1nubloku

dra

Sep 12th, 2019
141
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145. Player = game:GetService("Players").LocalPlayer
  146. PlayerGui = Player.PlayerGui
  147. Cam = workspace.CurrentCamera
  148. Backpack = Player.Backpack
  149. Character = Player.Character
  150. Humanoid = Character.Humanoid
  151. Mouse = Player:GetMouse()
  152. RootPart = Character["HumanoidRootPart"]
  153. Torso = Character["Torso"]
  154. Head = Character["Head"]
  155. RightArm = Character["Right Arm"]
  156. LeftArm = Character["Left Arm"]
  157. RightLeg = Character["Right Leg"]
  158. LeftLeg = Character["Left Leg"]
  159. RootJoint = RootPart["RootJoint"]
  160. Neck = Torso["Neck"]
  161. RightShoulder = Torso["Right Shoulder"]
  162. LeftShoulder = Torso["Left Shoulder"]
  163. RightHip = Torso["Right Hip"]
  164. LeftHip = Torso["Left Hip"]
  165. local TIME = 0
  166. local sick = Instance.new("Sound",Torso)
  167.  
  168. IT = Instance.new
  169. CF = CFrame.new
  170. VT = Vector3.new
  171. RAD = math.rad
  172. C3 = Color3.new
  173. UD2 = UDim2.new
  174. BRICKC = BrickColor.new
  175. ANGLES = CFrame.Angles
  176. EULER = CFrame.fromEulerAnglesXYZ
  177. COS = math.cos
  178. ACOS = math.acos
  179. SIN = math.sin
  180. ASIN = math.asin
  181. ABS = math.abs
  182. MRANDOM = math.random
  183. FLOOR = math.floor
  184.  
  185. --//=================================\\
  186. --|| USEFUL VALUES
  187. --\\=================================//
  188.  
  189. Animation_Speed = 3
  190. local FORCERESET = false
  191. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  192. local Speed = 16
  193. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  196. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  197. local DAMAGEMULTIPLIER = 1
  198. local ANIM = "Idle"
  199. local ATTACK = false
  200. local EQUIPPED = false
  201. local HOLD = false
  202. local COMBO = 1
  203. local Rooted = false
  204. local SINE = 0
  205. local KEYHOLD = false
  206. local CHANGE = 2 / Animation_Speed
  207. local WALKINGANIM = false
  208. local VALUE1 = false
  209. local VALUE2 = false
  210. local ROBLOXIDLEANIMATION = IT("Animation")
  211. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  212. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  213. --ROBLOXIDLEANIMATION.Parent = Humanoid
  214. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  215. WEAPONGUI.Name = "BanishV3Gui"
  216. local Weapon = IT("Model")
  217. Weapon.Name = "Adds"
  218. local Effects = IT("Folder", Weapon)
  219. Effects.Name = "Effects"
  220. local ANIMATOR = Humanoid.Animator
  221. local ANIMATE = Character:FindFirstChild("Animate")
  222. local UNANCHOR = true
  223. local TOBANISH = {}
  224. script.Parent = PlayerGui
  225.  
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229.  
  230. --//=================================\\
  231. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  232. --\\=================================//
  233.  
  234. ArtificialHB = Instance.new("BindableEvent", script)
  235. ArtificialHB.Name = "ArtificialHB"
  236.  
  237. script:WaitForChild("ArtificialHB")
  238.  
  239. frame = Frame_Speed
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243. lastframe = tick()
  244. script.ArtificialHB:Fire()
  245.  
  246. game:GetService("RunService").Heartbeat:connect(function(s, p)
  247. tf = tf + s
  248. if tf >= frame then
  249. if allowframeloss then
  250. script.ArtificialHB:Fire()
  251. lastframe = tick()
  252. else
  253. for i = 1, math.floor(tf / frame) do
  254. script.ArtificialHB:Fire()
  255. end
  256. lastframe = tick()
  257. end
  258. if tossremainder then
  259. tf = 0
  260. else
  261. tf = tf - frame * math.floor(tf / frame)
  262. end
  263. end
  264. end)
  265.  
  266. --//=================================\\
  267. --\\=================================//
  268.  
  269. local plr = game:service'Players'.LocalPlayer
  270. print('Local User is '..plr.Name)
  271. print('The Killer Dragon Loaded')
  272. print('AomFetty')
  273. local char = plr.Character
  274. local hum = char.Humanoid
  275. local hed = char.Head
  276. local root = char.HumanoidRootPart
  277. local rootj = root.RootJoint
  278. local tors = char.Torso
  279. local ra = char["Right Arm"]
  280. local la = char["Left Arm"]
  281. local rl = char["Right Leg"]
  282. local ll = char["Left Leg"]
  283. local neck = tors["Neck"]
  284. local mouse = plr:GetMouse()
  285. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  286. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  287. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  288. local maincolor = BrickColor.new("Institutional white")
  289.  
  290.  
  291. -------------------------------------------------------
  292. --Start Good Stuff--
  293. -------------------------------------------------------
  294. cam = game.Workspace.CurrentCamera
  295. CF = CFrame.new
  296. angles = CFrame.Angles
  297. attack = false
  298. Euler = CFrame.fromEulerAnglesXYZ
  299. Rad = math.rad
  300. IT = Instance.new
  301. BrickC = BrickColor.new
  302. Cos = math.cos
  303. Acos = math.acos
  304. Sin = math.sin
  305. Asin = math.asin
  306. Abs = math.abs
  307. Mrandom = math.random
  308. Floor = math.floor
  309. -------------------------------------------------------
  310. --End Good Stuff--
  311. -------------------------------------------------------
  312. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  313. RSH, LSH = nil, nil
  314. RW = Instance.new("Weld")
  315. LW = Instance.new("Weld")
  316. RH = tors["Right Hip"]
  317. LH = tors["Left Hip"]
  318. RSH = tors["Right Shoulder"]
  319. LSH = tors["Left Shoulder"]
  320. RSH.Parent = nil
  321. LSH.Parent = nil
  322. RW.Name = "RW"
  323. RW.Part0 = tors
  324. RW.C0 = CF(1.5, 0.5, 0)
  325. RW.C1 = CF(0, 0.5, 0)
  326. RW.Part1 = ra
  327. RW.Parent = tors
  328. LW.Name = "LW"
  329. LW.Part0 = tors
  330. LW.C0 = CF(-1.5, 0.5, 0)
  331. LW.C1 = CF(0, 0.5, 0)
  332. LW.Part1 = la
  333. LW.Parent = tors
  334. Effects = {}
  335. -------------------------------------------------------
  336. --Start HeartBeat--
  337. -------------------------------------------------------
  338. ArtificialHB = Instance.new("BindableEvent", script)
  339. ArtificialHB.Name = "Heartbeat"
  340. script:WaitForChild("Heartbeat")
  341.  
  342. frame = 1 / 60
  343. tf = 0
  344. allowframeloss = false
  345. tossremainder = false
  346.  
  347.  
  348. lastframe = tick()
  349. script.Heartbeat:Fire()
  350.  
  351.  
  352. game:GetService("RunService").Heartbeat:connect(function(s, p)
  353. tf = tf + s
  354. if tf >= frame then
  355. if allowframeloss then
  356. script.Heartbeat:Fire()
  357. lastframe = tick()
  358. else
  359. for i = 1, math.floor(tf / frame) do
  360. script.Heartbeat:Fire()
  361. end
  362. lastframe = tick()
  363. end
  364. if tossremainder then
  365. tf = 0
  366. else
  367. tf = tf - frame * math.floor(tf / frame)
  368. end
  369. end
  370. end)
  371. -------------------------------------------------------
  372. --End HeartBeat--
  373. -------------------------------------------------------
  374.  
  375. -------------------------------------------------------
  376. --Start Important Functions--
  377. -------------------------------------------------------
  378. function swait(num)
  379. if num == 0 or num == nil then
  380. game:service("RunService").Stepped:wait(0)
  381. else
  382. for i = 0, num do
  383. game:service("RunService").Stepped:wait(0)
  384. end
  385. end
  386. end
  387. function thread(f)
  388. coroutine.resume(coroutine.create(f))
  389. end
  390. function clerp(a, b, t)
  391. local qa = {
  392. QuaternionFromCFrame(a)
  393. }
  394. local qb = {
  395. QuaternionFromCFrame(b)
  396. }
  397. local ax, ay, az = a.x, a.y, a.z
  398. local bx, by, bz = b.x, b.y, b.z
  399. local _t = 1 - t
  400. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  401. end
  402. function QuaternionFromCFrame(cf)
  403. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  404. local trace = m00 + m11 + m22
  405. if trace > 0 then
  406. local s = math.sqrt(1 + trace)
  407. local recip = 0.5 / s
  408. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  409. else
  410. local i = 0
  411. if m00 < m11 then
  412. i = 1
  413. end
  414. if m22 > (i == 0 and m00 or m11) then
  415. i = 2
  416. end
  417. if i == 0 then
  418. local s = math.sqrt(m00 - m11 - m22 + 1)
  419. local recip = 0.5 / s
  420. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  421. elseif i == 1 then
  422. local s = math.sqrt(m11 - m22 - m00 + 1)
  423. local recip = 0.5 / s
  424. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  425. elseif i == 2 then
  426. local s = math.sqrt(m22 - m00 - m11 + 1)
  427. local recip = 0.5 / s
  428. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  429. end
  430. end
  431. end
  432. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  433. local xs, ys, zs = x + x, y + y, z + z
  434. local wx, wy, wz = w * xs, w * ys, w * zs
  435. local xx = x * xs
  436. local xy = x * ys
  437. local xz = x * zs
  438. local yy = y * ys
  439. local yz = y * zs
  440. local zz = z * zs
  441. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  442. end
  443. function QuaternionSlerp(a, b, t)
  444. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  445. local startInterp, finishInterp
  446. if cosTheta >= 1.0E-4 then
  447. if 1 - cosTheta > 1.0E-4 then
  448. local theta = math.acos(cosTheta)
  449. local invSinTheta = 1 / Sin(theta)
  450. startInterp = Sin((1 - t) * theta) * invSinTheta
  451. finishInterp = Sin(t * theta) * invSinTheta
  452. else
  453. startInterp = 1 - t
  454. finishInterp = t
  455. end
  456. elseif 1 + cosTheta > 1.0E-4 then
  457. local theta = math.acos(-cosTheta)
  458. local invSinTheta = 1 / Sin(theta)
  459. startInterp = Sin((t - 1) * theta) * invSinTheta
  460. finishInterp = Sin(t * theta) * invSinTheta
  461. else
  462. startInterp = t - 1
  463. finishInterp = t
  464. end
  465. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  466. end
  467. function rayCast(Position, Direction, Range, Ignore)
  468. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  469. end
  470. local RbxUtility = LoadLibrary("RbxUtility")
  471. local Create = RbxUtility.Create
  472.  
  473. -------------------------------------------------------
  474. --Start Damage Function--
  475. -------------------------------------------------------
  476. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  477. if hit.Parent == nil then
  478. return
  479. end
  480. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  481. for _, v in pairs(hit.Parent:children()) do
  482. if v:IsA("Humanoid") then
  483. h = v
  484. end
  485. end
  486. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  487.  
  488. hit.Parent:FindFirstChild("Head"):BreakJoints()
  489. end
  490.  
  491. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  492. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  493. if hit.Parent.DebounceHit.Value == true then
  494. return
  495. end
  496. end
  497. if insta == true then
  498. hit.Parent:FindFirstChild("Head"):BreakJoints()
  499. end
  500. local c = Create("ObjectValue"){
  501. Name = "creator",
  502. Value = game:service("Players").LocalPlayer,
  503. Parent = h,
  504. }
  505. game:GetService("Debris"):AddItem(c, .5)
  506. if HitSound ~= nil and HitPitch ~= nil then
  507. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  508. end
  509. local Damage = math.random(minim, maxim)
  510. local blocked = false
  511. local block = hit.Parent:findFirstChild("Block")
  512. if block ~= nil then
  513. if block.className == "IntValue" then
  514. if block.Value > 0 then
  515. blocked = true
  516. block.Value = block.Value - 1
  517. print(block.Value)
  518. end
  519. end
  520. end
  521. if blocked == false then
  522. h.Health = h.Health - Damage
  523. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  524. else
  525. h.Health = h.Health - (Damage / 2)
  526. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  527. end
  528. if Type == "Knockdown" then
  529. local hum = hit.Parent.Humanoid
  530. hum.PlatformStand = true
  531. coroutine.resume(coroutine.create(function(HHumanoid)
  532. swait(1)
  533. HHumanoid.PlatformStand = false
  534. end), hum)
  535. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  536. local bodvol = Create("BodyVelocity"){
  537. velocity = angle * knockback,
  538. P = 5000,
  539. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  540. Parent = hit,
  541. }
  542. local rl = Create("BodyAngularVelocity"){
  543. P = 3000,
  544. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  545. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  546. Parent = hit,
  547. }
  548. game:GetService("Debris"):AddItem(bodvol, .5)
  549. game:GetService("Debris"):AddItem(rl, .5)
  550. elseif Type == "Normal" then
  551. local vp = Create("BodyVelocity"){
  552. P = 500,
  553. maxForce = Vector3.new(math.huge, 0, math.huge),
  554. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  555. }
  556. if knockback > 0 then
  557. vp.Parent = hit.Parent.Torso
  558. end
  559. game:GetService("Debris"):AddItem(vp, .5)
  560. elseif Type == "Up" then
  561. local bodyVelocity = Create("BodyVelocity"){
  562. velocity = Vector3.new(0, 20, 0),
  563. P = 5000,
  564. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  565. Parent = hit,
  566. }
  567. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  568. elseif Type == "DarkUp" then
  569. coroutine.resume(coroutine.create(function()
  570. for i = 0, 1, 0.1 do
  571. swait()
  572. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  573. end
  574. end))
  575. local bodyVelocity = Create("BodyVelocity"){
  576. velocity = Vector3.new(0, 20, 0),
  577. P = 5000,
  578. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  579. Parent = hit,
  580. }
  581. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  582. elseif Type == "Snare" then
  583. local bp = Create("BodyPosition"){
  584. P = 2000,
  585. D = 100,
  586. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  587. position = hit.Parent.Torso.Position,
  588. Parent = hit.Parent.Torso,
  589. }
  590. game:GetService("Debris"):AddItem(bp, 1)
  591. elseif Type == "Freeze" then
  592. local BodPos = Create("BodyPosition"){
  593. P = 50000,
  594. D = 1000,
  595. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  596. position = hit.Parent.Torso.Position,
  597. Parent = hit.Parent.Torso,
  598. }
  599. local BodGy = Create("BodyGyro") {
  600. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  601. P = 20e+003,
  602. Parent = hit.Parent.Torso,
  603. cframe = hit.Parent.Torso.CFrame,
  604. }
  605. hit.Parent.Torso.Anchored = true
  606. coroutine.resume(coroutine.create(function(Part)
  607. swait(1.5)
  608. Part.Anchored = false
  609. end), hit.Parent.Torso)
  610. game:GetService("Debris"):AddItem(BodPos, 3)
  611. game:GetService("Debris"):AddItem(BodGy, 3)
  612. end
  613. local debounce = Create("BoolValue"){
  614. Name = "DebounceHit",
  615. Parent = hit.Parent,
  616. Value = true,
  617. }
  618. game:GetService("Debris"):AddItem(debounce, Delay)
  619. c = Create("ObjectValue"){
  620. Name = "creator",
  621. Value = Player,
  622. Parent = h,
  623. }
  624. game:GetService("Debris"):AddItem(c, .5)
  625. end
  626. end
  627. -------------------------------------------------------
  628. --End Damage Function--
  629. -------------------------------------------------------
  630.  
  631. -------------------------------------------------------
  632. --Start Damage Function Customization--
  633. -------------------------------------------------------
  634. function ShowDamage(Pos, Text, Time, Color)
  635. local Rate = (1 / 30)
  636. local Pos = (Pos or Vector3.new(0, 0, 0))
  637. local Text = (Text or "")
  638. local Time = (Time or 2)
  639. local Color = (Color or Color3.new(1, 0, 1))
  640. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  641. EffectPart.Anchored = true
  642. local BillboardGui = Create("BillboardGui"){
  643. Size = UDim2.new(3, 0, 3, 0),
  644. Adornee = EffectPart,
  645. Parent = EffectPart,
  646. }
  647. local TextLabel = Create("TextLabel"){
  648. BackgroundTransparency = 1,
  649. Size = UDim2.new(1, 0, 1, 0),
  650. Text = Text,
  651. Font = "Bodoni",
  652. TextColor3 = Color,
  653. TextScaled = true,
  654. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  655. Parent = BillboardGui,
  656. }
  657. game.Debris:AddItem(EffectPart, (Time))
  658. EffectPart.Parent = game:GetService("Workspace")
  659. delay(0, function()
  660. local Frames = (Time / Rate)
  661. for Frame = 1, Frames do
  662. wait(Rate)
  663. local Percent = (Frame / Frames)
  664. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  665. TextLabel.TextTransparency = Percent
  666. end
  667. if EffectPart and EffectPart.Parent then
  668. EffectPart:Destroy()
  669. end
  670. end)
  671. end
  672. -------------------------------------------------------
  673. --End Damage Function Customization--
  674. -------------------------------------------------------
  675.  
  676. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  677. for _, c in pairs(workspace:children()) do
  678. local hum = c:findFirstChild("Humanoid")
  679. if hum ~= nil then
  680. local head = c:findFirstChild("Head")
  681. if head ~= nil then
  682. local targ = head.Position - Part.Position
  683. local mag = targ.magnitude
  684. if magni >= mag and c.Name ~= plr.Name then
  685. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  686. end
  687. end
  688. end
  689. end
  690. end
  691.  
  692.  
  693. CFuncs = {
  694. Part = {
  695. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  696. local Part = Create("Part")({
  697. Parent = Parent,
  698. Reflectance = Reflectance,
  699. Transparency = Transparency,
  700. CanCollide = false,
  701. Locked = true,
  702. BrickColor = BrickColor.new(tostring(BColor)),
  703. Name = Name,
  704. Size = Size,
  705. Material = Material
  706. })
  707. RemoveOutlines(Part)
  708. return Part
  709. end
  710. },
  711. Mesh = {
  712. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  713. local Msh = Create(Mesh)({
  714. Parent = Part,
  715. Offset = OffSet,
  716. Scale = Scale
  717. })
  718. if Mesh == "SpecialMesh" then
  719. Msh.MeshType = MeshType
  720. Msh.MeshId = MeshId
  721. end
  722. return Msh
  723. end
  724. },
  725. Mesh = {
  726. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  727. local Msh = Create(Mesh)({
  728. Parent = Part,
  729. Offset = OffSet,
  730. Scale = Scale
  731. })
  732. if Mesh == "SpecialMesh" then
  733. Msh.MeshType = MeshType
  734. Msh.MeshId = MeshId
  735. end
  736. return Msh
  737. end
  738. },
  739. Weld = {
  740. Create = function(Parent, Part0, Part1, C0, C1)
  741. local Weld = Create("Weld")({
  742. Parent = Parent,
  743. Part0 = Part0,
  744. Part1 = Part1,
  745. C0 = C0,
  746. C1 = C1
  747. })
  748. return Weld
  749. end
  750. },
  751. Sound = {
  752. Create = function(id, par, vol, pit)
  753. coroutine.resume(coroutine.create(function()
  754. local S = Create("Sound")({
  755. Volume = vol,
  756. Pitch = pit or 1,
  757. SoundId = id,
  758. Parent = par or workspace
  759. })
  760. wait()
  761. S:play()
  762. game:GetService("Debris"):AddItem(S, 6)
  763. end))
  764. end
  765. },
  766. ParticleEmitter = {
  767. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  768. local fp = Create("ParticleEmitter")({
  769. Parent = Parent,
  770. Color = ColorSequence.new(Color1, Color2),
  771. LightEmission = LightEmission,
  772. Size = Size,
  773. Texture = Texture,
  774. Transparency = Transparency,
  775. ZOffset = ZOffset,
  776. Acceleration = Accel,
  777. Drag = Drag,
  778. LockedToPart = LockedToPart,
  779. VelocityInheritance = VelocityInheritance,
  780. EmissionDirection = EmissionDirection,
  781. Enabled = Enabled,
  782. Lifetime = LifeTime,
  783. Rate = Rate,
  784. Rotation = Rotation,
  785. RotSpeed = RotSpeed,
  786. Speed = Speed,
  787. VelocitySpread = VelocitySpread
  788. })
  789. return fp
  790. end
  791. }
  792. }
  793. function RemoveOutlines(part)
  794. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  795. end
  796. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  797. local Part = Create("Part")({
  798. formFactor = FormFactor,
  799. Parent = Parent,
  800. Reflectance = Reflectance,
  801. Transparency = Transparency,
  802. CanCollide = false,
  803. Locked = true,
  804. BrickColor = BrickColor.new(tostring(BColor)),
  805. Name = Name,
  806. Size = Size,
  807. Material = Material
  808. })
  809. RemoveOutlines(Part)
  810. return Part
  811. end
  812. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  813. local Msh = Create(Mesh)({
  814. Parent = Part,
  815. Offset = OffSet,
  816. Scale = Scale
  817. })
  818. if Mesh == "SpecialMesh" then
  819. Msh.MeshType = MeshType
  820. Msh.MeshId = MeshId
  821. end
  822. return Msh
  823. end
  824. function CreateWeld(Parent, Part0, Part1, C0, C1)
  825. local Weld = Create("Weld")({
  826. Parent = Parent,
  827. Part0 = Part0,
  828. Part1 = Part1,
  829. C0 = C0,
  830. C1 = C1
  831. })
  832. return Weld
  833. end
  834.  
  835.  
  836. -------------------------------------------------------
  837. --Start Effect Function--
  838. -------------------------------------------------------
  839. EffectModel = Instance.new("Model", char)
  840. Effects = {
  841. Block = {
  842. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  843. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  844. prt.Anchored = true
  845. prt.CFrame = cframe
  846. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  847. game:GetService("Debris"):AddItem(prt, 10)
  848. if Type == 1 or Type == nil then
  849. table.insert(Effects, {
  850. prt,
  851. "Block1",
  852. delay,
  853. x3,
  854. y3,
  855. z3,
  856. msh
  857. })
  858. elseif Type == 2 then
  859. table.insert(Effects, {
  860. prt,
  861. "Block2",
  862. delay,
  863. x3,
  864. y3,
  865. z3,
  866. msh
  867. })
  868. else
  869. table.insert(Effects, {
  870. prt,
  871. "Block3",
  872. delay,
  873. x3,
  874. y3,
  875. z3,
  876. msh
  877. })
  878. end
  879. end
  880. },
  881. Sphere = {
  882. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  883. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  884. prt.Anchored = true
  885. prt.CFrame = cframe
  886. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  887. game:GetService("Debris"):AddItem(prt, 10)
  888. table.insert(Effects, {
  889. prt,
  890. "Cylinder",
  891. delay,
  892. x3,
  893. y3,
  894. z3,
  895. msh
  896. })
  897. end
  898. },
  899. Cylinder = {
  900. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  901. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  902. prt.Anchored = true
  903. prt.CFrame = cframe
  904. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  905. game:GetService("Debris"):AddItem(prt, 10)
  906. table.insert(Effects, {
  907. prt,
  908. "Cylinder",
  909. delay,
  910. x3,
  911. y3,
  912. z3,
  913. msh
  914. })
  915. end
  916. },
  917. Wave = {
  918. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  919. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  920. prt.Anchored = true
  921. prt.CFrame = cframe
  922. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  923. game:GetService("Debris"):AddItem(prt, 10)
  924. table.insert(Effects, {
  925. prt,
  926. "Cylinder",
  927. delay,
  928. x3 / 60,
  929. y3 / 60,
  930. z3 / 60,
  931. msh
  932. })
  933. end
  934. },
  935. Ring = {
  936. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  937. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  938. prt.Anchored = true
  939. prt.CFrame = cframe
  940. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  941. game:GetService("Debris"):AddItem(prt, 10)
  942. table.insert(Effects, {
  943. prt,
  944. "Cylinder",
  945. delay,
  946. x3,
  947. y3,
  948. z3,
  949. msh
  950. })
  951. end
  952. },
  953. Break = {
  954. Create = function(brickcolor, cframe, x1, y1, z1)
  955. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  956. prt.Anchored = true
  957. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  958. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  959. local num = math.random(10, 50) / 1000
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. table.insert(Effects, {
  962. prt,
  963. "Shatter",
  964. num,
  965. prt.CFrame,
  966. math.random() - math.random(),
  967. 0,
  968. math.random(50, 100) / 100
  969. })
  970. end
  971. },
  972. Spiral = {
  973. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  974. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  975. prt.Anchored = true
  976. prt.CFrame = cframe
  977. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  978. game:GetService("Debris"):AddItem(prt, 10)
  979. table.insert(Effects, {
  980. prt,
  981. "Cylinder",
  982. delay,
  983. x3,
  984. y3,
  985. z3,
  986. msh
  987. })
  988. end
  989. },
  990. Push = {
  991. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  992. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  993. prt.Anchored = true
  994. prt.CFrame = cframe
  995. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  996. game:GetService("Debris"):AddItem(prt, 10)
  997. table.insert(Effects, {
  998. prt,
  999. "Cylinder",
  1000. delay,
  1001. x3,
  1002. y3,
  1003. z3,
  1004. msh
  1005. })
  1006. end
  1007. }
  1008. }
  1009. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1010. local fp = IT("Part")
  1011. fp.formFactor = formfactor
  1012. fp.Parent = parent
  1013. fp.Reflectance = reflectance
  1014. fp.Transparency = transparency
  1015. fp.CanCollide = false
  1016. fp.Locked = true
  1017. fp.BrickColor = brickcolor
  1018. fp.Name = name
  1019. fp.Size = size
  1020. fp.Position = tors.Position
  1021. RemoveOutlines(fp)
  1022. fp.Material = "SmoothPlastic"
  1023. fp:BreakJoints()
  1024. return fp
  1025. end
  1026.  
  1027. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1028. local mesh = IT(Mesh)
  1029. mesh.Parent = part
  1030. if Mesh == "SpecialMesh" then
  1031. mesh.MeshType = meshtype
  1032. if meshid ~= "nil" then
  1033. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1034. end
  1035. end
  1036. mesh.Offset = offset
  1037. mesh.Scale = scale
  1038. return mesh
  1039. end
  1040.  
  1041. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1042. local type = type
  1043. local rng = Instance.new("Part", char)
  1044. rng.Anchored = true
  1045. rng.BrickColor = color
  1046. rng.CanCollide = false
  1047. rng.FormFactor = 3
  1048. rng.Name = "Ring"
  1049. rng.Material = "Neon"
  1050. rng.Size = Vector3.new(1, 1, 1)
  1051. rng.Transparency = 0
  1052. rng.TopSurface = 0
  1053. rng.BottomSurface = 0
  1054. rng.CFrame = pos
  1055. local rngm = Instance.new("SpecialMesh", rng)
  1056. rngm.MeshType = MType
  1057. rngm.Scale = scale
  1058. local scaler2 = 1
  1059. if type == "Add" then
  1060. scaler2 = 1 * value
  1061. elseif type == "Divide" then
  1062. scaler2 = 1 / value
  1063. end
  1064. coroutine.resume(coroutine.create(function()
  1065. for i = 0, 10 / bonuspeed, 0.1 do
  1066. swait()
  1067. if type == "Add" then
  1068. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1069. elseif type == "Divide" then
  1070. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1071. end
  1072. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1073. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1074. end
  1075. rng:Destroy()
  1076. end))
  1077. end
  1078.  
  1079. function Eviscerate(dude)
  1080. if dude.Name ~= char then
  1081. local bgf = IT("BodyGyro", dude.Head)
  1082. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1083. local val = IT("BoolValue", dude)
  1084. val.Name = "IsHit"
  1085. local ds = coroutine.wrap(function()
  1086. dude:WaitForChild("Head"):BreakJoints()
  1087. wait(0.5)
  1088. target = nil
  1089. coroutine.resume(coroutine.create(function()
  1090. end
  1091. coroutine.resume(coroutine.create(function()
  1092. v.Material = "Neon"
  1093. v.CanCollide = false
  1094. local PartEmmit1 = IT("ParticleEmitter", v)
  1095. PartEmmit1.LightEmission = 1
  1096. PartEmmit1.Texture = "rbxassetid://284205403"
  1097. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1098. PartEmmit1.Rate = 150
  1099. PartEmmit1.Lifetime = NumberRange.new(1)
  1100. PartEmmit1.Size = NumberSequence.new({
  1101. NumberSequenceKeypoint.new(0, 0.75, 0),
  1102. NumberSequenceKeypoint.new(1, 0, 0)
  1103. })
  1104. PartEmmit1.Transparency = NumberSequence.new({
  1105. NumberSequenceKeypoint.new(0, 0, 0),
  1106. NumberSequenceKeypoint.new(1, 1, 0)
  1107. })
  1108. PartEmmit1.Speed = NumberRange.new(0, 0)
  1109. PartEmmit1.VelocitySpread = 30000
  1110. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1111. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1112. local BodPoss = IT("BodyPosition", v)
  1113. BodPoss.P = 3000
  1114. BodPoss.D = 1000
  1115. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1116. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1117. v.Color = maincolor.Color
  1118. coroutine.resume(coroutine.create(function()
  1119. for i = 0, 49 do
  1120. swait(1)
  1121. v.Transparency = v.Transparency + 0.08
  1122. end
  1123. wait(0.5)
  1124. PartEmmit1.Enabled = false
  1125. wait(3)
  1126. v:Destroy()
  1127. dude:Destroy()
  1128. end))
  1129. end))
  1130. end
  1131. end
  1132. end))
  1133. end)
  1134. ds()
  1135. end
  1136. end
  1137.  
  1138. function FindNearestHead(Position, Distance, SinglePlayer)
  1139. if SinglePlayer then
  1140. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1141. end
  1142. local List = {}
  1143. for i, v in pairs(workspace:GetChildren()) do
  1144. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1145. table.insert(List, v)
  1146. end
  1147. end
  1148. return List
  1149. end
  1150.  
  1151. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1152. local type = type
  1153. local rng = Instance.new("Part", char)
  1154. rng.Anchored = true
  1155. rng.BrickColor = color
  1156. rng.CanCollide = false
  1157. rng.FormFactor = 3
  1158. rng.Name = "Ring"
  1159. rng.Material = "Neon"
  1160. rng.Size = Vector3.new(1, 1, 1)
  1161. rng.Transparency = 0
  1162. rng.TopSurface = 0
  1163. rng.BottomSurface = 0
  1164. rng.CFrame = pos
  1165. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1166. local rngm = Instance.new("SpecialMesh", rng)
  1167. rngm.MeshType = MType
  1168. rngm.Scale = Vector3.new(x1, y1, z1)
  1169. local scaler2 = 1
  1170. local speeder = FastSpeed
  1171. if type == "Add" then
  1172. scaler2 = 1 * value
  1173. elseif type == "Divide" then
  1174. scaler2 = 1 / value
  1175. end
  1176. coroutine.resume(coroutine.create(function()
  1177. for i = 0, 10 / bonuspeed, 0.1 do
  1178. swait()
  1179. if type == "Add" then
  1180. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1181. elseif type == "Divide" then
  1182. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1183. end
  1184. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1185. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1186. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1187. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1188. end
  1189. rng:Destroy()
  1190. end))
  1191. end
  1192.  
  1193. function SoulSteal(dude)
  1194. if dude.Name ~= char then
  1195. local bgf = IT("BodyGyro", dude.Head)
  1196. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1197. local val = IT("BoolValue", dude)
  1198. val.Name = "IsHit"
  1199. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1200. local soulst = coroutine.wrap(function()
  1201. local soul = Instance.new("Part",dude)
  1202. soul.Size = Vector3.new(1,1,1)
  1203. soul.CanCollide = false
  1204. soul.Anchored = false
  1205. soul.Position = torso.Position
  1206. soul.Transparency = 1
  1207. local PartEmmit1 = IT("ParticleEmitter", soul)
  1208. PartEmmit1.LightEmission = 1
  1209. PartEmmit1.Texture = "rbxassetid://569507414"
  1210. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1211. PartEmmit1.Rate = 250
  1212. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1213. PartEmmit1.Size = NumberSequence.new({
  1214. NumberSequenceKeypoint.new(0, 1, 0),
  1215. NumberSequenceKeypoint.new(1, 0, 0)
  1216. })
  1217. PartEmmit1.Transparency = NumberSequence.new({
  1218. NumberSequenceKeypoint.new(0, 0, 0),
  1219. NumberSequenceKeypoint.new(1, 1, 0)
  1220. })
  1221. PartEmmit1.Speed = NumberRange.new(0, 0)
  1222. PartEmmit1.VelocitySpread = 30000
  1223. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1224. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1225. local BodPoss = IT("BodyPosition", soul)
  1226. BodPoss.P = 3000
  1227. BodPoss.D = 1000
  1228. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1229. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1230. wait(1.6)
  1231. soul.Touched:connect(function(hit)
  1232. if hit.Parent == char then
  1233. soul:Destroy()
  1234. end
  1235. end)
  1236. wait(1.2)
  1237. while soul do
  1238. swait()
  1239. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1240. BodPoss.Position = tors.Position
  1241. end
  1242. end)
  1243. soulst()
  1244. end
  1245. end
  1246. function FaceMouse()
  1247. local Cam = workspace.CurrentCamera
  1248. return {
  1249. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1250. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1251. }
  1252. end
  1253. -------------------------------------------------------
  1254. --End Effect Function--
  1255. -------------------------------------------------------
  1256. function Cso(ID, PARENT, VOLUME, PITCH)
  1257. local NSound = nil
  1258. coroutine.resume(coroutine.create(function()
  1259. NSound = IT("Sound", PARENT)
  1260. NSound.Volume = VOLUME
  1261. NSound.Pitch = PITCH
  1262. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1263. swait()
  1264. NSound:play()
  1265. game:GetService("Debris"):AddItem(NSound, 10)
  1266. end))
  1267. return NSound
  1268. end
  1269. function CameraEnshaking(Length, Intensity)
  1270. coroutine.resume(coroutine.create(function()
  1271. local intensity = 1 * Intensity
  1272. local rotM = 0.01 * Intensity
  1273. for i = 0, Length, 0.1 do
  1274. swait()
  1275. intensity = intensity - 0.05 * Intensity / Length
  1276. rotM = rotM - 5.0E-4 * Intensity / Length
  1277. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1278. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1279. end
  1280. hum.CameraOffset = Vector3.new(0, 0, 0)
  1281. end))
  1282. end
  1283. function chatfunc(text, color)
  1284. local chat = coroutine.wrap(function()
  1285. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1286. char:FindFirstChild("TalkingBillBoard"):destroy()
  1287. end
  1288. local naeeym2 = Instance.new("BillboardGui", char)
  1289. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1290. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  1291. naeeym2.Adornee = hed
  1292. naeeym2.Name = "TalkingBillBoard"
  1293. local tecks2 = Instance.new("TextLabel", naeeym2)
  1294. tecks2.BackgroundTransparency = 1
  1295. tecks2.BorderSizePixel = 0
  1296. tecks2.Text = ""
  1297. tecks2.Font = "SciFi"
  1298. tecks2.TextSize = 30
  1299. tecks2.TextStrokeTransparency = 0
  1300. tecks2.TextColor3 = color
  1301. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1302. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1303. coroutine.resume(coroutine.create(function()
  1304. while true do
  1305. swait(1)
  1306. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1307. tecks2.Rotation = math.random(-5, 5)
  1308. end
  1309. end))
  1310. for i = 1, string.len(text) do
  1311. CFuncs.Sound.Create("rbxassetid://274118116", hed, 5.25, 0.115)
  1312. tecks2.Text = string.sub(text, 1, i)
  1313. swait(1)
  1314. end
  1315. wait(1)
  1316. naeeym2:Destroy()
  1317. end)
  1318. chat()
  1319. end
  1320. -------------------------------------------------------
  1321. --End Important Functions--
  1322. -------------------------------------------------------
  1323.  
  1324. -------------------------------------------------------
  1325. --Start Customization--
  1326. -------------------------------------------------------
  1327. local Player_Size = 1
  1328. if Player_Size ~= 1 then
  1329. root.Size = root.Size * Player_Size
  1330. tors.Size = tors.Size * Player_Size
  1331. hed.Size = hed.Size * Player_Size
  1332. ra.Size = ra.Size * Player_Size
  1333. la.Size = la.Size * Player_Size
  1334. rl.Size = rl.Size * Player_Size
  1335. ll.Size = ll.Size * Player_Size
  1336. ----------------------------------------------------------------------------------
  1337. rootj.Parent = root
  1338. neck.Parent = tors
  1339. RW.Parent = tors
  1340. LW.Parent = tors
  1341. RH.Parent = tors
  1342. LH.Parent = tors
  1343. ----------------------------------------------------------------------------------
  1344. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1345. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1346. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1347. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1348. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1349. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1350. ----------------------------------------------------------------------------------
  1351. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1352. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1353. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1354. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1355. --hat.Parent = Character
  1356. end
  1357. ----------------------------------------------------------------------------------
  1358. local equipped = false
  1359. local idle = 0
  1360. local change = 1
  1361. local val = 0
  1362. local toim = 0
  1363. local idleanim = 0.4
  1364. local sine = 0
  1365. local Sit = 1
  1366. ----------------------------------------------------------------------------------
  1367. local SONG = 679355361
  1368. local SONG2 = 0
  1369. local Music = Instance.new("Sound",tors)
  1370. Music.Volume = 9999999
  1371. Music.Looped = true
  1372. Music.Pitch = 1 --Pitcher
  1373. ----------------------------------------------------------------------------------
  1374. hum.WalkSpeed = 16
  1375. hum.JumpPower = 70
  1376. hum.MaxHealth = 999999999999999999999999999999999999999999999999999999999999999999
  1377. hum.Health = 999999999999999999999999999999999999999999999999999999999999999999
  1378. hum.Animator.Parent = nil
  1379. -------------------------------------------------------
  1380. --End Customization--
  1381. -------------------------------------------------------
  1382. local Blobby = Instance.new("Part", char)
  1383. Blobby.Name = "Blob"
  1384. Blobby.CanCollide = false
  1385. Blobby.BrickColor = BrickColor.new("Really black")
  1386. Blobby.Transparency = 0
  1387. Blobby.Material = "Plastic"
  1388. Blobby.Size = Vector3.new(1, 7, 0.4)
  1389. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1390. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1391.  
  1392. local Weld = Instance.new("Weld", Blobby)
  1393. Weld.Part0 = ra
  1394. Weld.Part1 = Blobby
  1395. Weld.C1 = CFrame.new(1, -2, 0)*CFrame.fromEulerAnglesXYZ(0, 1.5, 0)
  1396. Weld.C0 = CFrame.Angles(Rad(-86),0,0)
  1397.  
  1398. local M2 = Instance.new("SpecialMesh")
  1399. M2.Parent = Blobby
  1400. M2.MeshId = "http://www.roblox.com/asset/?id=23306095"
  1401. M2.TextureId = "http://www.roblox.com/asset/?id=23306096"
  1402. M2.Scale = Vector3.new(0.5, 0.5, 0.5)
  1403. -------------------------------------------------------
  1404. --Start Attacks N Stuff--
  1405. -------------------------------------------------------
  1406. function attackone()
  1407. attack = true
  1408. hum.WalkSpeed = 3.01
  1409. for i = 0, 1.7, 0.1 do
  1410. swait()
  1411. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1412. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1413. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1414. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1415. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1416. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1417. end
  1418. Cso("28144268", tors, 10, 1)
  1419. for i = 0, 1.4, 0.1 do
  1420. swait()
  1421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  1422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  1423. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  1424. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  1425. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1426. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  1427. end
  1428. for i = 0, 1.4, 0.1 do
  1429. swait()
  1430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  1431. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  1432. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  1433. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  1434. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1435. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  1436. for i, v in pairs(FindNearestHead(tors.CFrame.p, 4)) do
  1437. if v:FindFirstChild("Head") then
  1438. Eviscerate(v)
  1439. end
  1440. end
  1441. end
  1442. attack = false
  1443. hum.WalkSpeed = 16
  1444. end
  1445. function attacktwo()
  1446. attack = true
  1447. hum.WalkSpeed = 3.01
  1448. for i = 0, 1.7, 0.1 do
  1449. swait()
  1450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1452. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  1453. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  1454. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1455. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1456. end
  1457. Cso("203426541", rl, 10, 1)
  1458. CameraEnshaking(2, 3)
  1459. for i = 0, 1.4, 0.1 do
  1460. swait()
  1461. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1462. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  1463. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  1464. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  1465. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  1466. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  1467. for i, v in pairs(FindNearestHead(tors.CFrame.p, 5)) do
  1468. if v:FindFirstChild("Head") then
  1469. Eviscerate(v)
  1470. end
  1471. end
  1472. end
  1473. attack = false
  1474. hum.WalkSpeed = 16
  1475. end
  1476. function attackthree()
  1477. attack = true
  1478. hum.WalkSpeed = 3.01
  1479. for i = 0, 1.4, 0.1 do
  1480. swait()
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  1484. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  1485. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1487. end
  1488. Cso("203426541", hed, 10, 1)
  1489. for i = 0, 1.7, 0.1 do
  1490. swait()
  1491. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1492. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1493. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  1494. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  1495. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  1496. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  1497. for i, v in pairs(FindNearestHead(tors.CFrame.p, 6)) do
  1498. if v:FindFirstChild("Head") then
  1499. Eviscerate(v)
  1500. end
  1501. end
  1502. end
  1503. attack = false
  1504. hum.WalkSpeed = 16
  1505. end
  1506. function Technobeam()
  1507. attack = true
  1508. for i = 0, 1.7, 0.1 do
  1509. swait()
  1510. Effects.Block.Create(BrickC("White"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  1512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  1513. end
  1514. Cso("438666077", char, 10, 1)
  1515. Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1516. Magic(15, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1517. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1518. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1519. CameraEnshaking(4, 5)
  1520. Cso("444667859", char, 10, 1)
  1521. for i, v in pairs(FindNearestHead(mouse.Hit.p, 15)) do
  1522. if v:FindFirstChild("Head") then
  1523. Eviscerate(v)
  1524. end
  1525. end
  1526. attack = false
  1527. end
  1528. function OP9999()
  1529. attack = true
  1530. hum.WalkSpeed = 3.01
  1531. M2.Scale = Vector3.new(0, 0, 0)
  1532. Cso("430315987", char, 10, 1)
  1533. for i = 0,9,0.1 do
  1534. swait()
  1535. Effects.Block.Create(BrickC("Really red"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  1536. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1537. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1538. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  1539. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  1540. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  1541. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  1542. end
  1543. Cso("438666077", char, 10, 1)
  1544. for i = 0,3.7,0.1 do
  1545. swait()
  1546. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  1547. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1548. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  1549. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  1550. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  1551. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  1552. CameraEnshaking(2, 8)
  1553. Effects.Sphere.Create(BrickColor.new("Really red"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  1554. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  1555. if v:FindFirstChild("Head") then
  1556. Eviscerate(v)
  1557. end
  1558. end
  1559. end
  1560. M2.Scale = Vector3.new(0.5, 0.5, 0.5)
  1561. attack = false
  1562. hum.WalkSpeed = 16
  1563. end
  1564. -------------------------------------------------------
  1565. --End Attacks N Stuff--
  1566. -------------------------------------------------------
  1567. mouse.KeyDown:connect(function(key)
  1568. if key == 'q' then
  1569. Swing = 2
  1570. hum.WalkSpeed = 40
  1571. end
  1572. end)
  1573. mouse.KeyUp:connect(function(key)
  1574. if key == 'q' then
  1575. Swing = 1
  1576. hum.WalkSpeed = 16
  1577. end
  1578. end)
  1579.  
  1580. mouse.KeyDown:connect(function(key)
  1581. if attack == false then
  1582. if key == 'e' then
  1583. Technobeam()
  1584. elseif key == 'r' then
  1585. OP9999()
  1586. elseif key == 't' then
  1587.  
  1588. elseif key == 'f' then
  1589.  
  1590. elseif key == 'g' then
  1591.  
  1592. elseif key == 'h' then
  1593.  
  1594. end
  1595. end
  1596. end)
  1597. local Combo = 1
  1598. mouse.Button1Down:connect(function(key)
  1599. if attack == false then
  1600. if Combo == 1 then
  1601. Combo = 2
  1602. attackone()
  1603. elseif Combo == 2 then
  1604. Combo = 3
  1605. attacktwo()
  1606. elseif Combo == 3 then
  1607. Combo = 1
  1608. attackthree()
  1609. end
  1610. end
  1611. end)
  1612. -------------------------------------------------------
  1613. --Start Animations--
  1614. -------------------------------------------------------
  1615. while true do
  1616. swait()
  1617. sine = sine + change
  1618. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1619. local velderp = root.Velocity.y
  1620. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1621. if equipped == true or equipped == false then
  1622. if attack == false then
  1623. idle = idle + 1
  1624. else
  1625. idle = 0
  1626. end
  1627. --Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  1628. if 1 < root.Velocity.y and hitfloor == nil then
  1629. Anim = "Jump"
  1630. if attack == false then
  1631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  1632. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1633. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1634. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1635. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1636. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1637. end
  1638. elseif -1 > root.Velocity.y and hitfloor == nil then
  1639. Anim = "Fall"
  1640. if attack == false then
  1641. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  1642. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1643. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1644. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  1645. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1646. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1647. end
  1648. elseif torvel < 1 and hitfloor ~= nil then
  1649. Anim = "Idle"
  1650. change = 1
  1651. if attack == false then
  1652. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  1653. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1654. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  1655. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  1656. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  1657. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  1658. end
  1659. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  1660. Anim = "Walk"
  1661. change = 1
  1662. if attack == false then
  1663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  1664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1665. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1666. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  1668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  1669. end
  1670. elseif torvel >= 25 and hitfloor ~= nil then
  1671. Anim = "Sprint"
  1672. change = 1.35
  1673. if attack == false then
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  1675. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  1676. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1677. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  1678. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  1680. end
  1681. end
  1682. end
  1683. Music.SoundId = "rbxassetid://"..SONG
  1684. Music.Looped = true
  1685. Music.Pitch = 1
  1686. Music.Volume = 1
  1687. Music.Parent = tors
  1688. Music:Resume()
  1689. if 0 < #Effects then
  1690. for e = 1, #Effects do
  1691. if Effects[e] ~= nil then
  1692. local Thing = Effects[e]
  1693. if Thing ~= nil then
  1694. local Part = Thing[1]
  1695. local Mode = Thing[2]
  1696. local Delay = Thing[3]
  1697. local IncX = Thing[4]
  1698. local IncY = Thing[5]
  1699. local IncZ = Thing[6]
  1700. if 1 >= Thing[1].Transparency then
  1701. if Thing[2] == "Block1" then
  1702. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1703. local Mesh = Thing[1].Mesh
  1704. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1705. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1706. elseif Thing[2] == "Block2" then
  1707. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1708. local Mesh = Thing[7]
  1709. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1710. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1711. elseif Thing[2] == "Block3" then
  1712. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1713. local Mesh = Thing[7]
  1714. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1715. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1716. elseif Thing[2] == "Cylinder" then
  1717. local Mesh = Thing[1].Mesh
  1718. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1719. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1720. elseif Thing[2] == "Blood" then
  1721. local Mesh = Thing[7]
  1722. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1723. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1724. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1725. elseif Thing[2] == "Elec" then
  1726. local Mesh = Thing[1].Mesh
  1727. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1728. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1729. elseif Thing[2] == "Disappear" then
  1730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1731. elseif Thing[2] == "Shatter" then
  1732. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1733. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1734. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1735. Thing[6] = Thing[6] + Thing[5]
  1736. end
  1737. else
  1738. Part.Parent = nil
  1739. table.remove(Effects, e)
  1740. end
  1741. end
  1742. end
  1743. end
  1744. end
  1745. end
  1746. -------------------------------------------------------
  1747. --End Animations And Script--
  1748. -------------------------------------------------------
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