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Feb 1st, 2023
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  1. //Filters
  2. con_filter_enable 1
  3. con_filter_text_out "VehicleType:prop_vehicle_jeep:"
  4. con_filter_text_out "Error initializing music stream. BASS_ERROR_UNKNOWN"
  5. con_filter_text_out "precache"
  6.  
  7.  
  8. mat_monitorgamma "1.60000"
  9. mat_monitorgamma_tv_enabled "1"
  10. r_shadows 0
  11. r_3dsky 0
  12. gmod_mcore_test 1
  13. mat_queue_mode -1
  14. studio_queue_mode 1
  15. r_drawbatchdecals 0
  16. r_drawdetailprops 0
  17. cl_cmdrate 30
  18. cl_interp 0.1
  19. cl_interp_ratio 1
  20. cl_lagcompensation 1
  21. cl_pred_optimize 2
  22. cl_smooth 0
  23. cl_smoothtime 0
  24. cl_updaterate 30
  25. rate 30000
  26. cl_wpn_sway_interp 0
  27. r_lightaverage 0
  28. mat_disable_lightwarp
  29. mat_vsync 0
  30. mat_motion_blur_enabled 0
  31. mat_antialias 0
  32.  
  33. r_eyes 1
  34. r_eyemove "0"
  35. r_eyeshift_x "0"
  36. r_eyeshift_y "0"
  37. r_eyeshift_z "0"
  38. r_eyesize "1"
  39.  
  40. //(Flash)light
  41. r_flashlightrender 1 //turns off flashlight, required to set this to 1 if you wish to see your flashlight
  42. r_flashlightdepthtexture 0
  43. r_flashlightscissor 0
  44. r_shadowmaxrendered 0
  45. muzzleflash_light 0
  46. r_ambientmin 0.5
  47. r_lightaverage 0
  48. r_dynamic 0 //dynamic lights
  49. r_occlusion 0 //this should be set to 0 but I haven't tested this with PERP yet
  50. r_hunkalloclightmaps 0
  51.  
  52. r_pixelfog 1 //removes a lot map haze/fog especially after the Moon/Weather update
  53. fog_enable 0 //ditto
  54. r_decals 4096 //max amount of decals
  55. r_drawmodeldecals 1 //draw decals on models
  56. r_maxmodeldecal 30 //maximum amount of decals allowed on a model
  57. sv_robust_explosions 1 //uses cheaper explosion effects
  58. r_waterforceexpensive 0 //uses cheaper water, probably not much of a quality loss
  59. r_renderoverlayfragment 1
  60. cl_ejectbrass 0 //disables shell casings being ejected from your gun, sadly doesn't effect anything in PERP
  61. cl_show_splashes 0
  62. mat_specular 0 //disables reflections
  63. mat_max_worldmesh_vertices 65536
  64. r_teeth 0 //disables teeth
  65. flex_smooth 1 //better lip/facial animations for when a player or NPC talks
  66. r_lod 0 //Level Of Detail, 0 enforces highest quality model at all times, shouldn't affect performance too much hopefully?
  67. r_rootlod 0 /ditto
  68. r_staticprop_lod 0 /ditto
  69. rope_collide 0 //disables rope collision, there is literally only 1 rope on Paralake and that's the crane
  70. rope_wind_dist 0
  71. fast_fogvolume 1 //undocumented but should help with FPS
  72. r_entityclips 1
  73. mat_clipz 1
  74. r_worldlistcache 1
  75. r_frustumcullworld 1
  76. r_lightcache_zbuffercache 0
  77. r_drawopaquestaticpropslast 0
  78. mat_tonemapping_occlusion_use_stencil 0
  79.  
  80. //Misc
  81. r_fastzreject 0 //leave disabled, most likely does not benefit modern GPUs in any kind of way and might be a hindrance, enable by setting to 1 or -1 on low end systems
  82. fps_max 240 //don't cap your FPS, useless
  83. engine_no_focus_sleep 0
  84. jpeg_quality 100
  85.  
  86.  
  87.  
  88. //END
  89. host_thread_mode 1 //run the host in threaded (1) or forced (2) mode. If you can't walk around in single-player then set this to 0
  90. host_flush_threshold 0
  91. cl_particle_batch_mode 1
  92. threadpool_affinity 6
  93.  
  94.  
  95. //Console Message, .cfg loaded successfully if you see this in your console
  96. echo "------------------------------------"
  97. echo " ___ _______ ___ ___ "
  98. echo " / _ \/ __/ _ \/ _ \ ____/ _/__ _"
  99. echo " / ___/ _// , _/ ___/ _/ __/ _/ _ `/"
  100. echo "/_/ /___/_/|_/_/ (_)__/_/ \_, / "
  101. echo " /___/ "
  102. echo "------------------------------------"
  103.  
  104. //Sound
  105. snd_mixahead 0.06 //time length of the sound to play in milliseconds, anything bellow 0.06 can cause crackling in sound
  106. disp_dynamic 0
  107. snd_pitchquality 1
  108. snd_lockpartial 1
  109. snd_cull_duplicates 0
  110. voice_steal 2
  111. voice_buffer_ms 200
  112. snd_noextraupdate 1
  113. snd_async_spew_blocking 0
  114. cl_showfps 2
  115. r_shadowfromworldlights 0
  116.  
  117. cl_playerspraydisable 1
  118. r_spray_lifetime 0
  119.  
  120. cl_threaded_bone_setup 0
  121. cl_threaded_client_leaf_system 0
  122. r_queued_decals 0
  123. r_queued_ropes 1
  124. r_queued_post_processing 1
  125. r_threaded_client_shadow_manager 0
  126. r_threaded_particles 0
  127. r_threaded_renderables 1
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