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Sep 7th, 2019
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  1. configversion: 3
  2. #========================================
  3. # Custom Structures
  4. #========================================
  5. #Wiki: https://github.com/ryandw11/CustomStructures/wiki
  6.  
  7. #Allow Plugins to delete structures at will.
  8. allowDeletion: true
  9.  
  10. Schematics:
  11. #Change the name bellow with what you want.
  12. AlchemistTower:
  13. #The schematic file. Make sure to include the .schem
  14. Schematic: 'AlchemistTower.schematic'
  15. #What biome this a schematic can spawn in. Change to all for all.
  16. Biome: 'all'
  17. #The chance option
  18. Chance:
  19. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  20. Number: 1
  21. #The number that the ratio is out off.
  22. OutOf: 3000
  23. #If the structure can spawn in all worlds.
  24. AllWorlds: false
  25. #If the above is false then the worlds it can spawn in:
  26. AllowedWorlds:
  27. - Overworld
  28. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  29. SpawnY: top
  30. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  31. PlaceAir: false
  32. #If you want the structure to spawn in water or lava.
  33. spawnInLiquid: false
  34. #If the structure should be randomly rotated.
  35. randomRotation: true
  36. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  37. whitelistSpawnBlocks:
  38. - Grass_block
  39. - Dirt
  40. - Stone
  41. #List of lootTables for this Schematic, name and weight
  42. #Weight determines how often it will be chosen out of all the entries in the list.
  43. LootTables:
  44. lootTable: 5
  45. EpicHouse:
  46. #The schematic file. Make sure to include the .schem
  47. Schematic: 'EpicHouse.schematic'
  48. #What biome this a schematic can spawn in. Change to all for all.
  49. Biome: 'all'
  50. #The chance option
  51. Chance:
  52. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  53. Number: 1
  54. #The number that the ratio is out off.
  55. OutOf: 3000
  56. #If the structure can spawn in all worlds.
  57. AllWorlds: false
  58. #If the above is false then the worlds it can spawn in:
  59. AllowedWorlds:
  60. - Overworld
  61. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  62. SpawnY: top
  63. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  64. PlaceAir: false
  65. #If you want the structure to spawn in water or lava.
  66. spawnInLiquid: false
  67. #If the structure should be randomly rotated.
  68. randomRotation: true
  69. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  70. whitelistSpawnBlocks:
  71. - Grass_block
  72. - Dirt
  73. - Stone
  74. #List of lootTables for this Schematic, name and weight
  75. #Weight determines how often it will be chosen out of all the entries in the list.
  76. LootTables:
  77. lootTable: 5
  78. FeastingHall:
  79. #The schematic file. Make sure to include the .schem
  80. Schematic: 'FeastingHall.schematic'
  81. #What biome this a schematic can spawn in. Change to all for all.
  82. Biome: 'all'
  83. #The chance option
  84. Chance:
  85. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  86. Number: 1
  87. #The number that the ratio is out off.
  88. OutOf: 3000
  89. #If the structure can spawn in all worlds.
  90. AllWorlds: false
  91. #If the above is false then the worlds it can spawn in:
  92. AllowedWorlds:
  93. - Overworld
  94. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  95. SpawnY: top
  96. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  97. PlaceAir: false
  98. #If you want the structure to spawn in water or lava.
  99. spawnInLiquid: false
  100. #If the structure should be randomly rotated.
  101. randomRotation: true
  102. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  103. whitelistSpawnBlocks:
  104. - Grass_block
  105. - Dirt
  106. - Stone
  107. #List of lootTables for this Schematic, name and weight
  108. #Weight determines how often it will be chosen out of all the entries in the list.
  109. LootTables:
  110. lootTable: 5
  111. Forge:
  112. #The schematic file. Make sure to include the .schem
  113. Schematic: 'Forge.schematic'
  114. #What biome this a schematic can spawn in. Change to all for all.
  115. Biome: 'all'
  116. #The chance option
  117. Chance:
  118. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  119. Number: 1
  120. #The number that the ratio is out off.
  121. OutOf: 3000
  122. #If the structure can spawn in all worlds.
  123. AllWorlds: false
  124. #If the above is false then the worlds it can spawn in:
  125. AllowedWorlds:
  126. - Overworld
  127. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  128. SpawnY: top
  129. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  130. PlaceAir: false
  131. #If you want the structure to spawn in water or lava.
  132. spawnInLiquid: false
  133. #If the structure should be randomly rotated.
  134. randomRotation: true
  135. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  136. whitelistSpawnBlocks:
  137. - Grass_block
  138. - Dirt
  139. - Stone
  140. #List of lootTables for this Schematic, name and weight
  141. #Weight determines how often it will be chosen out of all the entries in the list.
  142. LootTables:
  143. lootTable: 5
  144. Fort:
  145. #The schematic file. Make sure to include the .schem
  146. Schematic: 'Fort.schematic'
  147. #What biome this a schematic can spawn in. Change to all for all.
  148. Biome: 'all'
  149. #The chance option
  150. Chance:
  151. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  152. Number: 1
  153. #The number that the ratio is out off.
  154. OutOf: 3000
  155. #If the structure can spawn in all worlds.
  156. AllWorlds: false
  157. #If the above is false then the worlds it can spawn in:
  158. AllowedWorlds:
  159. - Overworld
  160. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  161. SpawnY: top
  162. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  163. PlaceAir: false
  164. #If you want the structure to spawn in water or lava.
  165. spawnInLiquid: false
  166. #If the structure should be randomly rotated.
  167. randomRotation: true
  168. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  169. whitelistSpawnBlocks:
  170. - Grass_block
  171. - Dirt
  172. - Stone
  173. #List of lootTables for this Schematic, name and weight
  174. #Weight determines how often it will be chosen out of all the entries in the list.
  175. LootTables:
  176. lootTable: 5
  177. Fountain1:
  178. #The schematic file. Make sure to include the .schem
  179. Schematic: 'Fountain1.schematic'
  180. #What biome this a schematic can spawn in. Change to all for all.
  181. Biome: 'all'
  182. #The chance option
  183. Chance:
  184. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  185. Number: 1
  186. #The number that the ratio is out off.
  187. OutOf: 3000
  188. #If the structure can spawn in all worlds.
  189. AllWorlds: false
  190. #If the above is false then the worlds it can spawn in:
  191. AllowedWorlds:
  192. - Overworld
  193. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  194. SpawnY: top
  195. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  196. PlaceAir: false
  197. #If you want the structure to spawn in water or lava.
  198. spawnInLiquid: false
  199. #If the structure should be randomly rotated.
  200. randomRotation: true
  201. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  202. whitelistSpawnBlocks:
  203. - Grass_block
  204. - Dirt
  205. - Stone
  206. #List of lootTables for this Schematic, name and weight
  207. #Weight determines how often it will be chosen out of all the entries in the list.
  208. LootTables:
  209. lootTable: 5
  210. Fountain2:
  211. #The schematic file. Make sure to include the .schem
  212. Schematic: 'Fountain2.schematic'
  213. #What biome this a schematic can spawn in. Change to all for all.
  214. Biome: 'all'
  215. #The chance option
  216. Chance:
  217. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  218. Number: 1
  219. #The number that the ratio is out off.
  220. OutOf: 3000
  221. #If the structure can spawn in all worlds.
  222. AllWorlds: false
  223. #If the above is false then the worlds it can spawn in:
  224. AllowedWorlds:
  225. - Overworld
  226. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  227. SpawnY: top
  228. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  229. PlaceAir: false
  230. #If you want the structure to spawn in water or lava.
  231. spawnInLiquid: false
  232. #If the structure should be randomly rotated.
  233. randomRotation: true
  234. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  235. whitelistSpawnBlocks:
  236. - Grass_block
  237. - Dirt
  238. - Stone
  239. #List of lootTables for this Schematic, name and weight
  240. #Weight determines how often it will be chosen out of all the entries in the list.
  241. LootTables:
  242. lootTable: 5
  243. Fountain3:
  244. #The schematic file. Make sure to include the .schem
  245. Schematic: 'Fountain3.schematic'
  246. #What biome this a schematic can spawn in. Change to all for all.
  247. Biome: 'all'
  248. #The chance option
  249. Chance:
  250. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  251. Number: 1
  252. #The number that the ratio is out off.
  253. OutOf: 3000
  254. #If the structure can spawn in all worlds.
  255. AllWorlds: false
  256. #If the above is false then the worlds it can spawn in:
  257. AllowedWorlds:
  258. - Overworld
  259. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  260. SpawnY: top
  261. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  262. PlaceAir: false
  263. #If you want the structure to spawn in water or lava.
  264. spawnInLiquid: false
  265. #If the structure should be randomly rotated.
  266. randomRotation: true
  267. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  268. whitelistSpawnBlocks:
  269. - Grass_block
  270. - Dirt
  271. - Stone
  272. #List of lootTables for this Schematic, name and weight
  273. #Weight determines how often it will be chosen out of all the entries in the list.
  274. LootTables:
  275. lootTable: 5
  276. Fountain4:
  277. #The schematic file. Make sure to include the .schem
  278. Schematic: 'Fountain4.schematic'
  279. #What biome this a schematic can spawn in. Change to all for all.
  280. Biome: 'all'
  281. #The chance option
  282. Chance:
  283. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  284. Number: 1
  285. #The number that the ratio is out off.
  286. OutOf: 3000
  287. #If the structure can spawn in all worlds.
  288. AllWorlds: false
  289. #If the above is false then the worlds it can spawn in:
  290. AllowedWorlds:
  291. - Overworld
  292. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  293. SpawnY: top
  294. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  295. PlaceAir: false
  296. #If you want the structure to spawn in water or lava.
  297. spawnInLiquid: false
  298. #If the structure should be randomly rotated.
  299. randomRotation: true
  300. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  301. whitelistSpawnBlocks:
  302. - Grass_block
  303. - Dirt
  304. - Stone
  305. #List of lootTables for this Schematic, name and weight
  306. #Weight determines how often it will be chosen out of all the entries in the list.
  307. LootTables:
  308. lootTable: 5
  309. GuardTower:
  310. #The schematic file. Make sure to include the .schem
  311. Schematic: 'GuardTower.schematic'
  312. #What biome this a schematic can spawn in. Change to all for all.
  313. Biome: 'all'
  314. #The chance option
  315. Chance:
  316. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  317. Number: 1
  318. #The number that the ratio is out off.
  319. OutOf: 3000
  320. #If the structure can spawn in all worlds.
  321. AllWorlds: false
  322. #If the above is false then the worlds it can spawn in:
  323. AllowedWorlds:
  324. - Overworld
  325. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  326. SpawnY: top
  327. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  328. PlaceAir: false
  329. #If you want the structure to spawn in water or lava.
  330. spawnInLiquid: false
  331. #If the structure should be randomly rotated.
  332. randomRotation: true
  333. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  334. whitelistSpawnBlocks:
  335. - Grass_block
  336. - Dirt
  337. - Stone
  338. #List of lootTables for this Schematic, name and weight
  339. #Weight determines how often it will be chosen out of all the entries in the list.
  340. LootTables:
  341. lootTable: 5
  342. Inn:
  343. #The schematic file. Make sure to include the .schem
  344. Schematic: 'Inn.schematic'
  345. #What biome this a schematic can spawn in. Change to all for all.
  346. Biome: 'all'
  347. #The chance option
  348. Chance:
  349. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  350. Number: 1
  351. #The number that the ratio is out off.
  352. OutOf: 3000
  353. #If the structure can spawn in all worlds.
  354. AllWorlds: false
  355. #If the above is false then the worlds it can spawn in:
  356. AllowedWorlds:
  357. - Overworld
  358. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  359. SpawnY: top
  360. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  361. PlaceAir: false
  362. #If you want the structure to spawn in water or lava.
  363. spawnInLiquid: false
  364. #If the structure should be randomly rotated.
  365. randomRotation: true
  366. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  367. whitelistSpawnBlocks:
  368. - Grass_block
  369. - Dirt
  370. - Stone
  371. #List of lootTables for this Schematic, name and weight
  372. #Weight determines how often it will be chosen out of all the entries in the list.
  373. LootTables:
  374. lootTable: 5
  375. LargeHouse1:
  376. #The schematic file. Make sure to include the .schem
  377. Schematic: 'LargeHouse1.schematic'
  378. #What biome this a schematic can spawn in. Change to all for all.
  379. Biome: 'all'
  380. #The chance option
  381. Chance:
  382. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  383. Number: 1
  384. #The number that the ratio is out off.
  385. OutOf: 3000
  386. #If the structure can spawn in all worlds.
  387. AllWorlds: false
  388. #If the above is false then the worlds it can spawn in:
  389. AllowedWorlds:
  390. - Overworld
  391. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  392. SpawnY: top
  393. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  394. PlaceAir: false
  395. #If you want the structure to spawn in water or lava.
  396. spawnInLiquid: false
  397. #If the structure should be randomly rotated.
  398. randomRotation: true
  399. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  400. whitelistSpawnBlocks:
  401. - Grass_block
  402. - Dirt
  403. - Stone
  404. #List of lootTables for this Schematic, name and weight
  405. #Weight determines how often it will be chosen out of all the entries in the list.
  406. LootTables:
  407. lootTable: 5
  408. LargeHouse2:
  409. #The schematic file. Make sure to include the .schem
  410. Schematic: 'LargeHouse2.schematic'
  411. #What biome this a schematic can spawn in. Change to all for all.
  412. Biome: 'all'
  413. #The chance option
  414. Chance:
  415. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  416. Number: 1
  417. #The number that the ratio is out off.
  418. OutOf: 3000
  419. #If the structure can spawn in all worlds.
  420. AllWorlds: false
  421. #If the above is false then the worlds it can spawn in:
  422. AllowedWorlds:
  423. - Overworld
  424. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  425. SpawnY: top
  426. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  427. PlaceAir: false
  428. #If you want the structure to spawn in water or lava.
  429. spawnInLiquid: false
  430. #If the structure should be randomly rotated.
  431. randomRotation: true
  432. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  433. whitelistSpawnBlocks:
  434. - Grass_block
  435. - Dirt
  436. - Stone
  437. #List of lootTables for this Schematic, name and weight
  438. #Weight determines how often it will be chosen out of all the entries in the list.
  439. LootTables:
  440. lootTable: 5
  441. MillingHouse:
  442. #The schematic file. Make sure to include the .schem
  443. Schematic: 'MillingHouse.schematic'
  444. #What biome this a schematic can spawn in. Change to all for all.
  445. Biome: 'all'
  446. #The chance option
  447. Chance:
  448. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  449. Number: 1
  450. #The number that the ratio is out off.
  451. OutOf: 3000
  452. #If the structure can spawn in all worlds.
  453. AllWorlds: false
  454. #If the above is false then the worlds it can spawn in:
  455. AllowedWorlds:
  456. - Overworld
  457. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  458. SpawnY: top
  459. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  460. PlaceAir: false
  461. #If you want the structure to spawn in water or lava.
  462. spawnInLiquid: false
  463. #If the structure should be randomly rotated.
  464. randomRotation: true
  465. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  466. whitelistSpawnBlocks:
  467. - Grass_block
  468. - Dirt
  469. - Stone
  470. #List of lootTables for this Schematic, name and weight
  471. #Weight determines how often it will be chosen out of all the entries in the list.
  472. LootTables:
  473. lootTable: 5
  474. SmallFarmhouse:
  475. #The schematic file. Make sure to include the .schem
  476. Schematic: 'SmallFarmhouse.schematic'
  477. #What biome this a schematic can spawn in. Change to all for all.
  478. Biome: 'all'
  479. #The chance option
  480. Chance:
  481. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  482. Number: 1
  483. #The number that the ratio is out off.
  484. OutOf: 3000
  485. #If the structure can spawn in all worlds.
  486. AllWorlds: false
  487. #If the above is false then the worlds it can spawn in:
  488. AllowedWorlds:
  489. - Overworld
  490. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  491. SpawnY: top
  492. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  493. PlaceAir: false
  494. #If you want the structure to spawn in water or lava.
  495. spawnInLiquid: false
  496. #If the structure should be randomly rotated.
  497. randomRotation: true
  498. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  499. whitelistSpawnBlocks:
  500. - Grass_block
  501. - Dirt
  502. - Stone
  503. #List of lootTables for this Schematic, name and weight
  504. #Weight determines how often it will be chosen out of all the entries in the list.
  505. LootTables:
  506. lootTable: 5
  507. TowerHouse:
  508. #The schematic file. Make sure to include the .schem
  509. Schematic: 'TowerHouse.schematic'
  510. #What biome this a schematic can spawn in. Change to all for all.
  511. Biome: 'all'
  512. #The chance option
  513. Chance:
  514. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  515. Number: 1
  516. #The number that the ratio is out off.
  517. OutOf: 3000
  518. #If the structure can spawn in all worlds.
  519. AllWorlds: false
  520. #If the above is false then the worlds it can spawn in:
  521. AllowedWorlds:
  522. - Overworld
  523. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  524. SpawnY: top
  525. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  526. PlaceAir: false
  527. #If you want the structure to spawn in water or lava.
  528. spawnInLiquid: false
  529. #If the structure should be randomly rotated.
  530. randomRotation: true
  531. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  532. whitelistSpawnBlocks:
  533. - Grass_block
  534. - Dirt
  535. - Stone
  536. #List of lootTables for this Schematic, name and weight
  537. #Weight determines how often it will be chosen out of all the entries in the list.
  538. LootTables:
  539. lootTable: 5
  540. VikingHall:
  541. #The schematic file. Make sure to include the .schem
  542. Schematic: 'VikingHall.schematic'
  543. #What biome this a schematic can spawn in. Change to all for all.
  544. Biome: 'all'
  545. #The chance option
  546. Chance:
  547. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  548. Number: 1
  549. #The number that the ratio is out off.
  550. OutOf: 3000
  551. #If the structure can spawn in all worlds.
  552. AllWorlds: false
  553. #If the above is false then the worlds it can spawn in:
  554. AllowedWorlds:
  555. - Overworld
  556. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  557. SpawnY: top
  558. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  559. PlaceAir: false
  560. #If you want the structure to spawn in water or lava.
  561. spawnInLiquid: false
  562. #If the structure should be randomly rotated.
  563. randomRotation: true
  564. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  565. whitelistSpawnBlocks:
  566. - Grass_block
  567. - Dirt
  568. - Stone
  569. #List of lootTables for this Schematic, name and weight
  570. #Weight determines how often it will be chosen out of all the entries in the list.
  571. LootTables:
  572. lootTable: 5
  573. Watermill:
  574. #The schematic file. Make sure to include the .schem
  575. Schematic: 'Watermill.schematic'
  576. #What biome this a schematic can spawn in. Change to all for all.
  577. Biome: 'all'
  578. #The chance option
  579. Chance:
  580. #The number that can be picked out of 1000. So if 1 is picked than it spawns.
  581. Number: 1
  582. #The number that the ratio is out off.
  583. OutOf: 3000
  584. #If the structure can spawn in all worlds.
  585. AllWorlds: false
  586. #If the above is false then the worlds it can spawn in:
  587. AllowedWorlds:
  588. - Overworld
  589. #The y cord the structure will spawn on. Use top if you want it to be on the surface.
  590. SpawnY: top
  591. #If you want air to be placed. True is air will be placed. False is air won't be placed.
  592. PlaceAir: false
  593. #If you want the structure to spawn in water or lava.
  594. spawnInLiquid: false
  595. #If the structure should be randomly rotated.
  596. randomRotation: true
  597. #Whitelisted blocks that the structure can spawn on. Remove this list if you do not want a whitelist.
  598. whitelistSpawnBlocks:
  599. - Grass_block
  600. - Dirt
  601. - Stone
  602. #List of lootTables for this Schematic, name and weight
  603. #Weight determines how often it will be chosen out of all the entries in the list.
  604. LootTables:
  605. lootTable: 5
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