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- configversion: 3
- #========================================
- # Custom Structures
- #========================================
- #Wiki: https://github.com/ryandw11/CustomStructures/wiki
- #Allow Plugins to delete structures at will.
- allowDeletion: true
- Schematics:
- #Change the name bellow with what you want.
- AlchemistTower:
- #The schematic file. Make sure to include the .schem
- Schematic: 'AlchemistTower.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- EpicHouse:
- #The schematic file. Make sure to include the .schem
- Schematic: 'EpicHouse.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- FeastingHall:
- #The schematic file. Make sure to include the .schem
- Schematic: 'FeastingHall.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Forge:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Forge.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Fort:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Fort.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Fountain1:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Fountain1.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Fountain2:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Fountain2.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Fountain3:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Fountain3.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Fountain4:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Fountain4.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- GuardTower:
- #The schematic file. Make sure to include the .schem
- Schematic: 'GuardTower.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Inn:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Inn.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- LargeHouse1:
- #The schematic file. Make sure to include the .schem
- Schematic: 'LargeHouse1.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- LargeHouse2:
- #The schematic file. Make sure to include the .schem
- Schematic: 'LargeHouse2.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- MillingHouse:
- #The schematic file. Make sure to include the .schem
- Schematic: 'MillingHouse.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- SmallFarmhouse:
- #The schematic file. Make sure to include the .schem
- Schematic: 'SmallFarmhouse.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- TowerHouse:
- #The schematic file. Make sure to include the .schem
- Schematic: 'TowerHouse.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- VikingHall:
- #The schematic file. Make sure to include the .schem
- Schematic: 'VikingHall.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
- Watermill:
- #The schematic file. Make sure to include the .schem
- Schematic: 'Watermill.schematic'
- #What biome this a schematic can spawn in. Change to all for all.
- Biome: 'all'
- #The chance option
- Chance:
- #The number that can be picked out of 1000. So if 1 is picked than it spawns.
- Number: 1
- #The number that the ratio is out off.
- OutOf: 3000
- #If the structure can spawn in all worlds.
- AllWorlds: false
- #If the above is false then the worlds it can spawn in:
- AllowedWorlds:
- - Overworld
- #The y cord the structure will spawn on. Use top if you want it to be on the surface.
- SpawnY: top
- #If you want air to be placed. True is air will be placed. False is air won't be placed.
- PlaceAir: false
- #If you want the structure to spawn in water or lava.
- spawnInLiquid: false
- #If the structure should be randomly rotated.
- randomRotation: true
- #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
- whitelistSpawnBlocks:
- - Grass_block
- - Dirt
- - Stone
- #List of lootTables for this Schematic, name and weight
- #Weight determines how often it will be chosen out of all the entries in the list.
- LootTables:
- lootTable: 5
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