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Jan 11th, 2019
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  1. Core:
  2.   PPU Decoder: Recompiler (LLVM)
  3.   PPU Threads: 2
  4.   PPU Debug: false
  5.   Save LLVM logs: false
  6.   Use LLVM CPU: ""
  7.   Max LLVM Compile Threads: 0
  8.   Enable thread scheduler: true
  9.   Set DAZ and FTZ: false
  10.   SPU Decoder: Recompiler (LLVM)
  11.   Lower SPU thread priority: false
  12.   SPU Debug: false
  13.   Preferred SPU Threads: 4
  14.   SPU delay penalty: 3
  15.   SPU loop detection: true
  16.   SPU Shared Runtime: true
  17.   SPU Block Size: Mega
  18.   Accurate GETLLAR: false
  19.   Accurate PUTLLUC: false
  20.   SPU Verification: true
  21.   SPU Cache: true
  22.   Enable TSX: Enabled
  23.   Accurate xfloat: false
  24.   Approximate xfloat: true
  25.   Debug Console Mode: false
  26.   Lib Loader: Load liblv2.sprx only
  27.   Hook static functions: false
  28.   Load libraries:
  29.     []
  30.   HLE lwmutex: false
  31. VFS:
  32.   $(EmulatorDir): ""
  33.   /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  34.   /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  35.   /dev_flash/: ""
  36.   /dev_usb000/: $(EmulatorDir)dev_usb000/
  37.   /dev_bdvd/: ""
  38.   /app_home/: ""
  39.   Enable /host_root/: false
  40.   Initialize Directories: true
  41.   Limit disk cache size: false
  42.   Disk cache maximum size (MB): 5120
  43. Video:
  44.   Renderer: Vulkan
  45.   Resolution: 1280x720
  46.   Aspect ratio: 16:9
  47.   Frame limit: Off
  48.   Write Color Buffers: true
  49.   Write Depth Buffer: false
  50.   Read Color Buffers: false
  51.   Read Depth Buffer: false
  52.   Log shader programs: false
  53.   VSync: true
  54.   Debug output: false
  55.   Debug overlay: false
  56.   Use Legacy OpenGL Buffers: false
  57.   Use GPU texture scaling: false
  58.   Stretch To Display Area: false
  59.   Force High Precision Z buffer: false
  60.   Strict Rendering Mode: false
  61.   Disable ZCull Occlusion Queries: false
  62.   Disable Vertex Cache: false
  63.   Disable FIFO Reordering: false
  64.   Enable Frame Skip: false
  65.   Force CPU Blit: false
  66.   Disable On-Disk Shader Cache: false
  67.   Disable Vulkan Memory Allocator: false
  68.   Use full RGB output range: true
  69.   Disable Asynchronous Shader Compiler: false
  70.   Strict Texture Flushing: false
  71.   Consecutive Frames To Draw: 1
  72.   Consecutive Frames To Skip: 1
  73.   Resolution Scale: 100
  74.   Anisotropic Filter Override: 16
  75.   Minimum Scalable Dimension: 16
  76.   Driver Recovery Timeout: 1000000
  77.   D3D12:
  78.     Adapter: ""
  79.   Vulkan:
  80.     Adapter: GeForce GTX 1080
  81.     Force FIFO present mode: false
  82.     Force primitive restart flag: false
  83.   Performance Overlay:
  84.     Enabled: true
  85.     Detail level: High
  86.     Metrics update interval (ms): 350
  87.     Font size (px): 10
  88.     Position: Top Left
  89.     Font: n023055ms.ttf
  90.     Horizontal Margin (px): 50
  91.     Vertical Margin (px): 50
  92.     Center Horizontally: false
  93.     Center Vertically: false
  94.     Opacity (%): 70
  95.     Body Color (hex): "#FFE138FF"
  96.     Body Background (hex): "#002339FF"
  97.     Title Color (hex): "#F26C24FF"
  98.     Title Background (hex): "#00000000"
  99.   Shader Compilation Hint:
  100.     Position X (px): 20
  101.     Position Y (px): 690
  102.   Shader Loading Dialog:
  103.     Allow custom background: true
  104.     Darkening effect strength: 30
  105.     Blur effect strength: 0
  106. Audio:
  107.   Renderer: XAudio2
  108.   Dump to file: false
  109.   Convert to 16 bit: false
  110.   Downmix to Stereo: true
  111.   Buffer Count: 32
  112.   Start Threshold: 1
  113.   Master Volume: 100
  114. Input/Output:
  115.   Keyboard: "Null"
  116.   Mouse: "Null"
  117.   Pad: Keyboard
  118.   Camera: "Null"
  119.   Camera type: Unknown
  120.   Move: "Null"
  121. System:
  122.   Language: English (US)
  123.   Enter button assignment: Enter with cross
  124. Net:
  125.   Connection status: Disconnected
  126.   IP address: 192.168.1.1
  127. Miscellaneous:
  128.   Automatically start games after boot: true
  129.   Exit RPCS3 when process finishes: false
  130.   Start games in fullscreen mode: false
  131.   Show FPS counter in window title: true
  132.   Show trophy popups: true
  133.   Show shader compilation hint: true
  134.   Use native user interface: true
  135.   Port: 2345
  136. Log: {}
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