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- DoW Soulstorm Tournament Patch 1.6.4 Changelog -> English
- #################
- # SPACE MARINES #
- #################
- Servitor
- Morale loss modifier for increased movement speed reduced from 50% to 20% like all other units and workers
- Skull Probe
- Researching invisibility now requires either a barrack or an armory
- When attached to a TSM squad, slows down to their speed and does not run forward
- Scouts
- Scout Infiltration grade moved to t1 (requires barracks).
- - Upgrade time increased 50s-> 60s.
- Received the new Scout Armor grade.
- -Available in barracks.
- -Price and time 75 \ 0 \ 45s.
- -Increases HP by 12%.
- Renifors cost reduced 45-> 40
- Reinforcement time increased 9-> 11s
- Scouts' flamethrower now requires either a barrack or an armory
- -Scout flamethrower range increased 18-> 22
- -Base damage of the flamethrower is doubled (4.1-5.1-> 8.2-10.2)
- Targets now affect Scout Flamethrowers
- -Plasma gun cost changed from 40 \ 5-> 30 \ 10
- -Plasma gun firing range reduced from 30-> 25
- -Upgraded target designators of the second level returns the range of 30 for the plasma gun
- Tactical Space Marines
- Xn increased 390-> 410.
- The first optics increases the TCM range by 1, the second by 1 more.
- A unit's accuracy when losing morale is now reduced to 20% (like most units), previously it was reduced to 10%
- Rocket launcher accuracy increased 85% -> 90%
- -Price of the rocket launcher reduced from 50/10 to 45/10
- The second level of optics increases the firing range of plasma rifles 25-> 30 (like all other plasma)
- Assault Space Marines
- HP growth from the first level of bionics increased 5% -> 12% - Done
- Grey Knights
- The active ability Psychic Inquisition no longer expires if the unit that used it dies
- Psychic Inquisition now deals damage more consistently (once per second) (final dps is kept the same)
- Furious Charge speed increases to 20.
- Terminators
- Teleport preparation time reduced 5-> 4
- Time to alert after teleport reduced 5-> 3
- Maximum heavy weapons increased 2-> 3
- Assault Cannon and Heavy Flamer price and drop time lowered 70 \ 40-> 50 \ 25, 15s-> 9s
- -Assault Cannon damage reduced by 33%
- Heavy Flamer attack angle increased -20 \ 20 -> - 30 \ 30
- -Base damage Heavy Flamer damage increased (5-32) -> (24-40)
- -Heavy Flame morale damage lowered 50-> 25
- Storm Bolter Accuracy on the move increased 15% -> 25%
- Chaplain
- Reduced price 260 \ 50-> 245 \ 50.
- Demoralize Delay time 1.4->1.2 Busy time 2.23->1.8
- Now has no AOE healing aura (morale regeneration aura remains unchanged)
- Increases by 6 times the health regeneration of only the unit to which it is attached
- Librarian
- Cost and build time reduced 245 \ 80 \ 54sec-> 245 \ 55 \ 48sec
- Initially has the Weaken Resolve ability
- -Decreased Weaken Resolve duration 40-> 20s
- -Weaken Resolve also now prevents the target squad from using active abilities while in action
- -The casting speed of Weaken Resolve has been increased
- Smite now requires research in Sacred Artifact
- -The cost and research time remain the same (like the old Weaken Resolve)
- Apothecary
- Price changed 60 \ 15-> 70 \ 30.
- Build time increased 15s-> 20s
- Maximum amount reduced 4-> 3
- Health increased 500-> 750
- Now, when joining a squad, changes the armor of the entire squad to Inf_Heavy.High
- Rhino
- Removed Armory from the requirement.
- Cost and time increased from 75/70/15s-> 95/70/18s.
- Dreadnought
- Price Assault Cannon reduced 30 \ 70-> 20 \ 40
- -Assault Cannon firing range increased 30-> 35
- -Assault Cannon damage to all types of infantry increased by 75-100%
- -Damage Assault Cannon on building_low and vehicle_low reduced by 50%
- -Assault Cannon damage to building_high reduced by 3 times
- Price Twin-Linked Lascannon changed 30 \ 70-> 40 \ 40
- -Twin-Linked Lascannon no longer requires T3
- -Accuracy of shooting Twin-Linked Lascannon increased 65% -> 87% (about 30% boost dps)
- -Damage of Twin-Linked Lascannon on all types of infantry reduced by ~ 2 times
- -Damage Twin-Linked Lascannon to veh_low \ air reduced by 20%
- -Twin-Linked Lascannon damage by veh_med increased by 35%
- -Twin-Linked Lascannon damage by veh_high and monster_high increased by 100%
- -Twin-Linked Lascannon building_high damage reduced by 100%
- - (final vehicle dps: veh_low \ air: 74.88 veh_med 63.18 veh_high \ monster_high 26.0)
- Flamer range increased from 10-> 13.
- Tempest
- Krak Missile Launcher hit radius lowered 4-> 3
- -Damage of Krak Missile Launcher on commanders reduced by 3 times
- -Krak Missile Launcher damage to infantry reduced by 30%
- -Adjusted and lowered Krak Missile Launcher knockback force 20-50-> 25-35
- -Krak Missile Launcher is now available without Armory.
- -Krak Missile Launcher issue time increased 15s-> 20s.
- Infantry Assault Cannon damage increased by 50%
- Frag Missile Launcher damage radius increased 4-> 5
- -Frag Missile Launcher fold force changed 35-60-> 45-55
- -Hitting Frag Missile Launcher slows the target by 25% (does not stack)
- Frag Missile Launcher have offset 4
- Land Speeder
- Construction time reduced 30-> 21s
- Storm Bolter damage to Building Low reduced by 57%.
- Storm Bolter damage to Vehicle Low reduced by 28%.
- Storm Bolter damage to Vehicle Medium reduced by 31%.
- Predator
- Predator autocannon infantry damage significantly reduced
- Infantry damage of the side bolters of the Predator is proportionally increased (the total dps is retained the original)
- Autocannon base damage increased by 25%
- Side laser cannons firing range increased 35-> 40
- Listening Post
- Heavy Bolter (LP2) damage to Vehicle Low increased by 28%
- Machine Pit
- Now gives +3 Machine Limit instead of +2
- Turret
- Max HP increased 900-> 1000.
- The Heavy Bolter Turret has been replaced with the Heavy Bolter of Chaos weaponry.
- Mine Field
- The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
- Now applies a small non-cumulative slow on proc (20%)
- #########
- # CHAOS #
- #########
- Heretics
- T2 improvement in HQ now increases the health regeneration of heretics to 0.6 hp / sec
- Forced Labor bonus repair speed increased 300% -> 500%
- -Forced Labor increases running speed by 41%.
- Aspiring Champion
- Chainsword morale damage increased from 12-> 25.
- Power Sword damage increased by 25-> 50.
- Cultists
- Cultists' melee morale damage increased by 12% (1.6-> 1.79 dps)
- Upgrading Unholy Sight increases cultists' HP by 25
- Penetration of grenade launchers by inf_h.med reduced by 15%
- -The slowdown from grenade launchers has been reduced to 8%.
- Cultist Aspiring Champion
- Price reduced 65 \ 10-> 55 \ 5.
- Armor changed to Infantry High.
- The Berserk Fury ability is now available on t1 (you still need a barrack and a gunsmith to build a Chosen One)
- Berserk Fury damage bonus 30%
- Chaos Space Marines
- Xn increased 375-> 390.
- Loss of model xcm now reduces morale by 10 instead of 20
- Minimum morale recovery threshold reduced 150-> 75
- Minimum time for a unit without morale reduced 10-> 5s
- Raprtors
- Reinforce cost reduced 60-> 55
- Speed Fiends duration increased from 7s-> 10s
- Speed Fiends upgrade time reduced 60-> 45s
- The Furious Charge upgrade now affects raptors as well:
- -Increases melee damage by 25%
- -Increases movement speed by 20%
- There is 1 flamer per t1.5. :
- -Inflames flame damage increased by 65%
- -Flames flame by inf_med, inf_high, inf_h.med, monster_med increased to 25%
- -Blem_low flamethrower damage increased to 560%
- -Bloom flamethrower damage increased to 200%
- -Moral damage of the flamethrower increased by 33%
- -After researching T2, 1 Flamer is given.
- Horrors
- The initial number of models in the squad has been reduced to 3.
- The price and construction time are reduced accordingly 150/30.
- Now proficient with teleportation magic (Cooldown 120s, Range 60)
- Berzerkers
- HP regen decreased 1.5-> 0.25.
- When berserkers fight in melee, their HP regen increases to 7.5 / sec.
- Melee penetration for bld_low and bld_med increased by 2 times.
- Received the new Thirst for battle grade.
- -Available in Chaos Armor on t2.
- -Price and time 75 \ 50 \ 45s.
- -Increases the speed of the Khorne Berzerker by 25%.
- The Mark of Khorne upgrade now increases Berserker HP by 240 and melee damage by 35%
- -Mark of Khorne upgrade cost and research time increased 100/50/30s-> 100/100/45s.
- -Mark of Khorne upgrade moved from Armory to Sacrificial Circle.
- Obliterators
- Teleport preparation time reduced 5-> 4
- Time to alert after teleport reduced 5-> 3
- Possessed Squad
- Daemonfire research time increased 40-> 60s
- Chaos lord
- Symbol of Chaos research time reduced from 70s-> 60s.
- Daemon Strength research time reduced from 80s-> 60s.
- Daemon Strength cooldown reduced 200s-> 100s.
- Tainted Auspex now has the Chaos Taint ability (t1 and t2 aura emanating from all chaos buildings).
- -Tainted Auspex amount of hp increased by 50hp-> 100hp.
- Chaos Taint morale regen reduction rate increased 20% -> 35%.
- Daemon Prince
- Regen xp increased 4-> 10.
- On t4, the Daemonic Superiority improvement is available, researched in the circle of demons:
- - Cost 250 \ 100 \ 60s.
- - Increases HP of the Demon Prince by 2500.
- - While the demon prince is on the battlefield, he creates an aura that enhances all demonic creatures on the map:
- - HP of horrors increased by 25%, damage in ranged combat by 30%.
- - Obliterator range increased by 5 to 40, HP by 25%, all obliterators get the opportunity to use heavy. flamethrowers.
- - HP of the possessed is increased by 15%, the damage of demonic fire of the possessed is increased by 2 times.
- Sorcerer
- Chains of Torment now also disables the ability to jump / teleport the squad.
- Chains of Torment is now cast slightly faster.
- Corruption base damage has been significantly increased (12-14 per second) -> (34-48 per second).
- -Corruption morale damage reduced 15-> 12.
- -Corruption has a global CD.
- Bld_low melee penetration reduced by 30%.
- Defiler
- Battlecannon now always deals minimal damage to aircraft +.
- -The slowdown from Battlecannon does not stack.
- -Battlecannon now has 5 spread when firing (previously had no spread).
- -The spread when shooting in the Fog of War Battlecannon increased 10-> 15.
- Flamer range increased from 10-> 13.
- Predator
- Base price lowered 150 \ 330-> 150 \ 300.
- Construction time reduced from 45-> 39s.
- The standard autocannon can be replaced with the Chaos autocannon:
- - Infantry penetration increased by 50% compared to the standard autocannon.
- - Vehicle penetration reduced by 33% compared to the standard autocannon.
- - Building penetration reduced by 20% compared to the standard autocannon.
- - Cost: 15/30, issue time - 8 s, available immediately.
- - Paired Lascannon requires a Chaos Autocannon before being issued.
- The firing range of laser cannons has been increased from 35-> 40.
- Daemon Pit
- Construction time increased 25-> 45s.
- Demon Prince training time reduced by 60-> 50s.
- Mine Field
- The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
- Damage increased by 15%, knockback power by 10%
- #########
- # EDLAR #
- #########
- General:
- Second Eldar Globals now require T3 to research
- Temple of Souls now requires an aspect portal to build
- Vehicle Holo-field research time (HP for Eldar vehicles) decreased 60-> 45s
- Mysticism
- The upgrade is divided into 2 parts (Spiritism and Mysticism) Both are available on t1 and are done in HQ:
- Spiritualism and Mysticism reduce the build time of the warlock by 4s each (initially 30s)
- - Spiritism 75\30\30sec:
- Allows Warlocks to use the "Entanglement" skill
- Activates the Warlock skill "Conceal" (25% protection from ranged damage)
- Warlock's health is increased by 100 hp
- Activates the skill of the Seeing Council "Conceal" (50% protection from ranged damage)
- Warlocks and Advisors have an aura showing that they are protected
- - Mysticism 60\25\25sec:
- Allows Warlocks and Sight Council to use the "Embolden" skill (Council no longer has Entanglement)
- Activates the Warlock skill "Leadership" (20% bonus damage to the whole squad)
- Warlock's health is increased by 100 hp
- Replaces the standard Warlock blade with a power sword
- Replaces the Sight Council's power swords with the Arcane Dual Blades
- Skill Embolden now gives not + 200 morale, but for the duration of the action increases the maximum morale by 2 times, CD reduced to 120 sec
- Warlock power sword base damage increased by 15%
- Warlock power sword inf_med penetration increased by 20%
- Bonesinger
- The price of the building increased 45 \ 0-> 50 \ 0
- Replaced Wraithtomb Research with Bonecasts, which unlocks the Wraithtomb and Bonesong abilities
- -Decreased research time 75-> 60s
- -Wraithtomb cooldown reduced 150-> 45s
- -Application radius decreased 25-> 20
- -The ability Wraithtomb now completely disables all weapons of IG buildings (previously only 2 lasguns, 1 plasma and 1 bolter were disabled)
- -Duration reduced from 30s-> 18s.
- Bonesong's ability applies to own or allied buildings
- -For the duration, melee damage is reduced by 85%, ranged damage by 75%, but cannot use weapons or produce anything
- -Bonesong action time - 15s, reload time - 45s, global recharge
- Banshees
- Banshee's Fleet of Foot, when activated, increases their resistance to ranged damage by 18%
- Squad building time reduced 28s-> 24s - Done
- Exarch Health increased 435-> 590 - Done
- -Exarch health gain from Call of War upgrade reduced 355-> 200 - Done
- Speed gain from Call of War upgrade reduced 33% -> 20% - Done
- Renifors cost reduced from 50-> 45.
- Call of War cost and upgrade time reduced 100 \ 100 \ 45s-> 120 \ 50 \ 40s - Done
- -Improvement Call of War moved to Aspect Portal - Done
- Banshees can no longer attach commanders
- Guardians
- Warlock armor GU changed inf_med-> inf_high
- Plasma grenade damage against commanders reduced by 40% (85-95) -> (51-57)
- Damage of shuriken catapults to commanders reduced by 15% (2.9-> 2.45 dps)
- Dark Reapers
- Penetration reduced by infantry_low to 25% and infantry_med to 15%.
- Reaper Launchers now have a Setup Time of 0.6s.
- The setup time is canceled with t2 optics.
- Rangers
- Building_low penetration reduced by 50%
- Moved the Ranger Infiltration grade to the Webway Assembly (chapter).
- -Cost and time increased 75/75 / 25s-> 100/75 / 60s.
- Fire Dragons
- Improved weapon rotation.
- Weight reduced 90-> 16
- Improvement in the barrack Grav Stabilisers - 50 \ 25 \ 20sec - increases the weight of dragons to 80
- The Exarch of the Spiders Knife has been issued.
- Superior Optics damage bonus (T3 optics) reduced from 25% -> 20%.
- -Superior Optics increases Fire Dragon's firing range by 2.
- Warp Sdipers
- T3 optics damage bonus reduced 40% -> 25%
- Superior Optics (t3 optics) increases the firing range of Warp Spider by 2.
- Dual Deathspinner (weapon that the Warp Spider Exarch gains after upgrading grenades) damage increased by 80%
- Seer Council
- The squad takes 3 limits
- The squad is initially armed with power swords that have 25% less damage from the original, Mysticism returns double blades
- Conceal skill now requires Spiritism upgrade
- When Conceal becomes active, the unit gains an aura that reflects this.
- Farseer
- Fortune skill now reduces both ranged and melee damage by 10% (previously only ranged)
- Fortune skill now allows Seer to detect invisible units within a 25 radius
- Fortune research time lowered 39-> 35s
- Fortune aura is now displayed
- Reduced Mind War damage random from 315-440-> 350-400.
- Eldritch storm stage 1 delay reduced from 4-> 3s
- -Price and time of Eldritch Storm increased 125 \ 40 \ 50s-> 150 \ 60 \ 60s.
- Eldritch Storm slow reduced 25% -> 15%.
- -Damage of the first stage of Eldritch Storm to veh_low increased by 2 times
- -Eldritch Storm now deals damage within a 15 radius of the cast point
- -Now Eldritch Storm rollback occurs after the main storm phase
- -The ability Eldritch Storm has a global CD.
- -Eldritch Storm reduced infantry_med damage by 30%.
- -Eldritch Storm damage against commander reduced by 85%.
- Miles damage to Building Low increased by 34%.
- Harlequin
- Harlequin's Kiss cast range increased 5-> 6
- -Lag before using Harlequin's Kiss reduced 1.5-> 1.2s
- -Busy Time 2.17->1.4
- -Initial Delay time boiling blood 2.17->1.4
- Harlequin's Kiss stage 2 has been changed.
- -2 stage now deals damage over 10s by 10hp.
- -Now Stage 2 is 40% Blind for 10 sec.
- - Ubran frendlifaer.
- Harlequin Blade Penetration by Commanders decreased by 25%
- Infantry blade penetration of Harlequin increased by 50%
- Each upgrade for heroes increases health regeneration by +0.5
- Vyper
- Base HP increased 1200-> 1300.
- Can't shoot on the move
- Missile Launcher now has a minimum range of 5
- Wraithlord
- Build time increased 20s-> 25s
- Health gain from Holofield upgrade reduced 1000-> 500
- Penetration of the spear by building_high is reduced by 2 times
- -Penetration of the spear by building_low reduced by 25% (63-> 47.2)
- Flamer range increased from 10-> 13.
- Falcon Grav Tank
- Price reduced 150 \ 150-> 115 \ 125
- Base HP lowered 1860-> 1550
- The maximum number of jumps has been reduced to 1.
- Jump CD reduced 45s-> 40s.
- Starcannon research cost reduced 20/30-> 15/25
- -The range of the Starcannon gun increased from 35-> 40.
- -Moral damage of Starcannon reduced by ~ 2 times
- Nightwing
- The limit is limited to a maximum of 3pcs.
- Shuriken Cannon now has a 10% slow.
- -Shuriken Cannon Setup Time 2s.
- Brightlance (anti air) accuracy increased 85% -> 90%
- Nightwing Regeneration research time reduced from 45-> 20s
- Nightwing Aspect Stone cost and research time reduced 100/50/20s-> 50/0/15s
- Brightlance
- Health reduced 1100-> 1000
- Price reduced 120 \ 75-> 100 \ 75
- Spear bonus damage reduced 75% -> 50%
- Setup time - 1.5s
- Can't shoot on the move
- Shuriken Grav Platform
- Health increased 800-> 1000
- Construction time and cost reduced 140 \ 60 \ 50sec-> 100 \ 60 \ 30sec
- The slow no longer stacks.
- Added a (HQ) chapter to the requirement.
- Brightlance Grav Platform
- Added a (HQ) chapter to the requirement.
- Fire Prism
- The main weapon reload progress bar is now displayed
- Main cannon range increased 37-> 50
- Shuriken Catapult range increased 35-> 45
- The threshold for the minimum firing range of the main cannon has been increased 5-> 15
- Base HP of the prism reduced 5280-> 3900 (6210-> 4582 with a grade)
- Removed t2 and (HQ) chapter from the requirement (stone still requires t2 and (HQ) chapter)
- Avatar of Khaine
- Now take 5 tech limits
- Now has Khaine's Wrath:
- After a short delay, deals 200-250 damage to all enemies around it in a radius of 18 and knocks back very strongly, CD 120sec
- 2 fatalka will return.
- Webway Assembly
- Increased construction area around the main building (15-> 20)
- Webway Gate
- Now requires an Aspect Portal to build
- Relocate research cost reduced 100 \ 100-> 100 \ 0
- -Relocate cooldown for all buildings except the turret decreased 300-> 130s, for the turret 300-> 150s
- -Relocate delay for all buildings except the turret decreased from 30-> 21s, for the turret it is still 30s
- Healing Waystation Research upgrade time reduced 45s-> 25s.
- Listening Shrine
- The construction area around the LP has been increased by 20-> 23.
- Listening post 2
- The construction area around the LP has been increased by 20-> 23.
- Gains 150hp after upgrading the Shrine of War Add-on (lp2)
- Added building penetrations (previously absent): ~ 19 dps by build_low ~ 8.5 dps by build_med
- Listening post 3
- Infantry_low, infantry_med, infantry_heavy.med, monster_med, commander increased damage by 50%
- Infantry_high damage increased by 150%
- Infantry_heavy.high damage increased by 400%
- Damage to vehicle_low, vehicle_med and vehicle_high increased by 200%
- Monster_high damage increased by 500%
- Soul Shrine
- T2 build time increased 100s-> 125s.
- Support Platform(турель)
- Scatter Laser gun range increased from 30-> 35.
- -Scatter Laser damage on Building Low increased by 20%.
- D-Cannon penetration by building_high reduced by 30%
- Mine Field
- The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
- Radius of splash damage and knockback is 30% higher
- ########
- # ORKS #
- ########
- General:
- More Dakka research time reduced 60s-> 45s
- The Blastier upgrade is divided into 2 levels:
- Shoota damage increases by 25%.
- Big Shoota's damage is increased by 25%.
- (the rest is also)
- Upgrading More Blastier:
- Shoota damage increases by 25%.
- Big Shoota's damage is increased by 25%.
- The required limit is 76.
- Research time 45s.
- Wartrukk damage increases by 10%.
- Killa Kan Big Shoota's damage increases by 10%.
- Big Shooty Boss Weapons research time increased 50s-> 75s.
- Tougher Bosses Research (t2 and t3) gives 0.5 HP regen to all nob leaders.
- Extra Vehicle Armor upgrade (t4) changes banner armor from bld_low to bld_med
- Cap Orcs' starting mob increased from 15 to 16.
- Grotz
- Grotto unit cost reduced 90-> 85
- Gretchin Infiltration Research upgrade time increased 25s-> 35s, requires 20 Ork mob.
- Slugga Boyz
- During combat, reinforcements increase to 10s in non-combat 5s.
- Health regeneration mob bonus now correctly affects, increasing HP regeneration by 0.13hp / sec for each model in the squad
- -Slug regeneration by mob bonus changed from + 12% per model to +0.13 hp per model
- More Burny upgrade cost and time reduced from 50/50/30s-> 50/20/25s
- Even More Burny upgrade now requires 46 (4 banners) limit, up from 60 (5 banners)
- Shoota Boyz
- Big Shoota's Building Low damage reduced by 15%.
- Damage mob bonus now affects the squad (requires 50 limit, PoG'a and 5+ mob bonus in the squad, + 2% DMG for each model)
- The More Dakka Research grade increases the range by 1, the second by 1.
- More Dakka Research price increased 60 / 20-> 60/30.
- Now initially there are only 2 Big Shoota.
- - On the 56th banner +1 Big Shoota is added and on the 66th one more +1.
- Starting from 56 banners, jesters were added 1 model to 76 banners.
- Stormboyz
- Stormboy Nob Leader reinforcement speed reduced from 30s-> 25s.
- Now there are initially 5 models in the pack, the price and construction time are increased accordingly
- Movement speed mob bonus no longer affects stormboyz nob (as it does not affect stormboyz by default)
- Passive bonus speed from Turbo Boost upgrades reduced from 30% -> 20% (31.2-> 28.8)
- - Speed increase from Turbo Boost active ability reduced 50% -> 40% (46.8-> 40.3)
- The maximum number of units in a squad has been reduced to 9 per pack.
- -Starting from 56 banners, 2 models are added up to 76 banners.
- Tankbustaz
- No longer requires Pile o Gunz to build (learning invisibility still requires)
- Rockets knockback force changed (20-50) -> (25-35)
- Big mek
- Pistol accuracy increased 35-> 50 (43%)
- -Base pistol damage reduced by 43% (76-93) -> (43.3-53)
- -DPS of the pistol is kept the same (both standing still and on the move)
- Mek and the unit he is attached to no longer deal damage while teleporting
- Big Shooty Boss Weapons now requires a limit of 50, up from 70
- -Big Shooty Boss Weapons also increases the speed of meck repair by 2 times (20-> 40 hp / sec)
- Mega Blasta accuracy increased 60-> 70 (16%)
- -Mega Blasta base damage reduced (144-254) -> (104-190)
- -Mega Blasta morale damage reduced by 33% (30-> 20)
- -Mega Blasta damage to Commander reduced by 12%.
- Mega Armored Nobz
- Squad build time reduced (45-> 30s)
- Mob Value increased 1-> 2
- Upgrades Tougher Bosses and Even Tougher Bosses increase the unit's maximum morale by 200 each
- Every 10 mob bonuses in a radius of 35 increase the morale of the squad by 60, the maximum bonus is 420
- While using Power Surge, Mega Armored Nobz cannot be knocked back
- Weight increased 25-> 40
- Nobz Squad
- Power Claw issue time reduced 10s-> 7.5s
- -Penetration of Power Claw by bld_high reduced by 33%
- Pistol base damage reduced by 25% (10-14.8) -> (7.5-11.1)
- -Pistol damage is now affected by the More Dakka and Even More Dakka upgrades
- Flash Gitz
- Penetration on bld_low and bld_med reduced by 30%
- Bld_high penetration reduced by 50%
- Health reduced 450-> 350
- Each armor upgrade increases health by 50, returning to the original 450
- Warboss
- Warboss Waaagh now affects commanders as well
- Mad Doc
- Acceleration during the charge reduced 50% -> 30% (so as not to run out of the entire pack forward)
- Wartrukk
- Exit time reduced from 30s-> 25s.
- Killa Kan
- Armor changed to Vehicle Medium.
- Base HP increased 3000-> 4500.
- Rokkit Launcha price and issue time lowered 120 \ 60 \ 27.5s-> 60 \ 60 \ 22s
- -Rokkit Launcha hit increased 60% -> 75% (hit still 15% on the move)
- -Damage of Rokkit Launcha on all types of buildings is reduced by 2 times
- -Rokkit Launcha now requires a 60 cap
- Now has a charge from 25 range, accelerates by 50%
- Blastier increases the damage of Big Jesters cans by 15%
- Squiggoth
- Rampage knockback strength increased (40-65) -> (70-85)
- Rampage radius increased 8-> 9
- LP3
- No longer requires T3 to build (requires 55 cap)
- Pile O Gunz!
- Armor changed to Building Low.
- HP changed from 1200-> 1800.
- Now there is detection 25.
- Armor Building Medium is issued on t2 (50).
- Mekshop
- Health increased 2000-> 2800
- Build time increased 60s-> 75s.
- Generator
- Now have build_med armor
- Waaagh! Banner
- First upgrade cost reduced from 50/50 to 50/25
- Second upgrade cost reduced from 50/50 to 25/50
- Now you can build all over the map.
- The limit is limited to a maximum of 12 pieces.
- Mine Field
- The price is reduced by 2 times (50 \ 50-25 \ 25 \ 25s), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
- Mines are triggered 25% more often
- ##################
- # IMPERIAL GUARD #
- ##################
- General:
- The cost of the second global for energy has been changed (250 \ 100-> 350 \ 50)
- Now Uncommon Valor research (HP and CS size) each increases the health of the commissar (55) and the psyker from the main building by 50 hp
- The Genetic Enhancement upgrade now increases the movement speed of all infantry by 33% (Guardsmen, Ogrins, Kasrkins, Komisar, Psyker)
- Upgrading Genetic Enhancement no longer requires Kasrkin Barracks, but requires T3
- Command Squad
- Exit speed increased from 25s-> 26s.
- -Renforce speed of Priest reduced 35s-> 34s.
- -The speed of all Command Squad members is increased 16-> 17. (the speed bonus from the priest is reduced)
- The Uncommon Valor upgrade is divided into 2 levels:
- - Each increases the maximum command squad size by 1
- - Each increases the health of all members of the command squad by 50
- - Cost of the first level: 40 \ 40, 30s
- - Cost of the second level: 60 \ 60, 30s, requires t2
- General weight increased 16-> 25
- General Bolter Accuracy increased 50% -> 70%
- General's bolter damage reduced by 40% (original dps remains the same)
- - General's bolter target while running increased 15% -> 21% (original dps remains the same)
- - Air General Bolter Penetration reduced by 25%
- -Penetration of the bolter general by inf_low reduced by 12%
- -Commander general bolter penetration reduced by 15%.
- Priest of the command squad in melee increased 80% -> 100% (like all other squad members)
- Priest melee damage reduced by 25% (original dps remains the same)
- Changed the passive ability of the commissar of the command squad Your Aim Will Be True:
- - Now, in addition to the bonus to morale, increases the shooting accuracy of all squad members by 5%
- - The effect is cumulative from several commissioners
- - The effect also applies to accuracy on the run
- Command Squad Commissioner has a new passive ability:
- - Requires t2
- - The health regeneration of all members of the command squad is increased by 2 while the squad has a commissar
- - The effect is not cumulative from multiple commissioners
- Techpriest Enginseer
- Build time reduced by 20s-> 18.
- Heavy Weapons Team
- The traverse speed of the gun has been increased.
- Now does not require t2 to build
- Price reduced 225 \ 50-> 190 \ 50
- Heavy Bolter range reduced from 45-> 40
- Heavy bolter damage reduced by an average of ~ 2 times for all types of armor
- Build time reduced from 40-> 35
- Satellite Targeting Resolution Improvement returns Heavy Bolter parameters to their original values
- Can no longer be upgraded with a laser cannon
- The limit is set - 3 pieces
- Lascannon Team
- Cost 250 \ 75 \ 37s
- Requires t2
- Automatically has a laser cannon when unfolded, cannot be upgraded
- Laser cannon range reduced 55-> 50
- Laser cannon accuracy increased 50% -> 75% (50% dmg boost)
- Laser cannon damage reduced by 50% (original dps retained the same)
- Limit - 3 pieces
- Xp increased 650hp-> 795hp.
- Gun traverse speed increased.
- Guardsmen Squad
- Bonus damage for grenade launchers from Weapon Specialization upgrade reduced 100% -> 60%
- -Veh_low grenade launcher penetration reduced by 20%
- -Veh_med grenade launcher penetration reduced by 25%
- Plasma Rifle price reduced from 35/15 -> 30/15
- -Plasma rifle penetration by inf_low, inf_med, inf_high (all light infantry) reduced by 10%
- -Plasma rifle bld_low penetration reduced by 15%
- The 2nd grade Weapon Specialization has been introduced.
- -Price and time 100/100 / 30s.
- -Requires T3 and the first great Weapon Specialization
- -Increases the damage of the Grenade Launcher by 34%. (Become like vanilla)
- -Increases Plasma Gun damage by 10%.
- Ogryns
- The maximum number of units in a squad has been increased (6-> 7)
- Replaced Powered Bayonets with Advanced Ogryns Training:
- - As before, increases the damage of melee attacks by 25%
- - Now ogrins receive passive priest bonuses even if he is not leading them
- - The cost remains the same
- Psyker(hq)
- The Curse of the Machine Spirit ability now disables buildings.
- -Curse of the Machine Spirit moved to t1.
- -Curse of the Machine Spirit cast range reduced from 40-> 25
- Lightning Arc (lightning) with t1 is now available.
- Strip Soul damage reduced by 50%.
- Psyker
- Curse of the Machine Spirit cooldown increased 45s-> 70s
- Assassin
- The Assassination Scope ability has been changed:
- - Now increases the damage done by the Assassin by 50%, up from 100%
- - Now, while the ability is active, the Assassin's accuracy is increased to 100%
- Marauder Bomber
- Base HP decreased 3500-3000.
- Marauder production cost increased from 125/250 -> 150/250
- Damage of Krak Bombs on Building Low reduced 702 (damage on hit of 2 bombs 1404) -> 486 (damage on hit of 2 bombs 972).
- Lascannon accuracy increased 50% -> 80%.
- -Lascannon damage to Building Low increased by 337%
- -Lascannon 2 damage on Building Low increased by 120%.
- Lascannon minimum and maximum damage increased by 10%. (Up to all bomber damage)
- Lascannon damage changed:
- -Infantry Low damage reduced by 50%
- -Vehicle Low damage increased by 150%
- -Vehicle Medium damage increased by 120%
- Infantry Low damage of Krak Bombs reduced by 80%.
- Now requires t2 to build, not t3
- Does not require a separate park
- There is a limit of 1 piece
- The effect of smoke bombs no longer stacks with each other (the same unit or vehicle cannot receive a double bonus)
- (bugs fixed)
- Basilisk
- Vision reduced 60-> 35
- Earthshaker Round: Penetration for building_high armor reduced by 2 times
- Earthshaker Round now has a global cooldown for all basilisks
- Earthshaker Round cast cost reduced 200 \ 200-> 150 \ 150
- Changed the base damage of the main weapon (290-625) -> (400-515) to reduce the randomness (the dps is kept the same)
- Sentinel
- Laser accuracy increased 80% -> 85%
- Hellhound
- The minimum attack range has been removed.
- Hellhound movement speed 24-> 26
- Hellhound now pulls away faster (2-> 1)
- Hellhound turn speed increased by 20% (100-> 120)
- Cerberus park cost reduced 100/50-> 50/25
- The penetration of the flamethrower on bld_high is reduced by 2 times
- Chimera
- Now has a limit of 3 pieces
- Leman Russ
- Main cannon range reduced 60-> 45
- Main cannon damage increased by 33%
- Bolter penetration in the body by veh_low increased by 50% (16.8-> 25.2 dps)
- - Penetration of a bolter in the case on veh_med increased by 100% (10.1-> 20.2 dps)
- -Veh_high bolter penetration in the hull is significantly increased (0.3-> 6.9 dps)
- -Penetration of sponson bolters is set at the level of the bolter in the body
- Removed (HQ) headquarters from requirement (flag requires (HQ3) T3 headquarters)
- Baneblade
- Reduced laser cannon firing range 50-> 45
- Demolisher Cannon penetration for all types of vehicles decreased by 25%
- Autocannon damage reduced by 12%
- Mechanized Command
- Hellhound Depot grade increased 15s-> 25s.
- Full Scale War (t4) gives 20% HP to vehicles.
- -Chimera 1500->1800.
- -Sentinel 1450->1740.
- -Hellhound 2200->2640.
- -Marauder Bomber 3000->3600.
- Turret
- Missile turret damage against demons reduced by 20%
- Mine Field
- The price is reduced by 2 times (50 \ 50-25 \ 25), the construction time is reduced by 25%, the number of triggers is reduced by 40%, the health is reduced by 40%
- Build faster and cost 30/20
- #######
- # TAU #
- #######
- General:
- T3 construction now requires machine food
- Level 2 Global Influence and Energy Gain now requires T3
- Initial infantry limit reduced from 10-> 8
- Each barrack gives +2 infantry limit
- Jump Packs Research upgrade takes longer than 20s-> 25s.
- Earth Caste Builder
- Build cost reduced from 65-> 60.
- Vespid Stingwing
- Now 3 models are coming out (price 250/50 / 30s-> 150/30 / 30s).
- Vespid max jumps reduced from 3-> 2.5
- Vespids' Sonic Pulse knockback power changed to 45-55 (previously it was 35-65 to reduce randomness)
- -Sonic Pulse damage to maral increased 80-> 100.
- Vespid diamond claws now increase incoming ranged damage by 25% and melee damage by 50% (previously it was 50% both)
- Vespid leader detection radius increased from 30-> 35 (sight radius remains the same)
- Melee damage to inf_heavy_high (terminator armor) increased by 33%
- Vespid destabilization now disables active building abilities for the duration (such as Necron's Wailing Terror lp2)
- Stealthsuit
- Significantly reduced Shas'Vre damage to commanders and some types of infantry
- Blaster damage against commanders reduced (~ 40%)
- EMP grenade now only affects a single target, not AOE
- EMP grenade recharge time reduced 110-> 100s
- Grenade disables jumping
- Burst cannon rate of fire doubled (2s-> 1s)
- Burst cannon base morale damage, inf_low, inf_med, inf_high reduced by 2 times
- Burst cannon base damage against commander increased by 50%
- Stealth Burst Cannon Enhancements research time reduced 45-> 35s
- Burst Cannon estimated damage (before and after Stealth Burst Cannon Enhancements):
- inf_low inf_med inf_high h.med h.high cmdr
- - 1.6 3.2 2.9 5.2 1.8 3.3
- - 4.7 9.4 8.6 15.6 5.5 9.9
- Increased firing range of the base cannon from t2 optics increased 3-> 8
- The increase in the firing range of the basic cannon from the T3 optics (kion) is reduced from 15-> 10
- EMP Grenade disables buildings.
- Fire Warriors
- Only 1 leader can be given
- Removed drone.
- Energy Shield is given to Shas'Ui (Sergeant).
- Shah'Ui photon grenades have been changed: the application delay has been reduced, no longer do damage, the target unit is slowed by 75% for 3 seconds, and also cannot fight in melee.
- -Photon Grenade is now blinding like de.
- Shas'Ui can no longer use ungraded abilities.
- Received the new Ammunition Tau grade.
- -Available at Tau Barracks T2.
- -Price and time 100 \ 50 \ 45s.
- -Allows Shas'Ui to use their abilities.
- Shas'Ui gives speed and vision buffs.
- -Sergeant run speed increases 16-> 18.
- -View range 15-> 18.
- Reduced the increase in the firing range of fire and shas'ui warriors from t3 optics 10-> 5.
- The increase in damage from t2 optics has been reduced from 30% -> 20%.
- T3 optics add 15% damage.
- Pathfinders
- The initial number of units in the squad has been increased from 2-> 3.
- Tag bonus damage multiplier reduced 75% -> 65%.
- Reinforcement cost reduced from 70/20 to 50/15.
- Base tag recharge time increased from 45-> 65.
- The recharge of the mark depends on the number of units in the squad, with 3 rangers the reload will be slightly slower than in the original, with 5 a little faster, with 1 noticeably slower.
- Kroot Carnivores
- Reinforcement time reduced by 8s-6s.
- -During combat, reinforcements are increased to 12s.
- Melee penetration against commanders increased by 25%.
- Maximum cannibalism bonus reduced 300-> 150.
- A new research is available in Path to Enlightenment - "Adaptive Mutation" 100 \ 50 \ 25s:
- -Increases the maximum health of Kroots by 150.
- -Increases health regeneration by 1 \ s.
- -The maximum amount of morale of the squad is increased by 200.
- -Maximum and minimum damage of melee attacks increased by 35%.
- Kroot Shaper
- Now available on t1.
- -Armor changed to Heavy Medium.
- -After the Adaptive Mutation grade, Commander armor returns.
- Broadside battlesuit
- Reduced price 240 \ 120-> 240 \ 100.
- Can now be repaired by 1 worker.
- Rocket launcher base damage increased (150-185) -> (180-222).
- The maximum firing range of rocket launchers has been reduced from 30-> 25.
- Your order
- No longer does damage while jumping.
- Removed all melee special attacks.
- Firing radius decreased 40-> 35.
- Flame cost reduced 50 / 25-> 25/25.
- The maximum firing range of the rocket launcher has been reduced from 45-> 40.
- Rocket launcher reload time increased 2s-> 3s.
- Blaster maximum range increased 20-> 25.
- Blaster accuracy increased 70% -> 80%
- Blaster penetration by Veh_Med slightly increased.
- Snare Trap's ability has been changed:
- - Application cost reduced 35-> 20.
- - The speed of going into invisibility and coming to alert of mines is accelerated 10s-> 7s.
- - Mine action time reduced 12-> 6.5s.
- - The effect of the mine applies to the entire squad, and not to those models to which the radius reaches.
- - Now the hitting unit is not slowed down by 90%, but is completely immobilized and cannot use jumps.
- - Coefficient of slowing down the attack speed of the unit hit by the mine is reduced x3-> x2
- - Reload time increased 10-> 15s.
- - The mine itself is destroyed after 120s.
- Target Acquired is initially unavailable.
- Has a new ability Energy Shield, initially unavailable.
- Energy shield reduces ranged damage by 50%, lasts 15s, cooldown 80s.
- XV22 Advaned Combat Systems research is available in HQ:
- - Requires a barrack, cost - 50 \ 0 \ 30s
- - Allows Tau Commander to use Energy Shield and Target Acquired
- Plasma Rifle is now only available on Mont'ka
- Kion's T3 optics increases the firing range of the base mk cannon by 5.
- Crisis battlesuit
- Can now be repaired by 1 worker.
- Price increased 200 \ 40-> 200 \ 60.
- Rocket launcher price reduced from 15 \ 45-> 15 \ 40.
- Rocket launcher range increased from 30-> 35.
- Missile accuracy increased 70% -> 80% (14% dmg boost).
- Missile damage reduced by 25%.
- Ethereal
- Ethereum price reduced 175 \ 200-> 125 \ 200.
- Summoning a bodyguard squad now costs 200 Influence.
- Ethereal Orbital Strike Damage changed (100-750) -> (300-600).
- Bodyguards
- Base health lowered 700-> 600.
- - Bodyguards get + 200 HP when they enter the monk.
- - When entering the mount, the bodyguards' shooting range decreases by 2 times, but the damage increases by 2 times.
- - When entering the mount, bodyguards have shooting on the move and a slowdown of 12%.
- Barracuda
- The damage of rocket launchers to commanders has been reduced by ~ 4 times.
- Morale damage of rocket launchers has been reduced by 4 times.
- Ion cannon's morale damage has been reduced by 5 times.
- Barracuda rocket launcher spreading force reduced (30-45) -> (20-30).
- The occupied limit has been lowered 4-> 3.
- Devilfish
- Armor changed vhl_low-> vhl_med.
- Vision reduced from 50-> 35.
- Minimum weapon damage has been reduced.
- Cost increased from 50/75 to 115/125.
- Hp increased 750-> 1200.
- Speed increased 24-> 30.
- Reworked inviz
- -During inviz, speed is reduced to 22.
- -When 50% hp is lost, invisibility disappears and movement speed increases to 30.
- Drone Harbinger
- Health increased 750-> 1000.
- Construction cost increased (100 \ 200-> 100 \ 250).
- The occupied limit has been reduced (5-> 4).
- Now requires the Mont'K Command Post to build.
- Drone production requires 15 energy.
- Drones lifespan reduced (40-> 15s).
- The maximum number of drones has been increased so that the production of droids does not stop when they are continuously created from 2 machines.
- Skyray
- Health increased 1000-> 1250.
- Turn rate increased 100-> 120.
- No longer fires on the move.
- Has Setup Time 1.25s.
- Drone Squad
- Explosion radius from destruction increased 4-> 5.
- Death damage to infantry reduced by 33%.
- Unit price decreased from 105 \ 195-> 105 \ 150.
- Reinforcement time reduced by 20-> 15s.
- Reinforcement price reduced from 40/70 to 40/55.
- Krootox
- Some movement parameters have been changed, such as turn rate and initial acceleration.
- The firing range of the Krutox cannon has been increased 15-> 22.
- Greater Knarlock
- Turn rate increased by 75% (40-> 70)
- Movement speed increased 16-> 18
- Removed one special attack that almost never hits or deals damage
- Changed one special attack, previously it did 10-600 damage, now it does 240-360
- Got 2 new abilities:
- Mighty Stomp: knarlok knocks nearby units away from itself with a powerful paw blow and deals small damage, fast reload (no requirements)
- Fearsome Roar: Knarlok lets out a fearsome scream that demoralizes all enemy units in its vicinity, long cooldown (requirement: mont'ka command post)
- Hammerhead Gunship
- Railgun initial firing range reduced 50-> 40
- Railgun base damage reduced by 20%
- Advanced Particle Accelerator upgrade available, restoring original parameters
- Mont'ka
- New upgrade Smart Missiles Targeting System available, done in t2, requires mounting (100 \ 75 \ 25s):
- - Reduces the reload time of all Tau missiles by 20%, affects Broadside, Skyray, Barracuda, Crisis, Commander Tau
- A new Advanced Particle Accelerator upgrade is available, done in t2, requires mounting (50 \ 125 \ 30s):
- - Increases the range and damage of rail weapons
- - Increases the firing range of the Hammerhead 40-> 50 (returning to the original value)
- - Increases the base damage of the hammerhead by 20% (returning to the original value)
- - Increases firing range of broadside 40-> 45
- - Increases base damage of Broadside Rail Cannon by 20%
- Listening post
- Twin-Linked (LP2) damage to Vehicle Low increased by 25%
- LP2 damage dealt aligned with animation
- Reduced damage, but increased accuracy LP 3 (dps kept the same)
- Barrack
- Increases infantry limit by 2.
- Kroot Shaping Center
- Moved to t1 (requires a barrack).
- -Price increased 135 / 0-> 150/25.
- -Gives +2 infantry limit.
- Path to Enlightenment
- T2 build time increased 100s-> 125s.
- Vehicle Beacon
- Price changed 300 \ 100-> 250 \ 125.
- Сoalition center
- Reduced price 300 \ 100-> 250 \ 100.
- ###########
- # NECRONS #
- ###########
- General:
- The new Extermination upgrade is available in Greater Summoning Core 0 \ 250 \ 65s:
- -Requires T3
- -Increases HP Destroyer by 600hp.
- -Increases HP of Heavy Destroyer by 600hp.
- -Ranged damage of Destroyer and Heavy Destroyer increases by 10%.
- The new Extermination of the living upgrade is available in Greater Summoning Core 0/250/65s:
- -Requires Energy Core (T4) available current after upgrading Extermination.
- -Increases Destroyer's firing range by 4
- -Increases the firing range of Heavy Destroyer by 4
- -Ranged damage of Destroyer and Heavy Destroyer increases by 10%.
- Each energy global now increases the maximum health of generators by 200 (2000 in total with both globals)
- Base research time of the second global energy increased 90s-> 120s
- Construction cost of the second and third monoliths reduced (450 \ 900-> 400 \ 800)
- The second monolith is now under construction 90s, the third - 110s (previously 100 both)
- Building Scarabs
- Detection radius decreased 35-> 25.
- T2 monolith upgrade increases scarab HP by 30
- Tier 3 monolith upgrade increases scarabs' health by 45
- Necron Warriors
- Ranged damage to building_low reduced by 20%.
- Melee damage to building low increased by 18%.
- The first nv comes out much faster (6 + 0.5U + S9) 31.1 ^ S TYK FORMULA . (tomb guardians removed).
- Disruption Field base research time lowered to 80-> 60s
- Enhanced Disruption Field base research time increased from 55-> 90s
- Enhanced Disruption Field research cost increased 200-> 250
- Each improvement on NV gives morale.
- -Disruption Field + 100
- -Enhanced Disruption Field +200
- Flayed Ones
- Now, at death, meat drops out, which can be mined by de slaves or eaten by kruuts
- Wraiths
- Movement speed increased 24-> 25.
- -Grade Wraith Flight up to speed reduced 25% -> 21%.
- Base ranged damage resistance increased 40% -> 50% (T2 will still be 80%)
- Base build time reduced from 45-> 36s
- Each new spirit cumulatively increases the construction time of new spirits by 40%
- Damage of spirits by inf_med reduced by 25% (81.6-> 61.2), by commanders by 12% (34.0-> 29.9)
- Grants 5% melee resistance after learning Wraith Flight.
- Immortals
- Damage to veh_low reduced by 20%
- Necron Lord
- Added new artifact Empathic Obliterator Staff:
- -Requires t2, cost 0 \ 150 \ 0s.
- -Replaces staff Necron Lord, ranged TYK damage , melee damage TYK .
- -Increases HP regen by 3.
- -Speeds up CD ability by 20%.
- Will no longer take any damage while awakening.
- Necron Lord can no longer be knocked back while Shifter is active
- The slowdown of enemy units from the chronometer has been reduced (40% -> 30%)
- -Chronometron now works around the lord.
- -Chirometron radius increased 20-> 25.
- -The chronometer now, in addition to slowing down enemies, increases the movement speed of its units by 20%
- -During the action of the chronometer on their units, the recharge speed of their abilities and teleportation is increased by 20%
- Solar Pulse cooldown increased 70-> 90s
- Phylactery Ranged Resistance Lowered 60% -> 50%
- -Phylactery now has 10% melee damage.
- Nightmare Shroud cooldown increased 95-> 110s
- The Lightning Field artifact now grants the lord an aura of melee resistance in a radius of 18 in addition to the main ability:
- - For infantry 25%
- - For buildings 40%
- - The aura of resistance does not affect the lord himself
- Mass Resurrection cooldown reduced 180-> 165s
- -The delay before Mass Resurrection is reduced from 5.2-> 3.2s
- -Now for 10 seconds after triggering Mass Resurrection, every 2 seconds all dead necrons around the lord will awaken
- Deceiver
- Received detection 35.
- Abilka Deceive changed
- -The principle of operation is the same as for Crucible (boiler)
- -Duration of work 10 sec, CD 23 sec.
- - Abilki ddosutpno 2, can be used 6 times.
- Nightbringer
- Now has the Sky of Falling Stars ability
- - Deals periodic damage to all troops (infantry and commanders) within a radius of 15 around itself
- - 36 damage every 2.5 seconds
- Melee attack penetrations for veh_low and veh_med have been significantly increased
- Nightbringer movement speed increased 20-> 24
- Nightbringer's ranged damage increased by 3 times, ranged accuracy on the move increased
- Tomb Spyder
- Will no longer take any damage while awakening.
- Base build time reduced by 60-> 50s
- Engaged Monolith (T3) increases the spider's HP by 400
- Morale damage of special attacks reduced by 2 times
- Destroyer
- Base build time increased from 30-> 40s
- Now they ignore the cover (like with sob).
- -The bonus depends on the Greater Summoning Core.
- Heavy Destroyer
- Base build time increased from 30-> 40s
- Gaussian cannon reload reduced (3-> 2s)
- -The aim of the Gaussian cannon is increased (70-> 85%)
- -Base damage reduced proportionally (dps kept the same)
- Lord Destroyer
- Base build time increased from 30-> 45s
- Gaussian cannon reload reduced (3-> 2s)
- -The accuracy of the Gaussian cannon is increased (70-> 85%)
- -base damage is reduced proportionally (dps is kept the same)
- Summoning Core
- Construction time reduced 70-> 65s
- Greater Summoning Core
- Construction time reduced 90-> 75s
- LP2
- Wailing Terror maximum damage reduced by 25%, minimum damage decreased by 20% (210-170) -> (157.5-136)
- -Increased morale damage 85-100.
- Wailing Terror cooldown reduced 55-> 40
- Wailing Terror's penetration for Air is 75%, for buildings 25% (previously it was 0 and did 1 damage)
- Time to upgrade to LP2 reduced 35-> 30
- LP3
- Firing range reduced to 28
- Base accuracy increased by 10%
- Heavy_Med damage increased 3 times, cmdr damage 2 times
- -Penetration LP3 by inf_heavy_med reduced by 33% (in the previous version the damage was too big)
- -Penetration of LP3 by inf_commander reduced by 40%
- -Penetration of LP3 by inf_heavy_high reduced by 10%
- -The range of LP3 is increased (28-> 30) (so that it reaches the plasma of tsm, but does not reach the fv, rippers, grenoguards)
- LP3 Necrons now reduces Wailing Terror cooldown by 25%
- Gauss Turret
- Heavy Gauss Cannon (t2) damage to veh_med, veh_low and air reduced by 20%
- -Monster_high Heavy Gauss Cannon damage reduced by 33%
- Energy Core
- Build time increased from 50s-> 90s.
- Monolith
- T2 monolith upgrade increases scarab HP by 30
- Tier 3 monolith upgrade increases scarabs' health by 45
- Engaged Monolith upgrade time (t3) increased 70-> 80s
- Restored Monolith build time increased 60-> 75s
- ##############
- # DARK ELDAR #
- ##############
- General:
- Corrosive cloud
- The cloud of corrosion now affects all units that entered it (previously it was applied only to those who were in it during use)
- Starting souls increased 50-55
- Poisoned blades upgrade now requires t2:
- - Hellion poison damage increased 3-> 6
- - Mandrake poison damage increased 2-> 6
- - Warrior poison damage increased 2-> 3
- Soulseeker Ammunition upgrade now requires t2
- The Wraithbone Woven Battlesuits upgrade is now split, the first is available on t1:
- - Increases the health of Warriors by 50, Karonos and their sybarites by 60
- - 60\25\20s
- The second Wraithbone Woven Battlesuits upgrade is available on t2:
- - Increases the health of Warriors by 75, Karonos and their sybarites by 65
- - Increases the weight of Warriors, Karonos and their sybarites by 10
- - 75\25\20s
- Splinter Cannons Upgrade: Cost and Research Time Reduced (75/75/40s) -> (50/50/30s)
- - Splinter Cannon Archon damage increased by 25%
- - Splinter Cannon Archon's penetration by bld_high is reduced by 2 times
- Power Claw Upgrade: Cost and Research Time Reduced (75/75/40s) -> (50/50/30s)
- Agonizer Upgrade: Cost and Research Time Reduced (100 \ 100 \ 60s) -> (75 \ 75 \ 45s)
- New improvement Launching systems in the laboratory of homunculus 75 \ 25 \ 30sec:
- - Increases the firing range of warriors and their sybarites by 4
- - Increases the firing range of Archon's fragmentation cannon by 4
- - Increases the firing range of Karonos fragmentation cannons and their sybarite by 5
- (their initial firing range has been reduced by 5 to 30)
- New improvement of Greater Launching systems in the laboratory (requires T3 and Launching systems research) 125 \ 75 \ 45sec:
- - Increases the firing range of warriors and their sybarites by another 4 (30 in total)
- - Increases the damage of warriors and their sybarites by 25%
- - Increases the firing range of Karonos and their sybarites by another 5 (40 in total)
- - Increases the damage of Karonos and their sybarites by 25%
- Each improvement on heroes increases the morale of warriors and Karonians by +100
- Mandrakes
- Mandrake Infiltration Research cost and time increased from 50/25/40s to 100/30/45s.
- Now 4 models come out.
- Price reduced 150 \ 00-> 140 \ 00.
- Reinforce cost reduced 45 \ 0-> 35 \ 0
- Removed redundant identical weapons
- Warrior Squad
- Regen xp increased 1-> 1.5.
- Price increased 150 \ 00-> 160 \ 00.
- After the second upgrade, Wraithbone Woven Battlesuits (t2 armor) gain Infantry Heavy Medium armor.
- Warrior Sybarite
- Splinter Rifle damage against Commander reduced by 33%
- Splinter Cannon damage against Commander reduced by 66%
- -Damage Splinter Cannon on Vehicle Low reduced by 20%
- Splinter Cannon damage to Vehicle Air reduced by 60%
- Helions
- Now occupies 2 \ 1 limits (2 infantry and 1 machine)
- Reinforce cost reduced from 60/15 to 60/10.
- Fixed eternal Tracking Device.
- Tracking Device duration reduced from 120s-> 60s.
- Scourge Squad
- Armor changed to Infantry High
- After the second upgrade, Wraithbone Woven Battlesuits (t2 armor) gain Infantry Heavy Medium armor.
- Reduced the firing range of fragmentation guns from 35-> 30.
- Upgrades to Launching systems (T1) and Greater Launching systems (T3) increase the range by 5 each (up to 40 in total)
- Upgrading Greater Launching systems increases the damage of Frag Cannons by 25%
- Darkspear's damage dealt to commanders reduced by 38%
- Scourge Sybarite
- Splinter Cannon damage against Commander reduced by 20%
- Dark Lance damage against Commander reduced by 5%
- Wytches
- Now they take 2 stakes instead of 3.
- Squad build cost reduced (240 \ 60) -> (200 \ 60)
- Reinforce cost reduced (60 \ 15) -> (50 \ 10)
- Now have 30% melee damage resistance
- Regen xp increased 1-> 1.5.
- Combut Drugs now requires research in the Homunculus Lab (75/25/30s)
- -Ability Combut Drugs now also makes the setup time instant for all affected units
- Combat Drugs attack speed reduced 30% -> 20%.
- Wych Succubus
- Splinter Cannon damage to Vehicle Air reduced by 50%
- -Damage Splinter Cannon on Vehicle Low reduced by 20%
- Splinter Cannon damage to Vehicle Medium reduced by 15%
- Warp Beasts
- Tame Warp Beasts now casts slightly faster
- Tame Warp Beasts cooldown reduced 180-> 90
- Bld_high penetration reduced by 20%
- Archon
- Base HP regen decreased (3-> 2)
- Each improvement for commanders adds 0.5 regen, returning to the original 3
- Archon's Splinter Cannon damage increased by 25%
- -Penetration of Splinter Cannon Archon by bld_high reduced by 2 times
- Animus Vitae no longer stuns, but slows down by 77%
- Animus Vitae now costs 15 souls per cast
- Crucible now costs 55 souls per cast
- -Crucible can no longer be thrown at commanders.
- -Crucible of Malediction global cd.
- -Damage of the pack under Crucible of Malediction is reduced.
- Haemonculus
- Soul Destruction has been completely redesigned
- Now Soul Destruction no longer requires research and is available at T3, costs 50 souls to use
- - Summons 5 soul explosions at the specified point at the same time
- - Each explosion knocks back a lot, deals low damage and serious health, 20 AOE, 120 sec reload
- Reaver Jetbikes
- Cost increased 80 \ 30-> 80 \ 35
- Reaver Targeting Module cost and research time increased (75 \ 25 \ 45s) -> (100 \ 50 \ 50s)
- Splinter Cannon damage against Commander reduced by 50%
- -Splinter Cannon damage to Building Low reduced by 20%
- Splinter Cannon with Targeting Module damage to Commander reduced by 50%
- -Урон Splinter Cannon with Targeting Module по Building Low снижен на 55%
- Raider
- Exit time increased 25s-> 30s.
- Armor changed to Vehicle Low.
- Night Shields Research returns Vehicle Medium armor.
- HP bonus from Shadow Fields Research (t3) increased 300hp-> 400hp.
- Now has half the jump when exiting.
- Morale damage from jumping reduced from 175-> 55.
- The damage of the dark spear to various types of vehicles is significantly increased (by 20-60%)
- Occupied limit lowered 3-> 2
- Vehicle Air damage reduced by 20%.
- Talos
- Talos limit 4-> 3, build time 45-> 35s
- Wildfire research no longer requires T3
- Talos' WildFire ability no longer requires any research, costs 35 souls to cast
- Wildfire is now cast on a target within 16 of the talos
- All shots from Wildfire will fly towards the target direction
- Ravager
- Shadow spears damage increased by 36% (70-90) -> (95.2-122.4)
- Disintegrator price reduced (50/50) -> (25/25)
- Dais of Destruction
- Shadowspear damage increased by 32%
- Disintegrator damage increased by 20%
- Disintegrator penetration for light and medium vehicles is slightly increased
- Energy Field (protective field) radius increased 25-> 33
- The Dark Scythe ability now costs 200 souls.
- Raven
- Now requires t2 and arena to build, not t3
- Short Circuit requires t3.
- Dark Lance damage to Vehicle Air reduced by 20%.
- Slave Chamber
- Price increased 75-> 100
- The price of both upgrades has been reduced by 25 Requisitions.
- Upgrade Gruesome Display changes the armor of the concentration camp to medium, and also increases HP by 300
- -Improving Gruesome Display Add-on gives 20 detection.
- Soul Shock (active concentration camp) radius of effect increased 25-> 30
- -Soul Shock slows down by 30% and lasts 10s.
- Soul Shock morale damage increased 10-> 15
- -The Soul Shock file costs 15 souls
- Thermo Plasma Generator
- Construction time reduced from 75-> 50s
- Soulstorm
- Now has a casting time of 2.8
- Price increased 275-> 350 showers - Done
- Reload time increased 180-240s - Done
- Upgraded Soulstorm is available in Soul Cage (t4): (200 \ 200 \ 60s)
- - Increases soul storm speed by 33%
- - Increases damage dealt by them by ~ 60%
- #####################
- # SISTERS OF BATTLE #
- #####################
- General:
- Laud Hailers - changed, research carried over to HQ, cost reduced 75/50-> 50/25, research time decreased 30s-> 25s:
- Instead of a 25% bonus to morale regeneration, allied units affected by Laud Hailers gain 40% morale damage resists
- Enemies affected by Laud Hailers now take 40% more Morale Damage
- Blessed Ammunition - price reduced 100 \ 75-> 75 \ 40, research time reduced 45s-> 30s
- -Leadership (damage aura for sergeants) is now available current after upgrading Blessed Ammunition.
- For the third upgrade of the infantry limit, a +4 limit bonus has been set. Thus, now three upgrades will give 20 limits, not 19.
- Commander upgrades now increase Canoness and Confessor's melee damage by 15% per level
- Moved the Standard Bearer to the Holy Reliquary as a separate unit, 70/15/20s
- The standard bearer can be attached to Sisters of Battle, Celestians or Sisters Rapentia
- Increases the health of the unit to which it is attached by 23%
- Cannot attack, limit - 4 pieces, produces faith
- T2 exit cost increased 300 \ 125-> 300 \ 150
- The cost of the first icon is increased from 25 \ 0-> 25 \ 10
- Ecclesiarchal Server
- Dismantle - now the damage is fixed, 750 for bld_low and bld_med, 487.5 for bld_high
- Missionary
- Reduced the frequency of using special attacks by ~ 2 times
- Act of Faith: Emperor's Touch has a global CD
- Ability Act of Faith: Emperor's Touch CD reduced 180s-> 120s
- Ability Act of Faith: Emperor's Touch - price reduced 75/50-> 25/50
- Ability Act of Faith: Emperor's Touch - cast cost reduced 50-> 45 faith
- Replaced Divine Retribution with Divine Protection
- Divine Protection for the duration makes the unit immune to any damage, as well as non-knockback
- Divine Protection duration - 20s, cooldown - 180s, cost - 60 faith
- Divine Protection requires research in HQ, available at T3, cost 50/50
- Sisters of Battle
- Standard Bolter morale damage reduced by 40%.
- Now there are initially 5 models in the pack, the price and construction time are increased accordingly.
- Refill duration increased 6s-> 8s.
- Sergeant replenishment duration increased 12s-> 15s.
- Grenade CD increased 75s-> 85s.
- Now produce faith (0.005 \ s) - Done
- Sisters of Battle Sergeant Faith gain decreased (0.06-> 0.035) - Done
- Have a new ability "Blessed Equipment":
- - While Blessed Equipment is active, the accuracy of bolters and daggers is increased by 15% (25% damage boost for bolters and 23% for daggers)
- - While Blessed Equipment is active, all damage taken by the Sisters of Battle is reduced by 20%
- - Blessed Equipment lasts 20s, recharge 90s, cost 15 faith
- Psyocculum Heavy Bolter damage increase increased 20% -> 35%
- Psyocculum flamethrower damage increase increased 35% -> 100%
- Penetration of Emperor's Touch Bolter dogs by inf_med increased by 15%
- Seraphims
- Sergeant Seraphim no longer has Angelic Visage and Krak grenades
- Angelic Visage now requires 25 Faith to cast. Impact area increased 15-> 30
- Angelic Visage max damage bonus increased 1.25-> 1.3
- Now do damage while jumping (previously there was animation, but there was no damage)
- Celestians
- Krak grenades now slows by 50% for 10s.
- -Krak Grenades can now turn off jumping techniques.
- -Grenade throw range increased 18-> 20.
- HP Selestians 430-> 520 hp Sergeant 530-> 600
- Unit cost increased 180 \ 40-> 200 \ 50, construction time increased by 15%
- Celestian Saw Blades Accuracy increased 65% -> 75% (15% dmg boost)
- Celestian women are now initially armed with 4 regular melts
- Damage to infantry and melt commanders reduced by 20%
- Decreased the movement speed of Selestian women and their commanders 20-> 17
- Selestian Inferno Pistol base damage reduced by 30% (70-85-> 49-59.5)
- Multimelt base damage reduced (120-135) -> (100-115)
- Damage to infantry and commanders multimelt reduced by 40% (10-> 6)
- Melta's firing range has been increased from 21-> 23.
- Maximum firing range multi-melt increased (21-> 28)
- Multimelts cannot shoot on the move
- After upgrading to heavy weapons, they can get 2 more heavy melts (4 in total)
- Multimelt price and issue time reduced 30 \ 15 \ 14s-> 20 \ 10 \ 12s
- Penetration of Emperor's Touch Bolter celestians by inf_med increased by 15%
- Celestian Emperor's Touch Bolter now deals 75% more damage than Holy Dog Bolters
- Selestian Sergeant Faith gain increased (0.035-> 0.05)
- Imagifer
- Faith gain from standard bearer reduced (0.6-> 0.5)
- Death Cult Assassins
- Melee damage resist bonus increased 33-> 70%
- Removed all special attacks that interfered with directly dealing damage
- Now has the ability Curse of the victim:
- - While the ability is active, the target is completely deprived of the ability to detect invisible units
- - Lasts 20 sec, faith 10, recharge 100 sec, cast radius - 40
- Sister Repentia Squad
- Now requires t2 and Holy Reliquary to build. (Sergeant on t3).
- The maximum number of units of this type has been reduced from 3-> 2
- Removed projectile attacks that prevent damage from being dealt
- Righteous fervor ability changed
- Righteous fervor is now cast by the squad sergeant
- Righteous fervor is now an activated ability, costs 20 faith, lasts 20s, cooldown 90s
- - While Righteous fervor is active, unit damage is increased by 75%
- - movement speed increases by 50%, as well as the distance from which the unit starts the charge increases
- Canoness
- Modified bolt penetration Inf_heavy_med 40-> 46 (15% dmg boost) Cmdr 25-> 27.5 (10% dmg boost)
- Xp increased 1500-> 1600.
- Movement speed increased 16-> 17.
- Ability Ascension: Faith cost reduced 85-> 70 Avenging Angel's penetration by deamon_high increased by 80%, movement speed increased 20-> 24
- Confessor
- Sacred Sentence - Radius decreased 30-> 25 Faith cost increased 25-> 30
- Accelerated casting time of holy judgment (Initial_Delay_time 1-> 0.5 Entity_busy_time 3.37-> 2)
- Rhino Transport
- The maximum limit is set at 3 pieces
- Immolating
- Significantly increased the angle and radius of the AOE attack of flamethrowers (-20 \ 20 -> - 30 \ 30 radius 8-> 14)
- Morale damage reduced 50-> 30
- Build time reduced from 55-> 33
- Health increased 2500-> 2850
- Multimelt price reduced 50 \ 50-> 50 \ 25
- multimelta accuracy increased 70-> 80 (14% dmg boost)
- multimelta accuracy on the move increased 25% -> 50%
- Multimelta damage reduced by 25% (300-400-> 225-300)
- The active ability Conflagration no longer requires learning and is immediately available
- -Damage over time changed (65 damage every second (65 dps)) -> (12 damage every 0.25 seconds (48 dps))
- -Conflagration radius increased 10-> 15
- -Conflagration research time reduced 45-> 35 price 100 \ 75-> 75 \ 75
- -When studying the Conflagration upgrade, the damage from the active ability will be increased by 50%, the recharge of the ability is accelerated by 20%
- Exorcist
- Price increased 100 \ 225-> 150 \ 250, build time increased 30s-> 40s
- Reduced the number of missiles fired at a time from 6-> 5
- Morale damage for missiles has been reduced from 80-> 65.
- The Hunter-Killer Missile ability is a bit stunned.
- -Hunter-Killer Missile range reduced 1000-> 150.
- Living Saint
- Flame of the Ardent Blade radius increased 25-> 30 cooldown decreased 180-> 120
- Flame of the Ardent Blade now costs 40 faith.
- Removed the ability to reincarnate. (For provoked a large number of bugs)
- Xn increased 6000-> 10000
- Living Saint's Altar
- Health increased 1500-> 2500
- Inferno Turret
- Flamethrower AoE increased 3.5-> 4 (now consistently affects multiple units)
- Cleared mine fields
- Now triggers 5 times, base damage of Ignite is reduced by 25%, Damage to Inf_Heavy_Med is increased by 50%, Time of Ignite is reduced from 10-> 8s, Morale damage is reduced by 2 times
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