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DoW Soulstorm Tournament Patch 1.6.4 Changelog -> English

May 13th, 2021
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  1. DoW Soulstorm Tournament Patch 1.6.4 Changelog -> English
  2.  
  3. #################
  4. # SPACE MARINES #
  5. #################
  6. Servitor
  7. Morale loss modifier for increased movement speed reduced from 50% to 20% like all other units and workers
  8.  
  9.  
  10. Skull Probe
  11. Researching invisibility now requires either a barrack or an armory
  12. When attached to a TSM squad, slows down to their speed and does not run forward
  13.  
  14.  
  15. Scouts
  16. Scout Infiltration grade moved to t1 (requires barracks).
  17. - Upgrade time increased 50s-> 60s.
  18. Received the new Scout Armor grade.
  19. -Available in barracks.
  20. -Price and time 75 \ 0 \ 45s.
  21. -Increases HP by 12%.
  22. Renifors cost reduced 45-> 40
  23. Reinforcement time increased 9-> 11s
  24. Scouts' flamethrower now requires either a barrack or an armory
  25. -Scout flamethrower range increased 18-> 22
  26. -Base damage of the flamethrower is doubled (4.1-5.1-> 8.2-10.2)
  27. Targets now affect Scout Flamethrowers
  28. -Plasma gun cost changed from 40 \ 5-> 30 \ 10
  29. -Plasma gun firing range reduced from 30-> 25
  30. -Upgraded target designators of the second level returns the range of 30 for the plasma gun
  31.  
  32.  
  33. Tactical Space Marines
  34. Xn increased 390-> 410.
  35. The first optics increases the TCM range by 1, the second by 1 more.
  36. A unit's accuracy when losing morale is now reduced to 20% (like most units), previously it was reduced to 10%
  37. Rocket launcher accuracy increased 85% -> 90%
  38. -Price of the rocket launcher reduced from 50/10 to 45/10
  39. The second level of optics increases the firing range of plasma rifles 25-> 30 (like all other plasma)
  40.  
  41.  
  42. Assault Space Marines
  43. HP growth from the first level of bionics increased 5% -> 12% - Done
  44.  
  45.  
  46. Grey Knights
  47. The active ability Psychic Inquisition no longer expires if the unit that used it dies
  48. Psychic Inquisition now deals damage more consistently (once per second) (final dps is kept the same)
  49. Furious Charge speed increases to 20.
  50.  
  51.  
  52. Terminators
  53. Teleport preparation time reduced 5-> 4
  54. Time to alert after teleport reduced 5-> 3
  55. Maximum heavy weapons increased 2-> 3
  56. Assault Cannon and Heavy Flamer price and drop time lowered 70 \ 40-> 50 \ 25, 15s-> 9s
  57. -Assault Cannon damage reduced by 33%
  58. Heavy Flamer attack angle increased -20 \ 20 -> - 30 \ 30
  59. -Base damage Heavy Flamer damage increased (5-32) -> (24-40)
  60. -Heavy Flame morale damage lowered 50-> 25
  61. Storm Bolter Accuracy on the move increased 15% -> 25%
  62.  
  63.  
  64. Chaplain
  65. Reduced price 260 \ 50-> 245 \ 50.
  66. Demoralize Delay time 1.4->1.2 Busy time 2.23->1.8
  67. Now has no AOE healing aura (morale regeneration aura remains unchanged)
  68. Increases by 6 times the health regeneration of only the unit to which it is attached
  69.  
  70.  
  71. Librarian
  72. Cost and build time reduced 245 \ 80 \ 54sec-> 245 \ 55 \ 48sec
  73. Initially has the Weaken Resolve ability
  74. -Decreased Weaken Resolve duration 40-> 20s
  75. -Weaken Resolve also now prevents the target squad from using active abilities while in action
  76. -The casting speed of Weaken Resolve has been increased
  77. Smite now requires research in Sacred Artifact
  78. -The cost and research time remain the same (like the old Weaken Resolve)
  79.  
  80.  
  81. Apothecary
  82. Price changed 60 \ 15-> 70 \ 30.
  83. Build time increased 15s-> 20s
  84. Maximum amount reduced 4-> 3
  85. Health increased 500-> 750
  86. Now, when joining a squad, changes the armor of the entire squad to Inf_Heavy.High
  87.  
  88.  
  89. Rhino
  90. Removed Armory from the requirement.
  91. Cost and time increased from 75/70/15s-> 95/70/18s.
  92.  
  93.  
  94. Dreadnought
  95. Price Assault Cannon reduced 30 \ 70-> 20 \ 40
  96. -Assault Cannon firing range increased 30-> 35
  97. -Assault Cannon damage to all types of infantry increased by 75-100%
  98. -Damage Assault Cannon on building_low and vehicle_low reduced by 50%
  99. -Assault Cannon damage to building_high reduced by 3 times
  100. Price Twin-Linked Lascannon changed 30 \ 70-> 40 \ 40
  101. -Twin-Linked Lascannon no longer requires T3
  102. -Accuracy of shooting Twin-Linked Lascannon increased 65% -> 87% (about 30% boost dps)
  103. -Damage of Twin-Linked Lascannon on all types of infantry reduced by ~ 2 times
  104. -Damage Twin-Linked Lascannon to veh_low \ air reduced by 20%
  105. -Twin-Linked Lascannon damage by veh_med increased by 35%
  106. -Twin-Linked Lascannon damage by veh_high and monster_high increased by 100%
  107. -Twin-Linked Lascannon building_high damage reduced by 100%
  108. - (final vehicle dps: veh_low \ air: 74.88 veh_med 63.18 veh_high \ monster_high 26.0)
  109. Flamer range increased from 10-> 13.
  110.  
  111.  
  112. Tempest
  113. Krak Missile Launcher hit radius lowered 4-> 3
  114. -Damage of Krak Missile Launcher on commanders reduced by 3 times
  115. -Krak Missile Launcher damage to infantry reduced by 30%
  116. -Adjusted and lowered Krak Missile Launcher knockback force 20-50-> 25-35
  117. -Krak Missile Launcher is now available without Armory.
  118. -Krak Missile Launcher issue time increased 15s-> 20s.
  119. Infantry Assault Cannon damage increased by 50%
  120. Frag Missile Launcher damage radius increased 4-> 5
  121. -Frag Missile Launcher fold force changed 35-60-> 45-55
  122. -Hitting Frag Missile Launcher slows the target by 25% (does not stack)
  123. Frag Missile Launcher have offset 4
  124.  
  125.  
  126. Land Speeder
  127. Construction time reduced 30-> 21s
  128. Storm Bolter damage to Building Low reduced by 57%.
  129. Storm Bolter damage to Vehicle Low reduced by 28%.
  130. Storm Bolter damage to Vehicle Medium reduced by 31%.
  131.  
  132.  
  133. Predator
  134. Predator autocannon infantry damage significantly reduced
  135. Infantry damage of the side bolters of the Predator is proportionally increased (the total dps is retained the original)
  136. Autocannon base damage increased by 25%
  137. Side laser cannons firing range increased 35-> 40
  138.  
  139. Listening Post
  140. Heavy Bolter (LP2) damage to Vehicle Low increased by 28%
  141.  
  142.  
  143. Machine Pit
  144. Now gives +3 Machine Limit instead of +2
  145.  
  146.  
  147. Turret
  148. Max HP increased 900-> 1000.
  149. The Heavy Bolter Turret has been replaced with the Heavy Bolter of Chaos weaponry.
  150.  
  151.  
  152. Mine Field
  153. The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
  154. Now applies a small non-cumulative slow on proc (20%)
  155.  
  156. #########
  157. # CHAOS #
  158. #########
  159. Heretics
  160. T2 improvement in HQ now increases the health regeneration of heretics to 0.6 hp / sec
  161. Forced Labor bonus repair speed increased 300% -> 500%
  162. -Forced Labor increases running speed by 41%.
  163.  
  164.  
  165. Aspiring Champion
  166. Chainsword morale damage increased from 12-> 25.
  167. Power Sword damage increased by 25-> 50.
  168.  
  169.  
  170. Cultists
  171. Cultists' melee morale damage increased by 12% (1.6-> 1.79 dps)
  172. Upgrading Unholy Sight increases cultists' HP by 25
  173. Penetration of grenade launchers by inf_h.med reduced by 15%
  174. -The slowdown from grenade launchers has been reduced to 8%.
  175.  
  176. Cultist Aspiring Champion
  177. Price reduced 65 \ 10-> 55 \ 5.
  178. Armor changed to Infantry High.
  179. The Berserk Fury ability is now available on t1 (you still need a barrack and a gunsmith to build a Chosen One)
  180. Berserk Fury damage bonus 30%
  181.  
  182.  
  183. Chaos Space Marines
  184. Xn increased 375-> 390.
  185. Loss of model xcm now reduces morale by 10 instead of 20
  186. Minimum morale recovery threshold reduced 150-> 75
  187. Minimum time for a unit without morale reduced 10-> 5s
  188.  
  189.  
  190. Raprtors
  191. Reinforce cost reduced 60-> 55
  192. Speed ​​Fiends duration increased from 7s-> 10s
  193. Speed ​​Fiends upgrade time reduced 60-> 45s
  194. The Furious Charge upgrade now affects raptors as well:
  195. -Increases melee damage by 25%
  196. -Increases movement speed by 20%
  197. There is 1 flamer per t1.5. :
  198. -Inflames flame damage increased by 65%
  199. -Flames flame by inf_med, inf_high, inf_h.med, monster_med increased to 25%
  200. -Blem_low flamethrower damage increased to 560%
  201. -Bloom flamethrower damage increased to 200%
  202. -Moral damage of the flamethrower increased by 33%
  203. -After researching T2, 1 Flamer is given.
  204.  
  205.  
  206. Horrors
  207. The initial number of models in the squad has been reduced to 3.
  208. The price and construction time are reduced accordingly 150/30.
  209. Now proficient with teleportation magic (Cooldown 120s, Range 60)
  210.  
  211.  
  212. Berzerkers
  213. HP regen decreased 1.5-> 0.25.
  214. When berserkers fight in melee, their HP regen increases to 7.5 / sec.
  215. Melee penetration for bld_low and bld_med increased by 2 times.
  216. Received the new Thirst for battle grade.
  217. -Available in Chaos Armor on t2.
  218. -Price and time 75 \ 50 \ 45s.
  219. -Increases the speed of the Khorne Berzerker by 25%.
  220. The Mark of Khorne upgrade now increases Berserker HP by 240 and melee damage by 35%
  221. -Mark of Khorne upgrade cost and research time increased 100/50/30s-> 100/100/45s.
  222. -Mark of Khorne upgrade moved from Armory to Sacrificial Circle.
  223.  
  224.  
  225. Obliterators
  226. Teleport preparation time reduced 5-> 4
  227. Time to alert after teleport reduced 5-> 3
  228.  
  229.  
  230. Possessed Squad
  231. Daemonfire research time increased 40-> 60s
  232.  
  233.  
  234. Chaos lord
  235. Symbol of Chaos research time reduced from 70s-> 60s.
  236. Daemon Strength research time reduced from 80s-> 60s.
  237. Daemon Strength cooldown reduced 200s-> 100s.
  238. Tainted Auspex now has the Chaos Taint ability (t1 and t2 aura emanating from all chaos buildings).
  239. -Tainted Auspex amount of hp increased by 50hp-> 100hp.
  240. Chaos Taint morale regen reduction rate increased 20% -> 35%.
  241.  
  242.  
  243. Daemon Prince
  244. Regen xp increased 4-> 10.
  245. On t4, the Daemonic Superiority improvement is available, researched in the circle of demons:
  246. - Cost 250 \ 100 \ 60s.
  247. - Increases HP of the Demon Prince by 2500.
  248. - While the demon prince is on the battlefield, he creates an aura that enhances all demonic creatures on the map:
  249. - HP of horrors increased by 25%, damage in ranged combat by 30%.
  250. - Obliterator range increased by 5 to 40, HP by 25%, all obliterators get the opportunity to use heavy. flamethrowers.
  251. - HP of the possessed is increased by 15%, the damage of demonic fire of the possessed is increased by 2 times.
  252.  
  253.  
  254. Sorcerer
  255. Chains of Torment now also disables the ability to jump / teleport the squad.
  256. Chains of Torment is now cast slightly faster.
  257. Corruption base damage has been significantly increased (12-14 per second) -> (34-48 per second).
  258. -Corruption morale damage reduced 15-> 12.
  259. -Corruption has a global CD.
  260. Bld_low melee penetration reduced by 30%.
  261.  
  262.  
  263. Defiler
  264. Battlecannon now always deals minimal damage to aircraft +.
  265. -The slowdown from Battlecannon does not stack.
  266. -Battlecannon now has 5 spread when firing (previously had no spread).
  267. -The spread when shooting in the Fog of War Battlecannon increased 10-> 15.
  268. Flamer range increased from 10-> 13.
  269.  
  270. Predator
  271. Base price lowered 150 \ 330-> 150 \ 300.
  272. Construction time reduced from 45-> 39s.
  273. The standard autocannon can be replaced with the Chaos autocannon:
  274. - Infantry penetration increased by 50% compared to the standard autocannon.
  275. - Vehicle penetration reduced by 33% compared to the standard autocannon.
  276. - Building penetration reduced by 20% compared to the standard autocannon.
  277. - Cost: 15/30, issue time - 8 s, available immediately.
  278. - Paired Lascannon requires a Chaos Autocannon before being issued.
  279. The firing range of laser cannons has been increased from 35-> 40.
  280.  
  281.  
  282. Daemon Pit
  283. Construction time increased 25-> 45s.
  284. Demon Prince training time reduced by 60-> 50s.
  285.  
  286.  
  287. Mine Field
  288. The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
  289. Damage increased by 15%, knockback power by 10%
  290.  
  291. #########
  292. # EDLAR #
  293. #########
  294. General:
  295. Second Eldar Globals now require T3 to research
  296.  
  297. Temple of Souls now requires an aspect portal to build
  298.  
  299. Vehicle Holo-field research time (HP for Eldar vehicles) decreased 60-> 45s
  300.  
  301. Mysticism
  302. The upgrade is divided into 2 parts (Spiritism and Mysticism) Both are available on t1 and are done in HQ:
  303. Spiritualism and Mysticism reduce the build time of the warlock by 4s each (initially 30s)
  304.  
  305. - Spiritism 75\30\30sec:
  306. Allows Warlocks to use the "Entanglement" skill
  307. Activates the Warlock skill "Conceal" (25% protection from ranged damage)
  308. Warlock's health is increased by 100 hp
  309. Activates the skill of the Seeing Council "Conceal" (50% protection from ranged damage)
  310. Warlocks and Advisors have an aura showing that they are protected
  311.  
  312. - Mysticism 60\25\25sec:
  313. Allows Warlocks and Sight Council to use the "Embolden" skill (Council no longer has Entanglement)
  314. Activates the Warlock skill "Leadership" (20% bonus damage to the whole squad)
  315. Warlock's health is increased by 100 hp
  316. Replaces the standard Warlock blade with a power sword
  317. Replaces the Sight Council's power swords with the Arcane Dual Blades
  318. Skill Embolden now gives not + 200 morale, but for the duration of the action increases the maximum morale by 2 times, CD reduced to 120 sec
  319. Warlock power sword base damage increased by 15%
  320. Warlock power sword inf_med penetration increased by 20%
  321.  
  322.  
  323. Bonesinger
  324. The price of the building increased 45 \ 0-> 50 \ 0
  325. Replaced Wraithtomb Research with Bonecasts, which unlocks the Wraithtomb and Bonesong abilities
  326. -Decreased research time 75-> 60s
  327. -Wraithtomb cooldown reduced 150-> 45s
  328. -Application radius decreased 25-> 20
  329. -The ability Wraithtomb now completely disables all weapons of IG buildings (previously only 2 lasguns, 1 plasma and 1 bolter were disabled)
  330. -Duration reduced from 30s-> 18s.
  331. Bonesong's ability applies to own or allied buildings
  332. -For the duration, melee damage is reduced by 85%, ranged damage by 75%, but cannot use weapons or produce anything
  333. -Bonesong action time - 15s, reload time - 45s, global recharge
  334.  
  335.  
  336. Banshees
  337. Banshee's Fleet of Foot, when activated, increases their resistance to ranged damage by 18%
  338. Squad building time reduced 28s-> 24s - Done
  339. Exarch Health increased 435-> 590 - Done
  340. -Exarch health gain from Call of War upgrade reduced 355-> 200 - Done
  341. Speed ​​gain from Call of War upgrade reduced 33% -> 20% - Done
  342. Renifors cost reduced from 50-> 45.
  343. Call of War cost and upgrade time reduced 100 \ 100 \ 45s-> 120 \ 50 \ 40s - Done
  344. -Improvement Call of War moved to Aspect Portal - Done
  345. Banshees can no longer attach commanders
  346.  
  347.  
  348. Guardians
  349. Warlock armor GU changed inf_med-> inf_high
  350. Plasma grenade damage against commanders reduced by 40% (85-95) -> (51-57)
  351. Damage of shuriken catapults to commanders reduced by 15% (2.9-> 2.45 dps)
  352.  
  353.  
  354. Dark Reapers
  355. Penetration reduced by infantry_low to 25% and infantry_med to 15%.
  356. Reaper Launchers now have a Setup Time of 0.6s.
  357. The setup time is canceled with t2 optics.
  358.  
  359.  
  360. Rangers
  361. Building_low penetration reduced by 50%
  362. Moved the Ranger Infiltration grade to the Webway Assembly (chapter).
  363. -Cost and time increased 75/75 / 25s-> 100/75 / 60s.
  364.  
  365.  
  366. Fire Dragons
  367. Improved weapon rotation.
  368. Weight reduced 90-> 16
  369. Improvement in the barrack Grav Stabilisers - 50 \ 25 \ 20sec - increases the weight of dragons to 80
  370. The Exarch of the Spiders Knife has been issued.
  371. Superior Optics damage bonus (T3 optics) reduced from 25% -> 20%.
  372. -Superior Optics increases Fire Dragon's firing range by 2.
  373.  
  374.  
  375. Warp Sdipers
  376. T3 optics damage bonus reduced 40% -> 25%
  377. Superior Optics (t3 optics) increases the firing range of Warp Spider by 2.
  378. Dual Deathspinner (weapon that the Warp Spider Exarch gains after upgrading grenades) damage increased by 80%
  379.  
  380.  
  381. Seer Council
  382. The squad takes 3 limits
  383. The squad is initially armed with power swords that have 25% less damage from the original, Mysticism returns double blades
  384. Conceal skill now requires Spiritism upgrade
  385. When Conceal becomes active, the unit gains an aura that reflects this.
  386.  
  387.  
  388. Farseer
  389. Fortune skill now reduces both ranged and melee damage by 10% (previously only ranged)
  390. Fortune skill now allows Seer to detect invisible units within a 25 radius
  391. Fortune research time lowered 39-> 35s
  392. Fortune aura is now displayed
  393. Reduced Mind War damage random from 315-440-> 350-400.
  394. Eldritch storm stage 1 delay reduced from 4-> 3s
  395. -Price and time of Eldritch Storm increased 125 \ 40 \ 50s-> 150 \ 60 \ 60s.
  396. Eldritch Storm slow reduced 25% -> 15%.
  397. -Damage of the first stage of Eldritch Storm to veh_low increased by 2 times
  398. -Eldritch Storm now deals damage within a 15 radius of the cast point
  399. -Now Eldritch Storm rollback occurs after the main storm phase
  400. -The ability Eldritch Storm has a global CD.
  401. -Eldritch Storm reduced infantry_med damage by 30%.
  402. -Eldritch Storm damage against commander reduced by 85%.
  403. Miles damage to Building Low increased by 34%.
  404.  
  405.  
  406. Harlequin
  407. Harlequin's Kiss cast range increased 5-> 6
  408. -Lag before using Harlequin's Kiss reduced 1.5-> 1.2s
  409. -Busy Time 2.17->1.4
  410. -Initial Delay time boiling blood 2.17->1.4
  411. Harlequin's Kiss stage 2 has been changed.
  412. -2 stage now deals damage over 10s by 10hp.
  413. -Now Stage 2 is 40% Blind for 10 sec.
  414. - Ubran frendlifaer.
  415. Harlequin Blade Penetration by Commanders decreased by 25%
  416. Infantry blade penetration of Harlequin increased by 50%
  417. Each upgrade for heroes increases health regeneration by +0.5
  418.  
  419.  
  420. Vyper
  421. Base HP increased 1200-> 1300.
  422. Can't shoot on the move
  423. Missile Launcher now has a minimum range of 5
  424.  
  425.  
  426. Wraithlord
  427. Build time increased 20s-> 25s
  428. Health gain from Holofield upgrade reduced 1000-> 500
  429. Penetration of the spear by building_high is reduced by 2 times
  430. -Penetration of the spear by building_low reduced by 25% (63-> 47.2)
  431. Flamer range increased from 10-> 13.
  432.  
  433.  
  434. Falcon Grav Tank
  435. Price reduced 150 \ 150-> 115 \ 125
  436. Base HP lowered 1860-> 1550
  437. The maximum number of jumps has been reduced to 1.
  438. Jump CD reduced 45s-> 40s.
  439. Starcannon research cost reduced 20/30-> 15/25
  440. -The range of the Starcannon gun increased from 35-> 40.
  441. -Moral damage of Starcannon reduced by ~ 2 times
  442.  
  443.  
  444. Nightwing
  445. The limit is limited to a maximum of 3pcs.
  446. Shuriken Cannon now has a 10% slow.
  447. -Shuriken Cannon Setup Time 2s.
  448. Brightlance (anti air) accuracy increased 85% -> 90%
  449. Nightwing Regeneration research time reduced from 45-> 20s
  450. Nightwing Aspect Stone cost and research time reduced 100/50/20s-> 50/0/15s
  451.  
  452.  
  453. Brightlance
  454. Health reduced 1100-> 1000
  455. Price reduced 120 \ 75-> 100 \ 75
  456. Spear bonus damage reduced 75% -> 50%
  457. Setup time - 1.5s
  458. Can't shoot on the move
  459.  
  460.  
  461. Shuriken Grav Platform
  462. Health increased 800-> 1000
  463. Construction time and cost reduced 140 \ 60 \ 50sec-> 100 \ 60 \ 30sec
  464. The slow no longer stacks.
  465. Added a (HQ) chapter to the requirement.
  466.  
  467.  
  468. Brightlance Grav Platform
  469. Added a (HQ) chapter to the requirement.
  470.  
  471.  
  472. Fire Prism
  473. The main weapon reload progress bar is now displayed
  474. Main cannon range increased 37-> 50
  475. Shuriken Catapult range increased 35-> 45
  476. The threshold for the minimum firing range of the main cannon has been increased 5-> 15
  477. Base HP of the prism reduced 5280-> 3900 (6210-> 4582 with a grade)
  478. Removed t2 and (HQ) chapter from the requirement (stone still requires t2 and (HQ) chapter)
  479.  
  480. Avatar of Khaine
  481. Now take 5 tech limits
  482. Now has Khaine's Wrath:
  483. After a short delay, deals 200-250 damage to all enemies around it in a radius of 18 and knocks back very strongly, CD 120sec
  484. 2 fatalka will return.
  485.  
  486. Webway Assembly
  487. Increased construction area around the main building (15-> 20)
  488.  
  489.  
  490. Webway Gate
  491. Now requires an Aspect Portal to build
  492. Relocate research cost reduced 100 \ 100-> 100 \ 0
  493. -Relocate cooldown for all buildings except the turret decreased 300-> 130s, for the turret 300-> 150s
  494. -Relocate delay for all buildings except the turret decreased from 30-> 21s, for the turret it is still 30s
  495. Healing Waystation Research upgrade time reduced 45s-> 25s.
  496.  
  497.  
  498. Listening Shrine
  499. The construction area around the LP has been increased by 20-> 23.
  500.  
  501.  
  502. Listening post 2
  503. The construction area around the LP has been increased by 20-> 23.
  504. Gains 150hp after upgrading the Shrine of War Add-on (lp2)
  505. Added building penetrations (previously absent): ~ 19 dps by build_low ~ 8.5 dps by build_med
  506.  
  507.  
  508. Listening post 3
  509. Infantry_low, infantry_med, infantry_heavy.med, monster_med, commander increased damage by 50%
  510. Infantry_high damage increased by 150%
  511. Infantry_heavy.high damage increased by 400%
  512. Damage to vehicle_low, vehicle_med and vehicle_high increased by 200%
  513. Monster_high damage increased by 500%
  514.  
  515.  
  516. Soul Shrine
  517. T2 build time increased 100s-> 125s.
  518.  
  519.  
  520. Support Platform(турель)
  521. Scatter Laser gun range increased from 30-> 35.
  522. -Scatter Laser damage on Building Low increased by 20%.
  523. D-Cannon penetration by building_high reduced by 30%
  524.  
  525.  
  526. Mine Field
  527. The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
  528. Radius of splash damage and knockback is 30% higher
  529.  
  530. ########
  531. # ORKS #
  532. ########
  533. General:
  534. More Dakka research time reduced 60s-> 45s
  535.  
  536. The Blastier upgrade is divided into 2 levels:
  537. Shoota damage increases by 25%.
  538. Big Shoota's damage is increased by 25%.
  539. (the rest is also)
  540.  
  541. Upgrading More Blastier:
  542. Shoota damage increases by 25%.
  543. Big Shoota's damage is increased by 25%.
  544. The required limit is 76.
  545. Research time 45s.
  546. Wartrukk damage increases by 10%.
  547. Killa Kan Big Shoota's damage increases by 10%.
  548.  
  549. Big Shooty Boss Weapons research time increased 50s-> 75s.
  550.  
  551. Tougher Bosses Research (t2 and t3) gives 0.5 HP regen to all nob leaders.
  552. Extra Vehicle Armor upgrade (t4) changes banner armor from bld_low to bld_med
  553. Cap Orcs' starting mob increased from 15 to 16.
  554.  
  555.  
  556.  
  557. Grotz
  558. Grotto unit cost reduced 90-> 85
  559. Gretchin Infiltration Research upgrade time increased 25s-> 35s, requires 20 Ork mob.
  560.  
  561. Slugga Boyz
  562. During combat, reinforcements increase to 10s in non-combat 5s.
  563. Health regeneration mob bonus now correctly affects, increasing HP regeneration by 0.13hp / sec for each model in the squad
  564. -Slug regeneration by mob bonus changed from + 12% per model to +0.13 hp per model
  565. More Burny upgrade cost and time reduced from 50/50/30s-> 50/20/25s
  566. Even More Burny upgrade now requires 46 (4 banners) limit, up from 60 (5 banners)
  567.  
  568.  
  569. Shoota Boyz
  570. Big Shoota's Building Low damage reduced by 15%.
  571. Damage mob bonus now affects the squad (requires 50 limit, PoG'a and 5+ mob bonus in the squad, + 2% DMG for each model)
  572. The More Dakka Research grade increases the range by 1, the second by 1.
  573. More Dakka Research price increased 60 / 20-> 60/30.
  574. Now initially there are only 2 Big Shoota.
  575. - On the 56th banner +1 Big Shoota is added and on the 66th one more +1.
  576. Starting from 56 banners, jesters were added 1 model to 76 banners.
  577.  
  578.  
  579. Stormboyz
  580. Stormboy Nob Leader reinforcement speed reduced from 30s-> 25s.
  581. Now there are initially 5 models in the pack, the price and construction time are increased accordingly
  582. Movement speed mob bonus no longer affects stormboyz nob (as it does not affect stormboyz by default)
  583. Passive bonus speed from Turbo Boost upgrades reduced from 30% -> 20% (31.2-> 28.8)
  584. - Speed ​​increase from Turbo Boost active ability reduced 50% -> 40% (46.8-> 40.3)
  585. The maximum number of units in a squad has been reduced to 9 per pack.
  586. -Starting from 56 banners, 2 models are added up to 76 banners.
  587.  
  588.  
  589. Tankbustaz
  590. No longer requires Pile o Gunz to build (learning invisibility still requires)
  591. Rockets knockback force changed (20-50) -> (25-35)
  592.  
  593.  
  594. Big mek
  595. Pistol accuracy increased 35-> 50 (43%)
  596. -Base pistol damage reduced by 43% (76-93) -> (43.3-53)
  597. -DPS of the pistol is kept the same (both standing still and on the move)
  598. Mek and the unit he is attached to no longer deal damage while teleporting
  599. Big Shooty Boss Weapons now requires a limit of 50, up from 70
  600. -Big Shooty Boss Weapons also increases the speed of meck repair by 2 times (20-> 40 hp / sec)
  601. Mega Blasta accuracy increased 60-> 70 (16%)
  602. -Mega Blasta base damage reduced (144-254) -> (104-190)
  603. -Mega Blasta morale damage reduced by 33% (30-> 20)
  604. -Mega Blasta damage to Commander reduced by 12%.
  605.  
  606.  
  607. Mega Armored Nobz
  608. Squad build time reduced (45-> 30s)
  609. Mob Value increased 1-> 2
  610. Upgrades Tougher Bosses and Even Tougher Bosses increase the unit's maximum morale by 200 each
  611. Every 10 mob bonuses in a radius of 35 increase the morale of the squad by 60, the maximum bonus is 420
  612. While using Power Surge, Mega Armored Nobz cannot be knocked back
  613. Weight increased 25-> 40
  614.  
  615.  
  616. Nobz Squad
  617. Power Claw issue time reduced 10s-> 7.5s
  618. -Penetration of Power Claw by bld_high reduced by 33%
  619. Pistol base damage reduced by 25% (10-14.8) -> (7.5-11.1)
  620. -Pistol damage is now affected by the More Dakka and Even More Dakka upgrades
  621.  
  622.  
  623. Flash Gitz
  624. Penetration on bld_low and bld_med reduced by 30%
  625. Bld_high penetration reduced by 50%
  626. Health reduced 450-> 350
  627. Each armor upgrade increases health by 50, returning to the original 450
  628.  
  629.  
  630. Warboss
  631. Warboss Waaagh now affects commanders as well
  632.  
  633.  
  634. Mad Doc
  635. Acceleration during the charge reduced 50% -> 30% (so as not to run out of the entire pack forward)
  636.  
  637.  
  638. Wartrukk
  639. Exit time reduced from 30s-> 25s.
  640.  
  641.  
  642. Killa Kan
  643. Armor changed to Vehicle Medium.
  644. Base HP increased 3000-> 4500.
  645. Rokkit Launcha price and issue time lowered 120 \ 60 \ 27.5s-> 60 \ 60 \ 22s
  646. -Rokkit Launcha hit increased 60% -> 75% (hit still 15% on the move)
  647. -Damage of Rokkit Launcha on all types of buildings is reduced by 2 times
  648. -Rokkit Launcha now requires a 60 cap
  649. Now has a charge from 25 range, accelerates by 50%
  650. Blastier increases the damage of Big Jesters cans by 15%
  651.  
  652.  
  653. Squiggoth
  654. Rampage knockback strength increased (40-65) -> (70-85)
  655. Rampage radius increased 8-> 9
  656.  
  657.  
  658. LP3
  659. No longer requires T3 to build (requires 55 cap)
  660.  
  661.  
  662. Pile O Gunz!
  663. Armor changed to Building Low.
  664. HP changed from 1200-> 1800.
  665. Now there is detection 25.
  666. Armor Building Medium is issued on t2 (50).
  667.  
  668.  
  669. Mekshop
  670. Health increased 2000-> 2800
  671. Build time increased 60s-> 75s.
  672.  
  673.  
  674. Generator
  675. Now have build_med armor
  676.  
  677.  
  678. Waaagh! Banner
  679. First upgrade cost reduced from 50/50 to 50/25
  680. Second upgrade cost reduced from 50/50 to 25/50
  681. Now you can build all over the map.
  682. The limit is limited to a maximum of 12 pieces.
  683.  
  684.  
  685. Mine Field
  686. The price is reduced by 2 times (50 \ 50-25 \ 25 \ 25s), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
  687. Mines are triggered 25% more often
  688.  
  689. ##################
  690. # IMPERIAL GUARD #
  691. ##################
  692. General:
  693. The cost of the second global for energy has been changed (250 \ 100-> 350 \ 50)
  694.  
  695. Now Uncommon Valor research (HP and CS size) each increases the health of the commissar (55) and the psyker from the main building by 50 hp
  696.  
  697. The Genetic Enhancement upgrade now increases the movement speed of all infantry by 33% (Guardsmen, Ogrins, Kasrkins, Komisar, Psyker)
  698.  
  699. Upgrading Genetic Enhancement no longer requires Kasrkin Barracks, but requires T3
  700.  
  701.  
  702. Command Squad
  703. Exit speed increased from 25s-> 26s.
  704. -Renforce speed of Priest reduced 35s-> 34s.
  705. -The speed of all Command Squad members is increased 16-> 17. (the speed bonus from the priest is reduced)
  706. The Uncommon Valor upgrade is divided into 2 levels:
  707. - Each increases the maximum command squad size by 1
  708. - Each increases the health of all members of the command squad by 50
  709. - Cost of the first level: 40 \ 40, 30s
  710. - Cost of the second level: 60 \ 60, 30s, requires t2
  711. General weight increased 16-> 25
  712. General Bolter Accuracy increased 50% -> 70%
  713. General's bolter damage reduced by 40% (original dps remains the same)
  714. - General's bolter target while running increased 15% -> 21% (original dps remains the same)
  715. - Air General Bolter Penetration reduced by 25%
  716. -Penetration of the bolter general by inf_low reduced by 12%
  717. -Commander general bolter penetration reduced by 15%.
  718. Priest of the command squad in melee increased 80% -> 100% (like all other squad members)
  719. Priest melee damage reduced by 25% (original dps remains the same)
  720. Changed the passive ability of the commissar of the command squad Your Aim Will Be True:
  721. - Now, in addition to the bonus to morale, increases the shooting accuracy of all squad members by 5%
  722. - The effect is cumulative from several commissioners
  723. - The effect also applies to accuracy on the run
  724. Command Squad Commissioner has a new passive ability:
  725. - Requires t2
  726. - The health regeneration of all members of the command squad is increased by 2 while the squad has a commissar
  727. - The effect is not cumulative from multiple commissioners
  728.  
  729.  
  730. Techpriest Enginseer
  731. Build time reduced by 20s-> 18.
  732.  
  733.  
  734. Heavy Weapons Team
  735. The traverse speed of the gun has been increased.
  736. Now does not require t2 to build
  737. Price reduced 225 \ 50-> 190 \ 50
  738. Heavy Bolter range reduced from 45-> 40
  739. Heavy bolter damage reduced by an average of ~ 2 times for all types of armor
  740. Build time reduced from 40-> 35
  741. Satellite Targeting Resolution Improvement returns Heavy Bolter parameters to their original values
  742. Can no longer be upgraded with a laser cannon
  743. The limit is set - 3 pieces
  744.  
  745.  
  746. Lascannon Team
  747. Cost 250 \ 75 \ 37s
  748. Requires t2
  749. Automatically has a laser cannon when unfolded, cannot be upgraded
  750. Laser cannon range reduced 55-> 50
  751. Laser cannon accuracy increased 50% -> 75% (50% dmg boost)
  752. Laser cannon damage reduced by 50% (original dps retained the same)
  753. Limit - 3 pieces
  754. Xp increased 650hp-> 795hp.
  755. Gun traverse speed increased.
  756.  
  757.  
  758. Guardsmen Squad
  759. Bonus damage for grenade launchers from Weapon Specialization upgrade reduced 100% -> 60%
  760. -Veh_low grenade launcher penetration reduced by 20%
  761. -Veh_med grenade launcher penetration reduced by 25%
  762. Plasma Rifle price reduced from 35/15 -> 30/15
  763. -Plasma rifle penetration by inf_low, inf_med, inf_high (all light infantry) reduced by 10%
  764. -Plasma rifle bld_low penetration reduced by 15%
  765. The 2nd grade Weapon Specialization has been introduced.
  766. -Price and time 100/100 / 30s.
  767. -Requires T3 and the first great Weapon Specialization
  768. -Increases the damage of the Grenade Launcher by 34%. (Become like vanilla)
  769. -Increases Plasma Gun damage by 10%.
  770.  
  771.  
  772. Ogryns
  773. The maximum number of units in a squad has been increased (6-> 7)
  774. Replaced Powered Bayonets with Advanced Ogryns Training:
  775. - As before, increases the damage of melee attacks by 25%
  776. - Now ogrins receive passive priest bonuses even if he is not leading them
  777. - The cost remains the same
  778.  
  779.  
  780. Psyker(hq)
  781. The Curse of the Machine Spirit ability now disables buildings.
  782. -Curse of the Machine Spirit moved to t1.
  783. -Curse of the Machine Spirit cast range reduced from 40-> 25
  784. Lightning Arc (lightning) with t1 is now available.
  785. Strip Soul damage reduced by 50%.
  786.  
  787.  
  788. Psyker
  789. Curse of the Machine Spirit cooldown increased 45s-> 70s
  790.  
  791.  
  792. Assassin
  793. The Assassination Scope ability has been changed:
  794. - Now increases the damage done by the Assassin by 50%, up from 100%
  795. - Now, while the ability is active, the Assassin's accuracy is increased to 100%
  796.  
  797.  
  798. Marauder Bomber
  799. Base HP decreased 3500-3000.
  800. Marauder production cost increased from 125/250 -> 150/250
  801. Damage of Krak Bombs on Building Low reduced 702 (damage on hit of 2 bombs 1404) -> 486 (damage on hit of 2 bombs 972).
  802. Lascannon accuracy increased 50% -> 80%.
  803. -Lascannon damage to Building Low increased by 337%
  804. -Lascannon 2 damage on Building Low increased by 120%.
  805. Lascannon minimum and maximum damage increased by 10%. (Up to all bomber damage)
  806. Lascannon damage changed:
  807. -Infantry Low damage reduced by 50%
  808. -Vehicle Low damage increased by 150%
  809. -Vehicle Medium damage increased by 120%
  810. Infantry Low damage of Krak Bombs reduced by 80%.
  811. Now requires t2 to build, not t3
  812. Does not require a separate park
  813. There is a limit of 1 piece
  814. The effect of smoke bombs no longer stacks with each other (the same unit or vehicle cannot receive a double bonus)
  815. (bugs fixed)
  816.  
  817. Basilisk
  818. Vision reduced 60-> 35
  819. Earthshaker Round: Penetration for building_high armor reduced by 2 times
  820. Earthshaker Round now has a global cooldown for all basilisks
  821. Earthshaker Round cast cost reduced 200 \ 200-> 150 \ 150
  822. Changed the base damage of the main weapon (290-625) -> (400-515) to reduce the randomness (the dps is kept the same)
  823.  
  824.  
  825. Sentinel
  826. Laser accuracy increased 80% -> 85%
  827.  
  828.  
  829. Hellhound
  830. The minimum attack range has been removed.
  831. Hellhound movement speed 24-> 26
  832. Hellhound now pulls away faster (2-> 1)
  833. Hellhound turn speed increased by 20% (100-> 120)
  834. Cerberus park cost reduced 100/50-> 50/25
  835. The penetration of the flamethrower on bld_high is reduced by 2 times
  836.  
  837.  
  838. Chimera
  839. Now has a limit of 3 pieces
  840.  
  841.  
  842. Leman Russ
  843. Main cannon range reduced 60-> 45
  844. Main cannon damage increased by 33%
  845. Bolter penetration in the body by veh_low increased by 50% (16.8-> 25.2 dps)
  846. - Penetration of a bolter in the case on veh_med increased by 100% (10.1-> 20.2 dps)
  847. -Veh_high bolter penetration in the hull is significantly increased (0.3-> 6.9 dps)
  848. -Penetration of sponson bolters is set at the level of the bolter in the body
  849. Removed (HQ) headquarters from requirement (flag requires (HQ3) T3 headquarters)
  850.  
  851. Baneblade
  852. Reduced laser cannon firing range 50-> 45
  853. Demolisher Cannon penetration for all types of vehicles decreased by 25%
  854. Autocannon damage reduced by 12%
  855.  
  856.  
  857. Mechanized Command
  858. Hellhound Depot grade increased 15s-> 25s.
  859. Full Scale War (t4) gives 20% HP to vehicles.
  860. -Chimera 1500->1800.
  861. -Sentinel 1450->1740.
  862. -Hellhound 2200->2640.
  863. -Marauder Bomber 3000->3600.
  864.  
  865. Turret
  866. Missile turret damage against demons reduced by 20%
  867.  
  868.  
  869. Mine Field
  870. The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
  871. Build faster and cost 30/20
  872.  
  873. #######
  874. # TAU #
  875. #######
  876. General:
  877. T3 construction now requires machine food
  878.  
  879. Level 2 Global Influence and Energy Gain now requires T3
  880.  
  881. Initial infantry limit reduced from 10-> 8
  882. Each barrack gives +2 infantry limit
  883.  
  884. Jump Packs Research upgrade takes longer than 20s-> 25s.
  885.  
  886. Earth Caste Builder
  887. Build cost reduced from 65-> 60.
  888.  
  889.  
  890. Vespid Stingwing
  891. Now 3 models are coming out (price 250/50 / 30s-> 150/30 / 30s).
  892. Vespid max jumps reduced from 3-> 2.5
  893. Vespids' Sonic Pulse knockback power changed to 45-55 (previously it was 35-65 to reduce randomness)
  894. -Sonic Pulse damage to maral increased 80-> 100.
  895. Vespid diamond claws now increase incoming ranged damage by 25% and melee damage by 50% (previously it was 50% both)
  896. Vespid leader detection radius increased from 30-> 35 (sight radius remains the same)
  897. Melee damage to inf_heavy_high (terminator armor) increased by 33%
  898. Vespid destabilization now disables active building abilities for the duration (such as Necron's Wailing Terror lp2)
  899.  
  900.  
  901. Stealthsuit
  902. Significantly reduced Shas'Vre damage to commanders and some types of infantry
  903. Blaster damage against commanders reduced (~ 40%)
  904. EMP grenade now only affects a single target, not AOE
  905. EMP grenade recharge time reduced 110-> 100s
  906. Grenade disables jumping
  907. Burst cannon rate of fire doubled (2s-> 1s)
  908. Burst cannon base morale damage, inf_low, inf_med, inf_high reduced by 2 times
  909. Burst cannon base damage against commander increased by 50%
  910. Stealth Burst Cannon Enhancements research time reduced 45-> 35s
  911. Burst Cannon estimated damage (before and after Stealth Burst Cannon Enhancements):
  912. inf_low inf_med inf_high h.med h.high cmdr
  913. - 1.6 3.2 2.9 5.2 1.8 3.3
  914. - 4.7 9.4 8.6 15.6 5.5 9.9
  915. Increased firing range of the base cannon from t2 optics increased 3-> 8
  916. The increase in the firing range of the basic cannon from the T3 optics (kion) is reduced from 15-> 10
  917. EMP Grenade disables buildings.
  918.  
  919. Fire Warriors
  920. Only 1 leader can be given
  921. Removed drone.
  922. Energy Shield is given to Shas'Ui (Sergeant).
  923. Shah'Ui photon grenades have been changed: the application delay has been reduced, no longer do damage, the target unit is slowed by 75% for 3 seconds, and also cannot fight in melee.
  924. -Photon Grenade is now blinding like de.
  925. Shas'Ui can no longer use ungraded abilities.
  926. Received the new Ammunition Tau grade.
  927. -Available at Tau Barracks T2.
  928. -Price and time 100 \ 50 \ 45s.
  929. -Allows Shas'Ui to use their abilities.
  930. Shas'Ui gives speed and vision buffs.
  931. -Sergeant run speed increases 16-> 18.
  932. -View range 15-> 18.
  933. Reduced the increase in the firing range of fire and shas'ui warriors from t3 optics 10-> 5.
  934. The increase in damage from t2 optics has been reduced from 30% -> 20%.
  935. T3 optics add 15% damage.
  936.  
  937.  
  938.  
  939. Pathfinders
  940. The initial number of units in the squad has been increased from 2-> 3.
  941. Tag bonus damage multiplier reduced 75% -> 65%.
  942. Reinforcement cost reduced from 70/20 to 50/15.
  943. Base tag recharge time increased from 45-> 65.
  944. The recharge of the mark depends on the number of units in the squad, with 3 rangers the reload will be slightly slower than in the original, with 5 a little faster, with 1 noticeably slower.
  945.  
  946.  
  947. Kroot Carnivores
  948. Reinforcement time reduced by 8s-6s.
  949. -During combat, reinforcements are increased to 12s.
  950. Melee penetration against commanders increased by 25%.
  951. Maximum cannibalism bonus reduced 300-> 150.
  952. A new research is available in Path to Enlightenment - "Adaptive Mutation" 100 \ 50 \ 25s:
  953. -Increases the maximum health of Kroots by 150.
  954. -Increases health regeneration by 1 \ s.
  955. -The maximum amount of morale of the squad is increased by 200.
  956. -Maximum and minimum damage of melee attacks increased by 35%.
  957.  
  958. Kroot Shaper
  959. Now available on t1.
  960. -Armor changed to Heavy Medium.
  961. -After the Adaptive Mutation grade, Commander armor returns.
  962.  
  963.  
  964. Broadside battlesuit
  965. Reduced price 240 \ 120-> 240 \ 100.
  966. Can now be repaired by 1 worker.
  967. Rocket launcher base damage increased (150-185) -> (180-222).
  968. The maximum firing range of rocket launchers has been reduced from 30-> 25.
  969.  
  970.  
  971. Your order
  972. No longer does damage while jumping.
  973. Removed all melee special attacks.
  974. Firing radius decreased 40-> 35.
  975. Flame cost reduced 50 / 25-> 25/25.
  976. The maximum firing range of the rocket launcher has been reduced from 45-> 40.
  977. Rocket launcher reload time increased 2s-> 3s.
  978. Blaster maximum range increased 20-> 25.
  979. Blaster accuracy increased 70% -> 80%
  980. Blaster penetration by Veh_Med slightly increased.
  981. Snare Trap's ability has been changed:
  982. - Application cost reduced 35-> 20.
  983. - The speed of going into invisibility and coming to alert of mines is accelerated 10s-> 7s.
  984. - Mine action time reduced 12-> 6.5s.
  985. - The effect of the mine applies to the entire squad, and not to those models to which the radius reaches.
  986. - Now the hitting unit is not slowed down by 90%, but is completely immobilized and cannot use jumps.
  987. - Coefficient of slowing down the attack speed of the unit hit by the mine is reduced x3-> x2
  988. - Reload time increased 10-> 15s.
  989. - The mine itself is destroyed after 120s.
  990. Target Acquired is initially unavailable.
  991. Has a new ability Energy Shield, initially unavailable.
  992. Energy shield reduces ranged damage by 50%, lasts 15s, cooldown 80s.
  993. XV22 Advaned Combat Systems research is available in HQ:
  994. - Requires a barrack, cost - 50 \ 0 \ 30s
  995. - Allows Tau Commander to use Energy Shield and Target Acquired
  996. Plasma Rifle is now only available on Mont'ka
  997. Kion's T3 optics increases the firing range of the base mk cannon by 5.
  998.  
  999.  
  1000. Crisis battlesuit
  1001. Can now be repaired by 1 worker.
  1002. Price increased 200 \ 40-> 200 \ 60.
  1003. Rocket launcher price reduced from 15 \ 45-> 15 \ 40.
  1004. Rocket launcher range increased from 30-> 35.
  1005. Missile accuracy increased 70% -> 80% (14% dmg boost).
  1006. Missile damage reduced by 25%.
  1007.  
  1008.  
  1009. Ethereal
  1010. Ethereum price reduced 175 \ 200-> 125 \ 200.
  1011. Summoning a bodyguard squad now costs 200 Influence.
  1012. Ethereal Orbital Strike Damage changed (100-750) -> (300-600).
  1013.  
  1014.  
  1015. Bodyguards
  1016. Base health lowered 700-> 600.
  1017. - Bodyguards get + 200 HP when they enter the monk.
  1018. - When entering the mount, the bodyguards' shooting range decreases by 2 times, but the damage increases by 2 times.
  1019. - When entering the mount, bodyguards have shooting on the move and a slowdown of 12%.
  1020.  
  1021. Barracuda
  1022. The damage of rocket launchers to commanders has been reduced by ~ 4 times.
  1023. Morale damage of rocket launchers has been reduced by 4 times.
  1024. Ion cannon's morale damage has been reduced by 5 times.
  1025. Barracuda rocket launcher spreading force reduced (30-45) -> (20-30).
  1026. The occupied limit has been lowered 4-> 3.
  1027.  
  1028.  
  1029. Devilfish
  1030. Armor changed vhl_low-> vhl_med.
  1031. Vision reduced from 50-> 35.
  1032. Minimum weapon damage has been reduced.
  1033. Cost increased from 50/75 to 115/125.
  1034. Hp increased 750-> 1200.
  1035. Speed ​​increased 24-> 30.
  1036. Reworked inviz
  1037. -During inviz, speed is reduced to 22.
  1038. -When 50% hp is lost, invisibility disappears and movement speed increases to 30.
  1039.  
  1040.  
  1041. Drone Harbinger
  1042. Health increased 750-> 1000.
  1043. Construction cost increased (100 \ 200-> 100 \ 250).
  1044. The occupied limit has been reduced (5-> 4).
  1045. Now requires the Mont'K Command Post to build.
  1046. Drone production requires 15 energy.
  1047. Drones lifespan reduced (40-> 15s).
  1048. The maximum number of drones has been increased so that the production of droids does not stop when they are continuously created from 2 machines.
  1049.  
  1050.  
  1051. Skyray
  1052. Health increased 1000-> 1250.
  1053. Turn rate increased 100-> 120.
  1054. No longer fires on the move.
  1055. Has Setup Time 1.25s.
  1056.  
  1057.  
  1058. Drone Squad
  1059. Explosion radius from destruction increased 4-> 5.
  1060. Death damage to infantry reduced by 33%.
  1061. Unit price decreased from 105 \ 195-> 105 \ 150.
  1062. Reinforcement time reduced by 20-> 15s.
  1063. Reinforcement price reduced from 40/70 to 40/55.
  1064.  
  1065.  
  1066. Krootox
  1067. Some movement parameters have been changed, such as turn rate and initial acceleration.
  1068. The firing range of the Krutox cannon has been increased 15-> 22.
  1069.  
  1070.  
  1071. Greater Knarlock
  1072. Turn rate increased by 75% (40-> 70)
  1073. Movement speed increased 16-> 18
  1074. Removed one special attack that almost never hits or deals damage
  1075. Changed one special attack, previously it did 10-600 damage, now it does 240-360
  1076. Got 2 new abilities:
  1077. Mighty Stomp: knarlok knocks nearby units away from itself with a powerful paw blow and deals small damage, fast reload (no requirements)
  1078. Fearsome Roar: Knarlok lets out a fearsome scream that demoralizes all enemy units in its vicinity, long cooldown (requirement: mont'ka command post)
  1079.  
  1080.  
  1081. Hammerhead Gunship
  1082. Railgun initial firing range reduced 50-> 40
  1083. Railgun base damage reduced by 20%
  1084. Advanced Particle Accelerator upgrade available, restoring original parameters
  1085.  
  1086.  
  1087. Mont'ka
  1088. New upgrade Smart Missiles Targeting System available, done in t2, requires mounting (100 \ 75 \ 25s):
  1089. - Reduces the reload time of all Tau missiles by 20%, affects Broadside, Skyray, Barracuda, Crisis, Commander Tau
  1090.  
  1091. A new Advanced Particle Accelerator upgrade is available, done in t2, requires mounting (50 \ 125 \ 30s):
  1092. - Increases the range and damage of rail weapons
  1093. - Increases the firing range of the Hammerhead 40-> 50 (returning to the original value)
  1094. - Increases the base damage of the hammerhead by 20% (returning to the original value)
  1095. - Increases firing range of broadside 40-> 45
  1096. - Increases base damage of Broadside Rail Cannon by 20%
  1097.  
  1098.  
  1099. Listening post
  1100. Twin-Linked (LP2) damage to Vehicle Low increased by 25%
  1101. LP2 damage dealt aligned with animation
  1102. Reduced damage, but increased accuracy LP 3 (dps kept the same)
  1103.  
  1104.  
  1105. Barrack
  1106. Increases infantry limit by 2.
  1107.  
  1108. Kroot Shaping Center
  1109. Moved to t1 (requires a barrack).
  1110. -Price increased 135 / 0-> 150/25.
  1111. -Gives +2 infantry limit.
  1112.  
  1113.  
  1114. Path to Enlightenment
  1115. T2 build time increased 100s-> 125s.
  1116.  
  1117.  
  1118. Vehicle Beacon
  1119. Price changed 300 \ 100-> 250 \ 125.
  1120.  
  1121.  
  1122. Сoalition center
  1123. Reduced price 300 \ 100-> 250 \ 100.
  1124.  
  1125. ###########
  1126. # NECRONS #
  1127. ###########
  1128. General:
  1129.  
  1130. The new Extermination upgrade is available in Greater Summoning Core 0 \ 250 \ 65s:
  1131. -Requires T3
  1132. -Increases HP Destroyer by 600hp.
  1133. -Increases HP of Heavy Destroyer by 600hp.
  1134. -Ranged damage of Destroyer and Heavy Destroyer increases by 10%.
  1135.  
  1136. The new Extermination of the living upgrade is available in Greater Summoning Core 0/250/65s:
  1137. -Requires Energy Core (T4) available current after upgrading Extermination.
  1138. -Increases Destroyer's firing range by 4
  1139. -Increases the firing range of Heavy Destroyer by 4
  1140. -Ranged damage of Destroyer and Heavy Destroyer increases by 10%.
  1141.  
  1142. Each energy global now increases the maximum health of generators by 200 (2000 in total with both globals)
  1143.  
  1144. Base research time of the second global energy increased 90s-> 120s
  1145.  
  1146. Construction cost of the second and third monoliths reduced (450 \ 900-> 400 \ 800)
  1147.  
  1148. The second monolith is now under construction 90s, the third - 110s (previously 100 both)
  1149.  
  1150.  
  1151. Building Scarabs
  1152. Detection radius decreased 35-> 25.
  1153. T2 monolith upgrade increases scarab HP by 30
  1154. Tier 3 monolith upgrade increases scarabs' health by 45
  1155.  
  1156.  
  1157. Necron Warriors
  1158. Ranged damage to building_low reduced by 20%.
  1159. Melee damage to building low increased by 18%.
  1160. The first nv comes out much faster (6 + 0.5U + S9) 31.1 ^ S TYK FORMULA . (tomb guardians removed).
  1161. Disruption Field base research time lowered to 80-> 60s
  1162. Enhanced Disruption Field base research time increased from 55-> 90s
  1163. Enhanced Disruption Field research cost increased 200-> 250
  1164. Each improvement on NV gives morale.
  1165. -Disruption Field + 100
  1166. -Enhanced Disruption Field +200
  1167.  
  1168. Flayed Ones
  1169. Now, at death, meat drops out, which can be mined by de slaves or eaten by kruuts
  1170.  
  1171.  
  1172. Wraiths
  1173. Movement speed increased 24-> 25.
  1174. -Grade Wraith Flight up to speed reduced 25% -> 21%.
  1175. Base ranged damage resistance increased 40% -> 50% (T2 will still be 80%)
  1176. Base build time reduced from 45-> 36s
  1177. Each new spirit cumulatively increases the construction time of new spirits by 40%
  1178. Damage of spirits by inf_med reduced by 25% (81.6-> 61.2), by commanders by 12% (34.0-> 29.9)
  1179. Grants 5% melee resistance after learning Wraith Flight.
  1180.  
  1181.  
  1182. Immortals
  1183. Damage to veh_low reduced by 20%
  1184.  
  1185.  
  1186. Necron Lord
  1187. Added new artifact Empathic Obliterator Staff:
  1188. -Requires t2, cost 0 \ 150 \ 0s.
  1189. -Replaces staff Necron Lord, ranged TYK damage , melee damage TYK .
  1190. -Increases HP regen by 3.
  1191. -Speeds up CD ability by 20%.
  1192. Will no longer take any damage while awakening.
  1193. Necron Lord can no longer be knocked back while Shifter is active
  1194. The slowdown of enemy units from the chronometer has been reduced (40% -> 30%)
  1195. -Chronometron now works around the lord.
  1196. -Chirometron radius increased 20-> 25.
  1197. -The chronometer now, in addition to slowing down enemies, increases the movement speed of its units by 20%
  1198. -During the action of the chronometer on their units, the recharge speed of their abilities and teleportation is increased by 20%
  1199. Solar Pulse cooldown increased 70-> 90s
  1200. Phylactery Ranged Resistance Lowered 60% -> 50%
  1201. -Phylactery now has 10% melee damage.
  1202. Nightmare Shroud cooldown increased 95-> 110s
  1203. The Lightning Field artifact now grants the lord an aura of melee resistance in a radius of 18 in addition to the main ability:
  1204. - For infantry 25%
  1205. - For buildings 40%
  1206. - The aura of resistance does not affect the lord himself
  1207. Mass Resurrection cooldown reduced 180-> 165s
  1208. -The delay before Mass Resurrection is reduced from 5.2-> 3.2s
  1209. -Now for 10 seconds after triggering Mass Resurrection, every 2 seconds all dead necrons around the lord will awaken
  1210.  
  1211.  
  1212. Deceiver
  1213. Received detection 35.
  1214. Abilka Deceive changed
  1215. -The principle of operation is the same as for Crucible (boiler)
  1216. -Duration of work 10 sec, CD 23 sec.
  1217. - Abilki ddosutpno 2, can be used 6 times.
  1218.  
  1219. Nightbringer
  1220. Now has the Sky of Falling Stars ability
  1221. - Deals periodic damage to all troops (infantry and commanders) within a radius of 15 around itself
  1222. - 36 damage every 2.5 seconds
  1223. Melee attack penetrations for veh_low and veh_med have been significantly increased
  1224. Nightbringer movement speed increased 20-> 24
  1225. Nightbringer's ranged damage increased by 3 times, ranged accuracy on the move increased
  1226.  
  1227.  
  1228. Tomb Spyder
  1229. Will no longer take any damage while awakening.
  1230. Base build time reduced by 60-> 50s
  1231. Engaged Monolith (T3) increases the spider's HP by 400
  1232. Morale damage of special attacks reduced by 2 times
  1233.  
  1234.  
  1235. Destroyer
  1236. Base build time increased from 30-> 40s
  1237. Now they ignore the cover (like with sob).
  1238. -The bonus depends on the Greater Summoning Core.
  1239.  
  1240.  
  1241. Heavy Destroyer
  1242. Base build time increased from 30-> 40s
  1243. Gaussian cannon reload reduced (3-> 2s)
  1244. -The aim of the Gaussian cannon is increased (70-> 85%)
  1245. -Base damage reduced proportionally (dps kept the same)
  1246.  
  1247.  
  1248. Lord Destroyer
  1249. Base build time increased from 30-> 45s
  1250. Gaussian cannon reload reduced (3-> 2s)
  1251. -The accuracy of the Gaussian cannon is increased (70-> 85%)
  1252. -base damage is reduced proportionally (dps is kept the same)
  1253.  
  1254.  
  1255. Summoning Core
  1256. Construction time reduced 70-> 65s
  1257.  
  1258.  
  1259. Greater Summoning Core
  1260. Construction time reduced 90-> 75s
  1261.  
  1262.  
  1263. LP2
  1264. Wailing Terror maximum damage reduced by 25%, minimum damage decreased by 20% (210-170) -> (157.5-136)
  1265. -Increased morale damage 85-100.
  1266. Wailing Terror cooldown reduced 55-> 40
  1267. Wailing Terror's penetration for Air is 75%, for buildings 25% (previously it was 0 and did 1 damage)
  1268. Time to upgrade to LP2 reduced 35-> 30
  1269.  
  1270. LP3
  1271. Firing range reduced to 28
  1272. Base accuracy increased by 10%
  1273. Heavy_Med damage increased 3 times, cmdr damage 2 times
  1274. -Penetration LP3 by inf_heavy_med reduced by 33% (in the previous version the damage was too big)
  1275. -Penetration of LP3 by inf_commander reduced by 40%
  1276. -Penetration of LP3 by inf_heavy_high reduced by 10%
  1277. -The range of LP3 is increased (28-> 30) (so that it reaches the plasma of tsm, but does not reach the fv, rippers, grenoguards)
  1278. LP3 Necrons now reduces Wailing Terror cooldown by 25%
  1279.  
  1280.  
  1281. Gauss Turret
  1282. Heavy Gauss Cannon (t2) damage to veh_med, veh_low and air reduced by 20%
  1283. -Monster_high Heavy Gauss Cannon damage reduced by 33%
  1284.  
  1285.  
  1286. Energy Core
  1287. Build time increased from 50s-> 90s.
  1288.  
  1289.  
  1290. Monolith
  1291. T2 monolith upgrade increases scarab HP by 30
  1292. Tier 3 monolith upgrade increases scarabs' health by 45
  1293.  
  1294. Engaged Monolith upgrade time (t3) increased 70-> 80s
  1295. Restored Monolith build time increased 60-> 75s
  1296.  
  1297. ##############
  1298. # DARK ELDAR #
  1299. ##############
  1300. General:
  1301. Corrosive cloud
  1302.  
  1303. The cloud of corrosion now affects all units that entered it (previously it was applied only to those who were in it during use)
  1304.  
  1305. Starting souls increased 50-55
  1306.  
  1307. Poisoned blades upgrade now requires t2:
  1308. - Hellion poison damage increased 3-> 6
  1309. - Mandrake poison damage increased 2-> 6
  1310. - Warrior poison damage increased 2-> 3
  1311.  
  1312. Soulseeker Ammunition upgrade now requires t2
  1313.  
  1314. The Wraithbone Woven Battlesuits upgrade is now split, the first is available on t1:
  1315. - Increases the health of Warriors by 50, Karonos and their sybarites by 60
  1316. - 60\25\20s
  1317. The second Wraithbone Woven Battlesuits upgrade is available on t2:
  1318. - Increases the health of Warriors by 75, Karonos and their sybarites by 65
  1319. - Increases the weight of Warriors, Karonos and their sybarites by 10
  1320. - 75\25\20s
  1321.  
  1322. Splinter Cannons Upgrade: Cost and Research Time Reduced (75/75/40s) -> (50/50/30s)
  1323. - Splinter Cannon Archon damage increased by 25%
  1324. - Splinter Cannon Archon's penetration by bld_high is reduced by 2 times
  1325.  
  1326. Power Claw Upgrade: Cost and Research Time Reduced (75/75/40s) -> (50/50/30s)
  1327.  
  1328. Agonizer Upgrade: Cost and Research Time Reduced (100 \ 100 \ 60s) -> (75 \ 75 \ 45s)
  1329.  
  1330. New improvement Launching systems in the laboratory of homunculus 75 \ 25 \ 30sec:
  1331. - Increases the firing range of warriors and their sybarites by 4
  1332. - Increases the firing range of Archon's fragmentation cannon by 4
  1333. - Increases the firing range of Karonos fragmentation cannons and their sybarite by 5
  1334. (their initial firing range has been reduced by 5 to 30)
  1335.  
  1336. New improvement of Greater Launching systems in the laboratory (requires T3 and Launching systems research) 125 \ 75 \ 45sec:
  1337. - Increases the firing range of warriors and their sybarites by another 4 (30 in total)
  1338. - Increases the damage of warriors and their sybarites by 25%
  1339. - Increases the firing range of Karonos and their sybarites by another 5 (40 in total)
  1340. - Increases the damage of Karonos and their sybarites by 25%
  1341.  
  1342. Each improvement on heroes increases the morale of warriors and Karonians by +100
  1343.  
  1344.  
  1345. Mandrakes
  1346. Mandrake Infiltration Research cost and time increased from 50/25/40s to 100/30/45s.
  1347. Now 4 models come out.
  1348. Price reduced 150 \ 00-> 140 \ 00.
  1349. Reinforce cost reduced 45 \ 0-> 35 \ 0
  1350. Removed redundant identical weapons
  1351.  
  1352.  
  1353. Warrior Squad
  1354. Regen xp increased 1-> 1.5.
  1355. Price increased 150 \ 00-> 160 \ 00.
  1356. After the second upgrade, Wraithbone Woven Battlesuits (t2 armor) gain Infantry Heavy Medium armor.
  1357.  
  1358.  
  1359. Warrior Sybarite
  1360. Splinter Rifle damage against Commander reduced by 33%
  1361. Splinter Cannon damage against Commander reduced by 66%
  1362. -Damage Splinter Cannon on Vehicle Low reduced by 20%
  1363. Splinter Cannon damage to Vehicle Air reduced by 60%
  1364.  
  1365.  
  1366. Helions
  1367. Now occupies 2 \ 1 limits (2 infantry and 1 machine)
  1368. Reinforce cost reduced from 60/15 to 60/10.
  1369. Fixed eternal Tracking Device.
  1370. Tracking Device duration reduced from 120s-> 60s.
  1371.  
  1372.  
  1373. Scourge Squad
  1374. Armor changed to Infantry High
  1375. After the second upgrade, Wraithbone Woven Battlesuits (t2 armor) gain Infantry Heavy Medium armor.
  1376. Reduced the firing range of fragmentation guns from 35-> 30.
  1377. Upgrades to Launching systems (T1) and Greater Launching systems (T3) increase the range by 5 each (up to 40 in total)
  1378. Upgrading Greater Launching systems increases the damage of Frag Cannons by 25%
  1379. Darkspear's damage dealt to commanders reduced by 38%
  1380.  
  1381.  
  1382. Scourge Sybarite
  1383. Splinter Cannon damage against Commander reduced by 20%
  1384. Dark Lance damage against Commander reduced by 5%
  1385.  
  1386.  
  1387. Wytches
  1388. Now they take 2 stakes instead of 3.
  1389. Squad build cost reduced (240 \ 60) -> (200 \ 60)
  1390. Reinforce cost reduced (60 \ 15) -> (50 \ 10)
  1391. Now have 30% melee damage resistance
  1392. Regen xp increased 1-> 1.5.
  1393. Combut Drugs now requires research in the Homunculus Lab (75/25/30s)
  1394. -Ability Combut Drugs now also makes the setup time instant for all affected units
  1395. Combat Drugs attack speed reduced 30% -> 20%.
  1396.  
  1397.  
  1398. Wych Succubus
  1399. Splinter Cannon damage to Vehicle Air reduced by 50%
  1400. -Damage Splinter Cannon on Vehicle Low reduced by 20%
  1401. Splinter Cannon damage to Vehicle Medium reduced by 15%
  1402.  
  1403.  
  1404. Warp Beasts
  1405. Tame Warp Beasts now casts slightly faster
  1406. Tame Warp Beasts cooldown reduced 180-> 90
  1407. Bld_high penetration reduced by 20%
  1408.  
  1409.  
  1410. Archon
  1411. Base HP regen decreased (3-> 2)
  1412. Each improvement for commanders adds 0.5 regen, returning to the original 3
  1413. Archon's Splinter Cannon damage increased by 25%
  1414. -Penetration of Splinter Cannon Archon by bld_high reduced by 2 times
  1415. Animus Vitae no longer stuns, but slows down by 77%
  1416. Animus Vitae now costs 15 souls per cast
  1417. Crucible now costs 55 souls per cast
  1418. -Crucible can no longer be thrown at commanders.
  1419. -Crucible of Malediction global cd.
  1420. -Damage of the pack under Crucible of Malediction is reduced.
  1421.  
  1422.  
  1423. Haemonculus
  1424. Soul Destruction has been completely redesigned
  1425. Now Soul Destruction no longer requires research and is available at T3, costs 50 souls to use
  1426. - Summons 5 soul explosions at the specified point at the same time
  1427. - Each explosion knocks back a lot, deals low damage and serious health, 20 AOE, 120 sec reload
  1428.  
  1429.  
  1430. Reaver Jetbikes
  1431. Cost increased 80 \ 30-> 80 \ 35
  1432. Reaver Targeting Module cost and research time increased (75 \ 25 \ 45s) -> (100 \ 50 \ 50s)
  1433. Splinter Cannon damage against Commander reduced by 50%
  1434. -Splinter Cannon damage to Building Low reduced by 20%
  1435. Splinter Cannon with Targeting Module damage to Commander reduced by 50%
  1436. -Урон Splinter Cannon with Targeting Module по Building Low снижен на 55%
  1437.  
  1438.  
  1439. Raider
  1440. Exit time increased 25s-> 30s.
  1441. Armor changed to Vehicle Low.
  1442. Night Shields Research returns Vehicle Medium armor.
  1443. HP bonus from Shadow Fields Research (t3) increased 300hp-> 400hp.
  1444. Now has half the jump when exiting.
  1445. Morale damage from jumping reduced from 175-> 55.
  1446. The damage of the dark spear to various types of vehicles is significantly increased (by 20-60%)
  1447. Occupied limit lowered 3-> 2
  1448. Vehicle Air damage reduced by 20%.
  1449.  
  1450.  
  1451. Talos
  1452. Talos limit 4-> 3, build time 45-> 35s
  1453. Wildfire research no longer requires T3
  1454. Talos' WildFire ability no longer requires any research, costs 35 souls to cast
  1455. Wildfire is now cast on a target within 16 of the talos
  1456. All shots from Wildfire will fly towards the target direction
  1457.  
  1458.  
  1459. Ravager
  1460. Shadow spears damage increased by 36% (70-90) -> (95.2-122.4)
  1461. Disintegrator price reduced (50/50) -> (25/25)
  1462.  
  1463.  
  1464. Dais of Destruction
  1465. Shadowspear damage increased by 32%
  1466. Disintegrator damage increased by 20%
  1467. Disintegrator penetration for light and medium vehicles is slightly increased
  1468. Energy Field (protective field) radius increased 25-> 33
  1469. The Dark Scythe ability now costs 200 souls.
  1470.  
  1471.  
  1472. Raven
  1473. Now requires t2 and arena to build, not t3
  1474. Short Circuit requires t3.
  1475. Dark Lance damage to Vehicle Air reduced by 20%.
  1476.  
  1477.  
  1478. Slave Chamber
  1479. Price increased 75-> 100
  1480. The price of both upgrades has been reduced by 25 Requisitions.
  1481. Upgrade Gruesome Display changes the armor of the concentration camp to medium, and also increases HP by 300
  1482. -Improving Gruesome Display Add-on gives 20 detection.
  1483. Soul Shock (active concentration camp) radius of effect increased 25-> 30
  1484. -Soul Shock slows down by 30% and lasts 10s.
  1485. Soul Shock morale damage increased 10-> 15
  1486. -The Soul Shock file costs 15 souls
  1487.  
  1488.  
  1489. Thermo Plasma Generator
  1490. Construction time reduced from 75-> 50s
  1491.  
  1492.  
  1493. Soulstorm
  1494. Now has a casting time of 2.8
  1495. Price increased 275-> 350 showers - Done
  1496. Reload time increased 180-240s - Done
  1497. Upgraded Soulstorm is available in Soul Cage (t4): (200 \ 200 \ 60s)
  1498. - Increases soul storm speed by 33%
  1499. - Increases damage dealt by them by ~ 60%
  1500.  
  1501. #####################
  1502. # SISTERS OF BATTLE #
  1503. #####################
  1504. General:
  1505. Laud Hailers - changed, research carried over to HQ, cost reduced 75/50-> 50/25, research time decreased 30s-> 25s:
  1506. Instead of a 25% bonus to morale regeneration, allied units affected by Laud Hailers gain 40% morale damage resists
  1507. Enemies affected by Laud Hailers now take 40% more Morale Damage
  1508.  
  1509. Blessed Ammunition - price reduced 100 \ 75-> 75 \ 40, research time reduced 45s-> 30s
  1510. -Leadership (damage aura for sergeants) is now available current after upgrading Blessed Ammunition.
  1511.  
  1512. For the third upgrade of the infantry limit, a +4 limit bonus has been set. Thus, now three upgrades will give 20 limits, not 19.
  1513.  
  1514. Commander upgrades now increase Canoness and Confessor's melee damage by 15% per level
  1515.  
  1516. Moved the Standard Bearer to the Holy Reliquary as a separate unit, 70/15/20s
  1517. The standard bearer can be attached to Sisters of Battle, Celestians or Sisters Rapentia
  1518. Increases the health of the unit to which it is attached by 23%
  1519. Cannot attack, limit - 4 pieces, produces faith
  1520.  
  1521. T2 exit cost increased 300 \ 125-> 300 \ 150
  1522.  
  1523. The cost of the first icon is increased from 25 \ 0-> 25 \ 10
  1524.  
  1525.  
  1526. Ecclesiarchal Server
  1527. Dismantle - now the damage is fixed, 750 for bld_low and bld_med, 487.5 for bld_high
  1528.  
  1529.  
  1530. Missionary
  1531. Reduced the frequency of using special attacks by ~ 2 times
  1532. Act of Faith: Emperor's Touch has a global CD
  1533. Ability Act of Faith: Emperor's Touch CD reduced 180s-> 120s
  1534. Ability Act of Faith: Emperor's Touch - price reduced 75/50-> 25/50
  1535. Ability Act of Faith: Emperor's Touch - cast cost reduced 50-> 45 faith
  1536. Replaced Divine Retribution with Divine Protection
  1537. Divine Protection for the duration makes the unit immune to any damage, as well as non-knockback
  1538. Divine Protection duration - 20s, cooldown - 180s, cost - 60 faith
  1539. Divine Protection requires research in HQ, available at T3, cost 50/50
  1540.  
  1541.  
  1542. Sisters of Battle
  1543. Standard Bolter morale damage reduced by 40%.
  1544. Now there are initially 5 models in the pack, the price and construction time are increased accordingly.
  1545. Refill duration increased 6s-> 8s.
  1546. Sergeant replenishment duration increased 12s-> 15s.
  1547. Grenade CD increased 75s-> 85s.
  1548. Now produce faith (0.005 \ s) - Done
  1549. Sisters of Battle Sergeant Faith gain decreased (0.06-> 0.035) - Done
  1550. Have a new ability "Blessed Equipment":
  1551. - While Blessed Equipment is active, the accuracy of bolters and daggers is increased by 15% (25% damage boost for bolters and 23% for daggers)
  1552. - While Blessed Equipment is active, all damage taken by the Sisters of Battle is reduced by 20%
  1553. - Blessed Equipment lasts 20s, recharge 90s, cost 15 faith
  1554. Psyocculum Heavy Bolter damage increase increased 20% -> 35%
  1555. Psyocculum flamethrower damage increase increased 35% -> 100%
  1556. Penetration of Emperor's Touch Bolter dogs by inf_med increased by 15%
  1557.  
  1558.  
  1559. Seraphims
  1560. Sergeant Seraphim no longer has Angelic Visage and Krak grenades
  1561. Angelic Visage now requires 25 Faith to cast. Impact area increased 15-> 30
  1562. Angelic Visage max damage bonus increased 1.25-> 1.3
  1563. Now do damage while jumping (previously there was animation, but there was no damage)
  1564.  
  1565.  
  1566. Celestians
  1567. Krak grenades now slows by 50% for 10s.
  1568. -Krak Grenades can now turn off jumping techniques.
  1569. -Grenade throw range increased 18-> 20.
  1570. HP Selestians 430-> 520 hp Sergeant 530-> 600
  1571. Unit cost increased 180 \ 40-> 200 \ 50, construction time increased by 15%
  1572. Celestian Saw Blades Accuracy increased 65% -> 75% (15% dmg boost)
  1573. Celestian women are now initially armed with 4 regular melts
  1574. Damage to infantry and melt commanders reduced by 20%
  1575. Decreased the movement speed of Selestian women and their commanders 20-> 17
  1576. Selestian Inferno Pistol base damage reduced by 30% (70-85-> 49-59.5)
  1577. Multimelt base damage reduced (120-135) -> (100-115)
  1578. Damage to infantry and commanders multimelt reduced by 40% (10-> 6)
  1579. Melta's firing range has been increased from 21-> 23.
  1580. Maximum firing range multi-melt increased (21-> 28)
  1581. Multimelts cannot shoot on the move
  1582. After upgrading to heavy weapons, they can get 2 more heavy melts (4 in total)
  1583. Multimelt price and issue time reduced 30 \ 15 \ 14s-> 20 \ 10 \ 12s
  1584. Penetration of Emperor's Touch Bolter celestians by inf_med increased by 15%
  1585. Celestian Emperor's Touch Bolter now deals 75% more damage than Holy Dog Bolters
  1586. Selestian Sergeant Faith gain increased (0.035-> 0.05)
  1587.  
  1588.  
  1589. Imagifer
  1590. Faith gain from standard bearer reduced (0.6-> 0.5)
  1591.  
  1592.  
  1593. Death Cult Assassins
  1594. Melee damage resist bonus increased 33-> 70%
  1595. Removed all special attacks that interfered with directly dealing damage
  1596. Now has the ability Curse of the victim:
  1597. - While the ability is active, the target is completely deprived of the ability to detect invisible units
  1598. - Lasts 20 sec, faith 10, recharge 100 sec, cast radius - 40
  1599.  
  1600.  
  1601. Sister Repentia Squad
  1602. Now requires t2 and Holy Reliquary to build. (Sergeant on t3).
  1603. The maximum number of units of this type has been reduced from 3-> 2
  1604. Removed projectile attacks that prevent damage from being dealt
  1605. Righteous fervor ability changed
  1606. Righteous fervor is now cast by the squad sergeant
  1607. Righteous fervor is now an activated ability, costs 20 faith, lasts 20s, cooldown 90s
  1608. - While Righteous fervor is active, unit damage is increased by 75%
  1609. - movement speed increases by 50%, as well as the distance from which the unit starts the charge increases
  1610.  
  1611.  
  1612. Canoness
  1613. Modified bolt penetration Inf_heavy_med 40-> 46 (15% dmg boost) Cmdr 25-> 27.5 (10% dmg boost)
  1614. Xp increased 1500-> 1600.
  1615. Movement speed increased 16-> 17.
  1616. Ability Ascension: Faith cost reduced 85-> 70 Avenging Angel's penetration by deamon_high increased by 80%, movement speed increased 20-> 24
  1617.  
  1618.  
  1619. Confessor
  1620. Sacred Sentence - Radius decreased 30-> 25 Faith cost increased 25-> 30
  1621. Accelerated casting time of holy judgment (Initial_Delay_time 1-> 0.5 Entity_busy_time 3.37-> 2)
  1622.  
  1623.  
  1624. Rhino Transport
  1625. The maximum limit is set at 3 pieces
  1626.  
  1627.  
  1628. Immolating
  1629. Significantly increased the angle and radius of the AOE attack of flamethrowers (-20 \ 20 -> - 30 \ 30 radius 8-> 14)
  1630. Morale damage reduced 50-> 30
  1631. Build time reduced from 55-> 33
  1632. Health increased 2500-> 2850
  1633. Multimelt price reduced 50 \ 50-> 50 \ 25
  1634. multimelta accuracy increased 70-> 80 (14% dmg boost)
  1635. multimelta accuracy on the move increased 25% -> 50%
  1636. Multimelta damage reduced by 25% (300-400-> 225-300)
  1637. The active ability Conflagration no longer requires learning and is immediately available
  1638. -Damage over time changed (65 damage every second (65 dps)) -> (12 damage every 0.25 seconds (48 dps))
  1639. -Conflagration radius increased 10-> 15
  1640. -Conflagration research time reduced 45-> 35 price 100 \ 75-> 75 \ 75
  1641. -When studying the Conflagration upgrade, the damage from the active ability will be increased by 50%, the recharge of the ability is accelerated by 20%
  1642.  
  1643.  
  1644. Exorcist
  1645. Price increased 100 \ 225-> 150 \ 250, build time increased 30s-> 40s
  1646. Reduced the number of missiles fired at a time from 6-> 5
  1647. Morale damage for missiles has been reduced from 80-> 65.
  1648. The Hunter-Killer Missile ability is a bit stunned.
  1649. -Hunter-Killer Missile range reduced 1000-> 150.
  1650.  
  1651. Living Saint
  1652. Flame of the Ardent Blade radius increased 25-> 30 cooldown decreased 180-> 120
  1653. Flame of the Ardent Blade now costs 40 faith.
  1654. Removed the ability to reincarnate. (For provoked a large number of bugs)
  1655. Xn increased 6000-> 10000
  1656.  
  1657.  
  1658. Living Saint's Altar
  1659. Health increased 1500-> 2500
  1660.  
  1661.  
  1662. Inferno Turret
  1663. Flamethrower AoE increased 3.5-> 4 (now consistently affects multiple units)
  1664.  
  1665.  
  1666. Cleared mine fields
  1667. Now triggers 5 times, base damage of Ignite is reduced by 25%, Damage to Inf_Heavy_Med is increased by 50%, Time of Ignite is reduced from 10-> 8s, Morale damage is reduced by 2 times
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