
  795.  
  796. ############################################################
  797. # +------------------------------------------------------+ #
  798. # | Faction MOTD Command | #
  799. # +------------------------------------------------------+ #
  800. ############################################################
  801.  
  802. f-motd:
  803. Enabled: true
  804.  
  805. ############################################################
  806. # +------------------------------------------------------+ #
  807. # | Faction Missions Command | #
  808. # +------------------------------------------------------+ #
  809. ############################################################
  810.  
  811. f-missions:
  812. Enabled: true
  813. Rewards: #If more than one of these are set to true it will default to faction leader
  814. reward-leader: true
  815. reward-all-members: false
  816. #Must be moderator or above to claim the reward
  817. reward-claimer: false
  818. Gui:
  819. title: "&cFaction Missions"
  820. name-available-color: "&c"
  821. name-not-available-color: "&4"
  822. available-status: "Available"
  823. available-in-status: "Available in <time>" #Use <time>
  824. lore: #Use <description, <reward>, <status>, <mission>, <started>, <ending>, <progress>
  825. - ""
  826. - "&cDescription: &7<description>"
  827. - "&cReward: &7<reward>"
  828. - ""
  829. - "&cStatus: &7<status>"
  830. Message:
  831. - "&8&m--------------------------------"
  832. - ""
  833. - "&cMission &8� &7<mission>"
  834. - "&cMission Description &8� &7<description>"
  835. - "&cReward &8� &7<reward>"
  836. - "&cStarted &8� &7<started>"
  837. - "&cEnd Time &8� &7<ending>"
  838. - ""
  839. - "&cTo end this mission type &8� &7/f mission end"
  840. - ""
  841. - "&cProgression &8� &7<progress>"
  842. - ""
  843. - "&8&m--------------------------------"
  844. SugarCane:
  845. enabled: true
  846. #The starting reward amount for completing the first stage of a mission
  847. starting-reward: 10000
  848. #The amount the reward will increase each time the mission is completed
  849. reward-increase: 5000
  850. #The starting amount required to complete the mission
  851. starting-amount: 500
  852. #The amount increased each time a faction completes the mission
  853. amount-increase: 100
  854. BlocksMined:
  855. enabled: true
  856. #The starting reward amount for completing the first stage of a mission
  857. starting-reward: 10000
  858. #The amount the reward will increase each time the mission is completed
  859. reward-increase: 5000
  860. #The starting amount required to complete the mission
  861. starting-amount: 5000
  862. #The amount increased each time a faction completes the mission
  863. amount-increase: 1000
  864. MobsKilled:
  865. enabled: true
  866. #The starting reward amount for completing the first stage of a mission
  867. starting-reward: 10000
  868. #The amount the reward will increase each time the mission is completed
  869. reward-increase: 2500
  870. #The starting amount required to complete the mission
  871. starting-amount: 250
  872. #The amount increased each time a faction completes the mission
  873. amount-increase: 50
  874. FactionKills:
  875. enabled: true
  876. #The starting reward amount for completing the first stage of a mission
  877. starting-reward: 10000
  878. #The amount the reward will increase each time the mission is completed
  879. reward-increase: 2500
  880. #The starting amount required to complete the mission
  881. starting-amount: 10
  882. #The amount increased each time a faction completes the mission
  883. amount-increase: 5
  884.  
  885. ############################################################
  886. # +------------------------------------------------------+ #
  887. # | Faction Wild Command | #
  888. # +------------------------------------------------------+ #
  889. ############################################################
  890.  
  891. f-wild:
  892. Enabled: true
  893. maximum-z: 10000
  894. maximum-x: 10000
  895. world-name: "world"
  896. allow-warzones: true
  897.  
  898. ############################################################
  899. # +------------------------------------------------------+ #
  900. # | Faction Paypal Commands | #
  901. # +------------------------------------------------------+ #
  902. ############################################################
  903.  
  904. f-paypal:
  905. Enabled: true
  906.  
  907. ############################################################
  908. # +------------------------------------------------------+ #
  909. # | Faction GracePeriod | #
  910. # +------------------------------------------------------+ #
  911. ############################################################
  912.  
  913. f-grace:
  914. Enabled: true
  915.  
  916.  
  917. ############################################################
  918. # +------------------------------------------------------+ #
  919. # | Faction Options | #
  920. # +------------------------------------------------------+ #
  921. ############################################################
  922.  
  923. f-options:
  924. Enabled: true
  925.  
  926. ############################################################
  927. # +------------------------------------------------------+ #
  928. # | Faction Checkpoints | #
  929. # +------------------------------------------------------+ #
  930. ############################################################
  931.  
  932. checkpoints:
  933. Enabled: true
  934.  
  935. ############################################################
  936. # +------------------------------------------------------+ #
  937. # | Faction Near | #
  938. # +------------------------------------------------------+ #
  939. ############################################################
  940.  
  941. fnear:
  942. Enabled: true
  943. Radius: 50
  944. display:
  945. fmembers: true
  946. players: false
  947.  
  948. ############################################################
  949. # +------------------------------------------------------+ #
  950. # | Faction Alarms | #
  951. # +------------------------------------------------------+ #
  952. ############################################################
  953.  
  954. f-alarms:
  955. Enabled: true
  956.  
  957. ############################################################
  958. # +------------------------------------------------------+ #
  959. # | Faction Focus | #
  960. # +------------------------------------------------------+ #
  961. ############################################################
  962.  
  963. f-focus:
  964. Enabled: true
  965. tag: '&e{player}'
  966.  
  967. ############################################################
  968. # +------------------------------------------------------+ #
  969. # | Faction Invsee | #
  970. # +------------------------------------------------------+ #
  971. ############################################################
  972.  
  973. f-invsee:
  974. Enabled: true
  975.  
  976. ############################################################
  977. # +------------------------------------------------------+ #
  978. # | Faction Fly | #
  979. # +------------------------------------------------------+ #
  980. ############################################################
  981.  
  982. enable-faction-flight: true
  983.  
  984. ffly:
  985. particles: true
  986. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  987. radius-check: 5
  988. fly-task-interval: 10 #This is in seconds
  989.  
  990. ############################################################
  991. # +------------------------------------------------------+ #
  992. # | Faction History | #
  993. # +------------------------------------------------------+ #
  994. ############################################################
  995.  
  996. f-history:
  997. Enabled: true
  998.  
  999. ############################################################
  1000. # +------------------------------------------------------+ #
  1001. # | Faction Vault | #
  1002. # +------------------------------------------------------+ #
  1003. ############################################################
  1004.  
  1005. fvault:
  1006. Enabled: true
  1007. Pincode: true
  1008. Price: 5000
  1009. Item:
  1010. Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
  1011. Lore:
  1012. - '&7Place this vault in your Faction claim, You will'
  1013. - '&7then be able to access it.'
  1014. - ''
  1015. - '&c&lNote: &7Once you have placed your'
  1016. - '&7faction vault, Access it by doing /f vault.'
  1017.  
  1018. ############################################################
  1019. # +------------------------------------------------------+ #
  1020. # | Faction Chest | #
  1021. # +------------------------------------------------------+ #
  1022. ############################################################
  1023.  
  1024. fchest:
  1025. Enabled: true
  1026. Inventory-Title: '&2&lFaction Chest'
  1027. default-size: 9
  1028. # Vault size upgrades can be configured in the upgrades section of config
  1029.  
  1030. ############################################################
  1031. # +------------------------------------------------------+ #
  1032. # | Faction Upgrades | #
  1033. # +------------------------------------------------------+ #
  1034. ############################################################
  1035. fupgrades:
  1036. Enabled: true
  1037. MainMenu:
  1038. Title: '{faction}''s Upgrade Menu'
  1039. DummyItem:
  1040. Name: '&f'
  1041. Type: STAINED_GLASS_PANE
  1042. Amount: 1
  1043. Damage: 7
  1044. Lore:
  1045. - ''
  1046. rows: 5
  1047. slots:
  1048. - 0
  1049. - 1
  1050. - 2
  1051. - 3
  1052. - 4
  1053. - 5
  1054. - 6
  1055. - 7
  1056. - 8
  1057. - 9
  1058. - 10
  1059. - 11
  1060. - 12
  1061. - 13
  1062. - 14
  1063. - 15
  1064. - 16
  1065. - 17
  1066. - 18
  1067. - 19
  1068. - 20
  1069. - 21
  1070. - 22
  1071. - 23
  1072. - 24
  1073. - 25
  1074. - 26
  1075. - 27
  1076. - 28
  1077. - 29
  1078. - 31
  1079. - 33
  1080. - 34
  1081. - 35
  1082. - 36
  1083. - 37
  1084. - 38
  1085. - 39
  1086. - 40
  1087. - 41
  1088. - 42
  1089. - 43
  1090. - 44
  1091. Crops:
  1092. Crop-Boost:
  1093. level-1: 10
  1094. level-2: 20
  1095. level-3: 30
  1096. Cost:
  1097. level-1: 250000
  1098. level-2: 500000
  1099. level-3: 750000
  1100. CropItem:
  1101. Name: '&e&lUpgrade Growth Speed'
  1102. Type: WHEAT
  1103. Amount: 1
  1104. Damage: 0
  1105. Lore:
  1106. - '&7Increase growth speed of crops in claims.'
  1107. - '&7&o(Chance to Grow Two Levels)'
  1108. - ''
  1109. - '&e&lTier'
  1110. - '&f&l* &7Current Level: &n{level}'
  1111. - ''
  1112. - '&e&lPerks'
  1113. - '&f&l* &7Level 1 - &f10% Chance'
  1114. - '&7 - Cost: $250,000'
  1115. - '&f&l* &7Level 2 - &f20% Chance'
  1116. - '&7 - Cost: $500,000'
  1117. - '&f&l* &7Level 3 - &f30% Chance'
  1118. - '&7 - Cost: $750,000'
  1119. - ''
  1120. - '&e&lClick to &nUnlock'
  1121. slots:
  1122. - 10
  1123. EXP:
  1124. EXP-Boost:
  1125. level-1: 1.5
  1126. level-2: 2.0
  1127. level-3: 2.5
  1128. Cost:
  1129. level-1: 2000000
  1130. level-2: 4000000
  1131. level-3: 6000000
  1132. EXPItem:
  1133. Name: '&e&lUpgrade EXP Drop Rate'
  1134. Type: EXP_BOTTLE
  1135. Amount: 1
  1136. Damage: 0
  1137. Lore:
  1138. - '&7Increased Vanilla XP gained from monsters.'
  1139. - ''
  1140. - '&e&lTier'
  1141. - '&f&l* &7Current Level: &n{level}'
  1142. - ''
  1143. - '&e&lPerks'
  1144. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  1145. - '&7 - Cost: $2,000,000'
  1146. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  1147. - '&7 - Cost: $4,000,000'
  1148. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  1149. - '&7 - Cost: $6,000,000'
  1150. - ''
  1151. - '&e&lClick to &nUnlock'
  1152. slots:
  1153. - 12
  1154. Spawners:
  1155. Spawner-Boost:
  1156. # This is a Percentage so .10 means 10% lowered spawner delay!
  1157. # DO NOT set the value above 0.99 or this will not work correctly.
  1158. level-1: 0.10
  1159. level-2: 0.20
  1160. level-3: 0.30
  1161. Cost:
  1162. level-1: 1000000
  1163. level-2: 2000000
  1164. level-3: 3000000
  1165. SpawnerItem:
  1166. Name: '&e&lUpgrade Spawn Rate'
  1167. Type: MOB_SPAWNER
  1168. Amount: 1
  1169. Damage: 0
  1170. Lore:
  1171. - '&7Decreased mob spawner delay in claims.'
  1172. - ''
  1173. - '&e&lTier'
  1174. - '&f&l* &7Current Level: &n{level}'
  1175. - ''
  1176. - '&e&lPerks'
  1177. - '&f&l* &7Level 1 - &f10% Lower Delay'
  1178. - '&7 - Cost: $1,000,000'
  1179. - '&f&l* &7Level 2 - &f20% Lower Delay'
  1180. - '&7 - Cost: $2,000,000'
  1181. - '&f&l* &7Level 3 - &f30% Lower Delay'
  1182. - '&7 - Cost: $3,000,000'
  1183. - ''
  1184. - '&e&lClick to &nUnlock'
  1185. slots:
  1186. - 16
  1187. Chest:
  1188. Chest-Size:
  1189. # This is rows
  1190. level-1: 2
  1191. level-2: 3
  1192. level-3: 4
  1193. Cost:
  1194. level-1: 1000000
  1195. level-2: 2000000
  1196. level-3: 3000000
  1197. ChestItem:
  1198. Name: '&e&lUpgrade Faction Chest Size'
  1199. Type: SLIME_BALL
  1200. Amount: 1
  1201. Damage: 0
  1202. Lore:
  1203. - '&7Increased Faction Chest Size.'
  1204. - ''
  1205. - '&e&lTier'
  1206. - '&f&l* &7Current Level: &n{level}'
  1207. - ''
  1208. - '&e&lPerks'
  1209. - '&f&l* &7Level 1 - &f2 Rows'
  1210. - '&7 - Cost: $1,000,000'
  1211. - '&f&l* &7Level 2 - &f3 Rows'
  1212. - '&7 - Cost: $2,000,000'
  1213. - '&f&l* &7Level 3 - &f4 Rows'
  1214. - '&7 - Cost: $3,000,000'
  1215. - ''
  1216. - '&e&lClick to &nUnlock'
  1217. slots:
  1218. - 14
  1219. DamageDecrease:
  1220. Damage-Percent:
  1221. # This is the percentage damage will be decreased by
  1222. level-1: 3
  1223. level-2: 5
  1224. level-3: 8
  1225. Cost:
  1226. level-1: 1000000
  1227. level-2: 2000000
  1228. level-3: 3000000
  1229. DamageItem:
  1230. Name: '&e&lUpgrade Damage Decrease'
  1231. Type: STONE_SWORD
  1232. Amount: 1
  1233. Damage: 0
  1234. Lore:
  1235. - '&7Decreased damage in faction land.'
  1236. - ''
  1237. - '&e&lTier'
  1238. - '&f&l* &7Current Level: &n{level}'
  1239. - ''
  1240. - '&e&lPerks'
  1241. - '&f&l* &7Level 1 - &f3% Decrease'
  1242. - '&7 - Cost: $1,000,000'
  1243. - '&f&l* &7Level 2 - &f5% Decrease'
  1244. - '&7 - Cost: $2,000,000'
  1245. - '&f&l* &7Level 3 - &f8% Decrease'
  1246. - '&7 - Cost: $3,000,000'
  1247. - ''
  1248. - '&e&lClick to &nUnlock'
  1249. slots:
  1250. - 30
  1251. DamageIncrease:
  1252. Damage-Percent:
  1253. # This is the percentage damage will be increased by
  1254. level-1: 3
  1255. level-2: 5
  1256. level-3: 8
  1257. Cost:
  1258. level-1: 1000000
  1259. level-2: 2000000
  1260. level-3: 3000000
  1261. DamageItem:
  1262. Name: '&e&lUpgrade Damage Increase'
  1263. Type: DIAMOND_SWORD
  1264. Amount: 1
  1265. Damage: 0
  1266. Lore:
  1267. - '&7Increased damage in faction land.'
  1268. - ''
  1269. - '&e&lTier'
  1270. - '&f&l* &7Current Level: &n{level}'
  1271. - ''
  1272. - '&e&lPerks'
  1273. - '&f&l* &7Level 1 - &f3% Increase'
  1274. - '&7 - Cost: $1,000,000'
  1275. - '&f&l* &7Level 2 - &f5% Increase'
  1276. - '&7 - Cost: $2,000,000'
  1277. - '&f&l* &7Level 3 - &f8% Increase'
  1278. - '&7 - Cost: $3,000,000'
  1279. - ''
  1280. - '&e&lClick to &nUnlock'
  1281. slots:
  1282. - 32
  1283. TNTBank:
  1284. TNT-Storage:
  1285. # This is the amount of storage their bank will have
  1286. level-1: 17520 #10 dubs
  1287. level-2: 26280 #15 dubs
  1288. level-3: 35040 #20 dubs
  1289. Cost:
  1290. level-1: 1000000
  1291. level-2: 2000000
  1292. level-3: 3000000
  1293. TNTItem:
  1294. Name: '&e&lUpgrade TNTBank Storage'
  1295. Type: TNT
  1296. Amount: 1
  1297. Damage: 0
  1298. Lore:
  1299. - '&7Increased TNTBank Storage.'
  1300. - ''
  1301. - '&e&lTier'
  1302. - '&f&l* &7Current Level: &n{level}'
  1303. - ''
  1304. - '&e&lPerks'
  1305. - '&f&l* &7Level 1 - &f10 Dubs'
  1306. - '&7 - Cost: $1,000,000'
  1307. - '&f&l* &7Level 2 - &f15 Dubs'
  1308. - '&7 - Cost: $2,000,000'
  1309. - '&f&l* &7Level 3 - &f20 Dubs'
  1310. - '&7 - Cost: $3,000,000'
  1311. - ''
  1312. - '&e&lClick to &nUnlock'
  1313. slots:
  1314. - 34
  1315. Members:
  1316. Members-Limit:
  1317. # This is the amount of members their faction will have, the default value is in conf.yml
  1318. level-1: 30
  1319. level-2: 35
  1320. level-3: 40
  1321. Cost:
  1322. level-1: 1000000
  1323. level-2: 2000000
  1324. level-3: 3000000
  1325. MembersItem:
  1326. Name: '&e&lUpgrade Faction Members'
  1327. Type: MONSTER_EGG
  1328. Amount: 1
  1329. Damage: 0
  1330. Lore:
  1331. - '&7Increased faction member limit.'
  1332. - ''
  1333. - '&e&lTier'
  1334. - '&f&l* &7Current Level: &n{level}'
  1335. - ''
  1336. - '&e&lPerks'
  1337. - '&f&l* &7Level 1 - &f30 Members'
  1338. - '&7 - Cost: $1,000,000'
  1339. - '&f&l* &7Level 2 - &f35 Members'
  1340. - '&7 - Cost: $2,000,000'
  1341. - '&f&l* &7Level 3 - &f40 Members'
  1342. - '&7 - Cost: $3,000,000'
  1343. - ''
  1344. - '&e&lClick to &nUnlock'
  1345. slots: #If you want to disable this feature remove the slots below
  1346. - 28
  1347.  
  1348.  
  1349. ############################################################
  1350. # +------------------------------------------------------+ #
  1351. # | Faction Banners | #
  1352. # +------------------------------------------------------+ #
  1353. ############################################################
  1354.  
  1355. fbanners:
  1356. Enabled: true
  1357. Item:
  1358. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  1359. Lore:
  1360. - '&7Place this banner in the &nWarzone.&7 This'
  1361. - '&7will create a &nWarp Point&7 for your faction members.'
  1362. - ''
  1363. - '&e&lEffects'
  1364. - '&e&l* &fStrength II'
  1365. - '&e&l* &fSpeed II'
  1366. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  1367. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  1368. Banner-Place-Cooldown: 300
  1369. Banner-Effect-Radius: 16
  1370. Effects:
  1371. - INCREASE_DAMAGE:2
  1372. - SPEED:2
  1373. BannerHolo: '&c{Faction}''s War Banner'
  1374. Message-All-Members: true
  1375.  
  1376. ############################################################
  1377. # +------------------------------------------------------+ #
  1378. # | Faction Invisibility | #
  1379. # +------------------------------------------------------+ #
  1380. ############################################################
  1381.  
  1382. invisibility:
  1383. see-faction-members: true
  1384.  
  1385. ############################################################
  1386. # +------------------------------------------------------+ #
  1387. # | Faction Titles | #
  1388. # +------------------------------------------------------+ #
  1389. ############################################################
  1390.  
  1391. Title:
  1392. Show-Title: true
  1393. # You can configure the time in 1.9 or higher! The values are in seconds
  1394. Options:
  1395. FadeInTime: 1
  1396. ShowTime: 1
  1397. FadeOutTime: 1
  1398. Format:
  1399. Title: '{Faction}'
  1400. Subtitle: '{Description}'
  1401.  
  1402.  
  1403. ############################################################
  1404. # +------------------------------------------------------+ #
  1405. # | Faction SeeChunks | #
  1406. # +------------------------------------------------------+ #
  1407. ############################################################
  1408.  
  1409. see-chunk:
  1410. particles: true
  1411. task-delay: 2 #This is in ticks.
  1412. particle-effect: "reddust" #All particle effect names are listed in Particles.txt file
  1413.  
  1414. ############################################################
  1415. # +------------------------------------------------------+ #
  1416. # | Big List of variables | #
  1417. # +------------------------------------------------------+ #
  1418. ############################################################
  1419.  
  1420. # Fancy variables. Can only be used in /f show
  1421. # - {allies-list} : Lists each faction ally with tooltips
  1422. # - {enemies-list} : Lists each faction enemy with tooltips
  1423. # - {online-list} : Lists all online members with tooltips
  1424. # - {offline-list} : Lists all offline members with tooltips
  1425. # - {alts} : List all alts online or offline
  1426.  
  1427. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  1428. # - {group} : Players group
  1429. # - {name} : Players name
  1430. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  1431. # - {balance} : Players balance
  1432. # - {player-kills} : # of kills the player has
  1433. # - {player-deaths}: # of deaths the player has
  1434.  
  1435. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  1436. # - {header} : Default factions header (ex. /f show)
  1437. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  1438. # - {joining} : How to join this faction
  1439. # - {power} : Factions deaths until raidable value
  1440. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  1441. # - {maxPower} : Factions max deaths until raidable value
  1442. # - {chunks} : # of claims faction has (in chunks)
  1443. # - {warps} : # of warps faction has
  1444. # - {description} : Factions description
  1445. # - {create-date} : Date faction was created
  1446. # - {leader} : Faction leader
  1447. # - {land-value} : Value of all claims
  1448. # - {land-refund} : Calculated refund value
  1449. # - {allies} : # of allies faction has
  1450. # - {enemies} : # of enemies faction has
  1451. # - {online} : # of faction members online
  1452. # - {offline} : # of faction members offline
  1453. # - {members} : # of faction members (includes offline)
  1454. # - {faction-balance} : Faction bank balance
  1455. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  1456. # - {faction-kills} : # of kills the faction has
  1457. # - {faction-deaths}: # of deaths the faction has
  1458. # - {faction-bancount} : # of bans the faction has
  1459.  
  1460. # Faction Permissions GUI variables. Can only be used in GUI
  1461. # - {relation} : Shows relation name (Can be used in action and relation)
  1462. # - {relation-color} : Relation color
  1463. # - {action} : Shows action name (Can only be used in action)
  1464. # - {action-access} : Shows the action's access with current relation
  1465. # - {action-access-color} : Access color
  1466.  
  1467. # General variables. Can be used anywhere.
  1468. # - {total-online} : Total # of players on the server
  1469. # - {max-warps} : Max # of warps a faction can set
  1470. # - {max-allies} : Max # of allies a faction can have
  1471. # - {max-enemies} : Max # of enemies a faction can have
  1472. # - {factionless} : Count of all factionless players online
  1473. # - {koth-capper} : Display the player's name in control
  1474. # - {koth-faction} : Display the faction's tag in control
  1475. # - {koth-formatted-time} : Display the formatted KOTH time(s) remaining
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