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- GUI SCRIPT:
- _______________________________________________________________________________________________________________________________________
- loadstring(game:HttpGet("https://raw.githubusercontent.com/yeerma/such/main/private.txt"))()
- MOBS ESP:
- _______________________________________________________________________________________________________________________________________
- Visible = true -- Makes heads visible. Set to false to make the hitboxes invisible
- Size = 20 -- 3 will give you a slight amount of help with aiming, 5 and up should make all of your shots hit, and anything past 10 or so will allow you to kill zombies behind walls. I don't recommend setting this past 20 as you might get kicked by the anti-cheat.
- local old
- old = hookfunction(getrawmetatable(game).__index, function(...)
- local self, k = ...
- if k == "Size" and self.Name == "HumanoidRootPart" then
- return Vector3.new(1, 2, 1)
- elseif k == "Size" and self.Name == "Head" then
- return Vector3.new(2, 1, 1)
- end
- return old(...)
- end)
- while wait(1) do
- for i,v in next, workspace.Entities.Infected:GetDescendants() do
- if v:FindFirstChild("Head") and v:FindFirstChild("HumanoidRootPart") then
- pcall(function()
- v.Head.Size = Vector3.new(Size, Size, Size)
- v.Head.CanCollide = false
- v.Head.Material = Enum.Material.Neon
- v.Head.BrickColor = BrickColor.new("Really blue")
- v.HumanoidRootPart.Size = Vector3.new(Size - 1, Size - 1, Size - 1)
- v.HumanoidRootPart.CanCollide = false
- if Visible == true then
- v.Head.Transparency = 0.5
- else
- v.Head.Transparency = 1
- end
- end)
- end
- end
- end
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