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- //Filters
- con_filter_enable 1
- con_filter_text_out "VehicleType:prop_vehicle_jeep:"
- con_filter_text_out "Error initializing music stream. BASS_ERROR_UNKNOWN"
- con_filter_text_out "precache"
- mat_monitorgamma "1.60000"
- mat_monitorgamma_tv_enabled "1"
- r_shadows 0
- r_3dsky 0
- gmod_mcore_test 1
- mat_queue_mode -1
- studio_queue_mode 1
- r_drawbatchdecals 0
- r_drawdetailprops 0
- cl_cmdrate 30
- cl_interp 0.1
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0
- cl_updaterate 30
- rate 30000
- cl_wpn_sway_interp 0
- r_lightaverage 0
- mat_disable_lightwarp
- mat_vsync 0
- mat_motion_blur_enabled 0
- mat_antialias 0
- r_eyes 1
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "1"
- //(Flash)light
- r_flashlightrender 1 //turns off flashlight, required to set this to 1 if you wish to see your flashlight
- r_flashlightdepthtexture 0
- r_flashlightscissor 0
- r_shadowmaxrendered 0
- muzzleflash_light 0
- r_ambientmin 0.5
- r_lightaverage 0
- r_dynamic 0 //dynamic lights
- r_occlusion 0 //this should be set to 0 but I haven't tested this with PERP yet
- r_hunkalloclightmaps 0
- r_pixelfog 1 //removes a lot map haze/fog especially after the Moon/Weather update
- fog_enable 0 //ditto
- r_decals 4096 //max amount of decals
- r_drawmodeldecals 1 //draw decals on models
- r_maxmodeldecal 30 //maximum amount of decals allowed on a model
- sv_robust_explosions 1 //uses cheaper explosion effects
- r_waterforceexpensive 0 //uses cheaper water, probably not much of a quality loss
- r_renderoverlayfragment 1
- cl_ejectbrass 0 //disables shell casings being ejected from your gun, sadly doesn't effect anything in PERP
- cl_show_splashes 0
- mat_specular 0 //disables reflections
- mat_max_worldmesh_vertices 65536
- r_teeth 0 //disables teeth
- flex_smooth 1 //better lip/facial animations for when a player or NPC talks
- r_lod 0 //Level Of Detail, 0 enforces highest quality model at all times, shouldn't affect performance too much hopefully?
- r_rootlod 0 /ditto
- r_staticprop_lod 0 /ditto
- rope_collide 0 //disables rope collision, there is literally only 1 rope on Paralake and that's the crane
- rope_wind_dist 0
- fast_fogvolume 1 //undocumented but should help with FPS
- r_entityclips 1
- mat_clipz 1
- r_worldlistcache 1
- r_frustumcullworld 1
- r_lightcache_zbuffercache 0
- r_drawopaquestaticpropslast 0
- mat_tonemapping_occlusion_use_stencil 0
- //Misc
- r_fastzreject 0 //leave disabled, most likely does not benefit modern GPUs in any kind of way and might be a hindrance, enable by setting to 1 or -1 on low end systems
- fps_max 240 //don't cap your FPS, useless
- engine_no_focus_sleep 0
- jpeg_quality 100
- //END
- host_thread_mode 1 //run the host in threaded (1) or forced (2) mode. If you can't walk around in single-player then set this to 0
- host_flush_threshold 0
- cl_particle_batch_mode 1
- threadpool_affinity 6
- //Console Message, .cfg loaded successfully if you see this in your console
- echo "------------------------------------"
- echo " ___ _______ ___ ___ "
- echo " / _ \/ __/ _ \/ _ \ ____/ _/__ _"
- echo " / ___/ _// , _/ ___/ _/ __/ _/ _ `/"
- echo "/_/ /___/_/|_/_/ (_)__/_/ \_, / "
- echo " /___/ "
- echo "------------------------------------"
- //Sound
- snd_mixahead 0.06 //time length of the sound to play in milliseconds, anything bellow 0.06 can cause crackling in sound
- disp_dynamic 0
- snd_pitchquality 1
- snd_lockpartial 1
- snd_cull_duplicates 0
- voice_steal 2
- voice_buffer_ms 200
- snd_noextraupdate 1
- snd_async_spew_blocking 0
- cl_showfps 2
- r_shadowfromworldlights 0
- cl_playerspraydisable 1
- r_spray_lifetime 0
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 1
- r_threaded_client_shadow_manager 0
- r_threaded_particles 0
- r_threaded_renderables 1
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