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Jul 22nd, 2017
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  1.  
  2. THE PLAN:
  3.  
  4. modloader:
  5. ==========
  6. - gui screens (register, open, isOpen)
  7. - populateChunk
  8. - register entity with ID generator (id <128)
  9. - initialize log handler with FileHandler and SimpleFormatter
  10. - register key bindings
  11. - register tile entities
  12. - register entity renderers
  13. - register armor texture names
  14. -
  15.  
  16. others:
  17. =======
  18. - biome parameters
  19. - support higher resolutions than 16x16 for textures
  20. - integrate more functions from common mod utils
  21. - check modsystem version number and compare with mod (mismatch -> warning)
  22. - check minecraft version number and compare with mod (mismatch -> error)
  23. - add a block render hook
  24. - new base classes for gui screens, entities, tile entities, entity renderers, texture effects and entity effects
  25. -
  26.  
  27. documentation:
  28. ==============
  29. - API docs
  30. - tutorials
  31. - code snippets
  32. - FAQ
  33. - install instructions
  34. -
  35.  
  36. infrastructure:
  37. ===============
  38. - change build scripts to package every mod in its own jar
  39. -
  40.  
  41. problems to solve:
  42. ==================
  43. - manage ID removal from world saves when mods are uninstalled
  44. - find more people to contribute to the project
  45. - make modders want to use the system
  46. -
  47.  
  48. future enhancements:
  49. ====================
  50. - re-enable multiplayer and make sure
  51. - make API for server
  52. - register new packet types (extend network protocol)
  53. - cheat protection
  54. - take over the world ;)
  55. -
  56.  
  57. done:
  58. =====
  59. - integrate spawnlist
  60. - register texture effects
  61. - add entity effects (particles) to world
  62. -
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